mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			33 lines
		
	
	
	
		
			590 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			590 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_2DBed_hpp_
 | |
| #define slic3r_2DBed_hpp_
 | |
| 
 | |
| #include <wx/wx.h>
 | |
| #include "libslic3r/Config.hpp"
 | |
| 
 | |
| namespace Slic3r {
 | |
| namespace GUI {
 | |
| 
 | |
| class Bed_2D : public wxPanel
 | |
| {
 | |
|     static const int Border = 10;
 | |
| 
 | |
| 	bool		m_user_drawn_background = true;
 | |
| 
 | |
|     double		m_scale_factor;
 | |
| 	Vec2d		m_shift = Vec2d::Zero();
 | |
| 	Vec2d		m_pos = Vec2d::Zero();
 | |
| 
 | |
|     Point		to_pixels(const Vec2d& point, int height);
 | |
|     void		set_pos(const Vec2d& pos);
 | |
| 
 | |
| public:
 | |
|     explicit Bed_2D(wxWindow* parent);
 | |
| 
 | |
|     void repaint(const std::vector<Vec2d>& shape);
 | |
| };
 | |
| 
 | |
| 
 | |
| } // GUI
 | |
| } // Slic3r
 | |
| 
 | |
| #endif /* slic3r_2DBed_hpp_ */
 | 
