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			288 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
# This package loads all the non-GUI Slic3r perl packages.
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# In addition, it implements utility functions for file handling and threading.
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package Slic3r;
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# Copyright holder: Alessandro Ranellucci
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# This application is licensed under the GNU Affero General Public License, version 3
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use strict;
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use warnings;
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use Config;
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require v5.10;
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our $VERSION = VERSION();
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our $BUILD = BUILD();
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our $FORK_NAME = FORK_NAME();
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our $debug = 0;
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sub debugf {
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    printf @_ if $debug;
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}
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our $loglevel = 0;
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# load threads before Moo as required by it
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BEGIN {
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    # Test, whether the perl was compiled with ithreads support and ithreads actually work.
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    use Config;
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    use Moo;
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    my $have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1";
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    die "Slic3r Prusa Edition requires working Perl threads.\n" if ! $have_threads;
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    die "threads.pm >= 1.96 is required, please update\n" if $threads::VERSION < 1.96;
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    die "Perl threading is broken with this Moo version: " . $Moo::VERSION . "\n" if $Moo::VERSION == 1.003000;
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    $debug = 1 if (defined($ENV{'SLIC3R_DEBUGOUT'}) && $ENV{'SLIC3R_DEBUGOUT'} == 1);
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    print "Debugging output enabled\n" if $debug;
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}
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warn "Running Slic3r under Perl 5.16 is neither supported nor recommended\n"
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    if $^V == v5.16;
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use FindBin;
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# Let the XS module know where the GUI resources reside.
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set_resources_dir(decode_path($FindBin::Bin) . (($^O eq 'darwin') ? '/../Resources' : '/resources'));
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set_var_dir(resources_dir() . "/icons");
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set_local_dir(resources_dir() . "/localization/");
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use Moo 1.003001;
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use Slic3r::XS;   # import all symbols (constants etc.) before they get parsed
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use Slic3r::Config;
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use Slic3r::ExPolygon;
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use Slic3r::ExtrusionLoop;
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use Slic3r::ExtrusionPath;
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use Slic3r::Flow;
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use Slic3r::GCode::Reader;
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use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Line;
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use Slic3r::Model;
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use Slic3r::Point;
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use Slic3r::Polygon;
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use Slic3r::Polyline;
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use Slic3r::Print;
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use Slic3r::Print::Object;
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use Slic3r::Print::Simple;
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use Slic3r::Surface;
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our $build = eval "use Slic3r::Build; 1";
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use Thread::Semaphore;
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# Scaling between the float and integer coordinates.
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# Floats are in mm.
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use constant SCALING_FACTOR         => 0.000001;
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# Keep track of threads we created. Perl worker threads shall not create further threads.
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my @threads = ();
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my $pause_sema = Thread::Semaphore->new;
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my $paused = 0;
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# Set the logging level at the Slic3r XS module.
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$Slic3r::loglevel = (defined($ENV{'SLIC3R_LOGLEVEL'}) && $ENV{'SLIC3R_LOGLEVEL'} =~ /^[1-9]/) ? $ENV{'SLIC3R_LOGLEVEL'} : 0;
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set_logging_level($Slic3r::loglevel);
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# Let the palceholder parser evaluate one expression to initialize its local static macro_processor 
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# class instance in a thread safe manner.
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Slic3r::GCode::PlaceholderParser->new->evaluate_boolean_expression('1==1');
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sub spawn_thread {
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    my ($cb) = @_;
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    @_ = ();
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    my $thread = threads->create(sub {
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        Slic3r::debugf "Starting thread %d...\n", threads->tid;
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        local $SIG{'KILL'} = sub {
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            Slic3r::debugf "Exiting thread %d...\n", threads->tid;
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            Slic3r::thread_cleanup();
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            threads->exit();
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        };
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        local $SIG{'STOP'} = sub {
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            $pause_sema->down;
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            $pause_sema->up;
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        };
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        $cb->();
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    });
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    push @threads, $thread->tid;
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    return $thread;
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}
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# call this at the very end of each thread (except the main one)
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# so that it does not try to free existing objects.
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# at that stage, existing objects are only those that we 
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# inherited at the thread creation (thus shared) and those 
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# that we are returning: destruction will be handled by the
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# main thread in both cases.
