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			6512 lines
		
	
	
	
		
			233 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			6512 lines
		
	
	
	
		
			233 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "libslic3r/libslic3r.h"
 | |
| #include "slic3r/GUI/Gizmos/GLGizmos.hpp"
 | |
| #include "GLCanvas3D.hpp"
 | |
| 
 | |
| #include "admesh/stl.h"
 | |
| #include "polypartition.h"
 | |
| #include "libslic3r/ClipperUtils.hpp"
 | |
| #include "libslic3r/PrintConfig.hpp"
 | |
| #include "libslic3r/GCode/PreviewData.hpp"
 | |
| #include "libslic3r/Geometry.hpp"
 | |
| #include "libslic3r/Utils.hpp"
 | |
| #include "libslic3r/Technologies.hpp"
 | |
| #include "libslic3r/Tesselate.hpp"
 | |
| #include "slic3r/GUI/3DScene.hpp"
 | |
| #include "slic3r/GUI/BackgroundSlicingProcess.hpp"
 | |
| #include "slic3r/GUI/GLShader.hpp"
 | |
| #include "slic3r/GUI/GUI.hpp"
 | |
| #include "slic3r/GUI/PresetBundle.hpp"
 | |
| #include "GUI_App.hpp"
 | |
| #include "GUI_ObjectList.hpp"
 | |
| #include "GUI_ObjectManipulation.hpp"
 | |
| #include "I18N.hpp"
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
| #include "slic3r/Utils/RetinaHelper.hpp"
 | |
| #endif
 | |
| 
 | |
| #include <GL/glew.h>
 | |
| 
 | |
| #include <wx/glcanvas.h>
 | |
| #include <wx/bitmap.h>
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| #include <wx/dcmemory.h>
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| #include <wx/image.h>
 | |
| #include <wx/settings.h>
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| #include <wx/tooltip.h>
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| #include <wx/debug.h>
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| #include <wx/fontutil.h>
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| 
 | |
| // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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| #include "libslic3r/Print.hpp"
 | |
| #include "libslic3r/SLAPrint.hpp"
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| 
 | |
| #include "wxExtensions.hpp"
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| 
 | |
| #include <tbb/parallel_for.h>
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| #include <tbb/spin_mutex.h>
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| 
 | |
| #include <boost/log/trivial.hpp>
 | |
| #include <boost/algorithm/string/predicate.hpp>
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| 
 | |
| #include <iostream>
 | |
| #include <float.h>
 | |
| #include <algorithm>
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| #include <cmath>
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| 
 | |
| static const float TRACKBALLSIZE = 0.8f;
 | |
| static const float GROUND_Z = -0.02f;
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| 
 | |
| // phi / theta angles to orient the camera.
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| static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
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| static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
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| static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
 | |
| static const float VIEW_TOP[2] = { 0.0f, 0.0f };
 | |
| static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
 | |
| static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
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| static const float VIEW_REAR[2] = { 180.0f, 90.0f };
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| 
 | |
| static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
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| static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;
 | |
| 
 | |
| static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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|                                      0.0f, 1.0f, 0.0f, 0.0f,
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|                                      0.0f, 0.0f, 1.0f, 0.0f,
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|                                      0.0f, 0.0f, 0.0f, 1.0f };
 | |
| 
 | |
| static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
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| static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
 | |
| static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
 | |
| static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
 | |
| //static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
 | |
| 
 | |
| namespace Slic3r {
 | |
| namespace GUI {
 | |
| 
 | |
| Size::Size()
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|     : m_width(0)
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|     , m_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| Size::Size(int width, int height, float scale_factor)
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|     : m_width(width)
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|     , m_height(height)
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|     , m_scale_factor(scale_factor)
 | |
| {
 | |
| }
 | |
| 
 | |
| int Size::get_width() const
 | |
| {
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|     return m_width;
 | |
| }
 | |
| 
 | |
| void Size::set_width(int width)
 | |
| {
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|     m_width = width;
 | |
| }
 | |
| 
 | |
| int Size::get_height() const
 | |
| {
 | |
|     return m_height;
 | |
| }
 | |
| 
 | |
| void Size::set_height(int height)
 | |
| {
 | |
|     m_height = height;
 | |
| }
 | |
| 
 | |
| int Size::get_scale_factor() const
 | |
| {
 | |
|     return m_scale_factor;
 | |
| }
 | |
| 
 | |
| void Size::set_scale_factor(int scale_factor)
 | |
| {
 | |
|     m_scale_factor = scale_factor;
 | |
| }
 | |
| 
 | |
| Rect::Rect()
 | |
|     : m_left(0.0f)
 | |
|     , m_top(0.0f)
 | |
|     , m_right(0.0f)
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|     , m_bottom(0.0f)
 | |
| {
 | |
| }
 | |
| 
 | |
| Rect::Rect(float left, float top, float right, float bottom)
 | |
|     : m_left(left)
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|     , m_top(top)
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|     , m_right(right)
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|     , m_bottom(bottom)
 | |
| {
 | |
| }
 | |
| 
 | |
| float Rect::get_left() const
 | |
| {
 | |
|     return m_left;
 | |
| }
 | |
| 
 | |
| void Rect::set_left(float left)
 | |
| {
 | |
|     m_left = left;
 | |
| }
 | |
| 
 | |
| float Rect::get_top() const
 | |
| {
 | |
|     return m_top;
 | |
| }
 | |
| 
 | |
| void Rect::set_top(float top)
 | |
| {
 | |
|     m_top = top;
 | |
| }
 | |
| 
 | |
| float Rect::get_right() const
 | |
| {
 | |
|     return m_right;
 | |
| }
 | |
| 
 | |
| void Rect::set_right(float right)
 | |
| {
 | |
|     m_right = right;
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| }
 | |
| 
 | |
| float Rect::get_bottom() const
 | |
| {
 | |
|     return m_bottom;
 | |
| }
 | |
| 
 | |
| void Rect::set_bottom(float bottom)
 | |
| {
 | |
|     m_bottom = bottom;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_TEXTURES_FROM_SVG
 | |
| GLCanvas3D::Shader::Shader()
 | |
|     : m_shader(nullptr)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Shader::~Shader()
 | |
| {
 | |
|     _reset();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
 | |
| {
 | |
|     if (is_initialized())
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|         return true;
 | |
| 
 | |
|     m_shader = new GLShader();
 | |
|     if (m_shader != nullptr)
 | |
|     {
 | |
|         if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
 | |
|         {
 | |
|             std::cout << "Compilaton of shader failed:" << std::endl;
 | |
|             std::cout << m_shader->last_error << std::endl;
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|             _reset();
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|             return false;
 | |
|         }
 | |
|     }
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| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::is_initialized() const
 | |
| {
 | |
|     return (m_shader != nullptr);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Shader::start_using() const
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| {
 | |
|     if (is_initialized())
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|     {
 | |
|         m_shader->enable();
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|         return true;
 | |
|     }
 | |
|     else
 | |
|         return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::stop_using() const
 | |
| {
 | |
|     if (m_shader != nullptr)
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|         m_shader->disable();
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| }
 | |
| 
 | |
| void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
 | |
| {
 | |
|     if (m_shader != nullptr)
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|         m_shader->set_uniform(name.c_str(), value);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
 | |
| {
 | |
|     if (m_shader != nullptr)
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|         m_shader->set_uniform(name.c_str(), matrix);
 | |
| }
 | |
| 
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| const GLShader* GLCanvas3D::Shader::get_shader() const
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| {
 | |
|     return m_shader;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Shader::_reset()
 | |
| {
 | |
|     if (m_shader != nullptr)
 | |
|     {
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|         m_shader->release();
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|         delete m_shader;
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|         m_shader = nullptr;
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|     }
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| }
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| #endif // !ENABLE_TEXTURES_FROM_SVG
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| 
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| GLCanvas3D::LayersEditing::LayersEditing()
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|     : m_use_legacy_opengl(false)
 | |
|     , m_enabled(false)
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|     , m_z_texture_id(0)
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|     , m_model_object(nullptr)
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|     , m_object_max_z(0.f)
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|     , m_slicing_parameters(nullptr)
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|     , m_layer_height_profile_modified(false)
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|     , state(Unknown)
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|     , band_width(2.0f)
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|     , strength(0.005f)
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|     , last_object_id(-1)
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|     , last_z(0.0f)
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|     , last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
 | |
| {
 | |
| }
 | |
| 
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| GLCanvas3D::LayersEditing::~LayersEditing()
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| {
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|     if (m_z_texture_id != 0)
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|     {
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|         ::glDeleteTextures(1, &m_z_texture_id);
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|         m_z_texture_id = 0;
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|     }
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|     delete m_slicing_parameters;
 | |
| }
 | |
| 
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| const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
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| const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
 | |
| {
 | |
|     if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
 | |
|         return false;
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| 
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|     ::glGenTextures(1, (GLuint*)&m_z_texture_id);
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|     ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
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|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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|     ::glBindTexture(GL_TEXTURE_2D, 0);
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| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
 | |
| { 
 | |
|     m_config = config;
 | |
|     delete m_slicing_parameters;
 | |
|     m_slicing_parameters = nullptr;
 | |
|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
 | |
| {
 | |
|     const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
 | |
|     if (model_object_new == nullptr || this->last_object_id != object_id || m_model_object != model_object_new || m_model_object->id() != model_object_new->id()) {
 | |
|         m_layer_height_profile.clear();
 | |
|         m_layer_height_profile_modified = false;
 | |
|         delete m_slicing_parameters;
 | |
|         m_slicing_parameters = nullptr;
 | |
|         m_layers_texture.valid = false;
 | |
|     }
 | |
|     this->last_object_id = object_id;
 | |
|     m_model_object       = model_object_new;
 | |
|     m_object_max_z       = (m_model_object == nullptr) ? 0.f : m_model_object->bounding_box().max.z();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_allowed() const
 | |
| {
 | |
|     return !m_use_legacy_opengl && m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
 | |
| {
 | |
|     m_use_legacy_opengl = use_legacy_opengl;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::is_enabled() const
 | |
| {
 | |
|     return m_enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
 | |
| {
 | |
|     m_enabled = is_allowed() && enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     const Rect& bar_rect = get_bar_rect_viewport(canvas);
 | |
|     const Rect& reset_rect = get_reset_rect_viewport(canvas);
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     // The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
 | |
|     // where x, y is the window size divided by $self->_zoom.
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     _render_tooltip_texture(canvas, bar_rect, reset_rect);
 | |
|     _render_reset_texture(reset_rect);
 | |
|     _render_active_object_annotations(canvas, bar_rect);
 | |
|     _render_profile(bar_rect);
 | |
| 
 | |
|     // Revert the matrices.
 | |
|     ::glPopMatrix();
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Point& mouse_pos = canvas.get_local_mouse_position();
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     float x = (float)mouse_pos(0);
 | |
|     float y = (float)mouse_pos(1);
 | |
|     float t = rect.get_top();
 | |
|     float b = rect.get_bottom();
 | |
| 
 | |
|     return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
 | |
|         // Inside the bar.
 | |
|         (b - y - 1.0f) / (b - t - 1.0f) :
 | |
|         // Outside the bar.
 | |
|         -1000.0f;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_bar_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
 | |
| {
 | |
|     const Rect& rect = get_reset_rect_screen(canvas);
 | |
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float w = (float)cnv_size.get_width();
 | |
|     float h = (float)cnv_size.get_height();
 | |
| 
 | |
|     return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
 | |
| }
 | |
| 
 | |
| Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
 | |
| {
 | |
|     const Size& cnv_size = canvas.get_canvas_size();
 | |
|     float half_w = 0.5f * (float)cnv_size.get_width();
 | |
|     float half_h = 0.5f * (float)cnv_size.get_height();
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
 | |
| }
 | |
| 
 | |
| 
 | |
| bool GLCanvas3D::LayersEditing::_is_initialized() const
 | |
| {
 | |
|     return m_shader.is_initialized();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
 | |
| {
 | |
|     // TODO: do this with ImGui
 | |
| 
 | |
|     if (m_tooltip_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
 | |
|         if (!m_tooltip_texture.load_from_file(filename, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = canvas.get_canvas_size().get_scale_factor();
 | |
| #else
 | |
|     const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
 | |
| #endif
 | |
|     const float width = (float)m_tooltip_texture.get_width() * scale;
 | |
|     const float height = (float)m_tooltip_texture.get_height() * scale;
 | |
| 
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|     float gap = 10.0f * inv_zoom;
 | |
| 
 | |
|     float bar_left = bar_rect.get_left();
 | |
|     float reset_bottom = reset_rect.get_bottom();
 | |
| 
 | |
|     float l = bar_left - width * inv_zoom - gap;
 | |
|     float r = bar_left - gap;
 | |
|     float t = reset_bottom + height * inv_zoom + gap;
 | |
|     float b = reset_bottom + gap;
 | |
| 
 | |
|     GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
 | |
| {
 | |
|     if (m_reset_texture.get_id() == 0)
 | |
|     {
 | |
|         std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
 | |
|         if (!m_reset_texture.load_from_file(filename, false))
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
 | |
| {
 | |
|     m_shader.start_using();
 | |
| 
 | |
|     m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
 | |
| 	m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
 | |
|     m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
 | |
|     m_shader.set_uniform("z_cursor_band_width", band_width);
 | |
|     // The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
 | |
|     m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
 | |
| 
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
 | |
| 
 | |
|     // Render the color bar
 | |
|     float l = bar_rect.get_left();
 | |
|     float r = bar_rect.get_right();
 | |
|     float t = bar_rect.get_top();
 | |
|     float b = bar_rect.get_bottom();
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     ::glNormal3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glVertex3f(l, b, 0.0f);
 | |
|     ::glVertex3f(r, b, 0.0f);
 | |
|     ::glVertex3f(r, t, m_object_max_z);
 | |
|     ::glVertex3f(l, t, m_object_max_z);
 | |
|     ::glEnd();
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     m_shader.stop_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
 | |
| {
 | |
|     //FIXME show some kind of legend.
 | |
| 
 | |
|     // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
 | |
| 	assert(m_slicing_parameters != nullptr);
 | |
|     float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
 | |
|     float scale_y = bar_rect.get_height() / m_object_max_z;
 | |
|     float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
 | |
| 
 | |
|     // Baseline
 | |
|     ::glColor3f(0.0f, 0.0f, 0.0f);
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     ::glVertex2f(x, bar_rect.get_bottom());
 | |
|     ::glVertex2f(x, bar_rect.get_top());
 | |
|     ::glEnd();
 | |
| 
 | |
|     // Curve
 | |
|     ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glBegin(GL_LINE_STRIP);
 | |
|     for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
 | |
|         ::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
 | |
|     ::glEnd();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
 | |
| {
 | |
|     assert(this->is_allowed());
 | |
|     assert(this->last_object_id != -1);
 | |
|     GLint shader_id = m_shader.get_shader()->shader_program_id;
 | |
|     assert(shader_id > 0);
 | |
| 
 | |
|     GLint current_program_id;
 | |
|     glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
 | |
|     if (shader_id > 0 && shader_id != current_program_id)
 | |
|         // The layer editing shader is not yet active. Activate it.
 | |
|         glUseProgram(shader_id);
 | |
|     else
 | |
|         // The layer editing shader was already active.
 | |
|         current_program_id = -1;
 | |
| 
 | |
|     GLint z_to_texture_row_id               = glGetUniformLocation(shader_id, "z_to_texture_row");
 | |
|     GLint z_texture_row_to_normalized_id    = glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
 | |
|     GLint z_cursor_id                       = glGetUniformLocation(shader_id, "z_cursor");
 | |
|     GLint z_cursor_band_width_id            = glGetUniformLocation(shader_id, "z_cursor_band_width");
 | |
|     GLint world_matrix_id                   = glGetUniformLocation(shader_id, "volume_world_matrix");
 | |
| 
 | |
|     if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1) 
 | |
|     {
 | |
|         const_cast<LayersEditing*>(this)->generate_layer_height_texture();
 | |
| 
 | |
|         // Uniforms were resolved, go ahead using the layer editing shader.
 | |
|         glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z)));
 | |
|         glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height));
 | |
| 		glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas)));
 | |
| 		glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width));
 | |
|         // Initialize the layer height texture mapping.
 | |
|         GLsizei w = (GLsizei)m_layers_texture.width;
 | |
|         GLsizei h = (GLsizei)m_layers_texture.height;
 | |
|         GLsizei half_w = w / 2;
 | |
|         GLsizei half_h = h / 2;
 | |
|         ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|         glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
 | |
|         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|         glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
 | |
|         glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
 | |
|         for (const GLVolume *glvolume : volumes.volumes) {
 | |
|             // Render the object using the layer editing shader and texture.
 | |
|             if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
 | |
|                 continue;
 | |
|             ::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
 | |
|             glvolume->render();
 | |
|         }
 | |
|         // Revert back to the previous shader.
 | |
|         glBindTexture(GL_TEXTURE_2D, 0);
 | |
|         if (current_program_id > 0)
 | |
|             glUseProgram(current_program_id);
 | |
|     } 
 | |
|     else 
 | |
|     {
 | |
|         // Something went wrong. Just render the object.
 | |
|         assert(false);
 | |
| 		for (const GLVolume *glvolume : volumes.volumes) {
 | |
| 			// Render the object using the layer editing shader and texture.
 | |
| 			if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
 | |
| 				continue;
 | |
| 			::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data());
 | |
| 			glvolume->render();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
 | |
| 	Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
 | |
| 	m_layer_height_profile_modified = true;
 | |
|     m_layers_texture.valid = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
 | |
| {
 | |
| 	const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
 | |
|     m_layer_height_profile.clear();
 | |
|     m_layers_texture.valid = false;
 | |
|     canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::generate_layer_height_texture()
 | |
| {
 | |
| 	this->update_slicing_parameters();
 | |
| 	// Always try to update the layer height profile.
 | |
|     bool update = ! m_layers_texture.valid;
 | |
|     if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
 | |
|         // Initialized to the default value.
 | |
|         m_layer_height_profile_modified = false;
 | |
|         update = true;
 | |
|     }
 | |
|     // Update if the layer height profile was changed, or when the texture is not valid.
 | |
|     if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
 | |
|         // Texture is valid, don't update.
