mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 17:58:03 -06:00

* Remember z of previous layer
* Support travel to middle of the layer z
* Support sloped extrusion
* Implement sloped seam
* Reduce extra movements
* Don't clip loop if sloped seam is enabled
* Fix wipe
* Ensure `slope_max_segment_length`
* Add options
* Limit slope length to perimeter length
* Fix slope segmentation
* Rename the option to scarf joint seam
* Don't modify the slope option when turning on spiral vase
* Add a few suggestions when turnning on scarf joint
* Add option to add scarf joint to inner walls
* Apply seam gap at the end of the slope
* Add option to explicitly use the entire loop as scarf length
* Fix layer number
* Increase default scarf length to 20mm
* Better way of storing the global scarf state
* Better vase mode layer height recognition
* Move id should exclude seams
* Fix slope height with independent support layer height
* Fix linux build
* Allow controlling the scarf with modifier
* Scarf start height default to 0
* Allow enable scarf seam on contour only
* Fix type error
* Move the creation of sloped loop into ExtrusionEntity.cpp
* Fix error "vector too long"
* Detect seams properly
* The correct way of calculating the rate limit
* The correct way of calculating the rate limit
(cherry picked from commit 05961f7c98
)
* Add pressure equalizer in print by object mode
* Remove the settings recommendation as it varies a lot depends on printer & filament
* Add a beta suffix
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
525 lines
20 KiB
C++
525 lines
20 KiB
C++
#include "ExtrusionEntity.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "ExPolygon.hpp"
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#include "ClipperUtils.hpp"
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#include "Extruder.hpp"
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#include "Flow.hpp"
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#include <cmath>
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#include <limits>
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#include <sstream>
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#define L(s) (s)
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namespace Slic3r {
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void ExtrusionPath::intersect_expolygons(const ExPolygons &collection, ExtrusionEntityCollection* retval) const
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{
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this->_inflate_collection(intersection_pl(Polylines{ polyline }, collection), retval);
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}
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void ExtrusionPath::subtract_expolygons(const ExPolygons &collection, ExtrusionEntityCollection* retval) const
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{
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this->_inflate_collection(diff_pl(Polylines{ this->polyline }, collection), retval);
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}
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void ExtrusionPath::clip_end(double distance)
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{
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this->polyline.clip_end(distance);
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}
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void ExtrusionPath::simplify(double tolerance)
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{
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this->polyline.simplify(tolerance);
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}
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void ExtrusionPath::simplify_by_fitting_arc(double tolerance)
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{
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this->polyline.simplify_by_fitting_arc(tolerance);
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}
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double ExtrusionPath::length() const
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{
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return this->polyline.length();
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}
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void ExtrusionPath::_inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const
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{
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for (const Polyline &polyline : polylines)
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collection->entities.emplace_back(new ExtrusionPath(polyline, *this));
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}
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void ExtrusionPath::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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polygons_append(out, offset(this->polyline, float(scale_(this->width/2)) + scaled_epsilon));
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}
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void ExtrusionPath::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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// Instantiating the Flow class to get the line spacing.
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// Don't know the nozzle diameter, setting to zero. It shall not matter it shall be optimized out by the compiler.
