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			498 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			498 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "BoundingBox.hpp"
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| #include "ClipperUtils.hpp"
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| #include "Exception.hpp"
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| #include "Polygon.hpp"
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| #include "Polyline.hpp"
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| 
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| namespace Slic3r {
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| 
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| Lines Polygon::lines() const
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| {
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|     return to_lines(*this);
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| }
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| 
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| Polyline Polygon::split_at_vertex(const Point &point) const
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| {
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|     // find index of point
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|     for (const Point &pt : this->points)
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|         if (pt == point)
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|             return this->split_at_index(int(&pt - &this->points.front()));
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|     throw Slic3r::InvalidArgument("Point not found");
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|     return Polyline();
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| }
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| 
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| // Split a closed polygon into an open polyline, with the split point duplicated at both ends.
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| Polyline Polygon::split_at_index(int index) const
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| {
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|     Polyline polyline;
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|     polyline.points.reserve(this->points.size() + 1);
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|     for (Points::const_iterator it = this->points.begin() + index; it != this->points.end(); ++it)
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|         polyline.points.push_back(*it);
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|     for (Points::const_iterator it = this->points.begin(); it != this->points.begin() + index + 1; ++it)
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|         polyline.points.push_back(*it);
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|     return polyline;
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| }
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| 
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| double Polygon::area(const Points &points)
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| {
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|     double a = 0.;
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|     if (points.size() >= 3) {
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|         Vec2d p1 = points.back().cast<double>();
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|         for (const Point &p : points) {
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|             Vec2d p2 = p.cast<double>();
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|             a += cross2(p1, p2);
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|             p1 = p2;
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|         }
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|     }
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|     return 0.5 * a;
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| }
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| 
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| double Polygon::area() const
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| {
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|     return Polygon::area(points);
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| }
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| 
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| bool Polygon::is_counter_clockwise() const
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| {
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|     return ClipperLib::Orientation(this->points);
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| }
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| 
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| bool Polygon::is_clockwise() const
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| {
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|     return !this->is_counter_clockwise();
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| }
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| 
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| bool Polygon::make_counter_clockwise()
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| {
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|     if (!this->is_counter_clockwise()) {
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|         this->reverse();
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|         return true;
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|     }
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|     return false;
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| }
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| 
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| bool Polygon::make_clockwise()
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| {
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|     if (this->is_counter_clockwise()) {
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|         this->reverse();
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|         return true;
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|     }
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|     return false;
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| }
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| 
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| void Polygon::douglas_peucker(double tolerance)
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| {
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|     this->points.push_back(this->points.front());
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|     Points p = MultiPoint::_douglas_peucker(this->points, tolerance);
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|     p.pop_back();
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|     this->points = std::move(p);
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| }
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| 
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| // Does an unoriented polygon contain a point?
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| // Tested by counting intersections along a horizontal line.
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| bool Polygon::contains(const Point &point) const
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| {
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|     // http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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|     bool result = false;
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|     Points::const_iterator i = this->points.begin();
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|     Points::const_iterator j = this->points.end() - 1;
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|     for (; i != this->points.end(); j = i++) {
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|         //FIXME this test is not numerically robust. Particularly, it does not handle horizontal segments at y == point(1) well.
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|         // Does the ray with y == point(1) intersect this line segment?
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| #if 1
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|         if ( (((*i)(1) > point(1)) != ((*j)(1) > point(1)))
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|             && ((double)point(0) < (double)((*j)(0) - (*i)(0)) * (double)(point(1) - (*i)(1)) / (double)((*j)(1) - (*i)(1)) + (double)(*i)(0)) )
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|             result = !result;
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| #else
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|         if (((*i)(1) > point(1)) != ((*j)(1) > point(1))) {
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|             // Orientation predicated relative to i-th point.
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|             double orient = (double)(point(0) - (*i)(0)) * (double)((*j)(1) - (*i)(1)) - (double)(point(1) - (*i)(1)) * (double)((*j)(0) - (*i)(0));
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|             if (((*i)(1) > (*j)(1)) ? (orient > 0.) : (orient < 0.))