 | |
|         return; 
 | |
| 
 | |
|     if (m_layers_texture.data.empty()) {
 | |
|         m_layers_texture.width  = 1024;
 | |
|         m_layers_texture.height = 1024;
 | |
|         m_layers_texture.levels = 2;
 | |
|         m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
 | |
|     }
 | |
| 
 | |
|     bool level_of_detail_2nd_level = true;
 | |
|     m_layers_texture.cells = Slic3r::generate_layer_height_texture(
 | |
|         *m_slicing_parameters, 
 | |
|         Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile), 
 | |
| 		m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
 | |
| 	m_layers_texture.valid = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
 | |
| {
 | |
|     if (last_object_id >= 0) {
 | |
|         if (m_layer_height_profile_modified) {
 | |
|             const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
 | |
| 			canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
|         }
 | |
|     }
 | |
|     m_layer_height_profile_modified = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LayersEditing::update_slicing_parameters()
 | |
| {
 | |
| 	if (m_slicing_parameters == nullptr) {
 | |
| 		m_slicing_parameters = new SlicingParameters();
 | |
|     	*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object);
 | |
|     }
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
 | |
| {
 | |
|     return
 | |
| #if ENABLE_RETINA_GL
 | |
|         canvas.get_canvas_size().get_scale_factor()
 | |
| #else
 | |
|         canvas.get_wxglcanvas()->GetContentScaleFactor()
 | |
| #endif
 | |
|          * THICKNESS_BAR_WIDTH;
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
 | |
| {
 | |
|     return
 | |
| #if ENABLE_RETINA_GL
 | |
|         canvas.get_canvas_size().get_scale_factor()
 | |
| #else
 | |
|         canvas.get_wxglcanvas()->GetContentScaleFactor()
 | |
| #endif
 | |
|          * THICKNESS_RESET_BUTTON_HEIGHT;
 | |
| }
 | |
| 
 | |
| 
 | |
| const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
 | |
| const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
 | |
| 
 | |
| GLCanvas3D::Mouse::Drag::Drag()
 | |
|     : start_position_2D(Invalid_2D_Point)
 | |
|     , start_position_3D(Invalid_3D_Point)
 | |
|     , move_volume_idx(-1)
 | |
|     , move_requires_threshold(false)
 | |
|     , move_start_threshold_position_2D(Invalid_2D_Point)
 | |
| {
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Mouse::Mouse()
 | |
|     : dragging(false)
 | |
|     , position(DBL_MAX, DBL_MAX)
 | |
|     , scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
 | |
|     , ignore_up_event(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
| const float GLCanvas3D::Gizmos::Default_Icons_Size = 64;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
| GLCanvas3D::Gizmos::Gizmos()
 | |
|     : m_enabled(false)
 | |
| #if ENABLE_SVG_ICONS
 | |
|     , m_icons_texture_dirty(true)
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     , m_current(Undefined)
 | |
| #if ENABLE_SVG_ICONS
 | |
|     , m_overlay_icons_size(Default_Icons_Size)
 | |
|     , m_overlay_scale(1.0f)
 | |
|     , m_overlay_border(5.0f)
 | |
|     , m_overlay_gap_y(5.0f)
 | |
| {
 | |
| }
 | |
| #else
 | |
| {
 | |
|     set_overlay_scale(1.0);
 | |
| }
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
| GLCanvas3D::Gizmos::~Gizmos()
 | |
| {
 | |
|     reset();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
 | |
| {
 | |
| #if !ENABLE_SVG_ICONS
 | |
|     m_icons_texture.metadata.filename = "gizmos.png";
 | |
|     m_icons_texture.metadata.icon_size = 64;
 | |
| 
 | |
|     if (!m_icons_texture.metadata.filename.empty())
 | |
|     {
 | |
|         if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
 | |
|         {
 | |
|             reset();
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| #endif // !ENABLE_SVG_ICONS
 | |
| 
 | |
|     m_background_texture.metadata.filename = "toolbar_background.png";
 | |
|     m_background_texture.metadata.left = 16;
 | |
|     m_background_texture.metadata.top = 16;
 | |
|     m_background_texture.metadata.right = 16;
 | |
|     m_background_texture.metadata.bottom = 16;
 | |
| 
 | |
|     if (!m_background_texture.metadata.filename.empty())
 | |
|     {
 | |
|         if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
 | |
|         {
 | |
|             reset();
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
 | |
| #else
 | |
|     GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|         return false;
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
 | |
| #else
 | |
|     gizmo = new GLGizmoScale3D(parent, 1);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|         return false;
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
 | |
| #else
 | |
|     gizmo = new GLGizmoRotate3D(parent, 2);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|     {
 | |
|         reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (!gizmo->init())
 | |
|     {
 | |
|         reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
 | |
| #else
 | |
|     gizmo = new GLGizmoFlatten(parent, 3);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init()) {
 | |
|         reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     gizmo = new GLGizmoCut(parent, "cut.svg", 4);
 | |
| #else
 | |
|     gizmo = new GLGizmoCut(parent, 4);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init()) {
 | |
|         reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
 | |
| #else
 | |
|     gizmo = new GLGizmoSlaSupports(parent, 5);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     if (gizmo == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     if (!gizmo->init()) {
 | |
|         reset();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_enabled() const
 | |
| {
 | |
|     return m_enabled;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_enabled(bool enable)
 | |
| {
 | |
|     m_enabled = enable;
 | |
| }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
| void GLCanvas3D::Gizmos::set_overlay_icon_size(float size)
 | |
| {
 | |
|     if (m_overlay_icons_size != size)
 | |
|     {
 | |
|         m_overlay_icons_size = size;
 | |
|         m_icons_texture_dirty = true;
 | |
|     }
 | |
| }
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_overlay_scale(float scale)
 | |
| {
 | |
| #if ENABLE_SVG_ICONS
 | |
|     if (m_overlay_scale != scale)
 | |
|     {
 | |
|         m_overlay_scale = scale;
 | |
|         m_icons_texture_dirty = true;
 | |
|     }
 | |
| #else
 | |
|     m_overlay_icons_scale = scale;
 | |
|     m_overlay_border = 5.0f * scale;
 | |
|     m_overlay_gap_y = 5.0f * scale;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| }
 | |
| 
 | |
| std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
 | |
| {
 | |
|     std::string name = "";
 | |
| 
 | |
|     if (!m_enabled)
 | |
|         return name;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = get_total_overlay_height();
 | |
| #if ENABLE_SVG_ICONS
 | |
|     float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
 | |
|     float scaled_border = m_overlay_border * m_overlay_scale;
 | |
|     float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
 | |
|     float scaled_stride_y = scaled_icons_size + scaled_gap_y;
 | |
|     float top_y = 0.5f * (cnv_h - height) + scaled_border;
 | |
| #else
 | |
|     float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
 | |
|     float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
 | |
| #else
 | |
|         bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|         if (inside)
 | |
|             name = it->second->get_name();
 | |
| 
 | |
|         if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
 | |
|             it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         top_y += scaled_stride_y;
 | |
| #else
 | |
|         top_y += (scaled_icons_size + m_overlay_gap_y);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     }
 | |
| 
 | |
|     return name;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = get_total_overlay_height();
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
 | |
|     float scaled_border = m_overlay_border * m_overlay_scale;
 | |
|     float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
 | |
|     float scaled_stride_y = scaled_icons_size + scaled_gap_y;
 | |
|     float top_y = 0.5f * (cnv_h - height) + scaled_border;
 | |
| #else
 | |
|     float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
 | |
|     float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
 | |
| #else
 | |
|         bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|         if (it->second->is_activable(selection) && inside)
 | |
|         {
 | |
|             if ((it->second->get_state() == GLGizmoBase::On))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::Hover);
 | |
|                 m_current = Undefined;
 | |
|             }
 | |
|             else if ((it->second->get_state() == GLGizmoBase::Hover))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::On);
 | |
|                 m_current = it->first;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         top_y += scaled_stride_y;
 | |
| #else
 | |
|         top_y += (scaled_icons_size + m_overlay_gap_y);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     }
 | |
| 
 | |
|     GizmosMap::iterator it = m_gizmos.find(m_current);
 | |
|     if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
 | |
|         it->second->set_state(GLGizmoBase::On);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::update_on_off_state(const Selection& selection)
 | |
| {
 | |
|     GizmosMap::iterator it = m_gizmos.find(m_current);
 | |
|     if ((it != m_gizmos.end()) && (it->second != nullptr))
 | |
|     {
 | |
|         if (!it->second->is_activable(selection))
 | |
|         {
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
|             m_current = Undefined;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::reset_all_states()
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second != nullptr)
 | |
|         {
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
|             it->second->set_hover_id(-1);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     m_current = Undefined;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_hover_id(int id)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
 | |
|             it->second->set_hover_id(id);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id, bool enable)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(type);
 | |
|     if (it != m_gizmos.end())
 | |
|     {
 | |
|         if (enable)
 | |
|             it->second->enable_grabber(id);
 | |
|         else
 | |
|             it->second->disable_grabber(id);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float height = get_total_overlay_height();
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
 | |
|     float scaled_border = m_overlay_border * m_overlay_scale;
 | |
|     float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
 | |
|     float scaled_stride_y = scaled_icons_size + scaled_gap_y;
 | |
|     float top_y = 0.5f * (cnv_h - height) + scaled_border;
 | |
| #else
 | |
|     float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
 | |
|     float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
 | |
| #else
 | |
|         if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|             return true;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         top_y += scaled_stride_y;
 | |
| #else
 | |
|         top_y += (scaled_icons_size + m_overlay_gap_y);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
 | |
| {
 | |
|     return m_current;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_running() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::handle_shortcut(int key, const Selection& selection)
 | |
| {
 | |
|     if (!m_enabled || selection.is_empty())
 | |
|         return false;
 | |
| 
 | |
|     EType old_current = m_current;
 | |
|     bool handled = false;
 | |
|     for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
|         int it_key = it->second->get_shortcut_key();
 | |
| 
 | |
|         if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
 | |
|         {
 | |
|             if ((it->second->get_state() == GLGizmoBase::On))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::Off);
 | |
|                 m_current = Undefined;
 | |
|                 handled = true;
 | |
|             }
 | |
|             else if ((it->second->get_state() == GLGizmoBase::Off))
 | |
|             {
 | |
|                 it->second->set_state(GLGizmoBase::On);
 | |
|                 m_current = it->first;
 | |
|                 handled = true;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (handled && (old_current != Undefined) && (old_current != m_current))
 | |
|     {
 | |
|         GizmosMap::const_iterator it = m_gizmos.find(old_current);
 | |
|         if (it != m_gizmos.end())
 | |
|             it->second->set_state(GLGizmoBase::Off);
 | |
|     }
 | |
| 
 | |
|     return handled;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::Gizmos::is_dragging() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     return (curr != nullptr) ? curr->is_dragging() : false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::start_dragging(const Selection& selection)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->start_dragging(selection);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::stop_dragging()
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->stop_dragging();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_displacement() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Move);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_scale() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Ones();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Scale);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Scale);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_rotation() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Rotate);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Rotate);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return Vec3d::Zero();
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Flatten);
 | |
|     return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(Flatten);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::set_sla_support_data(ModelObject* model_object, const Selection& selection)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
 | |
|     if (it != m_gizmos.end())
 | |
|         reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Returns true if the gizmo used the event to do something, false otherwise.
 | |
| bool GLCanvas3D::Gizmos::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
 | |
|     if (it != m_gizmos.end())
 | |
|         return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->gizmo_event(action, mouse_position, shift_down);
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo(const Selection& selection) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     do_render_current_gizmo(selection);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const Selection& selection) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render_for_picking(selection);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     if (m_icons_texture_dirty)
 | |
|         generate_icons_texture();
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     do_render_overlay(canvas, selection);
 | |
| 
 | |
|     ::glPopMatrix();
 | |
| }
 | |
| 
 | |
| 
 | |
| void GLCanvas3D::Gizmos::reset()
 | |
| {
 | |
|     for (GizmosMap::value_type& gizmo : m_gizmos)
 | |
|     {
 | |
|         delete gizmo.second;
 | |
|         gizmo.second = nullptr;
 | |
|     }
 | |
| 
 | |
|     m_gizmos.clear();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
 | |
| {
 | |
|     if (m_gizmos.empty())
 | |
|         return;
 | |
| 
 | |
|     float cnv_w = (float)canvas.get_canvas_size().get_width();
 | |
|     float cnv_h = (float)canvas.get_canvas_size().get_height();
 | |
|     float zoom = canvas.get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     float height = get_total_overlay_height();
 | |
|     float width = get_total_overlay_width();
 | |
| #if ENABLE_SVG_ICONS
 | |
|     float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
 | |
| #else
 | |
|     float scaled_border = m_overlay_border * inv_zoom;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     float top_x = (-0.5f * cnv_w) * inv_zoom;
 | |
|     float top_y = (0.5f * height) * inv_zoom;
 | |
| 
 | |
|     float left = top_x;
 | |
|     float top = top_y;
 | |
|     float right = left + width * inv_zoom;
 | |
|     float bottom = top - height * inv_zoom;
 | |
| 
 | |
|     // renders background
 | |
|     unsigned int bg_tex_id = m_background_texture.texture.get_id();
 | |
|     float bg_tex_width = (float)m_background_texture.texture.get_width();
 | |
|     float bg_tex_height = (float)m_background_texture.texture.get_height();
 | |
|     if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
 | |
|     {
 | |
|         float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
 | |
|         float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
 | |
| 
 | |
|         float bg_uv_left = 0.0f;
 | |
|         float bg_uv_right = 1.0f;
 | |
|         float bg_uv_top = 1.0f;
 | |
|         float bg_uv_bottom = 0.0f;
 | |
| 
 | |
|         float bg_left = left;
 | |
|         float bg_right = right;
 | |
|         float bg_top = top;
 | |
|         float bg_bottom = bottom;
 | |
|         float bg_width = right - left;
 | |
|         float bg_height = top - bottom;
 | |
|         float bg_min_size = std::min(bg_width, bg_height);
 | |
| 
 | |
|         float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
 | |
|         float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
 | |
|         float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
 | |
|         float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
 | |
| 
 | |
|         float bg_i_left = bg_left + scaled_border;
 | |
|         float bg_i_right = bg_right - scaled_border;
 | |
|         float bg_i_top = bg_top - scaled_border;
 | |
|         float bg_i_bottom = bg_bottom + scaled_border;
 | |
| 
 | |
|         bg_uv_left = bg_uv_i_left;
 | |
|         bg_i_left = bg_left;
 | |
| 
 | |
|         if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
 | |
|         {
 | |
|             if (bg_uv_left != bg_uv_i_left)
 | |
|                 GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
 | |
| 
 | |
|             GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
 | |
| 
 | |
|             if (bg_uv_right != bg_uv_i_right)
 | |
|                 GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
 | |
|         }
 | |
| 
 | |
|         if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
 | |
|             GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
 | |
| 
 | |
|         GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
 | |
| 
 | |
|         if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
 | |
|             GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
 | |
| 
 | |
|         if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
 | |
|         {
 | |
|             if (bg_uv_left != bg_uv_i_left)
 | |
|                 GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
 | |
| 
 | |
|             GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
 | |
| 
 | |
|             if (bg_uv_right != bg_uv_i_right)
 | |
|                 GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     top_x += scaled_border;
 | |
|     top_y -= scaled_border;
 | |
|     float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
 | |
| 
 | |
|     float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
 | |
|     float scaled_stride_y = scaled_icons_size + scaled_gap_y;
 | |
|     unsigned int icons_texture_id = m_icons_texture.get_id();
 | |
|     unsigned int tex_width = m_icons_texture.get_width();
 | |
|     unsigned int tex_height = m_icons_texture.get_height();
 | |
|     float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
 | |
|     float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
 | |
| #else
 | |
|     top_x += m_overlay_border * inv_zoom;
 | |
|     top_y -= m_overlay_border * inv_zoom;
 | |
|     float scaled_gap_y = m_overlay_gap_y * inv_zoom;
 | |
| 
 | |
|     float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
 | |
|     unsigned int icons_texture_id = m_icons_texture.texture.get_id();
 | |
|     unsigned int texture_size = m_icons_texture.texture.get_width();
 | |
|     float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
 | |
|         return;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
|         unsigned int sprite_id = it->second->get_sprite_id();
 | |
|         GLGizmoBase::EState state = it->second->get_state();
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
 | |
|         float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
 | |
|         float v_top = sprite_id * v_icon_size;
 | |
|         float u_left = state * u_icon_size;
 | |
|         float v_bottom = v_top + v_icon_size;
 | |
|         float u_right = u_left + u_icon_size;
 | |
| #else
 | |
|         float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
 | |
|         float v_top = sprite_id * uv_icon_size;
 | |
|         float u_left = state * uv_icon_size;
 | |
|         float v_bottom = v_top + uv_icon_size;
 | |
|         float u_right = u_left + uv_icon_size;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|         GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
 | |
|         if (it->second->get_state() == GLGizmoBase::On) {
 | |
|             float toolbar_top = (float)cnv_h - canvas.m_view_toolbar.get_height();
 | |
| #if ENABLE_SVG_ICONS
 | |
|             it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
 | |
| #else
 | |
|             it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|         }
 | |
| #if ENABLE_SVG_ICONS
 | |
|         top_y -= scaled_stride_y;
 | |
| #else
 | |
|         top_y -= (scaled_icons_size + scaled_gap_y);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::Gizmos::do_render_current_gizmo(const Selection& selection) const
 | |
| {
 | |
|     GLGizmoBase* curr = get_current();
 | |
|     if (curr != nullptr)
 | |
|         curr->render(selection);
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::Gizmos::get_total_overlay_height() const
 | |
| {
 | |
| #if ENABLE_SVG_ICONS
 | |
|     float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
 | |
|     float scaled_border = m_overlay_border * m_overlay_scale;
 | |
|     float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
 | |
|     float scaled_stride_y = scaled_icons_size + scaled_gap_y;
 | |
|     float height = 2.0f * scaled_border;
 | |
| #else
 | |
|     float height = 2.0f * m_overlay_border;
 | |
| 
 | |
|     float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if ((it->second == nullptr) || !it->second->is_selectable())
 | |
|             continue;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|         height += scaled_stride_y;
 | |
| #else
 | |
|         height += (scaled_icons_size + m_overlay_gap_y);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     return height - scaled_gap_y;
 | |
| #else
 | |
|     return height - m_overlay_gap_y;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::Gizmos::get_total_overlay_width() const
 | |
| {
 | |
| #if ENABLE_SVG_ICONS
 | |
|     return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
 | |
| #else
 | |
|     return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| }
 | |
| 
 | |
| GLGizmoBase* GLCanvas3D::Gizmos::get_current() const
 | |
| {
 | |
|     GizmosMap::const_iterator it = m_gizmos.find(m_current);
 | |
|     return (it != m_gizmos.end()) ? it->second : nullptr;
 | |
| }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
| bool GLCanvas3D::Gizmos::generate_icons_texture() const
 | |
| {
 | |
|     std::string path = resources_dir() + "/icons/";
 | |
|     std::vector<std::string> filenames;
 | |
|     for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
 | |
|     {
 | |
|         if (it->second != nullptr)
 | |
|         {
 | |
|             const std::string& icon_filename = it->second->get_icon_filename();
 | |
|             if (!icon_filename.empty())
 | |
|                 filenames.push_back(path + icon_filename);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::vector<std::pair<int, bool>> states;
 | |
|     states.push_back(std::make_pair(1, false));
 | |
|     states.push_back(std::make_pair(0, false));
 | |
|     states.push_back(std::make_pair(0, true));
 | |
| 
 | |
|     bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
 | |
|     if (res)
 | |
|         m_icons_texture_dirty = false;
 | |
| 
 | |
|     return res;
 | |
| }
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
| const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 120, 120, 120 };//{ 9, 91, 134 };
 | |
| const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::WarningTexture::WarningTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
 | |
| {
 | |
|     auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);
 | |
| 
 | |
|     if (state) {
 | |
|         if (it != m_warnings.end()) // this warning is already set to be shown
 | |
|             return;
 | |
| 
 | |
|         m_warnings.push_back(warning);
 | |
|         std::sort(m_warnings.begin(), m_warnings.end());
 | |
|     }
 | |
|     else {
 | |
|         if (it == m_warnings.end()) // deactivating something that is not active is an easy task
 | |
|             return;
 | |
| 
 | |
|         m_warnings.erase(it);
 | |
|         if (m_warnings.empty()) { // nothing remains to be shown
 | |
|             reset();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Look at the end of our vector and generate proper texture.
 | |
|     std::string text;
 | |
|     bool red_colored = false;
 | |
|     switch (m_warnings.back()) {
 | |
|         case ObjectOutside      : text = L("Detected object outside print volume"); break;
 | |
|         case ToolpathOutside    : text = L("Detected toolpath outside print volume"); break;
 | |
|         case SomethingNotShown  : text = L("Some objects are not visible when editing supports"); break;
 | |
|         case ObjectClashed: {
 | |
|             text = L("Detected object outside print volume\n"
 | |
|                      "Resolve a clash to continue slicing/export process correctly"); 
 | |
|             red_colored = true;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     _generate(text, canvas, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...)
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| static bool is_font_cleartype(const wxFont &font)
 | |
| {
 | |
|     // Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
 | |
|     wxString font_desc = font.GetNativeFontInfoDesc();
 | |
|     // Find the quality field.
 | |
|     wxString sep(";");
 | |
|     size_t startpos = 0;
 | |
|     for (size_t i = 0; i < 12; ++ i)
 | |
|         startpos = font_desc.find(sep, startpos + 1);
 | |
|     ++ startpos;
 | |
|     size_t endpos = font_desc.find(sep, startpos);
 | |
|     int quality = wxAtoi(font_desc(startpos, endpos - startpos));
 | |
|     return quality == CLEARTYPE_QUALITY;
 | |
| }
 | |
| 
 | |
| // ClearType produces renders, which are difficult to convert into an alpha blended OpenGL texture.
 | |
| // Therefore it is better to disable it, though Vojtech found out, that the font returned with ClearType
 | |
| // disabled is signifcantly thicker than the default ClearType font.
 | |
| // This function modifies the font provided.
 | |
| static void msw_disable_cleartype(wxFont &font)
 | |
| {
 | |
|     // Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
 | |
|     wxString font_desc = font.GetNativeFontInfoDesc();
 | |
|     // Find the quality field.
 | |
|     wxString sep(";");
 | |
|     size_t startpos_weight = 0;
 | |
|     for (size_t i = 0; i < 5; ++ i)
 | |
|         startpos_weight = font_desc.find(sep, startpos_weight + 1);
 | |
|     ++ startpos_weight;
 | |
|     size_t endpos_weight = font_desc.find(sep, startpos_weight);
 | |
|     // Parse the weight field.
 | |
|     unsigned int weight = atoi(font_desc(startpos_weight, endpos_weight - startpos_weight));
 | |
|     size_t startpos = endpos_weight;
 | |
|     for (size_t i = 0; i < 6; ++ i)
 | |
|         startpos = font_desc.find(sep, startpos + 1);
 | |
|     ++ startpos;
 | |
|     size_t endpos = font_desc.find(sep, startpos);
 | |
|     int quality = wxAtoi(font_desc(startpos, endpos - startpos));
 | |
|     if (quality == CLEARTYPE_QUALITY) {
 | |
|         // Replace the weight with a smaller value to compensate the weight of non ClearType font.
 | |
|         wxString sweight    = std::to_string(weight * 2 / 4);
 | |
|         size_t   len_weight = endpos_weight - startpos_weight;
 | |
|         wxString squality   = std::to_string(ANTIALIASED_QUALITY);
 | |
|         font_desc.replace(startpos_weight, len_weight, sweight);
 | |
|         font_desc.replace(startpos + sweight.size() - len_weight, endpos - startpos, squality);
 | |
|         font.SetNativeFontInfo(font_desc);
 | |
|         wxString font_desc2 = font.GetNativeFontInfoDesc();
 | |
|     }
 | |
|     wxString font_desc2 = font.GetNativeFontInfoDesc();
 | |
| }
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
| bool GLCanvas3D::WarningTexture::_generate(const std::string& msg_utf8, const GLCanvas3D& canvas, const bool red_colored/* = false*/)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     if (msg_utf8.empty())
 | |
|         return false;
 | |
| 
 | |
|     wxString msg = GUI::from_u8(msg_utf8);
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     // select default font
 | |
|     const float scale = canvas.get_canvas_size().get_scale_factor();
 | |
|     wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
 | |
|     font.MakeLarger();
 | |
|     font.MakeBold();
 | |
|     memDC.SetFont(font);
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetMultiLineTextExtent(msg, &w, &h);
 | |
| 
 | |
|     m_original_width = (int)w;
 | |
|     m_original_height = (int)h;
 | |
|     m_width = (int)next_highest_power_of_2((uint32_t)w);
 | |
| 	m_height = (int)next_highest_power_of_2((uint32_t)h);
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(*wxBLACK));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     // draw message
 | |
|     memDC.SetTextForeground(*wxRED);
 | |
| 	memDC.DrawLabel(msg, wxRect(0,0, m_original_width, m_original_height), wxALIGN_CENTER);
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
|     const unsigned char *src = image.GetData();
 | |
|     for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         unsigned char* dst = data.data() + 4 * h * m_width;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
|             *dst++ = 255;
 | |
|             if (red_colored) {
 | |
|                 *dst++ = 72; // 204
 | |
|                 *dst++ = 65; // 204
 | |
|             } else {
 | |
|                 *dst++ = 255;
 | |
|                 *dst++ = 255;
 | |
|             }
 | |
| 			*dst++ = (unsigned char)std::min<int>(255, *src);
 | |
|             src += 3;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glGenTextures(1, &m_id);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if (m_warnings.empty())
 | |
|         return;
 | |
| 
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
|         ::glPushMatrix();
 | |
|         ::glLoadIdentity();
 | |
| 
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = canvas.get_camera_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)m_original_width) * inv_zoom;
 | |
|         float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
| 
 | |
|         ::glPopMatrix();
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|     }
 | |
| }
 | |
| 
 | |
| const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
 | |
| const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
 | |
| 
 | |
| GLCanvas3D::LegendTexture::LegendTexture()
 | |
|     : GUI::GLTexture()
 | |
|     , m_original_width(0)
 | |
|     , m_original_height(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LegendTexture::fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas, 
 | |
|                                                                std::vector<std::pair<double, double>>& cp_legend_values)
 | |
| {
 | |
|     if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint) 
 | |
|     {
 | |
|         auto& config = wxGetApp().preset_bundle->project_config;
 | |
|         const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
 | |
|         const int values_cnt = color_print_values.size();
 | |
|         if (values_cnt > 0) {
 | |
|             auto print_zs = canvas.get_current_print_zs(true);
 | |
|             auto z = 0;
 | |
|             for (auto i = 0; i < values_cnt; ++i)
 | |
|             {
 | |
|                 double prev_z = -1.0;
 | |
|                 for (z; z < print_zs.size(); ++z)
 | |
|                     if (fabs(color_print_values[i] - print_zs[z]) < EPSILON) {
 | |
|                         prev_z = print_zs[z - 1];
 | |
|                         break;
 | |
|                     }
 | |
|                 if (prev_z < 0)
 | |
|                     continue;
 | |
|                 
 | |
|                 cp_legend_values.push_back(std::pair<double, double>(prev_z, color_print_values[i]));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas)
 | |
| {
 | |
|     reset();
 | |
| 
 | |
|     // collects items to render
 | |
|     auto title = _(preview_data.get_legend_title());
 | |
| 
 | |
|     std::vector<std::pair<double, double>> cp_legend_values;
 | |
|     fill_color_print_legend_values(preview_data, canvas, cp_legend_values);
 | |
| 
 | |
|     const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, cp_legend_values);
 | |
| 
 | |
|     unsigned int items_count = (unsigned int)items.size();
 | |
|     if (items_count == 0)
 | |
|         // nothing to render, return
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     wxMemoryDC mask_memDC;
 | |
| 
 | |
|     // calculate scaling
 | |
|     const float scale_gl = canvas.get_canvas_size().get_scale_factor();
 | |
|     const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1 
 | |
|     const int scaled_square = std::floor((float)Px_Square * scale);
 | |
|     const int scaled_title_offset = Px_Title_Offset * scale;
 | |
|     const int scaled_text_offset = Px_Text_Offset * scale;
 | |
|     const int scaled_square_contour = Px_Square_Contour * scale;
 | |
|     const int scaled_border = Px_Border * scale;
 | |
| 
 | |
|     // select default font
 | |
|     wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
 | |
| #ifdef __WXMSW__
 | |
|     // Disabling ClearType works, but the font returned is very different (much thicker) from the default.
