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			616 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			616 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print::Object;
 | |
| use Moo;
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| 
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| use Slic3r::ExtrusionPath ':roles';
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| use Slic3r::Geometry qw(scale unscale deg2rad);
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| use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
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| use Slic3r::Surface ':types';
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| 
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| has 'input_file'        => (is => 'rw', required => 0);
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| has 'mesh'              => (is => 'rw', required => 0);
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| has 'x_length'          => (is => 'rw', required => 1);
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| has 'y_length'          => (is => 'rw', required => 1);
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| 
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| has 'layers' => (
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|     traits  => ['Array'],
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|     is      => 'rw',
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|     #isa     => 'ArrayRef[Slic3r::Layer]',
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|     default => sub { [] },
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| );
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| 
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| sub layer_count {
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|     my $self = shift;
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|     return scalar @{ $self->layers };
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| }
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| 
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| sub layer {
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|     my $self = shift;
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|     my ($layer_id) = @_;
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|     
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|     # extend our print by creating all necessary layers
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|     
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|     if ($self->layer_count < $layer_id + 1) {
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|         for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
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|             push @{ $self->layers }, Slic3r::Layer->new(id => $i);
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|         }
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|     }
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|     
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|     return $self->layers->[$layer_id];
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| }
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| 
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| sub slice {
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|     my $self = shift;
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|     my %params = @_;
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|     
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|     # process facets
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|     {
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|         my $apply_lines = sub {
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|             my $lines = shift;
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|             foreach my $layer_id (keys %$lines) {
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|                 my $layer = $self->layer($layer_id);
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|                 push @{$layer->lines}, @{$lines->{$layer_id}};
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|             }
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|         };
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|         Slic3r::parallelize(
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|             disable => ($#{$self->mesh->facets} < 500),  # don't parallelize when too few facets
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|             items => [ 0..$#{$self->mesh->facets} ],
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|             thread_cb => sub {
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|                 my $q = shift;
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|                 my $result_lines = {};
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|                 while (defined (my $facet_id = $q->dequeue)) {
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|                     my $lines = $self->mesh->slice_facet($self, $facet_id);
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|                     foreach my $layer_id (keys %$lines) {
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|                         $result_lines->{$layer_id} ||= [];
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|                         push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
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|                     }
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|                 }
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|                 return $result_lines;
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|             },
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|             collect_cb => sub {
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|                 $apply_lines->($_[0]);
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|             },
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|             no_threads_cb => sub {
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|                 for (0..$#{$self->mesh->facets}) {
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|                     my $lines = $self->mesh->slice_facet($self, $_);
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|                     $apply_lines->($lines);
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|                 }
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|             },
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|         );
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|     }
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|     die "Invalid input file\n" if !@{$self->layers};
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|     
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|     # free memory
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|     $self->mesh(undef) unless $params{keep_meshes};
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|     
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|     # remove last layer if empty
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|     # (we might have created it because of the $max_layer = ... + 1 code below)
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|     pop @{$self->layers} if !@{$self->layers->[-1]->lines};
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|     
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|     foreach my $layer (@{ $self->layers }) {
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|         Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
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|             $layer->id, unscale $layer->slice_z if $Slic3r::debug;
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|         
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|         # layer currently has many lines representing intersections of
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|         # model facets with the layer plane. there may also be lines
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|         # that we need to ignore (for example, when two non-horizontal
