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			445 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLToolbar_hpp_
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| #define slic3r_GLToolbar_hpp_
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| 
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| #include <functional>
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| #include <string>
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| #include <vector>
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| 
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| #include "GLTexture.hpp"
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| #include "Event.hpp"
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| #include "libslic3r/Point.hpp"
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| 
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| class wxEvtHandler;
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| 
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| namespace Slic3r {
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| namespace GUI {
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| 
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| class GLCanvas3D;
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| 
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| 
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| //BBS: GUI refactor: GLToolbar
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_OPEN_PROJECT, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_ALL, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_PLATE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_ALL, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_PLATE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_GCODE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_SLICED_FILE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_SELECT, SimpleEvent);
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| 
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD_PLATE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_DEL_PLATE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_ORIENT, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
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| //BBS: add clone event
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_CLONE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_FILLCOLOR, IntEvent);
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| wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECT_SLICED_PLATE, wxCommandEvent);
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| 
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| wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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| wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_ASSEMBLE, SimpleEvent);
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| 
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| 
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| 
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| class GLToolbarItem
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| {
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| public:
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|     typedef std::function<void()> ActionCallback;
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|     typedef std::function<bool()> VisibilityCallback;
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|     typedef std::function<bool()> EnablingCallback;
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|     typedef std::function<void(float, float, float, float)> RenderCallback;
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| 
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|     enum EType : unsigned char
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|     {
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|         Action,
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|         Separator,
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|         //BBS: GUI refactor: GLToolbar
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|         ActionWithText,
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|         ActionWithTextImage,
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|         Num_Types
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|     };
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| 
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|     enum EActionType : unsigned char
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|     {
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|         Undefined,
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|         Left,
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|         Right,
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|         Num_Action_Types
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|     };
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| 
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|     enum EState : unsigned char
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|     {
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|         Normal,
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|         Pressed,
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|         Disabled,
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|         Hover,
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|         HoverPressed,
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|         HoverDisabled,
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|         Num_States
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|     };
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| 
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|     enum EHighlightState : unsigned char
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|     {
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|         HighlightedShown,
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|         HighlightedHidden,
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|         Num_Rendered_Highlight_States,
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|         NotHighlighted
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|     };
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| 
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|     struct Data
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|     {
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|         struct Option
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|         {
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|             bool toggable;
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|             ActionCallback action_callback;
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|             RenderCallback render_callback;
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| 
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|             Option();
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| 
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|             bool can_render() const { return toggable && (render_callback != nullptr); }
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|         };
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| 
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|         std::string name;
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|         std::string icon_filename;
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|         std::string tooltip;
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|         std::string additional_tooltip;
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|         //BBS: GUI refactor: GLToolbar
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|         std::string button_text;
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|         float extra_size_ratio;
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|         GLTexture text_texture;
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|         GLTexture image_texture;
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|         std::vector<unsigned char> image_data;
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|         unsigned int image_width;
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|         unsigned int image_height;
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| 
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|         unsigned int sprite_id;
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|         // mouse left click
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|         Option left;
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|         // mouse right click
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|         Option right;
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|         bool visible;
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|         VisibilityCallback visibility_callback;
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|         EnablingCallback enabling_callback;
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| 
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|         Data();
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|         //BBS: GUI refactor: GLToolbar
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|         Data(const GLToolbarItem::Data& data)
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|         {
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|             name = data.name;
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|             icon_filename = data.icon_filename;
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|             tooltip = data.tooltip;
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|             additional_tooltip = data.additional_tooltip;
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|             button_text = data.button_text;
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|             extra_size_ratio = data.extra_size_ratio;
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|             sprite_id = data.sprite_id;
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|             left = data.left;
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|             right = data.right;
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|             visible = data.visible;
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|             visibility_callback = data.visibility_callback;
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|             enabling_callback = data.enabling_callback;
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|             image_data = data.image_data;
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|             image_width = data.image_width;
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|             image_height = data.image_height;
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|         }
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|     };
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| 
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|     static const ActionCallback Default_Action_Callback;
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|     static const VisibilityCallback Default_Visibility_Callback;
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|     static const EnablingCallback Default_Enabling_Callback;
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|     static const RenderCallback Default_Render_Callback;
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| 
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| private:
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|     EType m_type;
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|     EState m_state;
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|     Data m_data;
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|     EActionType m_last_action_type;
