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			41 lines
		
	
	
	
		
			989 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			989 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLShader_hpp_
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| #define slic3r_GLShader_hpp_
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| 
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| #include "libslic3r/libslic3r.h"
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| #include "libslic3r/Point.hpp"
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| 
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| namespace Slic3r {
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| 
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| class GLShader
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| {
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| public:
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|     GLShader() :
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|         fragment_program_id(0),
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|         vertex_program_id(0),
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|         shader_program_id(0)
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|         {}
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|     ~GLShader();
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| 
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|     bool load_from_text(const char *fragment_shader, const char *vertex_shader);
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|     bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
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| 
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|     void release();
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| 
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|     int  get_attrib_location(const char *name) const;
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|     int  get_uniform_location(const char *name) const;
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| 
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|     bool set_uniform(const char *name, float value) const;
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|     bool set_uniform(const char* name, const float* matrix) const;
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| 
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|     void enable() const;
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|     void disable() const;
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| 
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|     unsigned int    fragment_program_id;
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|     unsigned int    vertex_program_id;
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|     unsigned int    shader_program_id;
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|     std::string     last_error;
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| };
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| 
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| }
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| 
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| #endif /* slic3r_GLShader_hpp_ */
 | 