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|         # facets share a common edge on our plane, we get a single line;
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|         # however that line has no meaning for our layer as it's enclosed
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|         # inside a closed polyline)
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|         
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|         # build surfaces from sparse lines
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|         $layer->make_surfaces(Slic3r::TriangleMesh::make_loops($layer));
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|         
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|         # free memory
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|         $layer->lines(undef);
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|     }
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|     
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|     # detect slicing errors
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|     my $warning_thrown = 0;
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|     for my $i (0 .. $#{$self->layers}) {
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|         my $layer = $self->layers->[$i];
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|         next unless $layer->slicing_errors;
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|         if (!$warning_thrown) {
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|             warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
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|                 . "however you might want to check the results or repair the input file and retry.\n";
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|             $warning_thrown = 1;
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|         }
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|         
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|         # try to repair the layer surfaces by merging all contours and all holes from
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|         # neighbor layers
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|         Slic3r::debugf "Attempting to repair layer %d\n", $i;
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|         
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|         my (@upper_surfaces, @lower_surfaces);
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|         for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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|             if (!$self->layers->[$j]->slicing_errors) {
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|                 @upper_surfaces = @{$self->layers->[$j]->slices};
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|                 last;
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|             }
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|         }
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|         for (my $j = $i-1; $j >= 0; $j--) {
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|             if (!$self->layers->[$j]->slicing_errors) {
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|                 @lower_surfaces = @{$self->layers->[$j]->slices};
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|                 last;
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|             }
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|         }
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|         
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|         my $union = union_ex([
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|             map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
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|         ]);
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|         my $diff = diff_ex(
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|             [ map @$_, @$union ],
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|             [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
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|         );
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|         
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|         @{$layer->slices} = map Slic3r::Surface->new
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|             (expolygon => $_, surface_type => S_TYPE_INTERNAL),
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|             @$diff;
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|     }
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|     
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|     # remove empty layers from bottom
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|     while (@{$self->layers} && !@{$self->layers->[0]->slices} && !@{$self->layers->[0]->thin_walls}) {
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|         shift @{$self->layers};
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|         for (my $i = 0; $i <= $#{$self->layers}; $i++) {
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|             $self->layers->[$i]->id($i);
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|         }
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|     }
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|     
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|     warn "No layers were detected. You might want to repair your STL file and retry.\n"
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|         if !@{$self->layers};
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| }
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| 
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| sub cleanup {
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|     my $self = shift;
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|     @{$self->layers} = ();
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| }
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| 
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| sub make_perimeters {
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|     my $self = shift;
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|     
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|     # compare each layer to the one below, and mark those slices needing
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|     # one additional inner perimeter, like the top of domed objects-
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|     
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|     # this algorithm makes sure that almost one perimeter is overlapping
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|     if ($Slic3r::extra_perimeters && $Slic3r::perimeters > 0) {
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|         for my $layer_id (0 .. $self->layer_count-2) {
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|             my $layer = $self->layers->[$layer_id];
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|             my $upper_layer = $self->layers->[$layer_id+1];
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|             
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|             my $overlap = $layer->perimeters_flow->spacing;  # one perimeter
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|             
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|             # compute polygons representing the thickness of the first external perimeter of
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|             # the upper layer slices
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|             my $upper = diff_ex(
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|                 [ map @$_, map $_->expolygon->offset_ex(+ 0.5 * scale $layer->perimeters_flow->spacing), @{$upper_layer->slices} ],
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|                 [ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * scale $layer->perimeters_flow->spacing)), @{$upper_layer->slices} ],
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|             );
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|             next if !@$upper;
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|             