 | |
| //    msw_disable_cleartype(font);
 | |
|     bool cleartype = is_font_cleartype(font);
 | |
| #else
 | |
|     bool cleartype = false;
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     memDC.SetFont(font);
 | |
|     mask_memDC.SetFont(font);
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(title, &w, &h);
 | |
|     int title_width = (int)w;
 | |
|     int title_height = (int)h;
 | |
| 
 | |
|     int max_text_width = 0;
 | |
|     int max_text_height = 0;
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
 | |
|         max_text_width = std::max(max_text_width, (int)w);
 | |
|         max_text_height = std::max(max_text_height, (int)h);
 | |
|     }
 | |
| 
 | |
|     m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
 | |
|     m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
 | |
|     if (items_count > 1)
 | |
|         m_original_height += (items_count - 1) * scaled_square_contour;
 | |
| 
 | |
| 	m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
 | |
| 	m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_width, m_height);
 | |
|     wxBitmap mask(m_width, m_height);
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     mask_memDC.SelectObject(mask);
 | |
| 
 | |
|     memDC.SetBackground(wxBrush(*wxBLACK));
 | |
|     mask_memDC.SetBackground(wxBrush(*wxBLACK));
 | |
| 
 | |
|     memDC.Clear();
 | |
|     mask_memDC.Clear();
 | |
| 
 | |
|     // draw title
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 	mask_memDC.SetTextForeground(*wxRED);
 | |
| 
 | |
|     int title_x = scaled_border;
 | |
|     int title_y = scaled_border;
 | |
|     memDC.DrawText(title, title_x, title_y);
 | |
|     mask_memDC.DrawText(title, title_x, title_y);
 | |
| 
 | |
|     // draw icons contours as background
 | |
|     int squares_contour_x = scaled_border;
 | |
|     int squares_contour_y = scaled_border + title_height + scaled_title_offset;
 | |
|     int squares_contour_width = scaled_square + 2 * scaled_square_contour;
 | |
|     int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
 | |
|     if (items_count > 1)
 | |
|         squares_contour_height += (items_count - 1) * scaled_square_contour;
 | |
| 
 | |
|     wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
 | |
|     wxPen pen(color);
 | |
|     wxBrush brush(color);
 | |
|     memDC.SetPen(pen);
 | |
|     memDC.SetBrush(brush);
 | |
|     memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
 | |
| 
 | |
|     // draw items (colored icon + text)
 | |
|     int icon_x = squares_contour_x + scaled_square_contour;
 | |
|     int icon_x_inner = icon_x + 1;
 | |
|     int icon_y = squares_contour_y + scaled_square_contour;
 | |
|     int icon_y_step = scaled_square + scaled_square_contour;
 | |
| 
 | |
|     int text_x = icon_x + scaled_square + scaled_text_offset;
 | |
|     int text_y_offset = (scaled_square - max_text_height) / 2;
 | |
| 
 | |
|     int px_inner_square = scaled_square - 2;
 | |
| 
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         // draw darker icon perimeter
 | |
|         const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
 | |
|         wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
 | |
|         dark_hsv.value *= 0.75;
 | |
|         wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
 | |
|         color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));
 | |
| 
 | |
|         // draw icon interior
 | |
|         color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
 | |
| 
 | |
|         // draw text
 | |
|         mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
 | |
| 
 | |
|         // update y
 | |
|         icon_y += icon_y_step;
 | |
|     }
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
|     mask_memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     wxImage image = bitmap.ConvertToImage();
 | |
|     wxImage mask_image = mask.ConvertToImage();
 | |
| 
 | |
|     // prepare buffer
 | |
|     std::vector<unsigned char> data(4 * m_width * m_height, 0);
 | |
| 	const unsigned char *src_image = image.GetData();
 | |
|     const unsigned char *src_mask  = mask_image.GetData();
 | |
| 	for (int h = 0; h < m_height; ++h)
 | |
|     {
 | |
|         int hh = h * m_width;
 | |
|         unsigned char* px_ptr = data.data() + 4 * hh;
 | |
|         for (int w = 0; w < m_width; ++w)
 | |
|         {
 | |
| 			if (w >= squares_contour_x && w < squares_contour_x + squares_contour_width &&
 | |
| 				h >= squares_contour_y && h < squares_contour_y + squares_contour_height) {
 | |
| 				// Color palette, use the color verbatim.
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = *src_image++;
 | |
| 				*px_ptr++ = 255;
 | |
| 			} else {
 | |
| 				// Text or background
 | |
| 				unsigned char alpha = *src_mask;
 | |
| 				// Compensate the white color for the 50% opacity reduction at the character edges.
 | |
|                 //unsigned char color = (unsigned char)floor(alpha * 255.f / (128.f + 0.5f * alpha));
 | |
|                 unsigned char color = alpha;
 | |
| 				*px_ptr++ = color;
 | |
| 				*px_ptr++ = color; // *src_mask ++;
 | |
| 				*px_ptr++ = color; // *src_mask ++;
 | |
| 				*px_ptr++ = 128 + (alpha / 2); // (alpha > 0) ? 255 : 128;
 | |
| 				src_image += 3;
 | |
| 			}
 | |
|             src_mask += 3;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // sends buffer to gpu
 | |
|     ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
|     ::glGenTextures(1, &m_id);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
 | |
|     ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|     ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | |
|     ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
 | |
| {
 | |
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
 | |
|     {
 | |
|         ::glDisable(GL_DEPTH_TEST);
 | |
|         ::glPushMatrix();
 | |
|         ::glLoadIdentity();
 | |
| 
 | |
|         const Size& cnv_size = canvas.get_canvas_size();
 | |
|         float zoom = canvas.get_camera_zoom();
 | |
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
|         float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
 | |
|         float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
 | |
|         float right = left + (float)m_original_width * inv_zoom;
 | |
|         float bottom = top - (float)m_original_height * inv_zoom;
 | |
| 
 | |
|         float uv_left = 0.0f;
 | |
|         float uv_top = 0.0f;
 | |
|         float uv_right = (float)m_original_width / (float)m_width;
 | |
|         float uv_bottom = (float)m_original_height / (float)m_height;
 | |
| 
 | |
|         GLTexture::Quad_UVs uvs;
 | |
|         uvs.left_top = { uv_left, uv_top };
 | |
|         uvs.left_bottom = { uv_left, uv_bottom };
 | |
|         uvs.right_bottom = { uv_right, uv_bottom };
 | |
|         uvs.right_top = { uv_right, uv_top };
 | |
| 
 | |
|         GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
 | |
| 
 | |
|         ::glPopMatrix();
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
|     }
 | |
| }
 | |
| 
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
 | |
| wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
 | |
| 
 | |
| GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
 | |
|     : m_canvas(canvas)
 | |
|     , m_context(nullptr)
 | |
| #if ENABLE_RETINA_GL
 | |
|     , m_retina_helper(nullptr)
 | |
| #endif
 | |
|     , m_in_render(false)
 | |
|     , m_bed(bed)
 | |
|     , m_camera(camera)
 | |
|     , m_view_toolbar(view_toolbar)
 | |
| #if ENABLE_SVG_ICONS
 | |
|     , m_toolbar(GLToolbar::Normal, "Top")
 | |
| #else
 | |
|     , m_toolbar(GLToolbar::Normal)
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     , m_use_clipping_planes(false)
 | |
|     , m_sidebar_field("")
 | |
|     , m_config(nullptr)
 | |
|     , m_process(nullptr)
 | |
|     , m_model(nullptr)
 | |
|     , m_dirty(true)
 | |
|     , m_initialized(false)
 | |
|     , m_use_VBOs(false)
 | |
|     , m_apply_zoom_to_volumes_filter(false)
 | |
|     , m_hover_volume_id(-1)
 | |
|     , m_legend_texture_enabled(false)
 | |
|     , m_picking_enabled(false)
 | |
|     , m_moving_enabled(false)
 | |
|     , m_dynamic_background_enabled(false)
 | |
|     , m_multisample_allowed(false)
 | |
|     , m_regenerate_volumes(true)
 | |
|     , m_moving(false)
 | |
|     , m_tab_down(false)
 | |
|     , m_color_by("volume")
 | |
|     , m_reload_delayed(false)
 | |
|     , m_render_sla_auxiliaries(true)
 | |
| {
 | |
|     if (m_canvas != nullptr) {
 | |
|         m_timer.SetOwner(m_canvas);
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_retina_helper.reset(new RetinaHelper(canvas));
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     m_selection.set_volumes(&m_volumes.volumes);
 | |
| }
 | |
| 
 | |
| GLCanvas3D::~GLCanvas3D()
 | |
| {
 | |
|     reset_volumes();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::post_event(wxEvent &&event)
 | |
| {
 | |
|     event.SetEventObject(m_canvas);
 | |
|     wxPostEvent(m_canvas, event);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
 | |
| {
 | |
|     if (m_initialized)
 | |
|         return true;
 | |
| 
 | |
|     if ((m_canvas == nullptr) || (m_context == nullptr))
 | |
|         return false;
 | |
| 
 | |
|     ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 | |
|     ::glClearDepth(1.0f);
 | |
| 
 | |
|     ::glDepthFunc(GL_LESS);
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
|     ::glEnable(GL_CULL_FACE);
 | |
|     ::glEnable(GL_BLEND);
 | |
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     // Set antialiasing / multisampling
 | |
|     ::glDisable(GL_LINE_SMOOTH);
 | |
|     ::glDisable(GL_POLYGON_SMOOTH);
 | |
| 
 | |
|     // ambient lighting
 | |
|     GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     ::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
 | |
| 
 | |
|     ::glEnable(GL_LIGHT0);
 | |
|     ::glEnable(GL_LIGHT1);
 | |
| 
 | |
|     // light from camera
 | |
|     GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam);
 | |
|     GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam);
 | |
| 
 | |
|     // light from above
 | |
|     GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top);
 | |
|     GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top);
 | |
| 
 | |
|     // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
 | |
|     ::glShadeModel(GL_SMOOTH);
 | |
| 
 | |
|     // A handy trick -- have surface material mirror the color.
 | |
|     ::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
 | |
|     ::glEnable(GL_COLOR_MATERIAL);
 | |
| 
 | |
|     if (m_multisample_allowed)
 | |
|         ::glEnable(GL_MULTISAMPLE);
 | |
| 
 | |
|     if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
 | |
|         return false;
 | |
| 
 | |
|     if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
 | |
|         return false;
 | |
| 
 | |
|     m_use_VBOs = useVBOs;
 | |
|     m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
 | |
| 
 | |
|     // on linux the gl context is not valid until the canvas is not shown on screen
 | |
|     // we defer the geometry finalization of volumes until the first call to render()
 | |
|     if (!m_volumes.empty())
 | |
|         m_volumes.finalize_geometry(m_use_VBOs);
 | |
| 
 | |
|     if (m_gizmos.is_enabled()) {
 | |
|         if (! m_gizmos.init(*this)) { 
 | |
|             std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!_init_toolbar())
 | |
|         return false;
 | |
| 
 | |
|     if (!m_selection.init(m_use_VBOs))
 | |
|         return false;
 | |
| 
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_INIT));
 | |
| 
 | |
|     m_initialized = true;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_as_dirty()
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| unsigned int GLCanvas3D::get_volumes_count() const
 | |
| {
 | |
|     return (unsigned int)m_volumes.volumes.size();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_volumes()
 | |
| {
 | |
|     if (!m_initialized)
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
|         m_selection.clear();
 | |
|         m_volumes.release_geometry();
 | |
|         m_volumes.clear();
 | |
|         m_dirty = true;
 | |
|     }
 | |
| 
 | |
|     _set_warning_texture(WarningTexture::ObjectOutside, false);
 | |
| }
 | |
| 
 | |
| int GLCanvas3D::check_volumes_outside_state() const
 | |
| {
 | |
|     ModelInstance::EPrintVolumeState state;
 | |
|     m_volumes.check_outside_state(m_config, &state);
 | |
|     return (int)state;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|         && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
 | |
|         && vol->composite_id.volume_id < 0)
 | |
|             vol->is_active = visible;
 | |
|     }
 | |
| 
 | |
|     m_render_sla_auxiliaries = visible;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
 | |
| {
 | |
|     for (GLVolume* vol : m_volumes.volumes) {
 | |
|         if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
 | |
|         && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
 | |
|             vol->is_active = visible;
 | |
|             vol->force_native_color = (instance_idx != -1);
 | |
|         }
 | |
|     }
 | |
|     if (visible && !mo)
 | |
|         toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
 | |
| 
 | |
|     if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
 | |
|         _set_warning_texture(WarningTexture::SomethingNotShown, true);
 | |
| 
 | |
|     if (!mo && visible)
 | |
|         _set_warning_texture(WarningTexture::SomethingNotShown, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| void GLCanvas3D::set_config(const DynamicPrintConfig* config)
 | |
| {
 | |
|     m_config = config;
 | |
|     m_layers_editing.set_config(config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
 | |
| {
 | |
|     m_process = process;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_model(Model* model)
 | |
| {
 | |
|     m_model = model;
 | |
|     m_selection.set_model(m_model);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bed_shape_changed()
 | |
| {
 | |
|     m_camera.set_scene_box(scene_bounding_box());
 | |
|     m_camera.requires_zoom_to_bed = true;
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_color_by(const std::string& value)
 | |
| {
 | |
|     m_color_by = value;
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::get_camera_zoom() const
 | |
| {
 | |
|     return m_camera.zoom;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb;
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
 | |
|             bb.merge(volume->transformed_bounding_box());
 | |
|     }
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
|     bb.merge(m_bed.get_bounding_box());
 | |
| 
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         double h = m_config->opt_float("max_print_height");
 | |
|         bb.min(2) = std::min(bb.min(2), -h);
 | |
|         bb.max(2) = std::max(bb.max(2), h);
 | |
|     }
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_enabled() const
 | |
| {
 | |
|     return m_layers_editing.is_enabled();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_layers_editing_allowed() const
 | |
| {
 | |
|     return m_layers_editing.is_allowed();
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::is_reload_delayed() const
 | |
| {
 | |
|     return m_reload_delayed;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_layers_editing(bool enable)
 | |
| {
 | |
|     m_layers_editing.set_enabled(enable);
 | |
|     const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
 | |
|     for (unsigned int idx : idxs)
 | |
|     {
 | |
|         GLVolume* v = m_volumes.volumes[idx];
 | |
|         if (v->is_modifier)
 | |
|             v->force_transparent = enable;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_legend_texture(bool enable)
 | |
| {
 | |
|     m_legend_texture_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_picking(bool enable)
 | |
| {
 | |
|     m_picking_enabled = enable;
 | |
|     m_selection.set_mode(Selection::Instance);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_moving(bool enable)
 | |
| {
 | |
|     m_moving_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_gizmos(bool enable)
 | |
| {
 | |
|     m_gizmos.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_toolbar(bool enable)
 | |
| {
 | |
|     m_toolbar.set_enabled(enable);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::enable_dynamic_background(bool enable)
 | |
| {
 | |
|     m_dynamic_background_enabled = enable;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::allow_multisample(bool allow)
 | |
| {
 | |
|     m_multisample_allowed = allow;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_bed()
 | |
| {
 | |
|     _zoom_to_bounding_box(m_bed.get_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_volumes()
 | |
| {
 | |
|     m_apply_zoom_to_volumes_filter = true;
 | |
|     _zoom_to_bounding_box(volumes_bounding_box());
 | |
|     m_apply_zoom_to_volumes_filter = false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::zoom_to_selection()
 | |
| {
 | |
|     if (!m_selection.is_empty())
 | |
|         _zoom_to_bounding_box(m_selection.get_bounding_box());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_view(const std::string& direction)
 | |
| {
 | |
|     const float* dir_vec = nullptr;
 | |
| 
 | |
|     if (direction == "iso")
 | |
|         dir_vec = VIEW_DEFAULT;
 | |
|     else if (direction == "left")
 | |
|         dir_vec = VIEW_LEFT;
 | |
|     else if (direction == "right")
 | |
|         dir_vec = VIEW_RIGHT;
 | |
|     else if (direction == "top")
 | |
|         dir_vec = VIEW_TOP;
 | |
|     else if (direction == "bottom")
 | |
|         dir_vec = VIEW_BOTTOM;
 | |
|     else if (direction == "front")
 | |
|         dir_vec = VIEW_FRONT;
 | |
|     else if (direction == "rear")
 | |
|         dir_vec = VIEW_REAR;
 | |
| 
 | |
|     if (dir_vec != nullptr)
 | |
|     {
 | |
|         m_camera.phi = dir_vec[0];
 | |
|         m_camera.set_theta(dir_vec[1], false);
 | |
|         if (m_canvas != nullptr)
 | |
|             m_canvas->Refresh();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_volumes_colors_by_extruder()
 | |
| {
 | |
|     if (m_config != nullptr)
 | |
|         m_volumes.update_colors_by_extruder(m_config);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::render()
 | |
| {
 | |
|     wxCHECK_RET(!m_in_render, "GLCanvas3D::render() called recursively");
 | |
|     m_in_render = true;
 | |
|     Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
 | |
|     (void)in_render_guard;
 | |
| 
 | |
|     if (m_canvas == nullptr)
 | |
|         return;
 | |
| 
 | |
| #ifndef __WXMAC__
 | |
|     // on Mac this check causes flickering when changing view
 | |
|     if (!_is_shown_on_screen())
 | |
|         return;
 | |
| #endif // __WXMAC__
 | |
| 
 | |
|     // ensures this canvas is current and initialized
 | |
|     if (!_set_current() || !_3DScene::init(m_canvas))
 | |
|         return;
 | |
| 
 | |
|     if (m_bed.get_shape().empty())
 | |
|     {
 | |
|         // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_camera.requires_zoom_to_bed)
 | |
|     {
 | |
|         zoom_to_bed();
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
|         m_camera.requires_zoom_to_bed = false;
 | |
|     }
 | |
| 
 | |
|     _camera_tranform();
 | |
| 
 | |
|     GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
 | |
|     ::glLightfv(GL_LIGHT1, GL_POSITION, position_cam);
 | |
|     GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
 | |
|     ::glLightfv(GL_LIGHT0, GL_POSITION, position_top);
 | |
| 
 | |
|     float theta = m_camera.get_theta();
 | |
|     if (theta > 180.f)
 | |
|         // absolute value of the rotation
 | |
|         theta = 360.f - theta;
 | |
| 
 | |
|     wxGetApp().imgui()->new_frame();
 | |
| 
 | |
|     // picking pass
 | |
|     _picking_pass();
 | |
| 
 | |
|     // draw scene
 | |
|     ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | |
|     _render_background();
 | |
| 
 | |
|     // textured bed needs to be rendered after objects if the texture is transparent
 | |
|     bool early_bed_render = m_bed.is_custom() || (theta <= 90.0f);
 | |
|     if (early_bed_render)
 | |
|         _render_bed(theta);
 | |
| 
 | |
|     _render_objects();
 | |
|     _render_sla_slices();
 | |
|     _render_selection();
 | |
| 
 | |
|     _render_axes();
 | |
| 
 | |
|     if (!early_bed_render)
 | |
|         _render_bed(theta);
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     _render_selection_center();
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
|     // we need to set the mouse's scene position here because the depth buffer
 | |
|     // could be invalidated by the following gizmo render methods
 | |
|     // this position is used later into on_mouse() to drag the objects
 | |
|     m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
 | |
| 
 | |
|     _render_current_gizmo();
 | |
|     _render_selection_sidebar_hints();
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     _render_camera_target();
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
|     // draw overlays
 | |
|     _render_gizmos_overlay();
 | |
|     _render_warning_texture();
 | |
|     _render_legend_texture();
 | |
| #if !ENABLE_SVG_ICONS
 | |
|     _resize_toolbars();
 | |
| #endif // !ENABLE_SVG_ICONS
 | |
|     _render_toolbar();
 | |
|     _render_view_toolbar();
 | |
|     if (m_layers_editing.last_object_id >= 0)
 | |
|         m_layers_editing.render_overlay(*this);
 | |
| 
 | |
|     wxGetApp().imgui()->render();
 | |
| 
 | |
|     m_canvas->SwapBuffers();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::select_all()
 | |
| {
 | |
|     m_selection.add_all();
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::delete_selected()
 | |
| {
 | |
|     m_selection.erase();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
 | |
| {
 | |
|     typedef std::map<std::pair<int, int>, double> InstancesToZMap;
 | |
|     InstancesToZMap instances_min_z;
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume->object_idx() == object_idx) && !volume->is_modifier)
 | |
|         {
 | |
|             double min_z = volume->transformed_convex_hull_bounding_box().min(2);
 | |
|             std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|             InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|             if (it == instances_min_z.end())
 | |
|                 it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
 | |
| 
 | |
|             it->second = std::min(it->second, min_z);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
 | |
|         InstancesToZMap::iterator it = instances_min_z.find(instance);
 | |
|         if (it != instances_min_z.end())
 | |
|             volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
 | |
| {
 | |
|     return m_volumes.get_current_print_zs(active_only);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_toolpaths_range(double low, double high)
 | |
| {
 | |
|     m_volumes.set_range(low, high);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
 | |
| {
 | |
|     if (instance_idxs.empty())
 | |
|     {
 | |
|         for (unsigned int i = 0; i < model_object.instances.size(); ++i)
 | |
|         {
 | |
|             instance_idxs.push_back(i);
 | |
|         }
 | |
|     }
 | |
|     return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_use_VBOs && m_initialized);
 | |
| }
 | |
| 
 | |
| std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
 | |
| {
 | |
|     if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
 | |
|     {
 | |
|         const ModelObject* model_object = model.objects[obj_idx];
 | |
|         if (model_object != nullptr)
 | |
|             return load_object(*model_object, obj_idx, std::vector<int>());
 | |
|     }
 | |
| 
 | |
|     return std::vector<int>();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::mirror_selection(Axis axis)
 | |
| {
 | |
|     m_selection.mirror(axis);
 | |
|     do_mirror();
 | |
|     wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| }
 | |
| 
 | |
| // Reload the 3D scene of 
 | |
| // 1) Model / ModelObjects / ModelInstances / ModelVolumes
 | |
| // 2) Print bed
 | |
| // 3) SLA support meshes for their respective ModelObjects / ModelInstances
 | |
| // 4) Wipe tower preview
 | |
| // 5) Out of bed collision status & message overlay (texture)
 | |
| void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
 | |
| {
 | |
|     if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
 | |
|         return;
 | |
| 
 | |
|     if (m_initialized)
 | |
|         _set_current();
 | |
| 
 | |
|     struct ModelVolumeState {
 | |
|         ModelVolumeState(const GLVolume *volume) : 
 | |
| 			model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
 | |
| 		ModelVolumeState(const ModelVolume *model_volume, const ModelID &instance_id, const GLVolume::CompositeID &composite_id) :
 | |
| 			model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
 | |
| 		ModelVolumeState(const ModelID &volume_id, const ModelID &instance_id) :
 | |
| 			model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
 | |
| 		bool new_geometry() const { return this->volume_idx == size_t(-1); }
 | |
| 		const ModelVolume		   *model_volume;
 | |
|         // ModelID of ModelVolume + ModelID of ModelInstance
 | |
|         // or timestamp of an SLAPrintObjectStep + ModelID of ModelInstance
 | |
|         std::pair<size_t, size_t>   geometry_id;
 | |
|         GLVolume::CompositeID       composite_id;
 | |
|         // Volume index in the new GLVolume vector.