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bool bridge = is_bridge(this->role());
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// SoftFever: TODO Mac trigger assersion errors
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// assert(! bridge || this->width == this->height);
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auto flow = bridge ? Flow::bridging_flow(this->width, 0.f) : Flow(this->width, this->height, 0.f);
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polygons_append(out, offset(this->polyline, 0.5f * float(flow.scaled_spacing()) + scaled_epsilon));
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}
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void ExtrusionMultiPath::reverse()
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{
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for (ExtrusionPath &path : this->paths)
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path.reverse();
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std::reverse(this->paths.begin(), this->paths.end());
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}
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double ExtrusionMultiPath::length() const
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{
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double len = 0;
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for (const ExtrusionPath &path : this->paths)
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len += path.polyline.length();
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return len;
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}
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void ExtrusionMultiPath::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionPath &path : this->paths)
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path.polygons_covered_by_width(out, scaled_epsilon);
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}
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void ExtrusionMultiPath::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionPath &path : this->paths)
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path.polygons_covered_by_spacing(out, scaled_epsilon);
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}
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double ExtrusionMultiPath::min_mm3_per_mm() const
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{
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double min_mm3_per_mm = std::numeric_limits<double>::max();
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for (const ExtrusionPath &path : this->paths)
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min_mm3_per_mm = std::min(min_mm3_per_mm, path.mm3_per_mm);
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return min_mm3_per_mm;
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}
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Polyline ExtrusionMultiPath::as_polyline() const
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{
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Polyline out;
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if (! paths.empty()) {
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size_t len = 0;
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for (size_t i_path = 0; i_path < paths.size(); ++ i_path) {
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assert(! paths[i_path].polyline.points.empty());
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assert(i_path == 0 || paths[i_path - 1].polyline.points.back() == paths[i_path].polyline.points.front());
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len += paths[i_path].polyline.points.size();
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}
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// The connecting points between the segments are equal.
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len -= paths.size() - 1;
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assert(len > 0);
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out.points.reserve(len);
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out.points.push_back(paths.front().polyline.points.front());
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for (size_t i_path = 0; i_path < paths.size(); ++ i_path)
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out.points.insert(out.points.end(), paths[i_path].polyline.points.begin() + 1, paths[i_path].polyline.points.end());
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}
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return out;
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}
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bool ExtrusionLoop::make_clockwise()
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{
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bool was_ccw = this->polygon().is_counter_clockwise();
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if (was_ccw) this->reverse();
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return was_ccw;
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}
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bool ExtrusionLoop::make_counter_clockwise()
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{
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bool was_cw = this->polygon().is_clockwise();
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if (was_cw) this->reverse();
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return was_cw;
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}
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void ExtrusionLoop::reverse()
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{
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for (ExtrusionPath &path : this->paths)
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path.reverse();
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std::reverse(this->paths.begin(), this->paths.end());
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}
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Polygon ExtrusionLoop::polygon() const
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{
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Polygon polygon;
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for (const ExtrusionPath &path : this->paths) {
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// for each polyline, append all points except the last one (because it coincides with the first one of the next polyline)
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polygon.points.insert(polygon.points.end(), path.polyline.points.begin(), path.polyline.points.end()-1);
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}
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return polygon;
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}
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double ExtrusionLoop::length() const
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{
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double len = 0;
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for (const ExtrusionPath &path : this->paths)
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len += path.polyline.length();
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return len;
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}
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bool ExtrusionLoop::split_at_vertex(const Point &point, const double scaled_epsilon)
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{
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for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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if (int idx = path->polyline.find_point(point, scaled_epsilon); idx != -1) {
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if (this->paths.size() == 1) {
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// just change the order of points
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Polyline p1, p2;
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path->polyline.split_at_index(idx, &p1, &p2);
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if (p1.is_valid() && p2.is_valid()) {
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p2.append(std::move(p1));
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std::swap(path->polyline.points, p2.points);
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std::swap(path->polyline.fitting_result, p2.fitting_result);
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}
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} else {
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// new paths list starts with the second half of current path
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ExtrusionPaths new_paths;
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Polyline p1, p2;
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path->polyline.split_at_index(idx, &p1, &p2);
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new_paths.reserve(this->paths.size() + 1);
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{
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ExtrusionPath p = *path;
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std::swap(p.polyline.points, p2.points);
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std::swap(p.polyline.fitting_result, p2.fitting_result);
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if (p.polyline.is_valid()) new_paths.push_back(p);
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}
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// then we add all paths until the end of current path list
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new_paths.insert(new_paths.end(), path+1, this->paths.end()); // not including this path
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// then we add all paths since the beginning of current list up to the previous one
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new_paths.insert(new_paths.end(), this->paths.begin(), path); // not including this path
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// finally we add the first half of current path
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{
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ExtrusionPath p = *path;
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std::swap(p.polyline.points, p1.points);
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std::swap(p.polyline.fitting_result, p1.fitting_result);
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if (p.polyline.is_valid()) new_paths.push_back(p);
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}
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// we can now override the old path list with the new one and stop looping
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std::swap(this->paths, new_paths);
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}
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return true;
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}
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}
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return false;
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}
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ExtrusionLoop::ClosestPathPoint ExtrusionLoop::get_closest_path_and_point(const Point &point, bool prefer_non_overhang) const
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{
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// Find the closest path and closest point belonging to that path. Avoid overhangs, if asked for.
