OrcaSlicer/src/slic3r/GUI/Jobs/Job.hpp
Noisyfox 933aa3050b
Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-12-09 22:46:18 +08:00

70 lines
2.7 KiB
C++

///|/ Copyright (c) Prusa Research 2019 - 2021 Tomáš Mészáros @tamasmeszaros, David Kocík @kocikdav, Vojtěch Bubník @bubnikv
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef JOB_HPP
#define JOB_HPP
#include <atomic>
#include <exception>
#include <future>
#include "libslic3r/libslic3r.h"
#include "ProgressIndicator.hpp"
namespace Slic3r { namespace GUI {
// A class representing a job that is to be run in the background, not blocking
// the main thread. Running it is up to a Worker object (see Worker interface)
class Job {
public:
enum JobPrepareState {
PREPARE_STATE_DEFAULT = 0,
PREPARE_STATE_MENU = 1,
};
// A controller interface that informs the job about cancellation and
// makes it possible for the job to advertise its status.
class Ctl {
public:
virtual ~Ctl() = default;
// status update, to be used from the work thread (process() method)
virtual void update_status(int st, const std::string &msg = "") = 0;
// Returns true if the job was asked to cancel itself.
virtual bool was_canceled() const = 0;
// Orca:
virtual void clear_percent() = 0;
virtual void show_error_info(const std::string &msg, int code, const std::string &description, const std::string &extra) = 0;
// Execute a functor on the main thread. Note that the exact time of
// execution is hard to determine. This can be used to make modifications
// on the UI, like displaying some intermediate results or modify the
// cursor.
// This function returns a std::future<void> object which enables the
// caller to optionally wait for the main thread to finish the function call.
virtual std::future<void> call_on_main_thread(std::function<void()> fn) = 0;
};
virtual ~Job() = default;
// The method where the actual work of the job should be defined. This is
// run on the worker thread.
virtual void process(Ctl &ctl) = 0;
// Launched when the job is finished on the UI thread.
// If the job was cancelled, the first parameter will have a true value.
// Exceptions occuring in process() are redirected from the worker thread
// into the main (UI) thread. This method receives the exception and can
// handle it properly. Assign nullptr to this second argument before
// function return to prevent further action. Leaving it with a non-null
// value will result in rethrowing by the worker.
virtual void finalize(bool /*canceled*/, std::exception_ptr &) {}
};
}} // namespace Slic3r::GUI
#endif // JOB_HPP