 | |
| 		size_t                      volume_idx;
 | |
|     };
 | |
|     std::vector<ModelVolumeState> model_volume_state;
 | |
| 	std::vector<ModelVolumeState> aux_volume_state;
 | |
| 
 | |
|     // SLA steps to pull the preview meshes for.
 | |
| 	typedef std::array<SLAPrintObjectStep, 2> SLASteps;
 | |
| 	SLASteps sla_steps = { slaposSupportTree, slaposBasePool };
 | |
|     struct SLASupportState {
 | |
| 		std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
 | |
|     };
 | |
|     // State of the sla_steps for all SLAPrintObjects.
 | |
|     std::vector<SLASupportState>   sla_support_state;
 | |
| 
 | |
|     std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
 | |
|     std::vector<GLVolume*> glvolumes_new;
 | |
|     glvolumes_new.reserve(m_volumes.volumes.size());
 | |
|     auto model_volume_state_lower = [](const ModelVolumeState &m1, const ModelVolumeState &m2) { return m1.geometry_id < m2.geometry_id; };
 | |
| 
 | |
|     m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;
 | |
| 
 | |
|     PrinterTechnology printer_technology        = m_process->current_printer_technology();
 | |
|     int               volume_idx_wipe_tower_old = -1;
 | |
| 
 | |
|     if (m_regenerate_volumes)
 | |
|     {
 | |
|         // Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
 | |
|         // First initialize model_volumes_new_sorted & model_instances_new_sorted.
 | |
|         for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++ object_idx) {
 | |
|             const ModelObject *model_object = m_model->objects[object_idx];
 | |
|             for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++ instance_idx) {
 | |
|                 const ModelInstance *model_instance = model_object->instances[instance_idx];
 | |
|                 for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++ volume_idx) {
 | |
|                     const ModelVolume *model_volume = model_object->volumes[volume_idx];
 | |
| 					model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         if (printer_technology == ptSLA) {
 | |
|             const SLAPrint *sla_print = this->sla_print();
 | |
| 		#ifndef NDEBUG
 | |
|             // Verify that the SLAPrint object is synchronized with m_model.
 | |
|             check_model_ids_equal(*m_model, sla_print->model());
 | |
|         #endif /* NDEBUG */
 | |
|             sla_support_state.reserve(sla_print->objects().size());
 | |
|             for (const SLAPrintObject *print_object : sla_print->objects()) {
 | |
|                 SLASupportState state;
 | |
| 				for (size_t istep = 0; istep < sla_steps.size(); ++ istep) {
 | |
| 					state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
 | |
| 					if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                         if (! print_object->has_mesh(sla_steps[istep]))
 | |
|                             // Consider the DONE step without a valid mesh as invalid for the purpose
 | |
|                             // of mesh visualization.
 | |
|                             state.step[istep].state = PrintStateBase::INVALID;
 | |
|                         else
 | |
|     						for (const ModelInstance *model_instance : print_object->model_object()->instances)
 | |
|                                 aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
 | |
|                     }
 | |
| 				}
 | |
| 				sla_support_state.emplace_back(state);
 | |
|             }
 | |
|         }
 | |
|         std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
 | |
|         std::sort(aux_volume_state  .begin(), aux_volume_state  .end(), model_volume_state_lower);
 | |
|         // Release all ModelVolume based GLVolumes not found in the current Model.
 | |
|         for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++ volume_id) {
 | |
|             GLVolume         *volume = m_volumes.volumes[volume_id];
 | |
|             ModelVolumeState  key(volume);
 | |
|             ModelVolumeState *mvs = nullptr;
 | |
|             if (volume->volume_idx() < 0) {
 | |
| 				auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
|                 if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
|                     mvs = &(*it);
 | |
|             } else {
 | |
| 				auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
|                 if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
 | |
| 					mvs = &(*it);
 | |
|             }
 | |
|             if (mvs == nullptr || force_full_scene_refresh) {
 | |
|                 // This GLVolume will be released.
 | |
|                 if (volume->is_wipe_tower) {
 | |
|                     // There is only one wipe tower.
 | |
|                     assert(volume_idx_wipe_tower_old == -1);
 | |
|                     volume_idx_wipe_tower_old = (int)volume_id;
 | |
|                 }
 | |
|                 volume->release_geometry();
 | |
|                 if (! m_reload_delayed)
 | |
|                     delete volume;
 | |
|             } else {
 | |
|                 // This GLVolume will be reused.
 | |
|                 volume->set_sla_shift_z(0.0);
 | |
|                 map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
 | |
|                 mvs->volume_idx = glvolumes_new.size();
 | |
|                 glvolumes_new.emplace_back(volume);
 | |
|                 // Update color of the volume based on the current extruder.
 | |
| 				if (mvs->model_volume != nullptr) {
 | |
| 					int extruder_id = mvs->model_volume->extruder_id();
 | |
| 					if (extruder_id != -1)
 | |
| 						volume->extruder_id = extruder_id;
 | |
| 
 | |
|                     volume->is_modifier = !mvs->model_volume->is_model_part();
 | |
|                     volume->set_color_from_model_volume(mvs->model_volume);
 | |
| 
 | |
|                     // updates volumes transformations
 | |
|                     volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
 | |
|                     volume->set_volume_transformation(mvs->model_volume->get_transformation());
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (m_reload_delayed)
 | |
|         return;
 | |
| 
 | |
|     if (m_regenerate_volumes)
 | |
|     {
 | |
|         m_volumes.volumes = std::move(glvolumes_new);
 | |
|         for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
 | |
|             const ModelObject &model_object = *m_model->objects[obj_idx];
 | |
|             for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
 | |
| 				const ModelVolume &model_volume = *model_object.volumes[volume_idx];
 | |
|                 for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
 | |
| 					const ModelInstance &model_instance = *model_object.instances[instance_idx];
 | |
| 					ModelVolumeState key(model_volume.id(), model_instance.id());
 | |
| 					auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
 | |
| 					assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                     if (it->new_geometry()) {
 | |
|                         // New volume.
 | |
|                         m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_use_VBOs && m_initialized);
 | |
| 						m_volumes.volumes.back()->geometry_id = key.geometry_id;
 | |
|                     } else {
 | |
| 						// Recycling an old GLVolume.
 | |
| 						GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
 | |
|                         assert(existing_volume.geometry_id == key.geometry_id);
 | |
| 						// Update the Object/Volume/Instance indices into the current Model.
 | |
|                         existing_volume.composite_id = it->composite_id;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         if (printer_technology == ptSLA) {
 | |
|             size_t idx = 0;
 | |
|             const SLAPrint *sla_print = this->sla_print();
 | |
| 			std::vector<double> shift_zs(m_model->objects.size(), 0);
 | |
| 			for (const SLAPrintObject *print_object : sla_print->objects()) {
 | |
|                 SLASupportState   &state        = sla_support_state[idx ++];
 | |
|                 const ModelObject *model_object = print_object->model_object();
 | |
|                 // Find an index of the ModelObject
 | |
|                 int object_idx;
 | |
| 				if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
 | |
| 					continue;
 | |
|                 // There may be new SLA volumes added to the scene for this print_object.
 | |
|                 // Find the object index of this print_object in the Model::objects list.
 | |
|                 auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
 | |
|                 assert(it != sla_print->model().objects.end());
 | |
| 				object_idx = it - sla_print->model().objects.begin();
 | |
| 				// Cache the Z offset to be applied to all volumes with this object_idx.
 | |
| 				shift_zs[object_idx] = print_object->get_current_elevation();
 | |
|                 // Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
 | |
|                 // pairs of <instance_idx, print_instance_idx>
 | |
| 				std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
 | |
|                 for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
 | |
|                     const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
 | |
|                     // Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
 | |
| 					auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), 
 | |
|                         [&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
 | |
|                     assert(it != model_object->instances.end());
 | |
|                     int instance_idx = it - model_object->instances.begin();
 | |
|                     for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
 | |
|                         if (state.step[istep].state == PrintStateBase::DONE) {
 | |
|                             ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
 | |
|                             auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
 | |
|                             assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
 | |
|                             if (it->new_geometry())
 | |
|                                 instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
 | |
|                             else
 | |
| 								// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
 | |
|                                 m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
 | |
|                         }
 | |
|                 }
 | |
| 
 | |
|                 // stores the current volumes count
 | |
|                 size_t volumes_count = m_volumes.volumes.size();
 | |
| 
 | |
|                 for (size_t istep = 0; istep < sla_steps.size(); ++istep)
 | |
|                     if (!instances[istep].empty())
 | |
|                         m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_use_VBOs && m_initialized);
 | |
|             }
 | |
| 
 | |
| 			// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
 | |
| 			for (GLVolume* volume : m_volumes.volumes)
 | |
| 				volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
 | |
|         }
 | |
| 
 | |
|         if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
 | |
|         {
 | |
|             // Should the wipe tower be visualized ?
 | |
|             unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
 | |
| 
 | |
|             bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
 | |
|             bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
 | |
|             bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
 | |
| 
 | |
|             if ((extruders_count > 1) && semm && wt && !co)
 | |
|             {
 | |
|                 // Height of a print (Show at least a slab)
 | |
|                 double height = std::max(m_model->bounding_box().max(2), 10.0);
 | |
| 
 | |
|                 float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
 | |
|                 float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
 | |
|                 float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
 | |
|                 float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
 | |
| 
 | |
|                 const Print *print = m_process->fff_print();
 | |
|                 float depth = print->get_wipe_tower_depth();
 | |
| 
 | |
|                 // Calculate wipe tower brim spacing.
 | |
|                 const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
 | |
|                 double layer_height                     = print_config.opt_float("layer_height");
 | |
|                 double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
 | |
|                 float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);
 | |
| 
 | |
|                 if (!print->is_step_done(psWipeTower))
 | |
|                     depth = (900.f/w) * (float)(extruders_count - 1) ;
 | |
|                 int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
 | |
|                     1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower),
 | |
|                     brim_spacing * 4.5f);
 | |
|                 if (volume_idx_wipe_tower_old != -1)
 | |
|                     map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         update_volumes_colors_by_extruder();
 | |
| 		// Update selection indices based on the old/new GLVolumeCollection.
 | |
| 		m_selection.volumes_changed(map_glvolume_old_to_new);
 | |
| 	}
 | |
| 
 | |
|     _update_gizmos_data();
 | |
| 
 | |
|     // Update the toolbar
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
| 
 | |
|     // checks for geometry outside the print volume to render it accordingly
 | |
|     if (!m_volumes.empty())
 | |
|     {
 | |
|         ModelInstance::EPrintVolumeState state;
 | |
| 
 | |
|         const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);
 | |
| 
 | |
|         _set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
 | |
|         _set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);
 | |
| 
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, 
 | |
|                                contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));
 | |
| 
 | |
| // #ys_FIXME_delete_after_testing
 | |
| //         bool contained = m_volumes.check_outside_state(m_config, &state);
 | |
| //         if (!contained)
 | |
| //         {
 | |
| //             _set_warning_texture(WarningTexture::ObjectOutside, true);
 | |
| //             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
 | |
| //         }
 | |
| //         else
 | |
| //         {
 | |
| //             m_volumes.reset_outside_state();
 | |
| //             _set_warning_texture(WarningTexture::ObjectOutside, false);
 | |
| //             post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
 | |
| //         }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         _set_warning_texture(WarningTexture::ObjectOutside, false);
 | |
|         _set_warning_texture(WarningTexture::ObjectClashed, false);
 | |
|         post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
 | |
|     }
 | |
| 
 | |
|     // restore to default value
 | |
|     m_regenerate_volumes = true;
 | |
| 
 | |
|     m_camera.set_scene_box(scene_bounding_box());
 | |
| 
 | |
|     if (m_selection.is_empty())
 | |
|     {
 | |
|         // If no object is selected, deactivate the active gizmo, if any
 | |
|         // Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
 | |
|         m_gizmos.reset_all_states();
 | |
| 
 | |
|         // If no object is selected, reset the objects manipulator on the sidebar
 | |
|         // to force a reset of its cache
 | |
|         auto manip = wxGetApp().obj_manipul();
 | |
|         if (manip != nullptr)
 | |
|             manip->update_settings_value(m_selection);
 | |
|     }
 | |
| 
 | |
|     // and force this canvas to be redrawn.
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if ((m_canvas != nullptr) && (print != nullptr))
 | |
|     {
 | |
|         _set_current();
 | |
| 
 | |
|         std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|         if (m_volumes.empty())
 | |
|         {
 | |
|             m_gcode_preview_volume_index.reset();
 | |
|             
 | |
|             _load_gcode_extrusion_paths(preview_data, tool_colors);
 | |
|             _load_gcode_travel_paths(preview_data, tool_colors);
 | |
|             _load_gcode_retractions(preview_data);
 | |
|             _load_gcode_unretractions(preview_data);
 | |
|             
 | |
|             if (!m_volumes.empty())
 | |
|             {
 | |
|                 // removes empty volumes
 | |
|                 m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
 | |
|                     [](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
 | |
| 
 | |
|                 _load_shells_fff();
 | |
|             }
 | |
|             _update_toolpath_volumes_outside_state();
 | |
|         }
 | |
|         
 | |
|         _update_gcode_volumes_visibility(preview_data);
 | |
|         _show_warning_texture_if_needed();
 | |
| 
 | |
|         if (m_volumes.empty())
 | |
|             reset_legend_texture();
 | |
|         else
 | |
|             _generate_legend_texture(preview_data, tool_colors);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_sla_preview()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if ((m_canvas != nullptr) && (print != nullptr))
 | |
|     {
 | |
|         _set_current();
 | |
|         _load_shells_sla();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     _set_current();
 | |
| 
 | |
|     _load_print_toolpaths();
 | |
|     _load_wipe_tower_toolpaths(str_tool_colors);
 | |
|     for (const PrintObject* object : print->objects())
 | |
|     {
 | |
|         if (object != nullptr)
 | |
|             _load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_extrusion_path = true;
 | |
|     }
 | |
| 
 | |
|     _update_toolpath_volumes_outside_state();
 | |
|     _show_warning_texture_if_needed();
 | |
|     if (color_print_values.empty())
 | |
|         reset_legend_texture();
 | |
|     else {
 | |
|         auto preview_data = GCodePreviewData();
 | |
|         preview_data.extrusion.view_type = GCodePreviewData::Extrusion::ColorPrint;
 | |
|         const std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
|         _generate_legend_texture(preview_data, tool_colors);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::bind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::unbind_event_handlers()
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
 | |
|         m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
 | |
|         m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
 | |
|         m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
 | |
|         m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
| 		m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
 | |
|         m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_size(wxSizeEvent& evt)
 | |
| {
 | |
|     m_dirty = true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_idle(wxIdleEvent& evt)
 | |
| {
 | |
|     m_dirty |= m_toolbar.update_items_state();
 | |
|     m_dirty |= m_view_toolbar.update_items_state();
 | |
| 
 | |
|     if (!m_dirty)
 | |
|         return;
 | |
| 
 | |
|     _refresh_if_shown_on_screen();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_char(wxKeyEvent& evt)
 | |
| {
 | |
|     // see include/wx/defs.h enum wxKeyCode
 | |
|     int keyCode = evt.GetKeyCode();
 | |
|     int ctrlMask = wxMOD_CONTROL;
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| //#ifdef __APPLE__
 | |
| //    ctrlMask |= wxMOD_RAW_CONTROL;
 | |
| //#endif /* __APPLE__ */
 | |
|     if ((evt.GetModifiers() & ctrlMask) != 0) {
 | |
|         switch (keyCode) {
 | |
|         case 'a':
 | |
|         case 'A':
 | |
|         case WXK_CONTROL_A:
 | |
|             if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::SelectAll)) // Sla gizmo selects all support points
 | |
|                 m_dirty = true;
 | |
|             else
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
 | |
|         break;
 | |
| #ifdef __APPLE__
 | |
|         case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
 | |
| #else /* __APPLE__ */
 | |
|         case WXK_DELETE:
 | |
| #endif /* __APPLE__ */
 | |
|                             post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
 | |
| 		default:            evt.Skip();
 | |
|         }
 | |
|     } else if (evt.HasModifiers()) {
 | |
|         evt.Skip();
 | |
|     } else {
 | |
|         switch (keyCode)
 | |
|         {
 | |
|         // key ESC
 | |
|         case WXK_ESCAPE: {
 | |
|             if (m_gizmos.get_current_type() != Gizmos::SlaSupports || !m_gizmos.gizmo_event(SLAGizmoEventType::DiscardChanges))
 | |
|                 m_gizmos.reset_all_states();
 | |
|             m_dirty = true;
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         case WXK_RETURN: {
 | |
|             if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::ApplyChanges))
 | |
|                 m_dirty = true;
 | |
|             break;
 | |
|         }
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|         case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
 | |
| #else /* __APPLE__ */
 | |
| 		case WXK_DELETE:
 | |
| #endif /* __APPLE__ */
 | |
|                   if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::Delete))
 | |
|                       m_dirty = true;
 | |
|                   else
 | |
|                       post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE));
 | |
|                   break;
 | |
| 
 | |
| 		case '0': { select_view("iso"); break; }
 | |
|         case '1': { select_view("top"); break; }
 | |
|         case '2': { select_view("bottom"); break; }
 | |
|         case '3': { select_view("front"); break; }
 | |
|         case '4': { select_view("rear"); break; }
 | |
|         case '5': { select_view("left"); break; }
 | |
|         case '6': { select_view("right"); break; }
 | |
|         case '+': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
 | |
|         case '-': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
 | |
|         case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
 | |
|         case 'A':
 | |
|         case 'a': {
 | |
|             if (m_gizmos.get_current_type() == Gizmos::SlaSupports) {
 | |
|                 if (m_gizmos.gizmo_event(SLAGizmoEventType::AutomaticGeneration))
 | |
|                     m_dirty = true;
 | |
|             }
 | |
|             else
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE));
 | |
|             break;
 | |
|         }
 | |
|         case 'B':
 | |
|         case 'b': { zoom_to_bed(); break; }
 | |
|         case 'I':
 | |
|         case 'i': { set_camera_zoom(1.0f); break; }
 | |
|         case 'O':
 | |
|         case 'o': { set_camera_zoom(-1.0f); break; }
 | |
|         case 'Z':
 | |
|         case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
 | |
|         case 'M':
 | |
|         case 'm': {
 | |
|             if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::ManualEditing)) {
 | |
|                 m_dirty = true;
 | |
|                 break;
 | |
|             }
 | |
|         } // intentional fallthrough
 | |
|         default:
 | |
|         {
 | |
|             if (m_gizmos.handle_shortcut(keyCode, m_selection))
 | |
|             {
 | |
|                 _update_gizmos_data();
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             else
 | |
|                 evt.Skip();
 | |
| 
 | |
|             break;
 | |
|         }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_key(wxKeyEvent& evt)
 | |
| {
 | |
|     const int keyCode = evt.GetKeyCode();
 | |
| 
 | |
|     auto imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_key_data(evt)) {
 | |
|         render();
 | |
|     } else
 | |
|     if (evt.GetEventType() == wxEVT_KEY_UP) {
 | |
|         if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
 | |
|             // Enable switching between 3D and Preview with Tab
 | |
|             // m_canvas->HandleAsNavigationKey(evt);   // XXX: Doesn't work in some cases / on Linux
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_TAB));
 | |
|         } else if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.gizmo_event(SLAGizmoEventType::ShiftUp)) {
 | |
|             // shift has been just released - SLA gizmo might want to close rectangular selection.