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|                 result = !result;
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|         }
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| #endif
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|     }
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|     return result;
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| }
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| 
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| // this only works on CCW polygons as CW will be ripped out by Clipper's simplify_polygons()
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| Polygons Polygon::simplify(double tolerance) const
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| {
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|     // repeat first point at the end in order to apply Douglas-Peucker
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|     // on the whole polygon
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|     Points points = this->points;
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|     points.push_back(points.front());
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|     Polygon p(MultiPoint::_douglas_peucker(points, tolerance));
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|     p.points.pop_back();
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|     
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|     Polygons pp;
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|     pp.push_back(p);
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|     return simplify_polygons(pp);
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| }
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| 
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| void Polygon::simplify(double tolerance, Polygons &polygons) const
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| {
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|     Polygons pp = this->simplify(tolerance);
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|     polygons.reserve(polygons.size() + pp.size());
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|     polygons.insert(polygons.end(), pp.begin(), pp.end());
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| }
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| 
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| // Only call this on convex polygons or it will return invalid results
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| void Polygon::triangulate_convex(Polygons* polygons) const
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| {
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|     for (Points::const_iterator it = this->points.begin() + 2; it != this->points.end(); ++it) {
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|         Polygon p;
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|         p.points.reserve(3);
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|         p.points.push_back(this->points.front());
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|         p.points.push_back(*(it-1));
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|         p.points.push_back(*it);
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|         
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|         // this should be replaced with a more efficient call to a merge_collinear_segments() method
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|         if (p.area() > 0) polygons->push_back(p);
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|     }
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| }
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| 
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| // center of mass
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| // source: https://en.wikipedia.org/wiki/Centroid
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| Point Polygon::centroid() const
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| {
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|     double area_sum = 0.;
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|     Vec2d  c(0., 0.);
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|     if (points.size() >= 3) {
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|         Vec2d p1 = points.back().cast<double>();
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|         for (const Point &p : points) {
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|             Vec2d p2 = p.cast<double>();
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|             double a = cross2(p1, p2);
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|             area_sum += a;
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|             c += (p1 + p2) * a;
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|             p1 = p2;
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|         }
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|     }
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|     return Point(Vec2d(c / (3. * area_sum)));
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| }
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| 
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| // find all concave vertices (i.e. having an internal angle greater than the supplied angle)
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| // (external = right side, thus we consider ccw orientation)
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| Points Polygon::concave_points(double angle) const
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| {
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|     Points points;
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|     angle = 2. * PI - angle + EPSILON;
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|     
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|     // check whether first point forms a concave angle
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|     if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) <= angle)
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|         points.push_back(this->points.front());
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|     
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|     // check whether points 1..(n-1) form concave angles
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|     for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++ p)
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|         if (p->ccw_angle(*(p-1), *(p+1)) <= angle)
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|         	points.push_back(*p);
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|     
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|     // check whether last point forms a concave angle
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|     if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) <= angle)
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|         points.push_back(this->points.back());
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|     
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|     return points;
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| }
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| 
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| // find all convex vertices (i.e. having an internal angle smaller than the supplied angle)
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| // (external = right side, thus we consider ccw orientation)
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| Points Polygon::convex_points(double angle) const
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| {
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|     Points points;
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|     angle = 2*PI - angle - EPSILON;
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|     
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|     // check whether first point forms a convex angle
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|     if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) >= angle)
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|         points.push_back(this->points.front());
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|     
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|     // check whether points 1..(n-1) form convex angles
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|     for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) {
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|         if (p->ccw_angle(*(p-1), *(p+1)) >= angle) points.push_back(*p);
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|     }
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|     
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|     // check whether last point forms a convex angle
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|     if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) >= angle)
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|         points.push_back(this->points.back());
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|     
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|     return points;
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| }
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| 
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| // Projection of a point onto the polygon.
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| Point Polygon::point_projection(const Point &point) const
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| {
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|     Point proj = point;
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|     double dmin = std::numeric_limits<double>::max();
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|     if (! this->points.empty()) {
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|         for (size_t i = 0; i < this->points.size(); ++ i) {
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|             const Point &pt0 = this->points[i];
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|             const Point &pt1 = this->points[(i + 1 == this->points.size()) ? 0 : i + 1];
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|             double d = (point - pt0).cast<double>().norm();
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|             if (d < dmin) {
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|                 dmin = d;
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|                 proj = pt0;
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|             }
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|             d = (point - pt1).cast<double>().norm();
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|             if (d < dmin) {
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|                 dmin = d;
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|                 proj = pt1;
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|             }
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|             Vec2d v1(coordf_t(pt1(0) - pt0(0)), coordf_t(pt1(1) - pt0(1)));
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|             coordf_t div = v1.squaredNorm();
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|             if (div > 0.) {
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|                 Vec2d v2(coordf_t(point(0) - pt0(0)), coordf_t(point(1) - pt0(1)));
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|                 coordf_t t = v1.dot(v2) / div;
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|                 if (t > 0. && t < 1.) {
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|                     Point foot(coord_t(floor(coordf_t(pt0(0)) + t * v1(0) + 0.5)), coord_t(floor(coordf_t(pt0(1)) + t * v1(1) + 0.5)));
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|                     d = (point - foot).cast<double>().norm();
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|                     if (d < dmin) {
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|                         dmin = d;
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|                         proj = foot;
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|                     }
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|                 }
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|             }
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|         }
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|     }
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|     return proj;
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| }
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| 
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| std::vector<float> Polygon::parameter_by_length() const
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| {
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|     // Parametrize the polygon by its length.
