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			68 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLModel_hpp_
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| #define slic3r_GLModel_hpp_
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| 
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| #include "libslic3r/Point.hpp"
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| #include "libslic3r/BoundingBox.hpp"
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| #include <vector>
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| #include <string>
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| 
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| namespace Slic3r {
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| 
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| class TriangleMesh;
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| 
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| namespace GUI {
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| 
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|     struct GLModelInitializationData
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|     {
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|         std::vector<Vec3f> positions;
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|         std::vector<Vec3f> normals;
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|         std::vector<Vec3i> triangles;
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|     };
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| 
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|     class GLModel
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|     {
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|         unsigned int m_vbo_id{ 0 };
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|         unsigned int m_ibo_id{ 0 };
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|         size_t m_indices_count{ 0 };
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| 
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|         BoundingBoxf3 m_bounding_box;
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|         std::string m_filename;
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| 
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|     public:
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|         virtual ~GLModel() { reset(); }
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| 
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|         void init_from(const GLModelInitializationData& data);
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|         void init_from(const TriangleMesh& mesh);
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|         bool init_from_file(const std::string& filename);
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|         void reset();
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|         void render() const;
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| 
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|         const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
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| 
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|         const std::string& get_filename() const { return m_filename; }
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| 
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|     private:
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|         void send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
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|     };
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| 
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| 
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|     // create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
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|     // the origin of the arrow is in the center of the stem cap
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|     // the arrow has its axis of symmetry along the Z axis and is pointing upward
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|     GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
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| 
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|     // create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
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|     // the origin of the arrow is in the center of the circle
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|     // the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
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|     GLModelInitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
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| 
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|     // create an arrow with the given dimensions
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|     // the origin of the arrow is in the center of the stem cap
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|     // the arrow is contained in XY plane and has its main axis along the Y axis
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|     GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
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| 
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| } // namespace GUI
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| } // namespace Slic3r
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| 
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| #endif // slic3r_GLModel_hpp_
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| 
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