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* SPE-2405: Add Zig Zag infill that is rectilinear infill but with a consistent pattern between layers. This Zig Zag infill is inspired by the Zig Zag infill in Cura. Change-Id: I798affa99f4b5c3bd67f47643e67530fb7c3e0cb (cherry picked from commit 2808d04d5deef6f99f9618648e46f11de03efc98) * Add Cross zag and locked-zag for shoes Ported from BambuStudio * wip * sparse infill roratation template * solid_infill_rotate_template * remove rotate_solid_infill_direction * hide sparse infill rotation template for non applicable infill pattern * hide solid_infill_rotate_template for non supported solid infill patterns * update icon * support empty string for ConfigOptionFloats deserialize * fix build errors --------- Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
30 lines
730 B
C++
30 lines
730 B
C++
#ifndef slic3r_FillCrossHatch_hpp_
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#define slic3r_FillCrossHatch_hpp_
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#include <map>
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#include "../libslic3r.h"
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#include "FillBase.hpp"
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namespace Slic3r {
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class FillCrossHatch : public Fill
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{
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public:
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Fill *clone() const override { return new FillCrossHatch(*this); };
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~FillCrossHatch() override {}
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bool is_self_crossing() override { return false; }
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protected:
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void _fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon expolygon,
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Polylines &polylines_out) override;
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};
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} // namespace Slic3r
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#endif // slic3r_FillCrossHatch_hpp_
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