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|     std::vector<float> lengths(points.size()+1, 0.);
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|     for (size_t i = 1; i < points.size(); ++ i)
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|         lengths[i] = lengths[i-1] + (points[i] - points[i-1]).cast<float>().norm();
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|     lengths.back() = lengths[lengths.size()-2] + (points.front() - points.back()).cast<float>().norm();
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|     return lengths;
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| }
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| 
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| void Polygon::densify(float min_length, std::vector<float>* lengths_ptr)
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| {
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|     std::vector<float> lengths_local;
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|     std::vector<float>& lengths = lengths_ptr ? *lengths_ptr : lengths_local;
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| 
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|     if (! lengths_ptr) {
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|         // Length parametrization has not been provided. Calculate our own.
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|         lengths = this->parameter_by_length();
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|     }
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| 
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|     assert(points.size() == lengths.size() - 1);
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| 
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|     for (size_t j=1; j<=points.size(); ++j) {
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|         bool last = j == points.size();
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|         int i = last ? 0 : j;
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| 
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|         if (lengths[j] - lengths[j-1] > min_length) {
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|             Point diff = points[i] - points[j-1];
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|             float diff_len = lengths[j] - lengths[j-1];
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|             float r = (min_length/diff_len);
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|             Point new_pt = points[j-1] + Point(r*diff[0], r*diff[1]);
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|             points.insert(points.begin() + j, new_pt);
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|             lengths.insert(lengths.begin() + j, lengths[j-1] + min_length);
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|         }
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|     }
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|     assert(points.size() == lengths.size() - 1);
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| }
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| 
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| BoundingBox get_extents(const Polygon &poly) 
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| { 
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|     return poly.bounding_box();
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| }
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| 
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| BoundingBox get_extents(const Polygons &polygons)
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| {
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|     BoundingBox bb;
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|     if (! polygons.empty()) {
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|         bb = get_extents(polygons.front());
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|         for (size_t i = 1; i < polygons.size(); ++ i)
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|             bb.merge(get_extents(polygons[i]));
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|     }
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|     return bb;
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| }
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| 
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| BoundingBox get_extents_rotated(const Polygon &poly, double angle) 
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| { 
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|     return get_extents_rotated(poly.points, angle);
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| }
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| 
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| BoundingBox get_extents_rotated(const Polygons &polygons, double angle)
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| {
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|     BoundingBox bb;
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|     if (! polygons.empty()) {
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|         bb = get_extents_rotated(polygons.front().points, angle);
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|         for (size_t i = 1; i < polygons.size(); ++ i)
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|             bb.merge(get_extents_rotated(polygons[i].points, angle));
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|     }
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|     return bb;
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| }
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| 
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| extern std::vector<BoundingBox> get_extents_vector(const Polygons &polygons)
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| {
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|     std::vector<BoundingBox> out;
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|     out.reserve(polygons.size());
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|     for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
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|         out.push_back(get_extents(*it));
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|     return out;
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| }
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| 
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| bool has_duplicate_points(const Polygons &polys)
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| {
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| #if 1
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|     // Check globally.
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|     size_t cnt = 0;
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|     for (const Polygon &poly : polys)
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|         cnt += poly.points.size();
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|     std::vector<Point> allpts;
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|     allpts.reserve(cnt);
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|     for (const Polygon &poly : polys)
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|         allpts.insert(allpts.end(), poly.points.begin(), poly.points.end());
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|     return has_duplicate_points(std::move(allpts));
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| #else
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|     // Check per contour.
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|     for (const Polygon &poly : polys)
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|         if (has_duplicate_points(poly))
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|             return true;
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|     return false;
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| #endif
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| }
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| 
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| static inline bool is_stick(const Point &p1, const Point &p2, const Point &p3)
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| {
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|     Point v1 = p2 - p1;
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|     Point v2 = p3 - p2;
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|     int64_t dir = int64_t(v1(0)) * int64_t(v2(0)) + int64_t(v1(1)) * int64_t(v2(1));
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|     if (dir > 0)
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|         // p3 does not turn back to p1. Do not remove p2.
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|         return false;
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|     double l2_1 = double(v1(0)) * double(v1(0)) + double(v1(1)) * double(v1(1));
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|     double l2_2 = double(v2(0)) * double(v2(0)) + double(v2(1)) * double(v2(1));
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|     if (dir == 0)
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|         // p1, p2, p3 may make a perpendicular corner, or there is a zero edge length.
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|         // Remove p2 if it is coincident with p1 or p2.
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|         return l2_1 == 0 || l2_2 == 0;
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|     // p3 turns back to p1 after p2. Are p1, p2, p3 collinear?
