mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			No EOL
		
	
	
		
			939 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			No EOL
		
	
	
		
			939 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 110
 | |
| 
 | |
| const vec3 back_color_dark  = vec3(0.235, 0.235, 0.235);
 | |
| const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
 | |
| 
 | |
| uniform sampler2D texture;
 | |
| uniform bool transparent_background;
 | |
| uniform bool svg_source;
 | |
| 
 | |
| varying vec2 tex_coord;
 | |
| 
 | |
| vec4 svg_color()
 | |
| {
 | |
|     // takes foreground from texture
 | |
|     vec4 fore_color = texture2D(texture, tex_coord);
 | |
| 
 | |
|     // calculates radial gradient
 | |
|     vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
 | |
| 
 | |
|     // blends foreground with background
 | |
|     return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
 | |
| }
 | |
| 
 | |
| vec4 non_svg_color()
 | |
| {
 | |
|     // takes foreground from texture
 | |
|     vec4 color = texture2D(texture, tex_coord);
 | |
|     return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
 | |
| }
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_FragColor = svg_source ? svg_color() : non_svg_color();
 | |
| } | 
