OrcaSlicer/xs/src/libslic3r/Format
bubnikv 1385018724 Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
..
AMF.cpp Unicode handling: 2017-08-03 17:31:31 +02:00
AMF.hpp Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
OBJ.cpp Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221 2017-04-03 10:05:22 +02:00
OBJ.hpp Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
objparser.cpp Unicode handling: 2017-08-03 17:31:31 +02:00
objparser.hpp Fixed a missing include. 2017-02-26 22:40:10 +01:00
PRUS.cpp Unicode handling: 2017-08-03 17:31:31 +02:00
PRUS.hpp Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
STL.cpp Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
STL.hpp Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00