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			544 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			544 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Layer::Region;
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use strict;
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use warnings;
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use List::Util qw(sum first);
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex 
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    offset offset_ex offset2 offset2_ex union_pt diff intersection
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    union diff intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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# TODO: lazy
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sub infill_area_threshold {
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    my $self = shift;
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    return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
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}
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sub id      { return $_[0]->layer->id; }
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sub slice_z { return $_[0]->layer->slice_z; }
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sub print_z { return $_[0]->layer->print_z; }
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sub height  { return $_[0]->layer->height; }
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sub object  { return $_[0]->layer->object; }
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sub print   { return $_[0]->layer->print; }
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sub config  { return $_[0]->region->config; }
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sub flow {
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    my ($self, $role, $bridge, $width) = @_;
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    return $self->region->flow(
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        $role,
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        $self->layer->height,
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        $bridge // 0,
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        $self->layer->id == 0,
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        $width,
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        $self->object,
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    );
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}
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sub make_perimeters {
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    my $self = shift;
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    # other perimeters
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    my $perimeter_flow      = $self->flow(FLOW_ROLE_PERIMETER);
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    my $mm3_per_mm          = $perimeter_flow->mm3_per_mm;
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    my $pwidth              = $perimeter_flow->scaled_width;
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    my $pspacing            = $perimeter_flow->scaled_spacing;
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    # external perimeters
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    my $ext_perimeter_flow  = $self->flow(FLOW_ROLE_EXTERNAL_PERIMETER);
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    my $ext_mm3_per_mm      = $ext_perimeter_flow->mm3_per_mm;
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    my $ext_pwidth          = $ext_perimeter_flow->scaled_width;
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    my $ext_pspacing        = scale($ext_perimeter_flow->spacing_to($perimeter_flow));
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    # overhang perimeters
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    my $overhang_flow       = $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, undef, $self->layer->object);
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    my $mm3_per_mm_overhang = $overhang_flow->mm3_per_mm;
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    # solid infill
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    my $solid_infill_flow   = $self->flow(FLOW_ROLE_SOLID_INFILL);
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    my $ispacing            = $solid_infill_flow->scaled_spacing;
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    my $gap_area_threshold  = $pwidth ** 2;
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    # Calculate the minimum required spacing between two adjacent traces.
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    # This should be equal to the nominal flow spacing but we experiment
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    # with some tolerance in order to avoid triggering medial axis when
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    # some squishing might work. Loops are still spaced by the entire
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    # flow spacing; this only applies to collapsing parts.
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    my $min_spacing         = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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    my $ext_min_spacing     = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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    $self->perimeters->clear;
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    $self->fill_surfaces->clear;
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    $self->thin_fills->clear;
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    my @contours    = ();    # array of Polygons with ccw orientation
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    my @holes       = ();    # array of Polygons with cw orientation
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    my @thin_walls  = ();    # array of ExPolygons
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    # we need to process each island separately because we might have different
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    # extra perimeters for each one
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    foreach my $surface (@{$self->slices}) {
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        # detect how many perimeters must be generated for this island
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        my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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        my @last = @{$surface->expolygon};
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        my @gaps = ();    # array of ExPolygons
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        if ($loop_number > 0) {
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            # we loop one time more than needed in order to find gaps after the last perimeter was applied
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            for my $i (1 .. ($loop_number+1)) {  # outer loop is 1
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                my @offsets = ();
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                if ($i == 1) {
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                    # the minimum thickness of a single loop is:
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                    # ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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                    @offsets = @{offset2(
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                        \@last,
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                        -(0.5*$ext_pwidth + 0.5*$ext_min_spacing - 1),
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                        +(0.5*$ext_min_spacing - 1),
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                    )};
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                    # look for thin walls
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                    if ($self->config->thin_walls) {
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                        my $diff = diff_ex(
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                            \@last,
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                            offset(\@offsets, +0.5*$ext_pwidth),
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                            1,  # medial axis requires non-overlapping geometry
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                        );
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                        push @thin_walls, @$diff;
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                    }
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                } else {
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                    my $distance = ($i == 2) ? $ext_pspacing : $pspacing;
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                    @offsets = @{offset2(
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                        \@last,
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                        -($distance + 0.5*$min_spacing - 1),
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                        +(0.5*$min_spacing - 1),
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                    )};
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                    # look for gaps
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                    if ($self->region->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
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                        # not using safety offset here would "detect" very narrow gaps
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                        # (but still long enough to escape the area threshold) that gap fill
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                        # won't be able to fill but we'd still remove from infill area
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                        my $diff = diff_ex(
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                            offset(\@last, -0.5*$pspacing),
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                            offset(\@offsets, +0.5*$pspacing + 10),  # safety offset
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                        );
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                        push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
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                    }
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                }
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                last if !@offsets;
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                last if $i > $loop_number; # we were only looking for gaps this time