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|             # we need to limit our detection to the areas which would actually benefit from 
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|             # more perimeters. so, let's compute the area we want to ignore
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|             my $ignore = [];
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|             {
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|                 my $diff = diff_ex(
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|                     [ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::perimeters-0.5) * scale $layer->perimeters_flow->spacing), @{$layer->slices} ],
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|                     [ map @{$_->expolygon}, @{$upper_layer->slices} ],
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|                 );
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|                 $ignore = [ map @$_, map $_->offset_ex(scale $layer->perimeters_flow->spacing), @$diff ];
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|             }
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|             
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|             foreach my $slice (@{$layer->slices}) {
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|                 my $hypothetical_perimeter_num = $Slic3r::perimeters + 1;
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|                 CYCLE: while (1) {
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|                     # compute polygons representing the thickness of the hypotetical new internal perimeter
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|                     # of our slice
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|                     my $hypothetical_perimeter;
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|                     {
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|                         my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * scale $layer->perimeters_flow->spacing) ];
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|                         last CYCLE if !@$outer;
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|                         my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * scale $layer->perimeters_flow->spacing) ];
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|                         last CYCLE if !@$inner;
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|                         $hypothetical_perimeter = diff_ex($outer, $inner);
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|                     }
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|                     last CYCLE if !@$hypothetical_perimeter;
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|                     
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|                     
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|                     my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
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|                     $intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
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|                     last CYCLE if !@{ $intersection };
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|                     Slic3r::debugf "  adding one more perimeter at layer %d\n", $layer_id;
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|                     $slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
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|                     $hypothetical_perimeter_num++;
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|                 }
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|             }
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|         }
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|     }
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|     
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|     $_->make_perimeters for @{$self->layers};
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| }
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| 
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| sub detect_surfaces_type {
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|     my $self = shift;
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|     Slic3r::debugf "Detecting solid surfaces...\n";
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|     
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|     # prepare a reusable subroutine to make surface differences
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|     my $surface_difference = sub {
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|         my ($subject_surfaces, $clip_surfaces, $result_type, $layer) = @_;
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|         my $expolygons = diff_ex(
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|             [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
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|             [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
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|             1,
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|         );
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|         return grep $_->contour->is_printable($layer->flow->width),
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|             map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type), 
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|             @$expolygons;
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|     };
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|     
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|     for (my $i = 0; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layers->[$i];
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|         my $upper_layer = $self->layers->[$i+1];
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|         my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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|         
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|         my (@bottom, @top, @internal) = ();
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|         
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|         # find top surfaces (difference between current surfaces
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|         # of current layer and upper one)
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|         if ($upper_layer) {
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|             @top = $surface_difference->($layer->slices, $upper_layer->slices, S_TYPE_TOP, $layer);
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|         } else {
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|             # if no upper layer, all surfaces of this one are solid
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|             @top = @{$layer->slices};
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|             $_->surface_type(S_TYPE_TOP) for @top;
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|         }
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|         
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|         # find bottom surfaces (difference between current surfaces
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|         # of current layer and lower one)
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|         if ($lower_layer) {
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|             @bottom = $surface_difference->($layer->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layer);
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|         } else {
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|             # if no lower layer, all surfaces of this one are solid
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|             @bottom = @{$layer->slices};
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|             $_->surface_type(S_TYPE_BOTTOM) for @bottom;
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|         }