 | |
|             m_dirty = true;
 | |
|         }
 | |
|     } else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
 | |
|         m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
 | |
|     }
 | |
| 
 | |
|     if (keyCode != WXK_TAB
 | |
|         && keyCode != WXK_LEFT
 | |
|         && keyCode != WXK_UP
 | |
|         && keyCode != WXK_RIGHT
 | |
|         && keyCode != WXK_DOWN) {
 | |
|         evt.Skip();   // Needed to have EVT_CHAR generated as well
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
 | |
| {
 | |
|     // Ignore the wheel events if the middle button is pressed.
 | |
|     if (evt.MiddleIsDown())
 | |
|         return;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
|     // Performs layers editing updates, if enabled
 | |
|     if (is_layers_editing_enabled())
 | |
|     {
 | |
|         int object_idx_selected = m_selection.get_object_idx();
 | |
|         if (object_idx_selected != -1)
 | |
|         {
 | |
|             // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|             if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
 | |
|             {
 | |
|                 // Adjust the width of the selection.
 | |
|                 m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
 | |
|                 if (m_canvas != nullptr)
 | |
|                     m_canvas->Refresh();
 | |
|                 
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Calculate the zoom delta and apply it to the current zoom factor
 | |
|     float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
 | |
|     set_camera_zoom(zoom);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_timer(wxTimerEvent& evt)
 | |
| {
 | |
|     if (m_layers_editing.state == LayersEditing::Editing)
 | |
|         _perform_layer_editing_action();
 | |
| }
 | |
| 
 | |
| #ifndef NDEBUG
 | |
| // #define SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| #endif
 | |
| 
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
 | |
| {
 | |
| 	static int idx = 0;
 | |
| 	char buf[2048];
 | |
| 	std::string out;
 | |
| 	sprintf(buf, "Mouse Event %d - ", idx ++);
 | |
| 	out = buf;
 | |
| 
 | |
| 	if (evt.Entering())
 | |
| 		out += "Entering ";
 | |
| 	if (evt.Leaving())
 | |
| 		out += "Leaving ";
 | |
| 	if (evt.Dragging())
 | |
| 		out += "Dragging ";
 | |
| 	if (evt.Moving())
 | |
| 		out += "Moving ";
 | |
| 	if (evt.Magnify())
 | |
| 		out += "Magnify ";
 | |
| 	if (evt.LeftDown())
 | |
| 		out += "LeftDown ";
 | |
| 	if (evt.LeftUp())
 | |
| 		out += "LeftUp ";
 | |
| 	if (evt.LeftDClick())
 | |
| 		out += "LeftDClick ";
 | |
| 	if (evt.MiddleDown())
 | |
| 		out += "MiddleDown ";
 | |
| 	if (evt.MiddleUp())
 | |
| 		out += "MiddleUp ";
 | |
| 	if (evt.MiddleDClick())
 | |
| 		out += "MiddleDClick ";
 | |
| 	if (evt.RightDown())
 | |
| 		out += "RightDown ";
 | |
| 	if (evt.RightUp())
 | |
| 		out += "RightUp ";
 | |
| 	if (evt.RightDClick())
 | |
| 		out += "RightDClick ";
 | |
| 
 | |
| 	sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
 | |
| 	out += buf;
 | |
| 	return out;
 | |
| }
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 
 | |
| void GLCanvas3D::on_mouse(wxMouseEvent& evt)
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float scale = m_retina_helper->get_scale_factor();
 | |
|     evt.SetX(evt.GetX() * scale);
 | |
|     evt.SetY(evt.GetY() * scale);
 | |
| #endif
 | |
| 
 | |
| 	Point pos(evt.GetX(), evt.GetY());
 | |
| 
 | |
|     ImGuiWrapper *imgui = wxGetApp().imgui();
 | |
|     if (imgui->update_mouse_data(evt)) {
 | |
|         m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 		return;
 | |
|     }
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	bool on_enter_workaround = false;
 | |
|     if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
 | |
|         // Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
 | |
|         m_mouse.position = pos.cast<double>();
 | |
|         render();
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 		on_enter_workaround = true;
 | |
|     } else 
 | |
| #endif /* __WXMSW__ */
 | |
|     {
 | |
| #ifdef SLIC3R_DEBUG_MOUSE_EVENTS
 | |
| 		printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
 | |
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
 | |
| 	}
 | |
| 
 | |
|     bool processed_by_toolbar = m_toolbar.on_mouse(evt, *this);
 | |
|     processed_by_toolbar |= m_view_toolbar.on_mouse(evt, *this);
 | |
| 
 | |
|     if (processed_by_toolbar)
 | |
|     {
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (m_picking_enabled)
 | |
|         _set_current();
 | |
| 
 | |
|     int selected_object_idx = m_selection.get_object_idx();
 | |
|     int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
 | |
|     m_layers_editing.select_object(*m_model, layer_editing_object_idx);
 | |
|     bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
 | |
| 
 | |
|     if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
 | |
|     {
 | |
|         m_mouse.drag.move_requires_threshold = false;
 | |
|         m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|     }
 | |
| 
 | |
|     if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
 | |
|         // Grab keyboard focus on any mouse click event.
 | |
|         m_canvas->SetFocus();
 | |
| 
 | |
|     if (evt.Entering())
 | |
|     {
 | |
| //#if defined(__WXMSW__) || defined(__linux__)
 | |
| //        // On Windows and Linux needs focus in order to catch key events
 | |
|         // Set focus in order to remove it from sidebar fields
 | |
|         if (m_canvas != nullptr) {
 | |
|             // Only set focus, if the top level window of this canvas is active.
 | |
|             auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
 | |
|             while (p->GetParent())
 | |
|                 p = p->GetParent();
 | |
|             auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
 | |
|             if (top_level_wnd && top_level_wnd->IsActive())
 | |
|                 m_canvas->SetFocus();
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             // 1) forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
 | |
|             // the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
 | |
|             // change the volume hover state if any is under the mouse 
 | |
|             // 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
 | |
|             // so forces a resize to avoid multiple renders with different sizes (seen as flickering)
 | |
|             _refresh_if_shown_on_screen();
 | |
|         }
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
| //#endif
 | |
|     }
 | |
|     else if (evt.Leaving())
 | |
|     {
 | |
|         // to remove hover on objects when the mouse goes out of this canvas
 | |
|         m_mouse.position = Vec2d(-1.0, -1.0);
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.LeftDClick() && (m_gizmos.get_current_type() != Gizmos::Undefined))
 | |
|     {
 | |
|         m_mouse.ignore_up_event = true;
 | |
|     }
 | |
|     else if (evt.LeftDown() || evt.RightDown())
 | |
|     {
 | |
|         // If user pressed left or right button we first check whether this happened
 | |
|         // on a volume or not.
 | |
|         m_layers_editing.state = LayersEditing::Unknown;
 | |
|         if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             // A volume is selected and the mouse is inside the layer thickness bar.
 | |
|             // Start editing the layer height.
 | |
|             m_layers_editing.state = LayersEditing::Editing;
 | |
|             _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
 | |
|         {
 | |
|             if (evt.LeftDown())
 | |
|             {
 | |
|                 // A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
 | |
| 				m_layers_editing.reset_layer_height_profile(*this);
 | |
|                 // Index 2 means no editing, just wait for mouse up event.
 | |
|                 m_layers_editing.state = LayersEditing::Completed;
 | |
| 
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|         }
 | |
|         else if (!m_selection.is_empty() && gizmos_overlay_contains_mouse)
 | |
|         {
 | |
|             m_gizmos.update_on_off_state(*this, m_mouse.position, m_selection);
 | |
|             _update_gizmos_data();
 | |
|             m_dirty = true;
 | |
|         }
 | |
|         else if (evt.LeftDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::LeftDown, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
 | |
|         {
 | |
|             // the gizmo got the event and took some action, there is no need to do anything more
 | |
|         }
 | |
|         else if (evt.LeftDown() && !m_selection.is_empty() && m_gizmos.grabber_contains_mouse())
 | |
|         {
 | |
|             _update_gizmos_data();
 | |
|             m_selection.start_dragging();
 | |
|             m_gizmos.start_dragging(m_selection);
 | |
| 
 | |
|             if (m_gizmos.get_current_type() == Gizmos::Flatten) {
 | |
|                 // Rotate the object so the normal points downward:
 | |
|                 m_selection.flattening_rotate(m_gizmos.get_flattening_normal());
 | |
|                 do_flatten();
 | |
|                 wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             }
 | |
| 
 | |
|             m_dirty = true;
 | |
|         }
 | |
|         else if ((selected_object_idx != -1) && evt.RightDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::RightDown))
 | |
|         {
 | |
|             // event was taken care of by the SlaSupports gizmo
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // Select volume in this 3D canvas.
 | |
|             // Don't deselect a volume if layer editing is enabled. We want the object to stay selected
 | |
|             // during the scene manipulation.
 | |
| 
 | |
|             if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
 | |
|             {
 | |
|                 if (evt.LeftDown() && (m_hover_volume_id != -1))
 | |
|                 {
 | |
|                     bool already_selected = m_selection.contains_volume(m_hover_volume_id);
 | |
|                     bool shift_down = evt.ShiftDown();
 | |
| 
 | |
|                     Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
 | |
| 
 | |
|                     if (already_selected && shift_down)
 | |
|                         m_selection.remove(m_hover_volume_id);
 | |
|                     else
 | |
|                     {
 | |
|                         bool add_as_single = !already_selected && !shift_down;
 | |
|                         m_selection.add(m_hover_volume_id, add_as_single);
 | |
|                         m_mouse.drag.move_requires_threshold = !already_selected;
 | |
|                         if (already_selected)
 | |
|                             m_mouse.set_move_start_threshold_position_2D_as_invalid();
 | |
|                         else
 | |
|                             m_mouse.drag.move_start_threshold_position_2D = pos;
 | |
|                     }
 | |
| 
 | |
|                     if (curr_idxs != m_selection.get_volume_idxs())
 | |
|                     {
 | |
| 
 | |
|                         m_gizmos.update_on_off_state(m_selection);
 | |
|                         _update_gizmos_data();
 | |
|                         post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                         m_dirty = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             // propagate event through callback
 | |
|             if (m_hover_volume_id != -1)
 | |
|             {
 | |
|                 if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
 | |
|                 {
 | |
|                     // Only accept the initial position, if it is inside the volume bounding box.
 | |
|                     BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
 | |
|                     volume_bbox.offset(1.0);
 | |
|                     if (volume_bbox.contains(m_mouse.scene_position))
 | |
|                     {
 | |
|                         // The dragging operation is initiated.
 | |
|                         m_mouse.drag.move_volume_idx = m_hover_volume_id;
 | |
|                         m_selection.start_dragging();
 | |
|                         m_mouse.drag.start_position_3D = m_mouse.scene_position;
 | |
|                         m_moving = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown)
 | |
|           && (m_mouse.drag.move_volume_idx != -1) && m_gizmos.get_current_type() != Gizmos::SlaSupports /* don't allow dragging objects with the Sla gizmo on */)
 | |
|     {
 | |
|         if (!m_mouse.drag.move_requires_threshold)
 | |
|         {
 | |
|             m_mouse.dragging = true;
 | |
| 
 | |
|             Vec3d cur_pos = m_mouse.drag.start_position_3D;
 | |
|             // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
 | |
|             if (m_selection.contains_volume(m_hover_volume_id))
 | |
|             {
 | |
|                 if (m_camera.get_theta() == 90.0f)
 | |
|                 {
 | |
|                     // side view -> move selected volumes orthogonally to camera view direction
 | |
|                     Linef3 ray = mouse_ray(pos);
 | |
|                     Vec3d dir = ray.unit_vector();
 | |
|                     // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | |
|                     // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | |
|                     // in our case plane normal and ray direction are the same (orthogonal view)
 | |
|                     // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | |
|                     Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
 | |
|                     // vector from the starting position to the found intersection
 | |
|                     Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
 | |
| 
 | |
|                     // get the view matrix back from opengl
 | |
|                     GLfloat matrix[16];
 | |
|                     ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
 | |
|                     Vec3d camera_right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
 | |
|                     Vec3d camera_up((double)matrix[1], (double)matrix[5], (double)matrix[9]);
 | |
| 
 | |
|                     // finds projection of the vector along the camera axes
 | |
|                     double projection_x = inters_vec.dot(camera_right);
 | |
|                     double projection_z = inters_vec.dot(camera_up);
 | |
| 
 | |
|                     // apply offset
 | |
|                     cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     // Generic view
 | |
|                     // Get new position at the same Z of the initial click point.
 | |
|                     float z0 = 0.0f;
 | |
|                     float z1 = 1.0f;
 | |
|                     cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             m_regenerate_volumes = false;
 | |
|             m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
| 
 | |
|             m_dirty = true;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.Dragging() && m_gizmos.is_dragging())
 | |
|     {
 | |
|         if (!m_canvas->HasCapture())
 | |
|             m_canvas->CaptureMouse();
 | |
| 
 | |
|         m_mouse.dragging = true;
 | |
|         m_gizmos.update(mouse_ray(pos), m_selection, evt.ShiftDown(), &pos);
 | |
| 
 | |
|         switch (m_gizmos.get_current_type())
 | |
|         {
 | |
|         case Gizmos::Move:
 | |
|         {
 | |
|             // Apply new temporary offset
 | |
|             m_selection.translate(m_gizmos.get_displacement());
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             break;
 | |
|         }
 | |
|         case Gizmos::Scale:
 | |
|         {
 | |
|             // Apply new temporary scale factors
 | |
|             m_selection.scale(m_gizmos.get_scale(), evt.AltDown());
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             break;
 | |
|         }
 | |
|         case Gizmos::Rotate:
 | |
|         {
 | |
|             // Apply new temporary rotations
 | |
| 			TransformationType transformation_type(TransformationType::World_Relative_Joint);
 | |
| 			if (evt.AltDown())
 | |
| 				transformation_type.set_independent();
 | |
| 			m_selection.rotate(m_gizmos.get_rotation(), transformation_type);
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             break;
 | |
|         }
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     else if (evt.Dragging() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::Dragging, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
 | |
|     {
 | |
|         // the gizmo got the event and took some action, no need to do anything more here
 | |
|         m_dirty = true;
 | |
|     }
 | |
|     // do not process dragging if the mouse is into any of the HUD elements
 | |
|     else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
 | |
|     {
 | |
|         m_mouse.dragging = true;
 | |
| 
 | |
|         if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
 | |
|         {
 | |
|             if (m_layers_editing.state == LayersEditing::Editing)
 | |
|                 _perform_layer_editing_action(&evt);
 | |
|         }
 | |
|         // do not process the dragging if the left mouse was set down in another canvas
 | |
|         else if (evt.LeftIsDown())
 | |
|         {
 | |
|             // if dragging over blank area with left button, rotate
 | |
|             if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
 | |
|             {
 | |
|                 const Vec3d& orig = m_mouse.drag.start_position_3D;
 | |
|                 m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
 | |
|                 m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
 | |
|         }
 | |
|         else if (evt.MiddleIsDown() || evt.RightIsDown())
 | |
|         {
 | |
|             // If dragging over blank area with right button, pan.
 | |
|             if (m_mouse.is_start_position_2D_defined())
 | |
|             {
 | |
|                 // get point in model space at Z = 0
 | |
|                 float z = 0.0f;
 | |
|                 const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
 | |
|                 Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
 | |
|                 m_camera.set_target(m_camera.get_target() + orig - cur_pos);
 | |
|                 m_dirty = true;
 | |
|             }
 | |
|             
 | |
|             m_mouse.drag.start_position_2D = pos;
 | |
|         }
 | |
|     }
 | |
|     else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
 | |
|     {
 | |
|         if (m_layers_editing.state != LayersEditing::Unknown)
 | |
|         {
 | |
|             m_layers_editing.state = LayersEditing::Unknown;
 | |
|             _stop_timer();
 | |
|             m_layers_editing.accept_changes(*this);
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_gizmos.get_current_type() == Gizmos::SlaSupports && !m_gizmos.is_dragging()
 | |
|               && !m_mouse.dragging)
 | |
|         {
 | |
|             // in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
 | |
|             // object moving or selecting is suppressed in that case
 | |
|             m_gizmos.gizmo_event(SLAGizmoEventType::LeftUp, Vec2d(pos(0), pos(1)), evt.ShiftDown());
 | |
|         }
 | |
|         else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
 | |
|         {
 | |
|             m_regenerate_volumes = false;
 | |
|             do_move();
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             // Let the platter know that the dragging finished, so a delayed refresh
 | |
|             // of the scene with the background processing data should be performed.
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|         }
 | |
|         else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.grabber_contains_mouse() && !m_gizmos.is_dragging()
 | |
|             && !is_layers_editing_enabled())
 | |
|         {
 | |
|             // deselect and propagate event through callback
 | |
|             if (!evt.ShiftDown() && m_picking_enabled && !m_mouse.ignore_up_event)
 | |
|             {
 | |
|                 m_selection.clear();
 | |
|                 m_selection.set_mode(Selection::Instance);
 | |
|                 wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|                 m_gizmos.reset_all_states();
 | |
|                 _update_gizmos_data();
 | |
|                 post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|             }
 | |
|             m_mouse.ignore_up_event = false;
 | |
|         }
 | |
|         else if (evt.LeftUp() && m_gizmos.is_dragging())
 | |
|         {
 | |
|             switch (m_gizmos.get_current_type())
 | |
|             {
 | |
|             case Gizmos::Move:
 | |
|             {
 | |
|                 m_regenerate_volumes = false;
 | |
|                 do_move();
 | |
|                 break;
 | |
|             }
 | |
|             case Gizmos::Scale:
 | |
|             {
 | |
|                 do_scale();
 | |
|                 break;
 | |
|             }
 | |
|             case Gizmos::Rotate:
 | |
|             {
 | |
|                 do_rotate();
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|                 break;
 | |
|             }
 | |
|             m_gizmos.stop_dragging();
 | |
|             _update_gizmos_data();
 | |
| 
 | |
|             wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|             // Let the platter know that the dragging finished, so a delayed refresh
 | |
|             // of the scene with the background processing data should be performed.
 | |
|             post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
 | |
|             m_camera.set_scene_box(scene_bounding_box());
 | |
|         }
 | |
|         else if (evt.RightUp())
 | |
|         {
 | |
|             m_mouse.position = pos.cast<double>();
 | |
|             // forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
 | |
|             // the context menu is already shown
 | |
|             render();
 | |
|             if (m_hover_volume_id != -1)
 | |
|             {
 | |
|                 // if right clicking on volume, propagate event through callback (shows context menu)
 | |
|                 if (m_volumes.volumes[m_hover_volume_id]->hover
 | |
|                     && !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
 | |
|                     && m_gizmos.get_current_type() != Gizmos::SlaSupports)  // disable context menu when the gizmo is open
 | |
|                 {
 | |
|                     // forces the selection of the volume
 | |
|                     m_selection.add(m_hover_volume_id);
 | |
|                     m_gizmos.update_on_off_state(m_selection);
 | |
|                     post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
 | |
|                     _update_gizmos_data();
 | |
|                     wxGetApp().obj_manipul()->update_settings_value(m_selection);
 | |
|                     // forces a frame render to update the view before the context menu is shown
 | |
|                     render();
 | |
| 
 | |
|                     Vec2d logical_pos = pos.cast<double>();
 | |
| #if ENABLE_RETINA_GL
 | |
|                     const float factor = m_retina_helper->get_scale_factor();
 | |
|                     logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
 | |
| #endif // ENABLE_RETINA_GL
 | |
|                     post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         m_moving = false;
 | |
|         m_mouse.drag.move_volume_idx = -1;
 | |
|         m_mouse.set_start_position_3D_as_invalid();
 | |
|         m_mouse.set_start_position_2D_as_invalid();
 | |
|         m_mouse.dragging = false;
 | |
|         m_dirty = true;
 | |
| 
 | |
|         if (m_canvas->HasCapture())
 | |
|             m_canvas->ReleaseMouse();
 | |
|     }
 | |
|     else if (evt.Moving())
 | |
|     {
 | |
|         m_mouse.position = pos.cast<double>();
 | |
|         std::string tooltip = "";
 | |
| 
 | |
|         // updates gizmos overlay
 | |
|         tooltip = m_gizmos.update_hover_state(*this, m_mouse.position, m_selection);
 | |
|         if (m_selection.is_empty())
 | |
|             m_gizmos.reset_all_states();
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_toolbar.get_tooltip();
 | |
| 
 | |
|         if (tooltip.empty())
 | |
|             tooltip = m_view_toolbar.get_tooltip();
 | |
| 
 | |
|         set_tooltip(tooltip);
 | |
| 
 | |
|         // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
 | |
|         if (m_picking_enabled)
 | |
|             m_dirty = true;
 | |
|     }
 | |
|     else
 | |
|         evt.Skip();
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
| 	if (on_enter_workaround)
 | |
| 		m_mouse.position = Vec2d(-1., -1.);
 | |
| #endif /* __WXMSW__ */
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::on_paint(wxPaintEvent& evt)
 | |
| {
 | |
|     if (m_initialized)
 | |
|         m_dirty = true;
 | |
|     else
 | |
|         // Call render directly, so it gets initialized immediately, not from On Idle handler.
 | |
|         this->render();
 | |
| }
 | |
| 
 | |
| Size GLCanvas3D::get_canvas_size() const
 | |
| {
 | |
|     int w = 0;
 | |
|     int h = 0;
 | |
| 
 | |
|     if (m_canvas != nullptr)
 | |
|         m_canvas->GetSize(&w, &h);
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float factor = m_retina_helper->get_scale_factor();
 | |
|     w *= factor;
 | |
|     h *= factor;
 | |
| #else
 | |
|     const float factor = 1.0;
 | |
| #endif
 | |
| 
 | |
|     return Size(w, h, factor);
 | |
| }
 | |
| 
 | |
| Point GLCanvas3D::get_local_mouse_position() const
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Point();
 | |
| 
 | |
|     wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
 | |
|     return Point(mouse_pos.x, mouse_pos.y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::reset_legend_texture()
 | |
| {
 | |
|     if (m_legend_texture.get_id() != 0)
 | |
|     {
 | |
|         _set_current();
 | |
|         m_legend_texture.reset();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_tooltip(const std::string& tooltip) const
 | |
| {
 | |
|     if (m_canvas != nullptr)
 | |
|     {
 | |
|         wxToolTip* t = m_canvas->GetToolTip();
 | |
|         if (t != nullptr)
 | |
|         {
 | |
|             if (tooltip.empty())
 | |
|                 m_canvas->UnsetToolTip();
 | |
|             else
 | |
|                 t->SetTip(tooltip);
 | |
|         }
 | |
|         else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
 | |
|             m_canvas->SetToolTip(tooltip);
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| void GLCanvas3D::do_move()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
|     bool object_moved = false;
 | |
|     Vec3d wipe_tower_origin = Vec3d::Zero();
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         std::pair<int, int> done_id(object_idx, instance_idx);
 | |
| 
 | |
|         if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
 | |
|         {
 | |
|             done.insert(done_id);
 | |
| 
 | |
|             // Move instances/volumes
 | |
|             ModelObject* model_object = m_model->objects[object_idx];
 | |
|             if (model_object != nullptr)
 | |
|             {
 | |
|                 if (selection_mode == Selection::Instance)
 | |
|                     model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 else if (selection_mode == Selection::Volume)
 | |
|                     model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
| 
 | |
|                 object_moved = true;
 | |
|                 model_object->invalidate_bounding_box();
 | |
|             }
 | |
|         }
 | |
|         else if (object_idx == 1000)
 | |
|             // Move a wipe tower proxy.
 | |
|             wipe_tower_origin = v->get_volume_offset();
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (object_moved)
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
 | |
| 
 | |
|     if (wipe_tower_origin != Vec3d::Zero())
 | |
|         post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_rotate()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes.