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# reminder: do not destroy inherited objects in other threads,
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# as the main thread will still try to destroy them when they
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# go out of scope; in other words, if you're undef()'ing an 
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# object in a thread, make sure the main thread still holds a
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# reference so that it won't be destroyed in thread.
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sub thread_cleanup {
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    # prevent destruction of shared objects
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    no warnings 'redefine';
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    *Slic3r::BridgeDetector::DESTROY        = sub {};
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    *Slic3r::Config::DESTROY                = sub {};
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    *Slic3r::Config::Full::DESTROY          = sub {};
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    *Slic3r::Config::GCode::DESTROY         = sub {};
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    *Slic3r::Config::Print::DESTROY         = sub {};
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    *Slic3r::Config::PrintObject::DESTROY   = sub {};
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    *Slic3r::Config::PrintRegion::DESTROY   = sub {};
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    *Slic3r::Config::Static::DESTROY        = sub {};
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    *Slic3r::ExPolygon::DESTROY             = sub {};
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    *Slic3r::ExPolygon::Collection::DESTROY = sub {};
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    *Slic3r::ExtrusionLoop::DESTROY         = sub {};
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    *Slic3r::ExtrusionMultiPath::DESTROY    = sub {};
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    *Slic3r::ExtrusionPath::DESTROY         = sub {};
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    *Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
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    *Slic3r::ExtrusionSimulator::DESTROY    = sub {};
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    *Slic3r::Flow::DESTROY                  = sub {};
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    *Slic3r::GCode::DESTROY                 = sub {};
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    *Slic3r::GCode::PlaceholderParser::DESTROY = sub {};
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    *Slic3r::GCode::PreviewData::DESTROY    = sub {};
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    *Slic3r::GCode::Sender::DESTROY         = sub {};
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    *Slic3r::Geometry::BoundingBox::DESTROY = sub {};
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    *Slic3r::Geometry::BoundingBoxf::DESTROY = sub {};
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    *Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {};
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    *Slic3r::Layer::PerimeterGenerator::DESTROY = sub {};
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    *Slic3r::Line::DESTROY                  = sub {};
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    *Slic3r::Linef3::DESTROY                = sub {};
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    *Slic3r::Model::DESTROY                 = sub {};
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    *Slic3r::Model::Object::DESTROY         = sub {};
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    *Slic3r::Point::DESTROY                 = sub {};
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    *Slic3r::Pointf::DESTROY                = sub {};
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    *Slic3r::Pointf3::DESTROY               = sub {};
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    *Slic3r::Polygon::DESTROY               = sub {};
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    *Slic3r::Polyline::DESTROY              = sub {};
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    *Slic3r::Polyline::Collection::DESTROY  = sub {};
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    *Slic3r::Print::DESTROY                 = sub {};
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    *Slic3r::Print::Object::DESTROY         = sub {};
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    *Slic3r::Print::Region::DESTROY         = sub {};
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    *Slic3r::Surface::DESTROY               = sub {};
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    *Slic3r::Surface::Collection::DESTROY   = sub {};
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    *Slic3r::Print::SupportMaterial2::DESTROY = sub {};
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    *Slic3r::TriangleMesh::DESTROY          = sub {};
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    *Slic3r::GUI::AppConfig::DESTROY        = sub {};
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    *Slic3r::GUI::GCodePreviewData::DESTROY = sub {};
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    *Slic3r::GUI::PresetBundle::DESTROY     = sub {};
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    *Slic3r::GUI::Tab::DESTROY              = sub {};
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    *Slic3r::GUI::PresetHints::DESTROY      = sub {};
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    *Slic3r::GUI::TabIface::DESTROY         = sub {};
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    *Slic3r::OctoPrint::DESTROY             = sub {};
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    *Slic3r::PresetUpdater::DESTROY         = sub {};
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    return undef;  # this prevents a "Scalars leaked" warning
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}
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sub _get_running_threads {
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    return grep defined($_), map threads->object($_), @threads;
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}
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sub kill_all_threads {
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    # Send SIGKILL to all the running threads to let them die.