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|         
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|         # now, if the object contained a thin membrane, we could have overlapping bottom
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|         # and top surfaces; let's do an intersection to discover them and consider them
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|         # as bottom surfaces (to allow for bridge detection)
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|         if (@top && @bottom) {
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|             my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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|             Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
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|             @top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layer);
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|         }
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|         
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|         # find internal surfaces (difference between top/bottom surfaces and others)
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|         @internal = $surface_difference->($layer->slices, [@top, @bottom], S_TYPE_INTERNAL, $layer);
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|         
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|         # save surfaces to layer
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|         @{$layer->slices} = (@bottom, @top, @internal);
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|         
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|         Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
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|             $layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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|     }
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|     
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|     # clip surfaces to the fill boundaries
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|     foreach my $layer (@{$self->layers}) {
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|         my $fill_boundaries = [ map @$_, @{$layer->surfaces} ];
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|         @{$layer->surfaces} = ();
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|         foreach my $surface (@{$layer->slices}) {
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|             my $intersection = intersection_ex(
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|                 [ $surface->p ],
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|                 $fill_boundaries,
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|             );
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|             push @{$layer->surfaces}, map Slic3r::Surface->new
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|                 (expolygon => $_, surface_type => $surface->surface_type),
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|                 @$intersection;
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|         }
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|     }
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| }
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| 
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| sub discover_horizontal_shells {
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|     my $self = shift;
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|     
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|     Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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|     
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|     my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
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|     
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|     for (my $i = 0; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layers->[$i];
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|         foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
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|             # find surfaces of current type for current layer
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|             # and offset them to take perimeters into account
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|             my @surfaces = map $_->offset($Slic3r::perimeters * scale $layer->perimeters_flow->width),
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|                 grep $_->surface_type == $type, @{$layer->fill_surfaces} or next;
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|             my $surfaces_p = [ map $_->p, @surfaces ];
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|             Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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|                 $i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
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|             
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|             for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1; 
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|                     abs($n - $i) <= $Slic3r::solid_layers-1; 
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|                     $type == S_TYPE_TOP ? $n-- : $n++) {
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|                 
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|                 next if $n < 0 || $n >= $self->layer_count;
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|                 Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
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|                 
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|                 my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
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|                 my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
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|                 
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|                 # find intersection between neighbor and current layer's surfaces
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|                 # intersections have contours and holes
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|                 my $new_internal_solid = intersection_ex(
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|                     $surfaces_p,
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|                     [ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_surfaces ],
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|                     undef, 1,
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|                 );
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|                 next if !@$new_internal_solid;
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|                 
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|                 # internal-solid are the union of the existing internal-solid surfaces
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|                 # and new ones
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|                 my $internal_solid = union_ex([
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|                     ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
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|                     ( map @$_, @$new_internal_solid ),
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|                 ]);
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|                 
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|                 # subtract intersections from layer surfaces to get resulting inner surfaces
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|                 my $internal = diff_ex(
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|                     [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
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|                     [ map @$_, @$internal_solid ],