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                # clone polygons because these ExPolygons will go out of scope very soon
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                @last = @offsets;
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                foreach my $polygon (@offsets) {
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                    if ($polygon->is_counter_clockwise) {
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                        push @contours, $polygon;
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                    } else {
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                        push @holes, $polygon;
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                    }
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                }
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            }
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        }
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        # fill gaps
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        if (@gaps) {
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            if (0) {
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                require "Slic3r/SVG.pm";
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                Slic3r::SVG::output(
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                    "gaps.svg",
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                    expolygons => \@gaps,
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                );
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            }
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            # where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
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            # where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
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            my @gap_sizes = (
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                [ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
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                [ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
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            );
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            foreach my $gap_size (@gap_sizes) {
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                my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
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                $self->thin_fills->append(@gap_fill);
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                # Make sure we don't infill narrow parts that are already gap-filled
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                # (we only consider this surface's gaps to reduce the diff() complexity).
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                # Growing actual extrusions ensures that gaps not filled by medial axis
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                # are not subtracted from fill surfaces (they might be too short gaps
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                # that medial axis skips but infill might join with other infill regions
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                # and use zigzag).
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                my $w = $gap_size->[2];
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                my @filled = map {
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                    @{($_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline)
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                        ->grow(scale $w/2)};
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                } @gap_fill;
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                @last = @{diff(\@last, \@filled)};
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            }
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        }
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        # create one more offset to be used as boundary for fill
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        # we offset by half the perimeter spacing (to get to the actual infill boundary)
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        # and then we offset back and forth by half the infill spacing to only consider the
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        # non-collapsing regions
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        my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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        $self->fill_surfaces->append(
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            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),  # use a bogus surface type
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            @{offset2_ex(
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                [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
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                -($pspacing/2 + $min_perimeter_infill_spacing/2),
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                +$min_perimeter_infill_spacing/2,
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            )}
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        );
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    }
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    # process thin walls by collapsing slices to single passes
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    my @thin_wall_polylines = ();
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    if (@thin_walls) {
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        # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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        # (actually, something larger than that still may exist due to mitering or other causes)
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        my $min_width = $pwidth / 4;
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        @thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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        # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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        @thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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        Slic3r::debugf "  %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
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        if (0) {
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            require "Slic3r/SVG.pm";
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            Slic3r::SVG::output(
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                "medial_axis.svg",
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                no_arrows => 1,
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                expolygons      => \@thin_walls,
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                green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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                red_polylines   => \@thin_wall_polylines,
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            );
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        }
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    }
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    # find nesting hierarchies separately for contours and holes
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    my $contours_pt = union_pt(\@contours);
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    my $holes_pt    = union_pt(\@holes);
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    # prepare grown lower layer slices for overhang detection
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    my $lower_slices = Slic3r::ExPolygon::Collection->new;
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    if ($self->layer->lower_layer && $self->region->config->overhangs) {
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        # We consider overhang any part where the entire nozzle diameter is not supported by the
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        # lower layer, so we take lower slices and offset them by half the nozzle diameter used 
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        # in the current layer
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        my $nozzle_diameter = $self->layer->print->config->get_at('nozzle_diameter', $self->region->config->perimeter_extruder-1);
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        $lower_slices->append(
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            @{offset_ex([ map @$_, @{$self->layer->lower_layer->slices} ], scale +$nozzle_diameter/2)},
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        );
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    }
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    my $lower_slices_p = $lower_slices->polygons;
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    # prepare a coderef for traversing the PolyTree object
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    # external contours are root items of $contours_pt
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    # internal contours are the ones next to external
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    my $traverse;
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    $traverse = sub {
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        my ($polynodes, $depth, $is_contour) = @_;
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        # convert all polynodes to ExtrusionLoop objects
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        my $collection = Slic3r::ExtrusionPath::Collection->new;
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        my @children = ();
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        foreach my $polynode (@$polynodes) {
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            my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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            my $role        = EXTR_ROLE_PERIMETER;
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            my $loop_role   = EXTRL_ROLE_DEFAULT;
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            my $root_level  = $depth == 0;
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            my $no_children = !@{ $polynode->{children} };
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            my $is_external = $is_contour ? $root_level : $no_children;
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            my $is_internal = $is_contour ? $no_children : $root_level;
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            if ($is_external) {
