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			95 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Fill::Rectilinear;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X Y scale unscale epsilon);
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sub fill_surface {
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    my $self = shift;
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    my ($surface, %params) = @_;
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    # rotate polygons so that we can work with vertical lines here
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    my $expolygon = $surface->expolygon->clone;
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    my $rotate_vector = $self->infill_direction($surface);
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    $self->rotate_points($expolygon, $rotate_vector);
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    my ($expolygon_off) = $expolygon->offset_ex(scale 0.2);
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    return {} if !$expolygon_off;  # skip some very small polygons (which shouldn't arrive here)
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    my $bounding_box = [ $expolygon_off->bounding_box ];
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    my $min_spacing = scale $params{flow_spacing};
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    my $distance_between_lines = $min_spacing / $params{density};
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    my $line_oscillation = $distance_between_lines - $min_spacing;
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    my $flow_spacing;
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    if ($params{density} == 1) {
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        $distance_between_lines = $self->adjust_solid_spacing(
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            width       => $bounding_box->[X2] - $bounding_box->[X1],
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            distance    => $distance_between_lines,
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        );
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        $flow_spacing = unscale $distance_between_lines;
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    }
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    my $overlap_distance = scale $Slic3r::flow_width * 0.4;
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    my $x = $bounding_box->[X1];
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    my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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    my @vertical_lines = ();
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    for (my $i = 0; $x <= $bounding_box->[X2] + scale epsilon; $i++) {
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        my $vertical_line = Slic3r::Line->new([$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]]);
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        if ($is_line_pattern && $i % 2) {
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            $vertical_line->[A][X] += $line_oscillation;
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            $vertical_line->[B][X] -= $line_oscillation;
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        }
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        push @vertical_lines, $vertical_line;
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        $x += $distance_between_lines;
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    }
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    my @paths = @{ Boost::Geometry::Utils::polygon_linestring_intersection(
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        $expolygon->boost_polygon,
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        Boost::Geometry::Utils::linestring(@vertical_lines),
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    ) };
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    for (@paths) {
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        $_->[0][Y] += $overlap_distance;
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        $_->[-1][Y] -= $overlap_distance;
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    }
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    # connect lines
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    {
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        my $collection = Slic3r::ExtrusionPath::Collection->new(
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            paths => [ map Slic3r::ExtrusionPath->new(polyline => Slic3r::Polyline->new(@$_), role => 'bogus'), @paths ],
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        );
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        @paths = ();
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        my $tolerance = scale epsilon;
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        my $diagonal_distance = $distance_between_lines * 5;
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        my $can_connect = $is_line_pattern
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            ? sub {
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                ($_[X] >= ($distance_between_lines - $line_oscillation) - $tolerance) && ($_[X] <= ($distance_between_lines + $line_oscillation) + $tolerance)
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                    && abs($_[Y]) <= $diagonal_distance
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            }
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            : sub { abs($_[X] - $distance_between_lines) <= $tolerance && abs($_[Y]) <= $diagonal_distance };
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        foreach my $path ($collection->shortest_path) {
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            if (@paths) {
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                my @distance = map +($path->points->[0][$_] - $paths[-1][-1][$_]), (X,Y);
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                # TODO: we should also check that both points are on a fill_boundary to avoid 
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                # connecting paths on the boundaries of internal regions
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                if ($can_connect->(@distance, $paths[-1][-1], $path->points->[0])
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                    && $expolygon_off->encloses_line(Slic3r::Line->new($paths[-1][-1], $path->points->[0]))) {
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                    push @{$paths[-1]}, @{$path->points};
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                    next;
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                }
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            }
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            push @paths, $path->points;
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        }
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    }
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    # paths must be rotated back
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    $self->rotate_points_back(\@paths, $rotate_vector);
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    return { flow_spacing => $flow_spacing }, @paths;
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}
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1;
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