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			49 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::ExtrusionPath::Collection;
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| use Moo;
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| 
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| has 'paths' => (is => 'rw', default => sub { [] });
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| 
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| sub endpoints {
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|     my $self = shift;
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|     return [ map $_->endpoints, @{$self->paths} ];
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| }
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| 
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| sub shortest_path {
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|     my $self = shift;
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|     my ($start_near) = @_;
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|     
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|     my @my_paths = map $_->unpack, @{$self->paths};
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|     
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|     my @paths = ();
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|     my $start_at;
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|     my $endpoints = [ map $_->endpoints, @my_paths ];
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|     while (@my_paths) {
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|         # find nearest point
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|         my $start_index = $start_near
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|             ? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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|             : 0;
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| 
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|         my $path_index = int($start_index/2);
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|         if ($start_index%2) { # index is end so reverse to make it the start
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|             $my_paths[$path_index]->reverse;
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|         }
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|         push @paths, splice @my_paths, $path_index, 1;
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|         splice @$endpoints, $path_index*2, 2;
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|         $start_near = $paths[-1]->points->[-1];
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|     }
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|     return @paths;
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| }
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| 
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| sub cleanup {
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|     my $self = shift;
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|     
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|     # split paths at angles that are too acute to be printed as they will cause blobs
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|     @{$self->paths} = map $_->split_at_acute_angles, @{$self->paths};
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| }
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| 
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| sub detect_arcs {
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|     my $self = shift;
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|     @{$self->paths} = map $_->detect_arcs(@_), @{$self->paths};
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| }
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| 
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| 1;
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