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                # external perimeters are root level in case of contours
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                # and items with no children in case of holes
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                $role       = EXTR_ROLE_EXTERNAL_PERIMETER;
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                $loop_role  = EXTRL_ROLE_EXTERNAL_PERIMETER;
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            } elsif ($is_contour && $is_internal) {
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                # internal perimeters are root level in case of holes
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                # and items with no children in case of contours
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                $loop_role  = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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            }
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            # detect overhanging/bridging perimeters
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            my @paths = ();
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            if ($self->region->config->overhangs && $lower_slices->count > 0) {
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                # get non-overhang paths by intersecting this loop with the grown lower slices
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                foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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                    push @paths, Slic3r::ExtrusionPath->new(
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                        polyline        => $polyline,
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                        role            => $role,
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                        mm3_per_mm      => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
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                        width           => ($is_external ? $ext_perimeter_flow->width : $perimeter_flow->width),
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                        height          => $self->height,
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                    );
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                }
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                # get overhang paths by checking what parts of this loop fall 
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                # outside the grown lower slices (thus where the distance between
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                # the loop centerline and original lower slices is >= half nozzle diameter
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                foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
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                    push @paths, Slic3r::ExtrusionPath->new(
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                        polyline        => $polyline,
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                        role            => EXTR_ROLE_OVERHANG_PERIMETER,
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                        mm3_per_mm      => $mm3_per_mm_overhang,
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                        width           => $overhang_flow->width,
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                        height          => $self->height,
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                    );
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                }
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                # reapply the nearest point search for starting point
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                # (clone because the collection gets DESTROY'ed)
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                # We allow polyline reversal because Clipper may have randomly
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                # reversed polylines during clipping.
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                my $collection = Slic3r::ExtrusionPath::Collection->new(@paths);
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                @paths = map $_->clone, @{$collection->chained_path(0)};
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            } else {
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                push @paths, Slic3r::ExtrusionPath->new(
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                    polyline        => $polygon->split_at_first_point,
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                    role            => $role,
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                    mm3_per_mm      => $mm3_per_mm,
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                    width           => $perimeter_flow->width,
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                    height          => $self->height,
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                );
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            }
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            my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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            $loop->role($loop_role);
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            # return ccw contours and cw holes
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            # GCode.pm will convert all of them to ccw, but it needs to know
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            # what the holes are in order to compute the correct inwards move
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            # We do this on the final Loop object instead of the polygon because
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            # overhang clipping might have reversed its order since Clipper does
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            # not preserve polyline orientation.
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            if ($is_contour) {
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                $loop->make_counter_clockwise;
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            } else {
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                $loop->make_clockwise;
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            }
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            $collection->append($loop);
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            # save the children
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            push @children, $polynode->{children};
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        }
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        # if we're handling the top-level contours, add thin walls as candidates too
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        # in order to include them in the nearest-neighbor search
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        if ($is_contour && $depth == 0) {
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            foreach my $polyline (@thin_wall_polylines) {
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                $collection->append(Slic3r::ExtrusionPath->new(
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                    polyline        => $polyline,
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                    role            => EXTR_ROLE_EXTERNAL_PERIMETER,
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                    mm3_per_mm      => $mm3_per_mm,
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                    width           => $perimeter_flow->width,
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                    height          => $self->height,
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                ));
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            }
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        }
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        # use a nearest neighbor search to order these children
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        # TODO: supply second argument to chained_path() too?
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        # Optimization: since islands are going to be sorted by slice anyway in the 
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        # G-code export process, we skip chained_path here
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        my ($sorted_collection, @orig_indices);
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        if ($is_contour && $depth == 0) {
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            $sorted_collection = $collection;
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            @orig_indices = (0..$#$sorted_collection);
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        } else {
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            $sorted_collection = $collection->chained_path_indices(0);
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            @orig_indices = @{$sorted_collection->orig_indices};
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        }
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        my @loops = ();
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        foreach my $loop (@$sorted_collection) {
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            my $orig_index = shift @orig_indices;
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            if ($loop->isa('Slic3r::ExtrusionPath')) {
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                push @loops, $loop->clone;
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            } else {
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                # if this is an external contour find all holes belonging to this contour(s)
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                # and prepend them
 | 
						||
                if ($is_contour && $depth == 0) {
 | 
						||
                    # $loop is the outermost loop of an island
 | 
						||
                    my @holes = ();
 | 
						||
                    for (my $i = 0; $i <= $#$holes_pt; $i++) {
 | 
						||
                        if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
 | 
						||
                            push @holes, splice @$holes_pt, $i, 1;  # remove from candidates to reduce complexity
 | 
						||
                            $i--;
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # order holes efficiently
 | 
						||
                    @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
 | 
						||
                    
