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			150 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Format::STL;
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use Moo;
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use Slic3r::Geometry qw(X Y Z triangle_normal);
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sub read_file {
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    my $self = shift;
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    my ($file) = @_;
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    Slic3r::open(\my $fh, '<', $file) or die "Failed to open $file\n";
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    # let's detect whether file is ASCII or binary
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    my $mode;
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    {
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        my $size = +(stat $fh)[7];
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        $mode = 'ascii' if $size < 80 + 4;
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        # skip binary header
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        seek $fh, 80, 0;
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        read $fh, my $buf, 4;
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        my $triangle_count = unpack 'L', $buf;
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        die "STL file seems invalid, could not read facet count\n" if !defined $triangle_count;
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        my $expected_size =
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            + 80 # header
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            +  4 # count
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            + $triangle_count * (
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                + 4   # normal, pt,pt,pt (vectors)
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                  * 4   # bytes per value
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                  * 3   # values per vector
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                + 2 # the trailing 'short'
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            );
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        $mode = ($size == $expected_size) ? 'binary' : 'ascii';
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    }
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    my $facets = [];
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    $mode eq 'ascii'
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        ? _read_ascii($fh, $facets)
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        : _read_binary($fh, $facets);
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    close $fh;
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    my $vertices = [];
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    {
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        my %vertices_map = ();    # given a vertex's coordinates, what's its index?
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        for (my $f = 0; $f <= $#$facets; $f++) {
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            for (-3..-1) {
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                my $point_id = join ',', @{$facets->[$f][$_]};
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                if (exists $vertices_map{$point_id}) {
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                    $facets->[$f][$_] = $vertices_map{$point_id};
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                } else {
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                    push @$vertices, $facets->[$f][$_];
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                    $facets->[$f][$_] = $vertices_map{$point_id} = $#$vertices;
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                }
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            }
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        }
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    }
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    my $model = Slic3r::Model->new;
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    my $object = $model->add_object(vertices => $vertices);
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    my $volume = $object->add_volume(facets => $facets);
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    return $model;
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}
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sub _read_ascii {
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    my ($fh, $facets) = @_;
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    my $point_re = qr/([^ ]+)\s+([^ ]+)\s+([^ ]+)/;
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    my $facet;
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    seek $fh, 0, 0;
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    while (my $_ = <$fh>) {
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        if (!$facet) {
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            /^\s*facet\s+normal\s+$point_re/ or next;
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            $facet = [];  # ignore normal: [$1, $2, $3]
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        } else {
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            if (/^\s*endfacet/) {
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                push @$facets, $facet;
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                undef $facet;
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            } else {
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                /^\s*vertex\s+$point_re/o or next;
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                push @$facet, [map $_ * 1, $1, $2, $3];
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            }
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        }
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    }
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    if ($facet) {
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        die "STL file seems invalid\n";
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    }
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}
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sub _read_binary {
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    my ($fh, $facets) = @_;
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    die "bigfloat" unless length(pack "f", 1) == 4;
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    binmode $fh;
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    seek $fh, 80 + 4, 0;
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    while (read $fh, my $_, 4*4*3+2) {
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        my @v = unpack '(f<3)4';
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        push @$facets, [ [@v[3..5]], [@v[6..8]], [@v[9..11]] ];  # ignore normal: [@v[0..2]]
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    }
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}
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sub write_file {
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    my $self = shift;
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    my ($file, $model, %params) = @_;
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    Slic3r::open(\my $fh, '>', $file);
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    $params{binary}
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        ? _write_binary($fh, $model->mesh)
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        : _write_ascii($fh, $model->mesh);
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    close $fh;
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}
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sub _write_binary {
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    my ($fh, $mesh) = @_;
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    die "bigfloat" unless length(pack "f", 1) == 4;
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    binmode $fh;
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    print $fh pack 'x80';
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    print $fh pack 'L', scalar(@{$mesh->facets});
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    foreach my $facet (@{$mesh->facets}) {
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        print $fh pack '(f<3)4S',
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            @{_facet_normal($mesh, $facet)},
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            (map @{$mesh->vertices->[$_]}, @$facet[-3..-1]),
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            0;
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    }
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}
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sub _write_ascii {
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    my ($fh, $mesh) = @_;
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    printf $fh "solid\n";
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    foreach my $facet (@{$mesh->facets}) {
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        printf $fh "   facet normal %f %f %f\n", @{_facet_normal($mesh, $facet)};
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        printf $fh "      outer loop\n";
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        printf $fh "         vertex %f %f %f\n", @{$mesh->vertices->[$_]} for @$facet[-3..-1];
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        printf $fh "      endloop\n";
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        printf $fh "   endfacet\n";
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    }
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    printf $fh "endsolid\n";
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}
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sub _facet_normal {
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    my ($mesh, $facet) = @_;
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    return triangle_normal(map $mesh->vertices->[$_], @$facet[-3..-1]);
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}
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1;
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