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|             {
 | |
|                 model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_scale()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Rotate instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|             }
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|             {
 | |
|                 model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
 | |
|                 model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
 | |
|                 model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
 | |
|             }
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     if (!done.empty())
 | |
|         post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_flatten()
 | |
| {
 | |
|     do_rotate();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::do_mirror()
 | |
| {
 | |
|     if (m_model == nullptr)
 | |
|         return;
 | |
| 
 | |
|     std::set<std::pair<int, int>> done;  // keeps track of modified instances
 | |
| 
 | |
|     Selection::EMode selection_mode = m_selection.get_mode();
 | |
| 
 | |
|     for (const GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         int object_idx = v->object_idx();
 | |
|         if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
 | |
|             continue;
 | |
| 
 | |
|         int instance_idx = v->instance_idx();
 | |
|         int volume_idx = v->volume_idx();
 | |
| 
 | |
|         done.insert(std::pair<int, int>(object_idx, instance_idx));
 | |
| 
 | |
|         // Mirror instances/volumes
 | |
|         ModelObject* model_object = m_model->objects[object_idx];
 | |
|         if (model_object != nullptr)
 | |
|         {
 | |
|             if (selection_mode == Selection::Instance)
 | |
|                 model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
 | |
|             else if (selection_mode == Selection::Volume)
 | |
|                 model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
 | |
| 
 | |
|             model_object->invalidate_bounding_box();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Fixes sinking/flying instances
 | |
|     for (const std::pair<int, int>& i : done)
 | |
|     {
 | |
|         ModelObject* m = m_model->objects[i.first];
 | |
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
 | |
|         m_selection.translate(i.first, i.second, shift);
 | |
|         m->translate_instance(i.second, shift);
 | |
|     }
 | |
| 
 | |
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::set_camera_zoom(float zoom)
 | |
| {
 | |
|     zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
 | |
|     zoom = get_camera_zoom() / (1.0f - zoom);
 | |
| 
 | |
|     // Don't allow to zoom too far outside the scene.
 | |
|     float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
 | |
|     if (zoom_min > 0.0f)
 | |
|         zoom = std::max(zoom, zoom_min * 0.7f);
 | |
| 
 | |
|     // Don't allow to zoom too close to the scene.
 | |
|     zoom = std::min(zoom, 100.0f);
 | |
| 
 | |
|     m_camera.zoom = zoom;
 | |
|     _refresh_if_shown_on_screen();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_gizmos_on_off_state()
 | |
| {
 | |
|     set_as_dirty();
 | |
|     _update_gizmos_data();
 | |
|     m_gizmos.update_on_off_state(get_selection());
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
 | |
| {
 | |
|     m_sidebar_field = focus_on ? opt_key : "";
 | |
| 
 | |
|     if (!m_sidebar_field.empty())
 | |
|     {
 | |
|         m_gizmos.reset_all_states();
 | |
|         m_dirty = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::update_ui_from_settings()
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
|     const float orig_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
 | |
|     BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
 | |
|     m_retina_helper->set_use_retina(use_retina);
 | |
|     const float new_scaling = m_retina_helper->get_scale_factor();
 | |
| 
 | |
|     if (new_scaling != orig_scaling) {
 | |
|         BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
 | |
| 
 | |
|         m_camera.zoom /= orig_scaling;
 | |
|         m_camera.zoom *= new_scaling;
 | |
|         _refresh_if_shown_on_screen();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_shown_on_screen() const
 | |
| {
 | |
|     return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_init_toolbar()
 | |
| {
 | |
|     if (!m_toolbar.is_enabled())
 | |
|         return true;
 | |
| 
 | |
| #if !ENABLE_SVG_ICONS
 | |
|     ItemsIconsTexture::Metadata icons_data;
 | |
|     icons_data.filename = "toolbar.png";
 | |
|     icons_data.icon_size = 37;
 | |
| #endif // !ENABLE_SVG_ICONS
 | |
| 
 | |
|     BackgroundTexture::Metadata background_data;
 | |
|     background_data.filename = "toolbar_background.png";
 | |
|     background_data.left = 16;
 | |
|     background_data.top = 16;
 | |
|     background_data.right = 16;
 | |
|     background_data.bottom = 16;
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     if (!m_toolbar.init(background_data))
 | |
| #else
 | |
|     if (!m_toolbar.init(icons_data, background_data))
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     {
 | |
|         // unable to init the toolbar texture, disable it
 | |
|         m_toolbar.set_enabled(false);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| #if ENABLE_SVG_ICONS
 | |
|     m_toolbar.set_icons_size(40);
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| //    m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
 | |
|     m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
 | |
|     m_toolbar.set_layout_orientation(GLToolbar::Layout::Top);
 | |
|     m_toolbar.set_border(5.0f);
 | |
|     m_toolbar.set_separator_size(5);
 | |
|     m_toolbar.set_gap_size(2);
 | |
| 
 | |
|     GLToolbarItem::Data item;
 | |
| 
 | |
|     item.name = "add";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "add.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Add...") + " [" + GUI::shortkey_ctrl_prefix() + "I]";
 | |
|     item.sprite_id = 0;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "delete";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "remove.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Delete") + " [Del]";
 | |
|     item.sprite_id = 1;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "deleteall";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "delete_all.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Delete all") + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
 | |
|     item.sprite_id = 2;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "arrange";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "arrange.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Arrange [A]");
 | |
|     item.sprite_id = 3;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "more";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "instance_add.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Add instance [+]");
 | |
|     item.sprite_id = 4;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "fewer";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "instance_remove.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Remove instance [-]");
 | |
|     item.sprite_id = 5;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitobjects";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "split_objects.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Split to objects");
 | |
|     item.sprite_id = 6;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
 | |
|     item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     item.name = "splitvolumes";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "split_parts.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Split to parts");
 | |
|     item.sprite_id = 7;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
 | |
|     item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     if (!m_toolbar.add_separator())
 | |
|         return false;
 | |
| 
 | |
|     item.name = "layersediting";
 | |
| #if ENABLE_SVG_ICONS
 | |
|     item.icon_filename = "layers.svg";
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     item.tooltip = GUI::L_str("Layers editing");
 | |
|     item.sprite_id = 8;
 | |
|     item.is_toggable = true;
 | |
|     item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
 | |
|     item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
 | |
|     item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
 | |
|     if (!m_toolbar.add_item(item))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_set_current()
 | |
| {
 | |
|     if ((m_canvas != nullptr) && (m_context != nullptr))
 | |
|         return m_canvas->SetCurrent(*m_context);
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_resize(unsigned int w, unsigned int h)
 | |
| {
 | |
|     if ((m_canvas == nullptr) && (m_context == nullptr))
 | |
|         return;
 | |
| 
 | |
|     wxGetApp().imgui()->set_display_size((float)w, (float)h);
 | |
| #if ENABLE_RETINA_GL
 | |
|     wxGetApp().imgui()->set_style_scaling(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     wxGetApp().imgui()->set_style_scaling(m_canvas->GetContentScaleFactor());
 | |
| #endif
 | |
| 
 | |
|     // ensures that this canvas is current
 | |
|     _set_current();
 | |
|     ::glViewport(0, 0, w, h);
 | |
| 
 | |
|     ::glMatrixMode(GL_PROJECTION);
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     const BoundingBoxf3& bbox = _max_bounding_box();
 | |
| 
 | |
|     switch (m_camera.type)
 | |
|     {
 | |
|     case Camera::Ortho:
 | |
|     {
 | |
|         float w2 = w;
 | |
|         float h2 = h;
 | |
|         float two_zoom = 2.0f * get_camera_zoom();
 | |
|         if (two_zoom != 0.0f)
 | |
|         {
 | |
|             float inv_two_zoom = 1.0f / two_zoom;
 | |
|             w2 *= inv_two_zoom;
 | |
|             h2 *= inv_two_zoom;
 | |
|         }
 | |
| 
 | |
|         // FIXME: calculate a tighter value for depth will improve z-fighting
 | |
|         float depth = 5.0f * (float)bbox.max_size();
 | |
|         ::glOrtho(-w2, w2, -h2, h2, -depth, depth);
 | |
| 
 | |
|         break;
 | |
|     }
 | |
| //    case Camera::Perspective:
 | |
| //    {
 | |
| //        float bbox_r = (float)bbox.radius();
 | |
| //        float fov = PI * 45.0f / 180.0f;
 | |
| //        float fov_tan = tan(0.5f * fov);
 | |
| //        float cam_distance = 0.5f * bbox_r / fov_tan;
 | |
| //        m_camera.distance = cam_distance;
 | |
| //
 | |
| //        float nr = cam_distance - bbox_r * 1.1f;
 | |
| //        float fr = cam_distance + bbox_r * 1.1f;
 | |
| //        if (nr < 1.0f)
 | |
| //            nr = 1.0f;
 | |
| //
 | |
| //        if (fr < nr + 1.0f)
 | |
| //            fr = nr + 1.0f;
 | |
| //
 | |
| //        float h2 = fov_tan * nr;
 | |
| //        float w2 = h2 * w / h;
 | |
| //        ::glFrustum(-w2, w2, -h2, h2, nr, fr);
 | |
| //
 | |
| //        break;
 | |
| //    }
 | |
|     default:
 | |
|     {
 | |
|         throw std::runtime_error("Invalid camera type.");
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
| 
 | |
|     m_dirty = false;
 | |
| }
 | |
| 
 | |
| BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
 | |
| {
 | |
|     BoundingBoxf3 bb = volumes_bounding_box();
 | |
|     bb.merge(m_bed.get_bounding_box());
 | |
|     return bb;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
 | |
| {
 | |
|     // Calculate the zoom factor needed to adjust viewport to bounding box.
 | |
|     float zoom = _get_zoom_to_bounding_box_factor(bbox);
 | |
|     if (zoom > 0.0f)
 | |
|     {
 | |
|         m_camera.zoom = zoom;
 | |
|         // center view around bounding box center
 | |
|         m_camera.set_target(bbox.center());
 | |
|         m_dirty = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
 | |
| {
 | |
|     float max_bb_size = bbox.max_size();
 | |
|     if (max_bb_size == 0.0f)
 | |
|         return -1.0f;
 | |
| 
 | |
|     // project the bbox vertices on a plane perpendicular to the camera forward axis
 | |
|     // then calculates the vertices coordinate on this plane along the camera xy axes
 | |
| 
 | |
|     // we need the view matrix, we let opengl calculate it (same as done in render())
 | |
|     _camera_tranform();
 | |
| 
 | |
|     // get the view matrix back from opengl
 | |
|     GLfloat matrix[16];
 | |
|     ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
 | |
| 
 | |
|     // camera axes
 | |
|     Vec3d right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
 | |
|     Vec3d up((double)matrix[1], (double)matrix[5], (double)matrix[9]);
 | |
|     Vec3d forward((double)matrix[2], (double)matrix[6], (double)matrix[10]);
 | |
| 
 | |
|     Vec3d bb_min = bbox.min;
 | |
|     Vec3d bb_max = bbox.max;
 | |
|     Vec3d bb_center = bbox.center();
 | |
| 
 | |
|     // bbox vertices in world space
 | |
|     std::vector<Vec3d> vertices;
 | |
|     vertices.reserve(8);
 | |
|     vertices.push_back(bb_min);
 | |
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
 | |
|     vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
 | |
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
 | |
|     vertices.push_back(bb_max);
 | |
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
 | |
| 
 | |
|     double max_x = 0.0;
 | |
|     double max_y = 0.0;
 | |
| 
 | |
|     // margin factor to give some empty space around the bbox
 | |
|     double margin_factor = 1.25;
 | |
| 
 | |
|     for (const Vec3d& v : vertices)
 | |
|     {
 | |
|         // project vertex on the plane perpendicular to camera forward axis
 | |
|         Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
 | |
|         Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
 | |
| 
 | |
|         // calculates vertex coordinate along camera xy axes
 | |
|         double x_on_plane = proj_on_plane.dot(right);
 | |
|         double y_on_plane = proj_on_plane.dot(up);
 | |
| 
 | |
|         max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
 | |
|         max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
 | |
|     }
 | |
| 
 | |
|     if ((max_x == 0.0) || (max_y == 0.0))
 | |
|         return -1.0f;
 | |
| 
 | |
|     max_x *= 2.0;
 | |
|     max_y *= 2.0;
 | |
| 
 | |
|     const Size& cnv_size = get_canvas_size();
 | |
|     return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_refresh_if_shown_on_screen()
 | |
| {
 | |
|     if (_is_shown_on_screen())
 | |
|     {
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
 | |
| 
 | |
|         // Because of performance problems on macOS, where PaintEvents are not delivered
 | |
|         // frequently enough, we call render() here directly when we can.
 | |
|         render();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_camera_tranform() const
 | |
| {
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
 | |
|     ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f);          // yaw
 | |
|     Vec3d target = -m_camera.get_target();
 | |
|     ::glTranslated(target(0), target(1), target(2));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_picking_pass() const
 | |
| {
 | |
|     const Vec2d& pos = m_mouse.position;
 | |
| 
 | |
|     if (m_picking_enabled && !m_mouse.dragging && (pos != Vec2d(DBL_MAX, DBL_MAX)))
 | |
|     {
 | |
|         // Render the object for picking.
 | |
|         // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
 | |
|         // Better to use software ray - casting on a bounding - box hierarchy.
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             ::glDisable(GL_MULTISAMPLE);
 | |
| 
 | |
|         ::glDisable(GL_BLEND);
 | |
|         ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|         ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | |
| 
 | |
|         _render_volumes(true);
 | |
|         m_gizmos.render_current_gizmo_for_picking_pass(m_selection);
 | |
| 
 | |
|         if (m_multisample_allowed)
 | |
|             ::glEnable(GL_MULTISAMPLE);
 | |
| 
 | |
|         int volume_id = -1;
 | |
| 
 | |
|         GLubyte color[4] = { 0, 0, 0, 0 };
 | |
|         const Size& cnv_size = get_canvas_size();
 | |
|         bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
 | |
|         if (inside)
 | |
|         {
 | |
|             ::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
 | |
|             volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
 | |
|         }
 | |
|         if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
 | |
|         {
 | |
|             m_hover_volume_id = volume_id;
 | |
|             m_gizmos.set_hover_id(-1);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             m_hover_volume_id = -1;
 | |
|             m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
 | |
|         }
 | |
| 
 | |
|         _update_volumes_hover_state();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_background() const
 | |
| {
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
|     ::glMatrixMode(GL_PROJECTION);
 | |
|     ::glPushMatrix();
 | |
|     ::glLoadIdentity();
 | |
| 
 | |
|     // Draws a bottom to top gradient over the complete screen.
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glBegin(GL_QUADS);
 | |
|     if (m_dynamic_background_enabled && _is_any_volume_outside())
 | |
|         ::glColor3fv(ERROR_BG_DARK_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_DARK_COLOR);
 | |
| 
 | |
|     ::glVertex2f(-1.0f, -1.0f);
 | |
|     ::glVertex2f(1.0f, -1.0f);
 | |
| 
 | |
|     if (m_dynamic_background_enabled && _is_any_volume_outside())
 | |
|         ::glColor3fv(ERROR_BG_LIGHT_COLOR);
 | |
|     else
 | |
|         ::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
 | |
| 
 | |
|     ::glVertex2f(1.0f, 1.0f);
 | |
|     ::glVertex2f(-1.0f, 1.0f);
 | |
|     ::glEnd();
 | |
| 
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glPopMatrix();
 | |
|     ::glMatrixMode(GL_MODELVIEW);
 | |
|     ::glPopMatrix();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_bed(float theta) const
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif // ENABLE_RETINA_GL
 | |
|     m_bed.render(theta, m_use_VBOs, scale_factor);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_axes() const
 | |
| {
 | |
|     m_bed.render_axes();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_objects() const
 | |
| {
 | |
|     if (m_volumes.empty())
 | |
|         return;
 | |
| 
 | |
|     ::glEnable(GL_LIGHTING);
 | |
|     ::glEnable(GL_DEPTH_TEST);
 | |
| 
 | |
|     if (m_use_VBOs)
 | |
|     {
 | |
|         if (m_picking_enabled)
 | |
|         {
 | |
|             // Update the layer editing selection to the first object selected, update the current object maximum Z.
 | |
|             const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
 | |
| 
 | |
|             if (m_config != nullptr)
 | |
|             {
 | |
|                 const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
 | |
|                 m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
 | |
|                 m_volumes.check_outside_state(m_config, nullptr);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (m_use_clipping_planes)
 | |
|             m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
 | |
|         else
 | |
|             m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
 | |
| 
 | |
|         m_shader.start_using();
 | |
|         if (m_picking_enabled && m_layers_editing.is_enabled() && m_layers_editing.last_object_id != -1) {
 | |
| 			int object_id = m_layers_editing.last_object_id;
 | |
| 			m_volumes.render_VBOs(GLVolumeCollection::Opaque, false, [object_id](const GLVolume &volume) {
 | |
|                 // Which volume to paint without the layer height profile shader?
 | |
| 				return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
 | |
|             });
 | |
|             // Let LayersEditing handle rendering of the active object using the layer height profile shader.
 | |
|             m_layers_editing.render_volumes(*this, this->m_volumes);
 | |
|         } else {
 | |
|             // do not cull backfaces to show broken geometry, if any
 | |
|             m_volumes.render_VBOs(GLVolumeCollection::Opaque, m_picking_enabled, [this](const GLVolume& volume) {
 | |
|                 return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
 | |
|             });
 | |
|         }
 | |
|         m_volumes.render_VBOs(GLVolumeCollection::Transparent, false);
 | |
|         m_shader.stop_using();
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         if (m_use_clipping_planes)
 | |
|         {
 | |
|             ::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_clipping_planes[0].get_data());
 | |
|             ::glEnable(GL_CLIP_PLANE0);
 | |
|             ::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[1].get_data());
 | |
|             ::glEnable(GL_CLIP_PLANE1);
 | |
|         }
 | |
| 
 | |
|         // do not cull backfaces to show broken geometry, if any
 | |
|         m_volumes.render_legacy(GLVolumeCollection::Opaque, m_picking_enabled, [this](const GLVolume& volume) {
 | |
|                 return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
 | |
|             });
 | |
|         m_volumes.render_legacy(GLVolumeCollection::Transparent, false);
 | |
| 
 | |
|         if (m_use_clipping_planes)
 | |
|         {
 | |
|             ::glDisable(GL_CLIP_PLANE0);
 | |
|             ::glDisable(GL_CLIP_PLANE1);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     ::glDisable(GL_LIGHTING);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection() const
 | |
| {
 | |
|     float scale_factor = 1.0;
 | |
| #if ENABLE_RETINA_GL
 | |
|     scale_factor = m_retina_helper->get_scale_factor();
 | |
| #endif
 | |
| 
 | |
|     if (!m_gizmos.is_running())
 | |
|         m_selection.render(scale_factor);
 | |
| }
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
| void GLCanvas3D::_render_selection_center() const
 | |
| {
 | |
|     if (!m_gizmos.is_running())
 | |
|         m_selection.render_center();
 | |
| }
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
| void GLCanvas3D::_render_warning_texture() const
 | |
| {
 | |
|     m_warning_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_legend_texture() const
 | |
| {
 | |
|     if (!m_legend_texture_enabled)
 | |
|         return;
 | |
| 
 | |
|     m_legend_texture.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_volumes(bool fake_colors) const
 | |
| {
 | |
|     static const GLfloat INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     if (!fake_colors)
 | |
|         ::glEnable(GL_LIGHTING);
 | |
| 
 | |
|     // do not cull backfaces to show broken geometry, if any
 | |
|     ::glDisable(GL_CULL_FACE);
 | |
| 
 | |
|     ::glEnable(GL_BLEND);
 | |
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|     unsigned int volume_id = 0;
 | |
|     for (GLVolume* vol : m_volumes.volumes)
 | |
|     {
 | |
|         if (fake_colors)
 | |
|         {
 | |
|             // Object picking mode. Render the object with a color encoding the object index.