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ClosestPathPoint out{0, 0};
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double min2 = std::numeric_limits<double>::max();
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ClosestPathPoint best_non_overhang{0, 0};
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double min2_non_overhang = std::numeric_limits<double>::max();
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for (const ExtrusionPath &path : this->paths) {
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std::pair<int, Point> foot_pt_ = foot_pt(path.polyline.points, point);
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double d2 = (foot_pt_.second - point).cast<double>().squaredNorm();
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if (d2 < min2) {
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out.foot_pt = foot_pt_.second;
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out.path_idx = &path - &this->paths.front();
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out.segment_idx = foot_pt_.first;
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min2 = d2;
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}
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if (prefer_non_overhang && !is_bridge(path.role()) && d2 < min2_non_overhang) {
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best_non_overhang.foot_pt = foot_pt_.second;
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best_non_overhang.path_idx = &path - &this->paths.front();
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best_non_overhang.segment_idx = foot_pt_.first;
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min2_non_overhang = d2;
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}
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}
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if (prefer_non_overhang && min2_non_overhang != std::numeric_limits<double>::max())
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// Only apply the non-overhang point if there is one.
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out = best_non_overhang;
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return out;
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}
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// Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging.
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void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang, const double scaled_epsilon)
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{
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if (this->paths.empty())
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return;
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auto [path_idx, segment_idx, p] = get_closest_path_and_point(point, prefer_non_overhang);
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// Snap p to start or end of segment_idx if closer than scaled_epsilon.
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{
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const Point *p1 = this->paths[path_idx].polyline.points.data() + segment_idx;
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const Point *p2 = p1;
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++p2;
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double d2_1 = (point - *p1).cast<double>().squaredNorm();
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double d2_2 = (point - *p2).cast<double>().squaredNorm();
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const double thr2 = scaled_epsilon * scaled_epsilon;
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if (d2_1 < d2_2) {
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if (d2_1 < thr2) p = *p1;
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} else {
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if (d2_2 < thr2) p = *p2;
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}
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}
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// now split path_idx in two parts
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const ExtrusionPath &path = this->paths[path_idx];
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ExtrusionPath p1(path.overhang_degree, path.curve_degree, path.role(), path.mm3_per_mm, path.width, path.height);
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ExtrusionPath p2(path.overhang_degree, path.curve_degree, path.role(), path.mm3_per_mm, path.width, path.height);
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path.polyline.split_at(p, &p1.polyline, &p2.polyline);
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if (this->paths.size() == 1) {
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if (!p1.polyline.is_valid()) {
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std::swap(this->paths.front().polyline.points, p2.polyline.points);
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std::swap(this->paths.front().polyline.fitting_result, p2.polyline.fitting_result);
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}
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else if (!p2.polyline.is_valid()) {
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std::swap(this->paths.front().polyline.points, p1.polyline.points);
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std::swap(this->paths.front().polyline.fitting_result, p1.polyline.fitting_result);
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}
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else {
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p2.polyline.append(std::move(p1.polyline));
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std::swap(this->paths.front().polyline.points, p2.polyline.points);
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std::swap(this->paths.front().polyline.fitting_result, p2.polyline.fitting_result);
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}
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} else {
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// install the two paths
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this->paths.erase(this->paths.begin() + path_idx);
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if (p2.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p2);
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if (p1.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p1);
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}
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// split at the new vertex
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this->split_at_vertex(p);
