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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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// 2015 Alec Jacobson
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_LSCM_H
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#define IGL_LSCM_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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#include <Eigen/Sparse>
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namespace igl
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{
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// Compute a Least-squares conformal map parametrization (equivalently
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// derived in "Intrinsic Parameterizations of Surface Meshes" [Desbrun et al.
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// 2002] and "Least Squares Conformal Maps for Automatic Texture Atlas
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// Generation" [Lévy et al. 2002]), though this implementation follows the
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// derivation in: "Spectral Conformal Parameterization" [Mullen et al. 2008]
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// (note, this does **not** implement the Eigen-decomposition based method in
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// [Mullen et al. 2008], which is not equivalent). Input should be a manifold
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// mesh (also no unreferenced vertices) and "boundary" (fixed vertices) `b`
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// should contain at least two vertices per connected component.
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//
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// Inputs:
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// V #V by 3 list of mesh vertex positions
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// F #F by 3 list of mesh faces (must be triangles)
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// b #b boundary indices into V
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// bc #b by 3 list of boundary values
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// Outputs:
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// UV #V by 2 list of 2D mesh vertex positions in UV space
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// Returns true only on solver success.
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//
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IGL_INLINE bool lscm(
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const Eigen::MatrixXd& V,
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const Eigen::MatrixXi& F,
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const Eigen::VectorXi& b,
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const Eigen::MatrixXd& bc,
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Eigen::MatrixXd& V_uv);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "lscm.cpp"
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#endif
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#endif
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