 | |
|             unsigned int r = (volume_id & 0x000000FF) >> 0;
 | |
|             unsigned int g = (volume_id & 0x0000FF00) >> 8;
 | |
|             unsigned int b = (volume_id & 0x00FF0000) >> 16;
 | |
|             ::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             vol->set_render_color();
 | |
|             ::glColor4fv(vol->render_color);
 | |
|         }
 | |
| 
 | |
|         if ((!fake_colors || !vol->disabled) && (vol->composite_id.volume_id >= 0 || m_render_sla_auxiliaries))
 | |
|             vol->render();
 | |
| 
 | |
|         ++volume_id;
 | |
|     }
 | |
| 
 | |
|     ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
|     ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glDisable(GL_BLEND);
 | |
| 
 | |
|     ::glEnable(GL_CULL_FACE);
 | |
| 
 | |
|     if (!fake_colors)
 | |
|         ::glDisable(GL_LIGHTING);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_current_gizmo() const
 | |
| {
 | |
|     m_gizmos.render_current_gizmo(m_selection);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_gizmos_overlay() const
 | |
| {
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     m_gizmos.render_overlay(*this, m_selection);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_toolbar() const
 | |
| {
 | |
| #if ENABLE_SVG_ICONS
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_toolbar.set_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_toolbar.set_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
 | |
| 
 | |
|     float top = 0.0f;
 | |
|     float left = 0.0f;
 | |
|     switch (m_toolbar.get_layout_type())
 | |
|     {
 | |
|     default:
 | |
|     case GLToolbar::Layout::Horizontal:
 | |
|     {
 | |
|         // centers the toolbar on the top edge of the 3d scene
 | |
|         if (orientation == GLToolbar::Layout::Top)
 | |
|         {
 | |
|             top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|             left = -0.5f * m_toolbar.get_width() * inv_zoom;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
 | |
|             left = -0.5f * m_toolbar.get_width() * inv_zoom;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GLToolbar::Layout::Vertical:
 | |
|     {
 | |
|         // centers the toolbar on the right edge of the 3d scene
 | |
|         if (orientation == GLToolbar::Layout::Left)
 | |
|         {
 | |
|             top = 0.5f * m_toolbar.get_height() * inv_zoom;
 | |
|             left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             top = 0.5f * m_toolbar.get_height() * inv_zoom;
 | |
|             left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
|     m_toolbar.set_position(top, left);
 | |
| #else
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif /* __WXMSW__ */
 | |
| #endif // ENABLE_SVG_ICONS
 | |
| 
 | |
|     m_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_view_toolbar() const
 | |
| {
 | |
| #if ENABLE_SVG_ICONS
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif // ENABLE_RETINA_GL
 | |
| 
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
|     // places the toolbar on the bottom-left corner of the 3d scene
 | |
|     float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
 | |
|     float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
 | |
|     m_view_toolbar.set_position(top, left);
 | |
| #else
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif /* __WXMSW__ */
 | |
| #endif // ENABLE_SVG_ICONS
 | |
|     m_view_toolbar.render(*this);
 | |
| }
 | |
| 
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
| void GLCanvas3D::_render_camera_target() const
 | |
| {
 | |
|     double half_length = 5.0;
 | |
| 
 | |
|     ::glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|     ::glLineWidth(2.0f);
 | |
|     ::glBegin(GL_LINES);
 | |
|     const Vec3d& target = m_camera.get_target();
 | |
|     // draw line for x axis
 | |
|     ::glColor3f(1.0f, 0.0f, 0.0f);
 | |
|     ::glVertex3d(target(0) - half_length, target(1), target(2));
 | |
|     ::glVertex3d(target(0) + half_length, target(1), target(2));
 | |
|     // draw line for y axis
 | |
|     ::glColor3f(0.0f, 1.0f, 0.0f);
 | |
|     ::glVertex3d(target(0), target(1) - half_length, target(2));
 | |
|     ::glVertex3d(target(0), target(1) + half_length, target(2));
 | |
|     // draw line for z axis
 | |
|     ::glColor3f(0.0f, 0.0f, 1.0f);
 | |
|     ::glVertex3d(target(0), target(1), target(2) - half_length);
 | |
|     ::glVertex3d(target(0), target(1), target(2) + half_length);
 | |
|     ::glEnd();
 | |
| }
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
| 
 | |
| void GLCanvas3D::_render_sla_slices() const
 | |
| {
 | |
|     if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
 | |
|         return;
 | |
| 
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     const PrintObjects& print_objects = print->objects();
 | |
|     if (print_objects.empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     double clip_min_z = -m_clipping_planes[0].get_data()[3];
 | |
|     double clip_max_z = m_clipping_planes[1].get_data()[3];
 | |
|     for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
 | |
|     {
 | |
|         const SLAPrintObject* obj = print_objects[i];
 | |
| 
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
 | |
|         SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top    = m_sla_caps[1].triangles.find(i);
 | |
|         {
 | |
| 			if (it_caps_bottom == m_sla_caps[0].triangles.end())
 | |
| 				it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (! m_sla_caps[0].matches(clip_min_z)) {
 | |
| 				m_sla_caps[0].z = clip_min_z;
 | |
|                 it_caps_bottom->second.object.clear();
 | |
|                 it_caps_bottom->second.supports.clear();
 | |
|             }
 | |
|             if (it_caps_top == m_sla_caps[1].triangles.end())
 | |
| 				it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
 | |
|             if (! m_sla_caps[1].matches(clip_max_z)) {
 | |
| 				m_sla_caps[1].z = clip_max_z;
 | |
|                 it_caps_top->second.object.clear();
 | |
|                 it_caps_top->second.supports.clear();
 | |
|             }
 | |
|         }
 | |
|         Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
 | |
|         Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
 | |
|         Pointf3s &top_obj_triangles    = it_caps_top->second.object;
 | |
|         Pointf3s &top_sup_triangles    = it_caps_top->second.supports;
 | |
| 
 | |
|         const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
 | |
|         struct InstanceTransform
 | |
|         {
 | |
|             Vec3d offset;
 | |
|             float rotation;
 | |
|         };
 | |
| 
 | |
|         std::vector<InstanceTransform> instance_transforms;
 | |
|         for (const SLAPrintObject::Instance& inst : instances)
 | |
|         {
 | |
| 			instance_transforms.push_back({ to_3d(unscale(inst.shift), 0.), Geometry::rad2deg(inst.rotation) });
 | |
|         }
 | |
| 
 | |
|         if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
 | |
|             obj->is_step_done(slaposIndexSlices) && !obj->get_slice_index().empty())
 | |
|         {
 | |
|             double layer_height         = print->default_object_config().layer_height.value;
 | |
|             double initial_layer_height = print->material_config().initial_layer_height.value;
 | |
| 
 | |
|             coord_t key_zero = obj->get_slice_index().front().print_level();
 | |
|             // Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
 | |
|             coord_t key_low  = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
 | |
|             // Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
 | |
|             coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
 | |
| 
 | |
|             const SliceRecord& slice_low  = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
 | |
|             const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
 | |
| 
 | |
|             // Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
 | |
|             double plane_shift_z = 0.002;
 | |
| 
 | |
|             if (slice_low.is_valid()) {
 | |
|                 const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
 | |
|                 const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
 | |
|                 // calculate model bottom cap
 | |
|                 if (bottom_obj_triangles.empty() && !obj_bottom.empty())
 | |
|                     bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, true);
 | |
|                 // calculate support bottom cap
 | |
|                 if (bottom_sup_triangles.empty() && !sup_bottom.empty())
 | |
|                     bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, true);
 | |
|             }
 | |
| 
 | |
|             if (slice_high.is_valid()) {
 | |
|                 const ExPolygons& obj_top = slice_high.get_slice(soModel);
 | |
|                 const ExPolygons& sup_top = slice_high.get_slice(soSupport);
 | |
|                 // calculate model top cap
 | |
|                 if (top_obj_triangles.empty() && !obj_top.empty())
 | |
|                     top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, false);
 | |
|                 // calculate support top cap
 | |
|                 if (top_sup_triangles.empty() && !sup_top.empty())
 | |
|                     top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, false);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
 | |
|         {
 | |
|             for (const InstanceTransform& inst : instance_transforms)
 | |
|             {
 | |
|                 ::glPushMatrix();
 | |
|                 ::glTranslated(inst.offset(0), inst.offset(1), inst.offset(2));
 | |
|                 ::glRotatef(inst.rotation, 0.0, 0.0, 1.0);
 | |
| 
 | |
|                 ::glBegin(GL_TRIANGLES);
 | |
| 
 | |
|                 ::glColor3f(1.0f, 0.37f, 0.0f);
 | |
| 
 | |
|                 for (const Vec3d& v : bottom_obj_triangles)
 | |
|                 {
 | |
|                     ::glVertex3dv((GLdouble*)v.data());
 | |
|                 }
 | |
| 
 | |
|                 for (const Vec3d& v : top_obj_triangles)
 | |
|                 {
 | |
|                     ::glVertex3dv((GLdouble*)v.data());
 | |
|                 }
 | |
| 
 | |
|                 ::glColor3f(1.0f, 0.0f, 0.37f);
 | |
| 
 | |
|                 for (const Vec3d& v : bottom_sup_triangles)
 | |
|                 {
 | |
|                     ::glVertex3dv((GLdouble*)v.data());
 | |
|                 }
 | |
| 
 | |
|                 for (const Vec3d& v : top_sup_triangles)
 | |
|                 {
 | |
|                     ::glVertex3dv((GLdouble*)v.data());
 | |
|                 }
 | |
| 
 | |
|                 ::glEnd();
 | |
| 
 | |
|                 ::glPopMatrix();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_render_selection_sidebar_hints() const
 | |
| {
 | |
|     if (m_use_VBOs)
 | |
|         m_shader.start_using();
 | |
| 
 | |
|     m_selection.render_sidebar_hints(m_sidebar_field);
 | |
| 
 | |
|     if (m_use_VBOs)
 | |
|         m_shader.stop_using();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_volumes_hover_state() const
 | |
| {
 | |
|     for (GLVolume* v : m_volumes.volumes)
 | |
|     {
 | |
|         v->hover = false;
 | |
|     }
 | |
| 
 | |
|     if (m_hover_volume_id == -1)
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = m_volumes.volumes[m_hover_volume_id];
 | |
| 
 | |
|     switch (m_selection.get_mode())
 | |
|     {
 | |
|     case Selection::Volume:
 | |
|     {
 | |
|         volume->hover = true;
 | |
|         break;
 | |
|     }
 | |
|     case Selection::Instance:
 | |
|     {
 | |
|         int object_idx = volume->object_idx();
 | |
|         int instance_idx = volume->instance_idx();
 | |
| 
 | |
|         for (GLVolume* v : m_volumes.volumes)
 | |
|         {
 | |
|             if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
 | |
|                 v->hover = true;
 | |
|         }
 | |
| 
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_gizmos_data()
 | |
| {
 | |
|     if (!m_gizmos.is_enabled())
 | |
|         return;
 | |
| 
 | |
|     bool enable_move_z = !m_selection.is_wipe_tower();
 | |
|     m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
 | |
|     bool enable_scale_xyz = m_selection.is_single_full_instance() || m_selection.is_single_volume() || m_selection.is_single_modifier();
 | |
|     for (int i = 0; i < 6; ++i)
 | |
|     {
 | |
|         m_gizmos.enable_grabber(Gizmos::Scale, i, enable_scale_xyz);
 | |
|     }
 | |
| 
 | |
|     if (m_selection.is_single_full_instance())
 | |
|     {
 | |
|         // all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
 | |
|         const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
 | |
|         m_gizmos.set_scale(volume->get_instance_scaling_factor());
 | |
|         m_gizmos.set_rotation(Vec3d::Zero());
 | |
|         ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
 | |
|         m_gizmos.set_flattening_data(model_object);
 | |
|         m_gizmos.set_sla_support_data(model_object, m_selection);
 | |
|     }
 | |
|     else if (m_selection.is_single_volume() || m_selection.is_single_modifier())
 | |
|     {
 | |
|         const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
 | |
|         m_gizmos.set_scale(volume->get_volume_scaling_factor());
 | |
|         m_gizmos.set_rotation(Vec3d::Zero());
 | |
|         m_gizmos.set_flattening_data(nullptr);
 | |
|         m_gizmos.set_sla_support_data(nullptr, m_selection);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         m_gizmos.set_scale(Vec3d::Ones());
 | |
|         m_gizmos.set_rotation(Vec3d::Zero());
 | |
|         m_gizmos.set_flattening_data(m_selection.is_from_single_object() ? m_model->objects[m_selection.get_object_idx()] : nullptr);
 | |
|         m_gizmos.set_sla_support_data(nullptr, m_selection);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
 | |
| {
 | |
|     int object_idx_selected = m_layers_editing.last_object_id;
 | |
|     if (object_idx_selected == -1)
 | |
|         return;
 | |
| 
 | |
|     // A volume is selected. Test, whether hovering over a layer thickness bar.
 | |
|     if (evt != nullptr)
 | |
|     {
 | |
|         const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
 | |
|         float b = rect.get_bottom();
 | |
|         m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
 | |
|         m_layers_editing.last_action = 
 | |
|             evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) : 
 | |
|                                (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
 | |
|     }
 | |
| 
 | |
|     m_layers_editing.adjust_layer_height_profile();
 | |
|     _refresh_if_shown_on_screen();
 | |
| 
 | |
|     // Automatic action on mouse down with the same coordinate.
 | |
|     _start_timer();
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
 | |
| {
 | |
|     if (m_canvas == nullptr)
 | |
|         return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
 | |
| 
 | |
|     _camera_tranform();
 | |
| 
 | |
|     GLint viewport[4];
 | |
|     ::glGetIntegerv(GL_VIEWPORT, viewport);
 | |
|     GLdouble modelview_matrix[16];
 | |
|     ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
 | |
|     GLdouble projection_matrix[16];
 | |
|     ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
 | |
| 
 | |
|     GLint y = viewport[3] - (GLint)mouse_pos(1);
 | |
|     GLfloat mouse_z;
 | |
|     if (z == nullptr)
 | |
|         ::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
 | |
|     else
 | |
|         mouse_z = *z;
 | |
| 
 | |
|     GLdouble out_x, out_y, out_z;
 | |
|     ::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
 | |
|     return Vec3d((double)out_x, (double)out_y, (double)out_z);
 | |
| }
 | |
| 
 | |
| Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
 | |
| {
 | |
|     return mouse_ray(mouse_pos).intersect_plane(0.0);
 | |
| }
 | |
| 
 | |
| Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
 | |
| {
 | |
|     float z0 = 0.0f;
 | |
|     float z1 = 1.0f;
 | |
|     return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_start_timer()
 | |
| {
 | |
|     m_timer.Start(100, wxTIMER_CONTINUOUS);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_stop_timer()
 | |
| {
 | |
|     m_timer.Stop();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_toolpaths()
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print == nullptr)
 | |
|         return;
 | |
| 
 | |
|     if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
 | |
|         return;
 | |
| 
 | |
|     if (!print->has_skirt() && (print->config().brim_width.value == 0))
 | |
|         return;
 | |
| 
 | |
|     const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
 | |
| 
 | |
|     // number of skirt layers
 | |
|     size_t total_layer_count = 0;
 | |
|     for (const PrintObject* print_object : print->objects())
 | |
|     {
 | |
|         total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
 | |
|     }
 | |
|     size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
 | |
|     if ((skirt_height == 0) && (print->config().brim_width.value > 0))
 | |
|         skirt_height = 1;
 | |
| 
 | |
|     // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
 | |
|     const PrintObject* object0 = print->objects().front();
 | |
|     std::vector<float> print_zs;
 | |
|     print_zs.reserve(skirt_height * 2);
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->layers()[i]->print_z));
 | |
|     }
 | |
|     //FIXME why there are support layers?
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
 | |
|     {
 | |
|         print_zs.push_back(float(object0->support_layers()[i]->print_z));
 | |
|     }
 | |
|     sort_remove_duplicates(print_zs);
 | |
|     if (print_zs.size() > skirt_height)
 | |
|         print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
 | |
| 
 | |
|     m_volumes.volumes.emplace_back(new GLVolume(color));
 | |
|     GLVolume& volume = *m_volumes.volumes.back();
 | |
|     for (size_t i = 0; i < skirt_height; ++i) {
 | |
|         volume.print_zs.push_back(print_zs[i]);
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
 | |
|         if (i == 0)
 | |
|             _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), volume);
 | |
| 
 | |
|         _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), volume);
 | |
|     }
 | |
|     volume.bounding_box = volume.indexed_vertex_array.bounding_box();
 | |
|     volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
 | |
| {
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Points                *shifted_copies;
 | |
|         std::vector<const Layer*>    layers;
 | |
|         bool                         has_perimeters;
 | |
|         bool                         has_infill;
 | |
|         bool                         has_support;
 | |
|         const std::vector<float>*    tool_colors;
 | |
|         const std::vector<double>*   color_print_values;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max() { return 131072; } // 3.15MB
 | |
|         //        static const size_t          alloc_size_max    () { return 65536; } // 1.57MB 
 | |
|         //        static const size_t          alloc_size_max    () { return 32768; } // 786kB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
 | |
|         static const float*          color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int extruder, int feature) const
 | |
|         {
 | |
|             return this->color_by_color_print() ? 0 : this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
 | |
|         }
 | |
| 
 | |
|         // For coloring by a color_print(M600), return a parsed color.
 | |
|         bool                         color_by_color_print() const { return color_print_values!=nullptr; }
 | |
|         const float*                 color_print_by_layer_idx(const size_t layer_idx) const
 | |
|         {
 | |
|             auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), layers[layer_idx]->print_z + EPSILON);
 | |
|             return color_tool((it - color_print_values->begin()) % number_tools());
 | |
|         }
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
 | |
|     ctxt.has_infill = print_object.is_step_done(posInfill);
 | |
|     ctxt.has_support = print_object.is_step_done(posSupportMaterial);
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;
 | |
| 
 | |
|     ctxt.shifted_copies = &print_object.copies();
 | |
| 
 | |
|     // order layers by print_z
 | |
|     {
 | |
|         size_t nlayers = 0;
 | |
|         if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|             nlayers = print_object.layers().size();
 | |
|         if (ctxt.has_support)
 | |
|             nlayers += print_object.support_layers().size();
 | |
|         ctxt.layers.reserve(nlayers);
 | |
|     }
 | |
|     if (ctxt.has_perimeters || ctxt.has_infill)
 | |
|         for (const Layer *layer : print_object.layers())
 | |
|             ctxt.layers.push_back(layer);
 | |
|     if (ctxt.has_support)
 | |
|         for (const Layer *layer : print_object.support_layers())
 | |
|             ctxt.layers.push_back(layer);
 | |
|     std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
 | |
| 
 | |
|     // Maximum size of an allocation block: 32MB / sizeof(float)
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          grain_size = ctxt.color_by_color_print() ? size_t(1) : std::max(ctxt.layers.size() / 16, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|         GLVolumePtrs vols;
 | |
|         if (ctxt.color_by_color_print())
 | |
|             vols.emplace_back(new_volume(ctxt.color_print_by_layer_idx(range.begin())));
 | |
|         else if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *vol : vols)
 | |
|             vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const Layer *layer = ctxt.layers[idx_layer];
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
 | |
|                     vol.print_zs.push_back(layer->print_z);
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const Point © : *ctxt.shifted_copies) {
 | |
|                 for (const LayerRegion *layerm : layer->regions()) {
 | |
|                     if (ctxt.has_perimeters)
 | |
|                         _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
 | |
|                         *vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
 | |
|                     if (ctxt.has_infill) {
 | |
|                         for (const ExtrusionEntity *ee : layerm->fills.entities) {
 | |
|                             // fill represents infill extrusions of a single island.
 | |
|                             const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
 | |
|                             if (!fill->entities.empty())
 | |
|                                 _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
 | |
|                                 *vols[ctxt.volume_idx(
 | |
|                                 is_solid_infill(fill->entities.front()->role()) ?
 | |
|                                 layerm->region()->config().solid_infill_extruder :
 | |
|                                 layerm->region()->config().infill_extruder,
 | |
|                                 1)]);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 if (ctxt.has_support) {
 | |
|                     const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
 | |
|                     if (support_layer) {
 | |
|                         for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
 | |
|                             _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
 | |
|                             *vols[ctxt.volume_idx(
 | |
|                             (extrusion_entity->role() == erSupportMaterial) ?
 | |
|                             support_layer->object()->config().support_material_extruder :
 | |
|                             support_layer->object()->config().support_material_interface_extruder,
 | |
|                             2)]);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                     // Store the vertex arrays and restart their containers, 
 | |
|                     vols[i] = new_volume(vol.color);
 | |
|                     GLVolume &vol_new = *vols[i];
 | |
|                     // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                     vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                     // Copy the content back to the old GLVolume.
 | |
|                     vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                     // Finalize a bounding box of the old GLVolume.
 | |
|                     vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                     // Clear the buffers, but keep them pre-allocated.
 | |
|                     vol_new.indexed_vertex_array.clear();
 | |
|                     // Just make sure that clear did not clear the reserved memory.
 | |
|                     vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols) {
 | |
|             vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
 | |
| {
 | |
|     const Print *print = this->fff_print();
 | |
|     if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
 | |
|         return;
 | |
| 
 | |
|     if (!print->is_step_done(psWipeTower))
 | |
|         return;
 | |
| 
 | |
|     std::vector<float> tool_colors = _parse_colors(str_tool_colors);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Print                 *print;
 | |
|         const std::vector<float>    *tool_colors;
 | |
|         WipeTower::xy                wipe_tower_pos;
 | |
|         float                        wipe_tower_angle;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max() { return 131072; } // 3.15MB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int tool, int feature) const
 | |
|         {
 | |
|             return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
 | |
|         }
 | |
| 
 | |
|         const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
 | |
|             const auto &tool_changes = print->wipe_tower_data().tool_changes;
 | |
|             return priming.empty() ?