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|                     1,
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|                 );
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|                 Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
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|                     scalar(@$internal_solid), scalar(@$internal);
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|                 
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|                 # Note: due to floating point math we're going to get some very small
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|                 # polygons as $internal; they will be removed by removed_small_features()
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|                 
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|                 # assign resulting inner surfaces to layer
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|                 my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
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|                 @$neighbor_fill_surfaces = ();
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|                 push @$neighbor_fill_surfaces, Slic3r::Surface->new
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|                     (expolygon => $_, surface_type => S_TYPE_INTERNAL)
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|                     for @$internal;
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|                 
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|                 # assign new internal-solid surfaces to layer
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|                 push @$neighbor_fill_surfaces, Slic3r::Surface->new
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|                     (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
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|                     for @$internal_solid;
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|                 
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|                 # assign top and bottom surfaces to layer
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|                 foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
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|                     my $solid_surfaces = diff_ex(
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|                         [ map $_->p, @$s ],
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|                         [ map @$_, @$internal_solid, @$internal ],
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|                         1,
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|                     );
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|                     push @$neighbor_fill_surfaces, Slic3r::Surface->new
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|                         (expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
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|                         for @$solid_surfaces;
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|                 }
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|             }
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|         }
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|         
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|         @{$layer->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layer->fill_surfaces};
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|     }
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| }
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| 
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| # combine fill surfaces across layers
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| sub combine_infill {
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|     my $self = shift;
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|     return unless $Slic3r::infill_every_layers > 1 && $Slic3r::fill_density > 0;
 | |
|     
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|     my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
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|     
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|     # start from bottom, skip first layer
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|     for (my $i = 1; $i < $self->layer_count; $i++) {
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|         my $layer = $self->layer($i);
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|         
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|         # skip layer if no internal fill surfaces
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|         next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces};
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|         
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|         # for each possible depth, look for intersections with the lower layer
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|         # we do this from the greater depth to the smaller
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|         for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
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|             next if ($i - $d) < 0;
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|             my $lower_layer = $self->layer($i - 1);
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|             
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|             # select surfaces of the lower layer having the depth we're looking for
 | |
|             my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
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|                 @{$lower_layer->fill_surfaces};
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|             next if !@lower_surfaces;
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|             
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|             # calculate intersection between our surfaces and theirs
 | |
|             my $intersection = intersection_ex(
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|                 [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
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|                 [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces} ],
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|                 undef, 1,
 | |
|             );
 | |
|             
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|             # purge intersections, skip tiny regions
 | |
|             @$intersection = grep $_->area > $area_threshold, @$intersection;
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|             next if !@$intersection;
 | |
|             
 | |
|             # new fill surfaces of the current layer are:
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|             # - any non-internal surface
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|             # - intersections found (with a $d + 1 depth)
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|             # - any internal surface not belonging to the intersection (with its original depth)
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|             {
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|                 my @new_surfaces = ();
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|                 push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layer->fill_surfaces};
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|                 push @new_surfaces, map Slic3r::Surface->new
 | |
|                     (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
 | |
|                 
 | |
|                 foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
 | |
|                     push @new_surfaces, map Slic3r::Surface->new
 | |
|                         (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
 | |
|                         
 | |
|                         # difference between our internal layers with depth == $depth
 | |
|                         # and the intersection found
 | |
|                         @{diff_ex(
 | |
|                             [