 | 
						||
                    push @loops, reverse map $traverse->([$_], 0, 0), @holes;
 | 
						||
                }
 | 
						||
                
 | 
						||
                # traverse children and prepend them to this loop
 | 
						||
                push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
 | 
						||
                push @loops, $loop->clone;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        return @loops;
 | 
						||
    };
 | 
						||
    
 | 
						||
    # order loops from inner to outer (in terms of object slices)
 | 
						||
    my @loops = $traverse->($contours_pt, 0, 1);
 | 
						||
    
 | 
						||
    # if brim will be printed, reverse the order of perimeters so that
 | 
						||
    # we continue inwards after having finished the brim
 | 
						||
    # TODO: add test for perimeter order
 | 
						||
    @loops = reverse @loops
 | 
						||
        if $self->region->config->external_perimeters_first
 | 
						||
            || ($self->layer->id == 0 && $self->print->config->brim_width > 0);
 | 
						||
    
 | 
						||
    # append perimeters
 | 
						||
    $self->perimeters->append(@loops);
 | 
						||
}
 | 
						||
 | 
						||
sub _fill_gaps {
 | 
						||
    my ($self, $min, $max, $w, $gaps) = @_;
 | 
						||
    
 | 
						||
    my $this = diff_ex(
 | 
						||
        offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
 | 
						||
        offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
 | 
						||
        1,
 | 
						||
    );
 | 
						||
 | 
						||
    my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
 | 
						||
    my %path_args = (
 | 
						||
        role        => EXTR_ROLE_GAPFILL,
 | 
						||
        mm3_per_mm  => $flow->mm3_per_mm,
 | 
						||
        width       => $flow->width,
 | 
						||
        height      => $self->height,
 | 
						||
    );
 | 
						||
    my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
 | 
						||
    
 | 
						||
    Slic3r::debugf "  %d gaps filled with extrusion width = %s\n", scalar @$this, $w
 | 
						||
        if @$this;
 | 
						||
    
 | 
						||
    for my $i (0..$#polylines) {
 | 
						||
        if ($polylines[$i]->isa('Slic3r::Polygon')) {
 | 
						||
            my $loop = Slic3r::ExtrusionLoop->new;
 | 
						||
            $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
 | 
						||
            $polylines[$i] = $loop;
 | 
						||
        } elsif ($polylines[$i]->is_valid && $polylines[$i]->first_point->coincides_with($polylines[$i]->last_point)) {
 | 
						||
            # since medial_axis() now returns only Polyline objects, detect loops here
 | 
						||
            my $loop = Slic3r::ExtrusionLoop->new;
 | 
						||
            $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args));
 | 
						||
            $polylines[$i] = $loop;
 | 
						||
        } else {
 | 
						||
            $polylines[$i] = Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args);
 | 
						||
        }
 | 
						||
    }
 | 
						||
    return @polylines;
 | 
						||
}
 | 
						||
 | 
						||
sub prepare_fill_surfaces {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # Note: in order to make the psPrepareInfill step idempotent, we should never
 | 
						||
    # alter fill_surfaces boundaries on which our idempotency relies since that's
 | 
						||
    # the only meaningful information returned by psPerimeters.
 | 
						||
    