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}
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void ExtrusionLoop::clip_end(double distance, ExtrusionPaths* paths) const
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{
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*paths = this->paths;
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while (distance > 0 && !paths->empty()) {
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ExtrusionPath &last = paths->back();
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double len = last.length();
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if (len <= distance) {
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paths->pop_back();
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distance -= len;
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} else {
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last.polyline.clip_end(distance);
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break;
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}
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}
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}
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bool ExtrusionLoop::has_overhang_point(const Point &point) const
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{
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for (const ExtrusionPath &path : this->paths) {
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int pos = path.polyline.find_point(point);
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if (pos != -1) {
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// point belongs to this path
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// we consider it overhang only if it's not an endpoint
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return (is_bridge(path.role()) && pos > 0 && pos != (int)(path.polyline.points.size())-1);
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}
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}
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return false;
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}
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void ExtrusionLoop::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionPath &path : this->paths)
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path.polygons_covered_by_width(out, scaled_epsilon);
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}
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void ExtrusionLoop::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionPath &path : this->paths)
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path.polygons_covered_by_spacing(out, scaled_epsilon);
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}
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double ExtrusionLoop::min_mm3_per_mm() const
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{
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double min_mm3_per_mm = std::numeric_limits<double>::max();
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for (const ExtrusionPath &path : this->paths)
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min_mm3_per_mm = std::min(min_mm3_per_mm, path.mm3_per_mm);
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return min_mm3_per_mm;
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}
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ExtrusionLoopSloped::ExtrusionLoopSloped(ExtrusionPaths& original_paths,
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double seam_gap,
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double slope_min_length,
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double slope_max_segment_length,
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double start_slope_ratio,
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ExtrusionLoopRole role)
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: ExtrusionLoop(role)
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{
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// create slopes
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const auto add_slop = [this, slope_max_segment_length, seam_gap](const ExtrusionPath& path, const Polyline& poly,
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double ratio_begin, double ratio_end) {
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if (poly.empty()) {
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return;
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}
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// Ensure `slope_max_segment_length`
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Polyline detailed_poly;
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{
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detailed_poly.append(poly.first_point());
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// Recursively split the line into half until no longer than `slope_max_segment_length`
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const std::function<void(const Line&)> handle_line = [slope_max_segment_length, &detailed_poly, &handle_line](const Line& line) {
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if (line.length() <= slope_max_segment_length) {
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detailed_poly.append(line.b);
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} else {
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// Then process left half
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handle_line({line.a, line.midpoint()});
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// Then process right half
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handle_line({line.midpoint(), line.b});
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}
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};
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for (const auto& l : poly.lines()) {
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handle_line(l);
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}
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}
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starts.emplace_back(detailed_poly, path, ExtrusionPathSloped::Slope{ratio_begin, ratio_begin},
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ExtrusionPathSloped::Slope{ratio_end, ratio_end});
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if (is_approx(ratio_end, 1.) && seam_gap > 0) {
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// Remove the segments that has no extrusion
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const auto seg_length = detailed_poly.length();