 | |
|                 ((idx == tool_changes.size()) ? final : tool_changes[idx]) :
 | |
|                 ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
 | |
|         }
 | |
|         std::vector<WipeTower::ToolChangeResult> priming;
 | |
|         std::vector<WipeTower::ToolChangeResult> final;
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.print = print;
 | |
|     ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
 | |
|         ctxt.priming.emplace_back(*print->wipe_tower_data().priming.get());
 | |
|     if (print->wipe_tower_data().final_purge)
 | |
|         ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
 | |
| 
 | |
|     ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
 | |
|     ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
 | |
|     size_t          grain_size = std::max(n_items / 128, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = m_volumes.volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(n_items);
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, n_items, grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|         // Bounding box of this slab of a wipe tower.
 | |
|         GLVolumePtrs vols;
 | |
|         if (ctxt.color_by_tool()) {
 | |
|             for (size_t i = 0; i < ctxt.number_tools(); ++i)
 | |
|                 vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|         }
 | |
|         else
 | |
|             vols = { new_volume(ctxt.color_support()) };
 | |
|         for (GLVolume *volume : vols)
 | |
|             volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|         for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
 | |
|             const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
 | |
|             for (size_t i = 0; i < vols.size(); ++i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
 | |
|                     vol.print_zs.push_back(layer.front().print_z);
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                     vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                 }
 | |
|             }
 | |
|             for (const WipeTower::ToolChangeResult &extrusions : layer) {
 | |
|                 for (size_t i = 1; i < extrusions.extrusions.size();) {
 | |
|                     const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                     if (e.width == 0.) {
 | |
|                         ++i;
 | |
|                         continue;
 | |
|                     }
 | |
|                     size_t j = i + 1;
 | |
|                     if (ctxt.color_by_tool())
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     else
 | |
|                         for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
 | |
|                     size_t              n_lines = j - i;
 | |
|                     Lines               lines;
 | |
|                     std::vector<double> widths;
 | |
|                     std::vector<double> heights;
 | |
|                     lines.reserve(n_lines);
 | |
|                     widths.reserve(n_lines);
 | |
|                     heights.assign(n_lines, extrusions.layer_height);
 | |
|                     WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
 | |
| 
 | |
|                     if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
 | |
|                         e_prev.pos.rotate(ctxt.wipe_tower_angle);
 | |
|                         e_prev.pos.translate(ctxt.wipe_tower_pos);
 | |
|                     }
 | |
| 
 | |
|                     for (; i < j; ++i) {
 | |
|                         WipeTower::Extrusion e = extrusions.extrusions[i];
 | |
|                         assert(e.width > 0.f);
 | |
|                         if (!extrusions.priming) {
 | |
|                             e.pos.rotate(ctxt.wipe_tower_angle);
 | |
|                             e.pos.translate(ctxt.wipe_tower_pos);
 | |
|                         }
 | |
| 
 | |
|                         lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
 | |
|                         widths.emplace_back(e.width);
 | |
| 
 | |
|                         e_prev = e;
 | |
|                     }
 | |
|                     _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
 | |
|                         *vols[ctxt.volume_idx(e.tool, 0)]);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         for (size_t i = 0; i < vols.size(); ++i) {
 | |
|             GLVolume &vol = *vols[i];
 | |
|             if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                 // Store the vertex arrays and restart their containers, 
 | |
|                 vols[i] = new_volume(vol.color);
 | |
|                 GLVolume &vol_new = *vols[i];
 | |
|                 // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                 vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                 // Copy the content back to the old GLVolume.
 | |
|                 vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                 // Finalize a bounding box of the old GLVolume.
 | |
|                 vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                 // Clear the buffers, but keep them pre-allocated.
 | |
|                 vol_new.indexed_vertex_array.clear();
 | |
|                 // Just make sure that clear did not clear the reserved memory.
 | |
|                 vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|             }
 | |
|         }
 | |
|         for (GLVolume *vol : vols) {
 | |
|             vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|             vol->indexed_vertex_array.shrink_to_fit();
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     m_volumes.volumes.erase(
 | |
|         std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
 | |
|         [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         m_volumes.volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
 | |
|         m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
 | |
| }
 | |
| 
 | |
| static inline int hex_digit_to_int(const char c)
 | |
| {
 | |
|     return
 | |
|         (c >= '0' && c <= '9') ? int(c - '0') :
 | |
|         (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
 | |
|         (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // helper functions to select data in dependence of the extrusion view type
 | |
|     struct Helper
 | |
|     {
 | |
|         static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
 | |
|         {
 | |
|             switch (type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return (float)path.role();
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return path.height;
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return path.width;
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return path.feedrate;
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return path.feedrate * (float)path.mm3_per_mm;
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|                 return (float)path.extruder_id;
 | |
|             case GCodePreviewData::Extrusion::ColorPrint:
 | |
|                 return (float)path.cp_color_id;
 | |
|             default:
 | |
|                 return 0.0f;
 | |
|             }
 | |
| 
 | |
|             return 0.0f;
 | |
|         }
 | |
| 
 | |
|         static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
 | |
|         {
 | |
|             switch (data.extrusion.view_type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return data.get_extrusion_role_color((ExtrusionRole)(int)value);
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return data.get_height_color(value);
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return data.get_width_color(value);
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return data.get_feedrate_color(value);
 | |
|             case GCodePreviewData::Extrusion::VolumetricRate:
 | |
|                 return data.get_volumetric_rate_color(value);
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|             {
 | |
|                 GCodePreviewData::Color color;
 | |
|                 ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
 | |
|                 return color;
 | |
|             }
 | |
|             case GCodePreviewData::Extrusion::ColorPrint:
 | |
|             {
 | |
|                 const size_t color_cnt = tool_colors.size() / 4;
 | |
| 
 | |
|                 int val = int(value);
 | |
|                 while (val >= color_cnt)
 | |
|                     val -= color_cnt;
 | |
|                     
 | |
|                 GCodePreviewData::Color color;
 | |
|                 ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
 | |
| 
 | |
|                 return color;
 | |
|             }
 | |
|             default:
 | |
|                 return GCodePreviewData::Color::Dummy;
 | |
|             }
 | |
| 
 | |
|             return GCodePreviewData::Color::Dummy;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     // Helper structure for filters
 | |
|     struct Filter
 | |
|     {
 | |
|         float value;
 | |
|         ExtrusionRole role;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         Filter(float value, ExtrusionRole role)
 | |
|             : value(value)
 | |
|             , role(role)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Filter& other) const
 | |
|         {
 | |
|             if (value != other.value)
 | |
|                 return false;
 | |
| 
 | |
|             if (role != other.role)
 | |
|                 return false;
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Filter> FiltersList;
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
| 
 | |
|     // detects filters
 | |
|     FiltersList filters;
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             ExtrusionRole role = path.role();
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
 | |
|                 filters.emplace_back(path_filter, role);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (filters.empty())
 | |
|         return;
 | |
| 
 | |
|     // creates a new volume for each filter
 | |
|     for (Filter& filter : filters)
 | |
|     {
 | |
|         m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
 | |
|         GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
 | |
|         if (volume != nullptr)
 | |
|         {
 | |
|             filter.volume = volume;
 | |
|             volume->is_extrusion_path = true;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // an error occourred - restore to previous state and return
 | |
|             m_gcode_preview_volume_index.first_volumes.pop_back();
 | |
|             if (initial_volumes_count != m_volumes.volumes.size())
 | |
|             {
 | |
|                 GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|                 GLVolumePtrs::iterator end = m_volumes.volumes.end();
 | |
|                 for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
|                 {
 | |
|                     GLVolume* volume = *it;
 | |
|                     delete volume;
 | |
|                 }
 | |
|                 m_volumes.volumes.erase(begin, end);
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
 | |
|             if (filter != filters.end())
 | |
|             {
 | |
|                 filter->volume->print_zs.push_back(layer.z);
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|                 _3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (m_volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = m_volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     bool res = true;
 | |
|     switch (preview_data.extrusion.view_type)
 | |
|     {
 | |
|     case GCodePreviewData::Extrusion::Feedrate:
 | |
|     {
 | |
|         res = _travel_paths_by_feedrate(preview_data);
 | |
|         break;
 | |
|     }
 | |
|     case GCodePreviewData::Extrusion::Tool:
 | |
|     {
 | |
|         res = _travel_paths_by_tool(preview_data, tool_colors);
 | |
|         break;
 | |
|     }
 | |
|     default:
 | |
|     {
 | |
|         res = _travel_paths_by_type(preview_data);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     if (!res)
 | |
|     {
 | |
|         // an error occourred - restore to previous state and return
 | |
|         if (initial_volumes_count != m_volumes.volumes.size())
 | |
|         {
 | |
|             GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
 | |
|             GLVolumePtrs::iterator end = m_volumes.volumes.end();
 | |
|             for (GLVolumePtrs::iterator it = begin; it < end; ++it)
 | |
|             {
 | |
|                 GLVolume* volume = *it;
 | |
|                 delete volume;
 | |
|             }
 | |
|             m_volumes.volumes.erase(begin, end);
 | |
|         }
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (m_volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = m_volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     // Helper structure for types
 | |
|     struct Type
 | |
|     {
 | |
|         GCodePreviewData::Travel::EType value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Type(GCodePreviewData::Travel::EType value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Type& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Type> TypesList;
 | |
| 
 | |
|     // colors travels by travel type
 | |
| 
 | |
|     // detects types
 | |
|     TypesList types;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
 | |
|             types.emplace_back(polyline.type);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (types.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each type
 | |
|     for (Type& type : types)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             type.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
 | |
|         if (type != types.end())
 | |
|         {
 | |
|             type->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     // Helper structure for feedrate
 | |
|     struct Feedrate
 | |
|     {
 | |
|         float value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Feedrate(float value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Feedrate& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Feedrate> FeedratesList;
 | |
| 
 | |
|     // colors travels by feedrate
 | |
| 
 | |
|     // detects feedrates
 | |
|     FeedratesList feedrates;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
 | |
|             feedrates.emplace_back(polyline.feedrate);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (feedrates.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each feedrate
 | |
|     for (Feedrate& feedrate : feedrates)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             feedrate.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
 | |
|         if (feedrate != feedrates.end())
 | |
|         {
 | |
|             feedrate->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // Helper structure for tool
 | |
|     struct Tool
 | |
|     {
 | |
|         unsigned int value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Tool(unsigned int value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Tool& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Tool> ToolsList;
 | |
| 
 | |
|     // colors travels by tool
 | |
| 
 | |
|     // detects tools
 | |
|     ToolsList tools;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
 | |
|             tools.emplace_back(polyline.extruder_id);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (tools.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each tool
 | |
|     for (Tool& tool : tools)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             tool.volume = volume;
 | |
|             m_volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
 | |
|         if (tool != tools.end())
 | |
|         {
 | |
|             tool->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.retraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
 | |
|         std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : copy)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale<double>(position.position(2)));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.unretraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         m_volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
 | |
|         std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : copy)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale<double>(position.position(2)));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             _3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_shells_fff()
 | |
| {
 | |
|     size_t initial_volumes_count = m_volumes.volumes.size();
 | |
|     m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     const Print *print = this->fff_print();
 | |
|     if (print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     int object_id = 0;
 | |
|     for (const PrintObject* obj : print->objects())
 | |
|     {
 | |
|         const ModelObject* model_obj = obj->model_object();
 | |
| 
 | |
|         std::vector<int> instance_ids(model_obj->instances.size());
 | |
|         for (int i = 0; i < (int)model_obj->instances.size(); ++i)
 | |
|         {
 | |
|             instance_ids[i] = i;
 | |
|         }
 | |
| 
 | |
|         m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_use_VBOs && m_initialized);
 | |
| 
 | |
|         ++object_id;
 | |
|     }
 | |
| 
 | |
|     if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
 | |
|         // adds wipe tower's volume
 | |
|         double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
 | |
|         const PrintConfig& config = print->config();
 | |
|         unsigned int extruders_count = config.nozzle_diameter.size();
 | |
|         if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
 | |
|             float depth = print->get_wipe_tower_depth();
 | |
| 
 | |
|             // Calculate wipe tower brim spacing.
 | |
|             const DynamicPrintConfig &print_config  = wxGetApp().preset_bundle->prints.get_edited_preset().config;
 | |
|             double layer_height                     = print_config.opt_float("layer_height");
 | |
|             double first_layer_height               = print_config.get_abs_value("first_layer_height", layer_height);
 | |
|             float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);
 | |
| 
 | |
|             if (!print->is_step_done(psWipeTower))
 | |
|                 depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
 | |
|             m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
 | |
|                                               m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower), brim_spacing * 4.5f);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_load_shells_sla()
 | |
| {
 | |
|     const SLAPrint* print = this->sla_print();
 | |
|     if (print->objects().empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     int obj_idx = 0;
 | |
|     for (const SLAPrintObject* obj : print->objects())
 | |
|     {
 | |
|         if (!obj->is_step_done(slaposIndexSlices))
 | |
|             continue;
 | |
| 
 | |
|         unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
 | |
| 
 | |
|         const ModelObject* model_obj = obj->model_object();
 | |
|         std::vector<int> instance_idxs(model_obj->instances.size());
 | |
|         for (int i = 0; i < (int)model_obj->instances.size(); ++i)
 | |
|         {
 | |
|             instance_idxs[i] = i;
 | |
|         }
 | |
| 
 | |
|         m_volumes.load_object(model_obj, obj_idx, instance_idxs, "object", m_use_VBOs && m_initialized);
 | |
| 
 | |
|         const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
 | |
| 
 | |
|         for (const SLAPrintObject::Instance& instance : instances)
 | |
|         {
 | |
|             Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
 | |
|             Vec3d rotation(0.0, 0.0, (double)instance.rotation);
 | |
| 
 | |
|             unsigned int partial_volumes_count = (unsigned int)m_volumes.volumes.size();
 | |
| 
 | |
|             // add supports
 | |
|             if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
 | |
|             {
 | |
|                 const TriangleMesh& mesh = obj->support_mesh();
 | |
|                 m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_SUPPORT_COLOR));
 | |
|                 GLVolume& v = *m_volumes.volumes.back();
 | |
| 
 | |
|                 if (m_use_VBOs)
 | |
|                     v.indexed_vertex_array.load_mesh_full_shading(mesh);
 | |
|                 else
 | |
|                     v.indexed_vertex_array.load_mesh_flat_shading(mesh);
 | |
| 
 | |
|                 v.shader_outside_printer_detection_enabled = true;
 | |
|                 v.composite_id.volume_id = -1;
 | |
|                 v.set_instance_offset(offset);
 | |
|                 v.set_instance_rotation(rotation);
 | |
|             }
 | |
| 
 | |
|             // add pad
 | |
|             if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
 | |
|             {
 | |
|                 const TriangleMesh& mesh = obj->pad_mesh();
 | |
|                 m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_PAD_COLOR));
 | |
|                 GLVolume& v = *m_volumes.volumes.back();
 | |
| 
 | |
|                 if (m_use_VBOs)
 | |
|                     v.indexed_vertex_array.load_mesh_full_shading(mesh);
 | |
|                 else
 | |
|                     v.indexed_vertex_array.load_mesh_flat_shading(mesh);
 | |
| 
 | |
|                 v.shader_outside_printer_detection_enabled = false;
 | |
|                 v.composite_id.volume_id = -1;
 | |
|                 v.set_instance_offset(offset);
 | |
|                 v.set_instance_rotation(rotation);
 | |
|             }
 | |
| 
 | |
|             // finalize volumes and sends geometry to gpu
 | |
|             for (unsigned int i = partial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|             {
 | |
|                 GLVolume& v = *m_volumes.volumes[i];
 | |
|                 v.bounding_box = v.indexed_vertex_array.bounding_box();
 | |
|                 v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
 | |
|             }
 | |
| 
 | |
|             ++obj_idx;
 | |
|         }
 | |
| 
 | |
|         // apply shift z
 | |
|         double shift_z = obj->get_current_elevation();
 | |
|         for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             m_volumes.volumes[i]->set_sla_shift_z(shift_z);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     update_volumes_colors_by_extruder();
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
 | |
| {
 | |
|     unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
 | |
|     for (unsigned int i = 0; i < size; ++i)
 | |
|     {
 | |
|         GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
 | |
|         GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
 | |
| 
 | |
|         for (GLVolumePtrs::iterator it = begin; it != end; ++it)
 | |
|         {
 | |
|             GLVolume* volume = *it;
 | |
| 
 | |
|             switch (m_gcode_preview_volume_index.first_volumes[i].type)
 | |
|             {
 | |
|             case GCodePreviewVolumeIndex::Extrusion:
 | |
|             {
 | |
|                 if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
 | |
|                     volume->zoom_to_volumes = false;
 | |
| 
 | |
|                 volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Travel:
 | |
|             {
 | |
|                 volume->is_active = preview_data.travel.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Retraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.retraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Unretraction:
 | |
|             {
 | |
|                 volume->is_active = preview_data.unretraction.is_visible;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             case GCodePreviewVolumeIndex::Shell:
 | |
|             {
 | |
|                 volume->is_active = preview_data.shell.is_visible;
 | |
|                 volume->color[3] = 0.25f;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|             {
 | |
|                 volume->is_active = false;
 | |
|                 volume->zoom_to_volumes = false;
 | |
|                 break;
 | |
|             }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_update_toolpath_volumes_outside_state()
 | |
| {
 | |
|     // tolerance to avoid false detection at bed edges
 | |
|     static const double tolerance_x = 0.05;
 | |
|     static const double tolerance_y = 0.05;
 | |
| 
 | |
|     BoundingBoxf3 print_volume;
 | |
|     if (m_config != nullptr)
 | |
|     {
 | |
|         const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
 | |
|         if (opt != nullptr)
 | |
|         {
 | |
|             BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|             print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
 | |
|             // Allow the objects to protrude below the print bed
 | |
|             print_volume.min(2) = -1e10;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box) : false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_show_warning_texture_if_needed()
 | |
| {
 | |
|     _set_current();
 | |
|     _set_warning_texture(WarningTexture::ToolpathOutside, _is_any_volume_outside());
 | |
| }
 | |
| 
 | |
| std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
 | |
| {
 | |
|     static const float INV_255 = 1.0f / 255.0f;
 | |
| 
 | |
|     std::vector<float> output(colors.size() * 4, 1.0f);
 | |
|     for (size_t i = 0; i < colors.size(); ++i)
 | |
|     {
 | |
|         const std::string& color = colors[i];
 | |
|         const char* c = color.data() + 1;
 | |
|         if ((color.size() == 7) && (color.front() == '#'))
 | |
|         {
 | |
|             for (size_t j = 0; j < 3; ++j)
 | |
|             {
 | |
|                 int digit1 = hex_digit_to_int(*c++);
 | |
|                 int digit2 = hex_digit_to_int(*c++);
 | |
|                 if ((digit1 == -1) || (digit2 == -1))
 | |
|                     break;
 | |
| 
 | |
|                 output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return output;
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     m_legend_texture.generate(preview_data, tool_colors, *this);
 | |
| }
 | |
| 
 | |
| void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
 | |
| {
 | |
|     m_warning_texture.activate(warning, state, *this);
 | |
| }
 | |
| 
 | |
| bool GLCanvas3D::_is_any_volume_outside() const
 | |
| {
 | |
|     for (const GLVolume* volume : m_volumes.volumes)
 | |
|     {
 | |
|         if ((volume != nullptr) && volume->is_outside)
 | |
|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| #if !ENABLE_SVG_ICONS
 | |
| void GLCanvas3D::_resize_toolbars() const
 | |
| {
 | |
|     Size cnv_size = get_canvas_size();
 | |
|     float zoom = get_camera_zoom();
 | |
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
 | |
| 
 | |
| #if ENABLE_RETINA_GL
 | |
|     m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|     m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|     GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
 | |
| 
 | |
|     switch (m_toolbar.get_layout_type())
 | |
|     {
 | |
|     default:
 | |
|     case GLToolbar::Layout::Horizontal:
 | |
|     {
 | |
|         // centers the toolbar on the top edge of the 3d scene
 | |
|         float top, left;
 | |
|         if (orientation == GLToolbar::Layout::Top)
 | |
|         {
 | |
|             top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
 | |
|             left = -0.5f * m_toolbar.get_width() * inv_zoom;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
 | |
|             left = -0.5f * m_toolbar.get_width() * inv_zoom;
 | |
|         }
 | |
|         m_toolbar.set_position(top, left);
 | |
|         break;
 | |
|     }
 | |
|     case GLToolbar::Layout::Vertical:
 | |
|     {
 | |
|         // centers the toolbar on the right edge of the 3d scene
 | |
|         float top, left;
 | |
|         if (orientation == GLToolbar::Layout::Left)
 | |
|         {
 | |
|             top = 0.5f * m_toolbar.get_height() * inv_zoom;
 | |
|             left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             top = 0.5f * m_toolbar.get_height() * inv_zoom;
 | |
|             left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
 | |
|         }
 | |
|         m_toolbar.set_position(top, left);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     if (m_view_toolbar != nullptr)
 | |
|     {
 | |
| #if ENABLE_RETINA_GL
 | |
|         m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
 | |
| #else
 | |
|         m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
 | |
| #endif /* __WXMSW__ */
 | |
| 
 | |
|         // places the toolbar on the bottom-left corner of the 3d scene
 | |
|         float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
 | |
|         float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
 | |
|         m_view_toolbar.set_position(top, left);
 | |
|     }
 | |
| }
 | |
| #endif // !ENABLE_SVG_ICONS
 | |
| 
 | |
| const Print* GLCanvas3D::fff_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->fff_print();
 | |
| }
 | |
| 
 | |
| const SLAPrint* GLCanvas3D::sla_print() const
 | |
| {
 | |
|     return (m_process == nullptr) ? nullptr : m_process->sla_print();
 | |
| }
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