 | |
|                                 map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth, 
 | |
|                                     @{$layer->fill_surfaces},
 | |
|                             ],
 | |
|                             [ map @$_, @$intersection ],
 | |
|                             1,
 | |
|                         )};
 | |
|                 }
 | |
|                 @{$layer->fill_surfaces} = @new_surfaces;
 | |
|             }
 | |
|             
 | |
|             # now we remove the intersections from lower layer
 | |
|             {
 | |
|                 my @new_surfaces = ();
 | |
|                 push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layer->fill_surfaces};
 | |
|                 foreach my $depth (1..$Slic3r::infill_every_layers) {
 | |
|                     push @new_surfaces, map Slic3r::Surface->new
 | |
|                         (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
 | |
|                         
 | |
|                         # difference between internal layers with depth == $depth
 | |
|                         # and the intersection found
 | |
|                         @{diff_ex(
 | |
|                             [
 | |
|                                 map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth, 
 | |
|                                     @{$lower_layer->fill_surfaces},
 | |
|                             ],
 | |
|                             [ map @$_, @$intersection ],
 | |
|                             1,
 | |
|                         )};
 | |
|                 }
 | |
|                 @{$lower_layer->fill_surfaces} = @new_surfaces;
 | |
|             }
 | |
|             
 | |
|             
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| sub generate_support_material {
 | |
|     my $self = shift;
 | |
|     my %params = @_;
 | |
|     
 | |
|     my $threshold_rad           = deg2rad($Slic3r::support_material_threshold + 1);   # +1 makes the threshold inclusive
 | |
|     my $overhang_width          = $threshold_rad == 0 ? undef : scale $Slic3r::layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
 | |
|     my $distance_from_object    = 1.5 * scale $Slic3r::support_material_flow->width;
 | |
|     
 | |
|     # determine support regions in each layer (for upper layers)
 | |
|     Slic3r::debugf "Detecting regions\n";
 | |
|     my %layers = ();
 | |
|     {
 | |
|         my @current_support_regions = ();   # expolygons we've started to support (i.e. below the empty interface layers)
 | |
|         my @queue = ();                     # the number of items of this array determines the number of empty interface layers
 | |
|         for my $i (reverse 0 .. $#{$self->layers}) {
 | |
|             my $layer = $self->layers->[$i];
 | |
|             my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | |
|             
 | |
|             # step 1: generate support material in current layer (for upper layers)
 | |
|             push @current_support_regions, @{ shift @queue } if @queue && $i < $#{$self->layers};
 | |
|             
 | |
|             @current_support_regions = @{diff_ex(
 | |
|                 [ map @$_, @current_support_regions ],
 | |
|                 [ map @{$_->expolygon}, @{$layer->slices} ],
 | |
|             )};
 | |
|             
 | |
|             $layers{$i} = diff_ex(
 | |
|                 [ map @$_, @current_support_regions ],
 | |
|                 [ map @$_, map $_->expolygon->offset_ex($distance_from_object),  @{$layer->slices} ],
 | |
|             );
 | |
|             $_->simplify(scale $Slic3r::support_material_flow->spacing * 2) for @{$layers{$i}};
 | |
|             
 | |
|             # step 2: get layer overhangs and put them into queue for adding support inside lower layers
 | |
|             # we need an angle threshold for this
 | |
|             my @overhangs = ();
 | |
|             if ($lower_layer) {
 | |
|                 @overhangs = map $_->offset_ex(2 * $overhang_width), @{diff_ex(
 | |
|                     [ map @$_, map $_->expolygon->offset_ex(-$overhang_width), @{$layer->slices} ],
 | |
|                     [ map @{$_->expolygon}, @{$lower_layer->slices} ],
 | |
|                     1,
 | |
|                 )};
 | |
|             }
 | |
|             push @queue, [@overhangs];
 | |
|         }
 | |
|     }
 | |
|     return if !map @$_, values %layers;
 | |
|     
 | |
|     # generate paths for the pattern that we're going to use
 | |
|     Slic3r::debugf "Generating patterns\n";
 | |
|     my $support_patterns = [];  # in case we want cross-hatching
 | |
|     {
 | |
|         # 0.5 makes sure the paths don't get clipped externally when applying them to layers
 | |
|         my @support_material_areas = map $_->offset_ex(- 0.5 * scale $Slic3r::support_material_flow->width),
 | |
|             @{union_ex([ map $_->contour, map @$_, values %layers ])};
 | |
|         
 | |
|         my $fill = Slic3r::Fill->new(print => $params{print});
 | |
|         my $filler = $fill->filler($Slic3r::support_material_pattern);
 | |
|         $filler->angle($Slic3r::support_material_angle);
 | |
|         {
 | |
|             my @patterns = ();
 | |
|             foreach my $expolygon (@support_material_areas) {
 | |
|                 my @paths = $filler->fill_surface(
 | |
|                     Slic3r::Surface->new(expolygon => $expolygon),
 | |
|                     density         => $Slic3r::support_material_flow->spacing / $Slic3r::support_material_spacing,
 | |
|                     flow_spacing    => $Slic3r::support_material_flow->spacing,
 | |
|                 );
 | |
|                 my $params = shift @paths;
 | |
|                 
 | |
|                 push @patterns,
 | |
|                     map Slic3r::ExtrusionPath->new(
 | |
|                         polyline        => Slic3r::Polyline->new(@$_),
 | |
|                         role            => EXTR_ROLE_SUPPORTMATERIAL,
 | |
|                         depth_layers    => 1,
 | |
|                         flow_spacing    => $params->{flow_spacing},
 | |
|                     ), @paths;
 | |
|             }
 | |
|             push @$support_patterns, [@patterns];
 | |
|         }
 | |
|     
 | |
|         if (0) {
 | |
|             require "Slic3r/SVG.pm";
 | |
|             Slic3r::SVG::output(undef, "support_$_.svg",
 | |
|                 polylines        => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
 | |
|                 polygons         => [ map @$_, @support_material_areas ],
 | |
|             ) for 0 .. $#$support_patterns;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # apply the pattern to layers
 | |
|     Slic3r::debugf "Applying patterns\n";
 | |
|     {
 | |
|         my $clip_pattern = sub {
 | |
|             my ($layer_id, $expolygons) = @_;
 | |
|             my @paths = ();
 | |
|             foreach my $expolygon (@$expolygons) {
 | |
|                 push @paths,
 | |
|                     map $_->pack,
 | |
|                     map $_->clip_with_expolygon($expolygon),
 | |
|                     map $_->clip_with_polygon($expolygon->bounding_box_polygon),
 | |
|                     @{$support_patterns->[ $layer_id % @$support_patterns ]};
 | |
|             };
 | |
|             return @paths;
 | |
|         };
 | |
|         my %layer_paths = ();
 | |
|         Slic3r::parallelize(
 | |
|             items => [ keys %layers ],
 | |
|             thread_cb => sub {
 | |
|                 my $q = shift;
 | |
|                 my $paths = {};
 | |
|                 while (defined (my $layer_id = $q->dequeue)) {
 | |
|                     $paths->{$layer_id} = [ $clip_pattern->($layer_id, $layers{$layer_id}) ];
 | |
|                 }
 | |
|                 return $paths;
 | |
|             },
 | |
|             collect_cb => sub {
 | |
|                 my $paths = shift;
 | |
|                 $layer_paths{$_} = $paths->{$_} for keys %$paths;
 | |
|             },
 | |
|             no_threads_cb => sub {
 | |
|                 $layer_paths{$_} = [ $clip_pattern->($_, $layers{$_}) ] for keys %layers;
 | |
|             },
 | |
|         );
 | |
|         
 | |
|         foreach my $layer_id (keys %layer_paths) {
 | |
|             my $layer = $self->layers->[$layer_id];
 | |
|             $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
 | |
|             push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 1;
 | 