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    foreach my $thread (_get_running_threads) {
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        Slic3r::debugf "Thread %d killing %d...\n", threads->tid, $thread->tid;
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        $thread->kill('KILL');
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    }
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    # unlock semaphore before we block on wait
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    # otherwise we'd get a deadlock if threads were paused
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    resume_all_threads();
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    # in any thread we wait for our children
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    foreach my $thread (_get_running_threads) {
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        Slic3r::debugf "  Thread %d waiting for %d...\n", threads->tid, $thread->tid;
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        $thread->join;  # block until threads are killed
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        Slic3r::debugf "    Thread %d finished waiting for %d...\n", threads->tid, $thread->tid;
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    }
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    @threads = ();
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}
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sub pause_all_threads {
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    return if $paused;
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    $paused = 1;
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    $pause_sema->down;
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    $_->kill('STOP') for _get_running_threads;
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}
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sub resume_all_threads {
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    return unless $paused;
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    $paused = 0;
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    $pause_sema->up;
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}
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# Open a file by converting $filename to local file system locales.
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sub open {
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    my ($fh, $mode, $filename) = @_;
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    return CORE::open $$fh, $mode, encode_path($filename);
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}
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sub tags {
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    my ($format) = @_;
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    $format //= '';
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    my %tags;
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    # End of line
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    $tags{eol}     = ($format eq 'html') ? '<br>'   : "\n";
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    # Heading
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    $tags{h2start} = ($format eq 'html') ? '<b>'   : '';
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    $tags{h2end}   = ($format eq 'html') ? '</b>'  : '';
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    # Bold font
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    $tags{bstart}  = ($format eq 'html') ? '<b>'    : '';
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    $tags{bend}    = ($format eq 'html') ? '</b>'   : '';
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    # Verbatim
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    $tags{vstart}  = ($format eq 'html') ? '<pre>'  : '';
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    $tags{vend}    = ($format eq 'html') ? '</pre>' : '';
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    return %tags;
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}
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sub slic3r_info
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{
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    my (%params) = @_;
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    my %tag = Slic3r::tags($params{format});
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    my $out = '';
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    $out .= "$tag{bstart}$Slic3r::FORK_NAME$tag{bend}$tag{eol}";
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    $out .= "$tag{bstart}Version: $tag{bend}$Slic3r::VERSION$tag{eol}";
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    $out .= "$tag{bstart}Build:   $tag{bend}$Slic3r::BUILD$tag{eol}";
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    return $out;
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}
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sub copyright_info
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{
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    my (%params) = @_;
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    my %tag = Slic3r::tags($params{format});
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    my $out =
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        'Copyright © 2016 Vojtech Bubnik, Prusa Research. <br />' .
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        'Copyright © 2011-2016 Alessandro Ranellucci. <br />' .
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        '<a href="http://slic3r.org/">Slic3r</a> is licensed under the ' .
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        '<a href="http://www.gnu.org/licenses/agpl-3.0.html">GNU Affero General Public License, version 3</a>.' .
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        '<br /><br /><br />' .
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        'Contributions by Henrik Brix Andersen, Nicolas Dandrimont, Mark Hindess, Petr Ledvina, Y. Sapir, Mike Sheldrake and numerous others. ' .
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        'Manual by Gary Hodgson. Inspired by the RepRap community. <br />' .
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        'Slic3r logo designed by Corey Daniels, <a href="http://www.famfamfam.com/lab/icons/silk/">Silk Icon Set</a> designed by Mark James. ';
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    return $out;
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}
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sub system_info
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{
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    my (%params) = @_;
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    my %tag = Slic3r::tags($params{format});
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    my $out = '';
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    $out .= "$tag{bstart}Operating System:    $tag{bend}$Config{osname}$tag{eol}";
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    $out .= "$tag{bstart}System Architecture: $tag{bend}$Config{archname}$tag{eol}";        
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    if ($^O eq 'MSWin32') {
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        $out .= "$tag{bstart}Windows Version: $tag{bend}" . `ver` . $tag{eol};
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    } else {
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        # Hopefully some kind of unix / linux.
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        $out .= "$tag{bstart}System Version: $tag{bend}" . `uname -a` . $tag{eol};
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    }
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    $out .= $tag{vstart} . Config::myconfig . $tag{vend};
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    $out .= "  $tag{bstart}\@INC:$tag{bend}$tag{eol}$tag{vstart}";
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    foreach my $i (@INC) {
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        $out .= "    $i\n";
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    }
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    $out .= "$tag{vend}";
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    return $out;
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}
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# this package declaration prevents an ugly fatal warning to be emitted when
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# spawning a new thread
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package GLUquadricObjPtr;
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package Wx::Printout;
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1;
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