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|     // Calculate distance from p3 to a segment (p1, p2) or from p1 to a segment(p2, p3),
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|     // whichever segment is longer
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|     double cross = double(v1(0)) * double(v2(1)) - double(v2(0)) * double(v1(1));
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|     double dist2 = cross * cross / std::max(l2_1, l2_2);
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|     return dist2 < EPSILON * EPSILON;
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| }
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| 
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| bool remove_sticks(Polygon &poly)
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| {
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|     bool modified = false;
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|     size_t j = 1;
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|     for (size_t i = 1; i + 1 < poly.points.size(); ++ i) {
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|         if (! is_stick(poly[j-1], poly[i], poly[i+1])) {
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|             // Keep the point.
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|             if (j < i)
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|                 poly.points[j] = poly.points[i];
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|             ++ j;
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|         }
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|     }
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|     if (++ j < poly.points.size()) {
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|         poly.points[j-1] = poly.points.back();
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|         poly.points.erase(poly.points.begin() + j, poly.points.end());
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|         modified = true;
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|     }
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|     while (poly.points.size() >= 3 && is_stick(poly.points[poly.points.size()-2], poly.points.back(), poly.points.front())) {
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|         poly.points.pop_back();
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|         modified = true;
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|     }
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|     while (poly.points.size() >= 3 && is_stick(poly.points.back(), poly.points.front(), poly.points[1]))
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|         poly.points.erase(poly.points.begin());
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|     return modified;
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| }
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| 
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| bool remove_sticks(Polygons &polys)
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| {
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|     bool modified = false;
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|     size_t j = 0;
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|     for (size_t i = 0; i < polys.size(); ++ i) {
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|         modified |= remove_sticks(polys[i]);
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|         if (polys[i].points.size() >= 3) {
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|             if (j < i) 
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|                 std::swap(polys[i].points, polys[j].points);
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|             ++ j;
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|         }
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|     }
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|     if (j < polys.size())
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|         polys.erase(polys.begin() + j, polys.end());
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|     return modified;
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| }
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| 
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| bool remove_degenerate(Polygons &polys)
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| {
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|     bool modified = false;
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|     size_t j = 0;
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|     for (size_t i = 0; i < polys.size(); ++ i) {
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|         if (polys[i].points.size() >= 3) {
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|             if (j < i) 
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|                 std::swap(polys[i].points, polys[j].points);
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|             ++ j;
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|         } else
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|             modified = true;
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|     }
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|     if (j < polys.size())
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|         polys.erase(polys.begin() + j, polys.end());
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|     return modified;
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| }
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| 
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| bool remove_small(Polygons &polys, double min_area)
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| {
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|     bool modified = false;
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|     size_t j = 0;
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|     for (size_t i = 0; i < polys.size(); ++ i) {
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|         if (std::abs(polys[i].area()) >= min_area) {
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|             if (j < i) 
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|                 std::swap(polys[i].points, polys[j].points);
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|             ++ j;
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|         } else
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|             modified = true;
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|     }
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|     if (j < polys.size())
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|         polys.erase(polys.begin() + j, polys.end());
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|     return modified;
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| }
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| 
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| void remove_collinear(Polygon &poly)
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| {
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|     if (poly.points.size() > 2) {
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|         // copy points and append both 1 and last point in place to cover the boundaries
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|         Points pp;
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|         pp.reserve(poly.points.size()+2);
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|         pp.push_back(poly.points.back());
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|         pp.insert(pp.begin()+1, poly.points.begin(), poly.points.end());
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|         pp.push_back(poly.points.front());
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|         // delete old points vector. Will be re-filled in the loop
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|         poly.points.clear();
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| 
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|         size_t i = 0;
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|         size_t k = 0;
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|         while (i < pp.size()-2) {
 | |
|             k = i+1;
 | |
|             const Point &p1 = pp[i];
 | |
|             while (k < pp.size()-1) {
 | |
|                 const Point &p2 = pp[k];
 | |
|                 const Point &p3 = pp[k+1];
 | |
|                 Line l(p1, p3);
 | |
|                 if(l.distance_to(p2) < SCALED_EPSILON) {
 | |
|                     k++;
 | |
|                 } else {
 | |
|                     if(i > 0) poly.points.push_back(p1); // implicitly removes the first point we appended above
 | |
|                     i = k;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if(k > pp.size()-2) break; // all remaining points are collinear and can be skipped
 | |
|         }
 | |
|         poly.points.push_back(pp[i]);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void remove_collinear(Polygons &polys)
 | |
| {
 | |
| 	for (Polygon &poly : polys)
 | |
| 		remove_collinear(poly);
 | |
| }
 | |
| 
 | |
| }
 | 