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if (seg_length > seam_gap) {
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// Split the segment and remove the last `seam_gap` bit
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const Polyline orig = detailed_poly;
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Polyline tmp;
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orig.split_at_length(seg_length - seam_gap, &detailed_poly, &tmp);
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ratio_end = lerp(ratio_begin, ratio_end, (seg_length - seam_gap) / seg_length);
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assert(1. - ratio_end > EPSILON);
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} else {
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// Remove the entire segment
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detailed_poly.clear();
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}
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}
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if (!detailed_poly.empty()) {
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ends.emplace_back(detailed_poly, path, ExtrusionPathSloped::Slope{1., 1. - ratio_begin},
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ExtrusionPathSloped::Slope{1., 1. - ratio_end});
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}
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};
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double remaining_length = slope_min_length;
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ExtrusionPaths::iterator path = original_paths.begin();
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double start_ratio = start_slope_ratio;
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for (; path != original_paths.end() && remaining_length > 0; ++path) {
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const double path_len = unscale_(path->length());
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if (path_len > remaining_length) {
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// Split current path into slope and non-slope part
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Polyline slope_path;
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Polyline flat_path;
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path->polyline.split_at_length(scale_(remaining_length), &slope_path, &flat_path);
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add_slop(*path, slope_path, start_ratio, 1);
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start_ratio = 1;
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paths.emplace_back(std::move(flat_path), *path);
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remaining_length = 0;
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} else {
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remaining_length -= path_len;
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const double end_ratio = lerp(1.0, start_slope_ratio, remaining_length / slope_min_length);
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add_slop(*path, path->polyline, start_ratio, end_ratio);
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start_ratio = end_ratio;
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}
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}
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assert(remaining_length <= 0);
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assert(start_ratio == 1.);
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|
|
// Put remaining flat paths
|
|
paths.insert(paths.end(), path, original_paths.end());
|
|
}
|
|
|
|
std::vector<const ExtrusionPath*> ExtrusionLoopSloped::get_all_paths() const {
|
|
std::vector<const ExtrusionPath*> r;
|
|
r.reserve(starts.size() + paths.size() + ends.size());
|
|
for (const auto& p : starts) {
|
|
r.push_back(&p);
|
|
}
|
|
for (const auto& p : paths) {
|
|
r.push_back(&p);
|
|
}
|
|
for (const auto& p : ends) {
|
|
r.push_back(&p);
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
std::string ExtrusionEntity::role_to_string(ExtrusionRole role)
|
|
{
|
|
switch (role) {
|
|
case erNone : return L("Undefined");
|
|
case erPerimeter : return L("Inner wall");
|
|
case erExternalPerimeter : return L("Outer wall");
|
|
case erOverhangPerimeter : return L("Overhang wall");
|
|
case erInternalInfill : return L("Sparse infill");
|
|
case erSolidInfill : return L("Internal solid infill");
|
|
case erTopSolidInfill : return L("Top surface");
|
|
case erBottomSurface : return L("Bottom surface");
|
|
case erIroning : return L("Ironing");
|
|
case erBridgeInfill : return L("Bridge");
|
|
case erInternalBridgeInfill : return L("Internal Bridge");
|
|
case erGapFill : return L("Gap infill");
|
|
case erSkirt : return L("Skirt");
|
|
case erBrim : return L("Brim");
|
|
case erSupportMaterial : return L("Support");
|
|
case erSupportMaterialInterface : return L("Support interface");
|
|
case erSupportTransition : return L("Support transition");
|
|
case erWipeTower : return L("Prime tower");
|
|
case erCustom : return L("Custom");
|
|
case erMixed : return L("Multiple");
|
|
default : assert(false);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
ExtrusionRole ExtrusionEntity::string_to_role(const std::string_view role)
|
|
{
|
|
if (role == L("Inner wall"))
|
|
return erPerimeter;
|
|
else if (role == L("Outer wall"))
|
|
return erExternalPerimeter;
|
|
else if (role == L("Overhang wall"))
|
|
return erOverhangPerimeter;
|
|
else if (role == L("Sparse infill"))
|
|
return erInternalInfill;
|
|
else if (role == L("Internal solid infill"))
|
|
return erSolidInfill;
|
|
else if (role == L("Top surface"))
|
|
return erTopSolidInfill;
|
|
else if (role == L("Bottom surface"))
|
|
return erBottomSurface;
|
|
else if (role == L("Ironing"))
|
|
return erIroning;
|
|
else if (role == L("Bridge"))
|
|
return erBridgeInfill;
|
|
else if (role == L("Internal Bridge"))
|
|
return erInternalBridgeInfill;
|
|
else if (role == L("Gap infill"))
|
|
return erGapFill;
|
|
else if (role == ("Skirt"))
|
|
return erSkirt;
|
|
else if (role == ("Brim"))
|
|
return erBrim;
|
|
else if (role == L("Support"))
|
|
return erSupportMaterial;
|
|
else if (role == L("Support interface"))
|
|
return erSupportMaterialInterface;
|
|
else if (role == L("Support transition"))
|
|
return erSupportTransition;
|
|
else if (role == L("Prime tower"))
|
|
return erWipeTower;
|
|
else if (role == L("Custom"))
|
|
return erCustom;
|
|
else if (role == L("Multiple"))
|
|
return erMixed;
|
|
else
|
|
return erNone;
|
|
}
|
|
|
|
}
|