OrcaSlicer/src/libigl/igl/euler_characteristic.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

46 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Michael Rabinovich <michaelrabinovich27@gmail.com>
// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EULER_CHARACTERISTIC_H
#define IGL_EULER_CHARACTERISTIC_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <vector>
namespace igl
{
// Computes the Euler characteristic of a given mesh (V,F)
//
// Inputs:
// F #F by dim list of mesh faces (must be triangles)
// Returns An int containing the Euler characteristic
template <typename DerivedF>
IGL_INLINE int euler_characteristic(
const Eigen::MatrixBase<DerivedF> & F);
// Computes the Euler characteristic of a given mesh (V,F)
// Templates:
// Scalar should be a floating point number type
// Index should be an integer type
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by dim list of mesh faces (must be triangles)
// Returns An int containing the Euler characteristic
template <typename Scalar, typename Index>
IGL_INLINE int euler_characteristic(
const Eigen::PlainObjectBase<Scalar> & V,
const Eigen::PlainObjectBase<Index> & F);
}
#ifndef IGL_STATIC_LIBRARY
# include "euler_characteristic.cpp"
#endif
#endif