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			24 lines
		
	
	
	
		
			770 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			770 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef SLICESTOTRIANGLEMESH_HPP
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#define SLICESTOTRIANGLEMESH_HPP
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ExPolygon.hpp"
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namespace Slic3r {
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void slices_to_triangle_mesh(TriangleMesh &                 mesh,
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                             const std::vector<ExPolygons> &slices,
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                             double                         zmin,
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                             double                         lh,
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                             double                         ilh);
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inline TriangleMesh slices_to_triangle_mesh(
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    const std::vector<ExPolygons> &slices, double zmin, double lh, double ilh)
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{
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    TriangleMesh out; slices_to_triangle_mesh(out, slices, zmin, lh, ilh);
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    return out;
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}
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} // namespace Slic3r
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#endif // SLICESTOTRIANGLEMESH_HPP
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