OrcaSlicer/src/libigl/igl/orient_outward.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

43 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ORIENT_OUTWARD_H
#define IGL_ORIENT_OUTWARD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Orient each component (identified by C) of a mesh (V,F) so the normals on
// average point away from the patch's centroid.
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// C #F list of components (output of orientable_patches)
// Outputs:
// FF #F by 3 list of new triangle indices such that FF(~I,:) = F(~I,:) and
// FF(I,:) = fliplr(F(I,:)) (OK if &FF = &F)
// I max(C)+1 list of whether face has been flipped
template <
typename DerivedV,
typename DerivedF,
typename DerivedC,
typename DerivedFF,
typename DerivedI>
IGL_INLINE void orient_outward(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedI> & I);
};
#ifndef IGL_STATIC_LIBRARY
# include "orient_outward.cpp"
#endif
#endif