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|     EHighlightState m_highlight_state;
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| public:
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|     // remember left position for rendering menu
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|     mutable float render_left_pos;
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| 
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|     GLToolbarItem(EType type, const Data& data);
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| 
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|     EState get_state() const { return m_state; }
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|     void set_state(EState state) { m_state = state; }
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| 
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|     EHighlightState get_highlight() const { return m_highlight_state; }
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|     void set_highlight(EHighlightState state) { m_highlight_state = state; }
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| 
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|     const std::string& get_name() const { return m_data.name; }
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|     const std::string& get_icon_filename() const { return m_data.icon_filename; }
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|     const std::string& get_tooltip() const { return m_data.tooltip; }
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|     const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; }
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|     void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; }
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|     void set_tooltip(const std::string& text)            { m_data.tooltip = text; }
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| 
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|     void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
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|     void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
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| 
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|     bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); }
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|     bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); }
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|     bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); }
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|     bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
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|     bool is_visible() const { return m_data.visible; }
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|     bool is_separator() const { return m_type == Separator; }
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| 
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|     bool is_left_toggable() const { return m_data.left.toggable; }
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|     bool is_right_toggable() const { return m_data.right.toggable; }
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| 
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|     bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; }
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|     bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; }
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| 
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|     EActionType get_last_action_type() const { return m_last_action_type; }
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|     void reset_last_action_type() { m_last_action_type = Undefined; }
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| 
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|     // returns true if the state changes
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|     bool update_visibility();
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|     // returns true if the state changes
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|     bool update_enabled_state();
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| 
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|     //BBS: GUI refactor: GLToolbar
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|     bool is_action() const { return m_type == Action; }
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|     bool is_action_with_text() const { return m_type == ActionWithText; }
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|     bool is_action_with_text_image() const { return m_type == ActionWithTextImage; }
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|     const std::string& get_button_text() const { return m_data.button_text; }
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|     void set_button_text(const std::string& text) { m_data.button_text = text; }
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|     float get_extra_size_ratio() const { return m_data.extra_size_ratio; }
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|     void set_extra_size_ratio(const float ratio) { m_data.extra_size_ratio = ratio; }
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|     void render_text(float left, float right, float bottom, float top) const;
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|     int generate_texture(wxFont& font);
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|     int generate_image_texture();
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| 
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|     void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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|     void render_image(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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| private:
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|     void set_visible(bool visible) { m_data.visible = visible; }
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| 
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|     friend class GLToolbar;
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| };
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| 
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| struct BackgroundTexture
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| {
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|     struct Metadata
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|     {
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|         // path of the file containing the background texture
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|         std::string filename;
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|         // size of the left edge, in pixels
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|         unsigned int left;
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|         // size of the right edge, in pixels
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|         unsigned int right;
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|         // size of the top edge, in pixels
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|         unsigned int top;
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|         // size of the bottom edge, in pixels
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|         unsigned int bottom;
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| 
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|         Metadata();
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|     };
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| 
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|     GLTexture texture;
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|     Metadata metadata;
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| };
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| 
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| class GLToolbar
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| {
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| public:
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|     static const float Default_Icons_Size;
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| 
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|     enum EType : unsigned char
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|     {
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|         Normal,
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|         Radio,
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|         Num_Types
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|     };
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| 
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|     struct Layout
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|     {
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|         enum EType : unsigned char
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|         {
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|             Horizontal,
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|             Vertical,
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|             Num_Types
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|         };
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| 
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|         enum EHorizontalOrientation : unsigned char
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|         {
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|             HO_Left,
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|             HO_Center,
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|             HO_Right,
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|             Num_Horizontal_Orientations
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|         };
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| 
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|         enum EVerticalOrientation : unsigned char
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|         {
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|             VO_Top,
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|             VO_Center,
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|             VO_Bottom,
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|             Num_Vertical_Orientations
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|         };
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| 
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|         EType type;
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|         EHorizontalOrientation horizontal_orientation;
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|         EVerticalOrientation vertical_orientation;
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|         float top;
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|         float left;
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|         float border;
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|         float separator_size;
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|         float gap_size;
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|         float icons_size;
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|         float text_size;
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|         float image_width;
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|         float image_height;
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|         float scale;
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| 
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|         float width;
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|         float height;
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|         bool dirty;