 | 
						||
    # if no solid layers are requested, turn top/bottom surfaces to internal
 | 
						||
    if ($self->config->top_solid_layers == 0) {
 | 
						||
        $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
 | 
						||
    }
 | 
						||
    if ($self->config->bottom_solid_layers == 0) {
 | 
						||
        $_->surface_type(S_TYPE_INTERNAL)
 | 
						||
            for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)}, @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
 | 
						||
    }
 | 
						||
        
 | 
						||
    # turn too small internal regions into solid regions according to the user setting
 | 
						||
    if ($self->config->fill_density > 0) {
 | 
						||
        my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
 | 
						||
        $_->surface_type(S_TYPE_INTERNALSOLID)
 | 
						||
            for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub process_external_surfaces {
 | 
						||
    my ($self, $lower_layer) = @_;
 | 
						||
    
 | 
						||
    my @surfaces = @{$self->fill_surfaces};
 | 
						||
    my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
 | 
						||
    
 | 
						||
    my @bottom = ();
 | 
						||
    foreach my $surface (grep $_->is_bottom, @surfaces) {
 | 
						||
        my $grown = $surface->expolygon->offset_ex(+$margin);
 | 
						||
        
 | 
						||
        # detect bridge direction before merging grown surfaces otherwise adjacent bridges
 | 
						||
        # would get merged into a single one while they need different directions
 | 
						||
        # also, supply the original expolygon instead of the grown one, because in case
 | 
						||
        # of very thin (but still working) anchors, the grown expolygon would go beyond them
 | 
						||
        my $angle;
 | 
						||
        if ($lower_layer) {
 | 
						||
            my $bridge_detector = Slic3r::Layer::BridgeDetector->new(
 | 
						||
                expolygon       => $surface->expolygon,
 | 
						||
                lower_slices    => $lower_layer->slices,
 | 
						||
                extrusion_width => $self->flow(FLOW_ROLE_INFILL, $self->height, 1)->scaled_width,
 | 
						||
            );
 | 
						||
            Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
 | 
						||
            $angle = $bridge_detector->detect_angle;
 | 
						||
            
 | 
						||
            if (defined $angle && $self->object->config->support_material) {
 | 
						||
                $self->bridged->append(@{ $bridge_detector->coverage($angle) });
 | 
						||
                $self->unsupported_bridge_edges->append(@{ $bridge_detector->unsupported_edges }); 
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
 | 
						||
    }
 | 
						||
    
 | 
						||
    my @top = ();
 | 
						||
    foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
 | 
						||
        # give priority to bottom surfaces
 | 
						||
        my $grown = diff_ex(
 | 
						||
            $surface->expolygon->offset(+$margin),
 | 
						||
            [ map $_->p, @bottom ],
 | 
						||
        );
 | 
						||
        push @top, map $surface->clone(expolygon => $_), @$grown;
 | 
						||
    }
 | 
						||
    
 | 
						||
    # if we're slicing with no infill, we can't extend external surfaces
 | 
						||
    # over non-existent infill
 | 
						||
    my @fill_boundaries = $self->config->fill_density > 0
 | 
						||
        ? @surfaces
 | 
						||
        : grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
 | 
						||
    
 | 
						||
    # intersect the grown surfaces with the actual fill boundaries
 | 
						||
    my @new_surfaces = ();
 | 
						||
    foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
 | 
						||
        push @new_surfaces,
 | 
						||
            map $group->[0]->clone(expolygon => $_),
 | 
						||
            @{intersection_ex(
 | 
						||
                [ map $_->p, @$group ],
 | 
						||
                [ map $_->p, @fill_boundaries ],
 | 
						||
                1,  # to ensure adjacent expolygons are unified
 | 
						||
            )};
 | 
						||
    }
 | 
						||
    
 | 
						||
    # subtract the new top surfaces from the other non-top surfaces and re-add them
 | 
						||
    my @other = grep $_->surface_type != S_TYPE_TOP && !$_->is_bottom, @surfaces;
 | 
						||
    foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
 | 
						||
        push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
 | 
						||
            [ map $_->p, @$group ],
 | 
						||
            [ map $_->p, @new_surfaces ],
 | 
						||
        )};
 | 
						||
    }
 | 
						||
    $self->fill_surfaces->clear;
 | 
						||
    $self->fill_surfaces->append(@new_surfaces);
 | 
						||
}
 | 
						||
 | 
						||
1;
 |