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| 
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|         Layout();
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|     };
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| 
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| private:
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|     typedef std::vector<GLToolbarItem*> ItemsList;
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| 
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|     EType m_type;
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|     std::string m_name;
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|     bool m_enabled;
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|     GLTexture m_icons_texture;
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|     bool m_icons_texture_dirty;
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|     mutable GLTexture m_images_texture;
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|     mutable bool m_images_texture_dirty;
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|     BackgroundTexture m_background_texture;
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|     BackgroundTexture m_arrow_texture;
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|     Layout m_layout;
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| 
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|     ItemsList m_items;
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| 
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|     struct MouseCapture
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|     {
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|         bool left;
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|         bool middle;
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|         bool right;
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|         GLCanvas3D* parent;
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| 
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|         MouseCapture() { reset(); }
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| 
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|         bool any() const { return left || middle || right; }
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|         void reset() { left = middle = right = false; parent = nullptr; }
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|     };
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| 
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|     MouseCapture m_mouse_capture;
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|     int m_pressed_toggable_id;
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| 
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| public:
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|     GLToolbar(EType type, const std::string& name);
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|     ~GLToolbar();
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| 
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|     bool init(const BackgroundTexture::Metadata& background_texture);
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| 
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|     bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
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| 
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|     Layout::EType get_layout_type() const;
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|     void set_layout_type(Layout::EType type);
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|     Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; }
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|     void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; }
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|     Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; }
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|     void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; }
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| 
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|     void set_position(float top, float left);
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|     void set_border(float border);
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|     void set_separator_size(float size);
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|     void set_gap_size(float size);
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|     void set_icons_size(float size);
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|     void set_text_size(float size);
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|     void set_scale(float scale);
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| 
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|     bool is_enabled() const { return m_enabled; }
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|     void set_enabled(bool enable) { m_enabled = enable; }
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| 
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|     //BBS: GUI refactor: GLToolbar
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|     bool add_item(const GLToolbarItem::Data& data, GLToolbarItem::EType type = GLToolbarItem::Action);
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|     bool add_separator();
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|     bool del_all_item();
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| 
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|     float get_icons_size() { return m_layout.icons_size; }
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|     float get_width();
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|     float get_height();
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| 
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|     void select_item(const std::string& name);
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| 
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|     bool is_item_pressed(const std::string& name) const;
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|     bool is_item_disabled(const std::string& name) const;
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|     bool is_item_visible(const std::string& name) const;
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| 
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|     bool is_any_item_pressed() const;
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| 
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|     unsigned int get_items_count() const { return (unsigned int)m_items.size(); }
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|     int get_item_id(const std::string& name) const;
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| 
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|     void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
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|     void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
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| 
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|     std::string get_tooltip() const;
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| 
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|     void get_additional_tooltip(int item_id, std::string& text);
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|     void set_additional_tooltip(int item_id, const std::string& text);
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|     void set_tooltip(int item_id, const std::string& text);
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|     int  get_visible_items_cnt() const;
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| 
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|     // returns true if any item changed its state
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|     bool update_items_state();
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| 
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|     void render(const GLCanvas3D& parent);
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|     void render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item);
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| 
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|     bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
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|     // get item pointer for highlighter timer
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|     GLToolbarItem* get_item(const std::string& item_name);
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| 
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|     //BBS: GUI refactor: GLToolbar
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|     int generate_button_text_textures(wxFont& font);
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|     int generate_image_textures();
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|     float get_scaled_icon_size();
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| 
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| private:
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|     void calc_layout();
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|     float get_width_horizontal() const;
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|     float get_width_vertical() const;
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|     float get_height_horizontal() const;
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|     float get_height_vertical() const;
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|     float get_main_size() const;
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|     void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
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|     void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
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|     void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
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|     void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
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|     // returns the id of the item under the given mouse position or -1 if none
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|     int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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|     int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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|     int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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| 
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|     void render_background(float left, float top, float right, float bottom, float border) const;
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|     void render_horizontal(const GLCanvas3D& parent);
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|     void render_vertical(const GLCanvas3D& parent);
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| 
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|     bool generate_icons_texture();
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| 
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|     // returns true if any item changed its state
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|     bool update_items_visibility();
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|     // returns true if any item changed its state
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|     bool update_items_enabled_state();
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| };
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| 
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| } // namespace GUI
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| } // namespace Slic3r
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| 
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| #endif // slic3r_GLToolbar_hpp_
 | 
