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			78 lines
		
	
	
		
			No EOL
		
	
	
		
			2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			No EOL
		
	
	
		
			2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Polygon;
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use strict;
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use warnings;
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# a polygon is a closed polyline.
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use parent 'Slic3r::Polyline';
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use Slic3r::Geometry qw(
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    polygon_segment_having_point
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    PI X1 X2 Y1 Y2 epsilon);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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sub wkt {
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    my $self = shift;
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    return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self;
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}
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sub dump_perl {
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    my $self = shift;
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    return sprintf "[%s]", join ',', map "[$_->[0],$_->[1]]", @$self;
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}
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sub grow {
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    my $self = shift;
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    return $self->split_at_first_point->grow(@_);
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}
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# this method subdivides the polygon segments to that no one of them
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# is longer than the length provided
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sub subdivide {
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    my $self = shift;
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    my ($max_length) = @_;
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    my @points = @$self;
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    push @points, $points[0];  # append first point as this is a polygon
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    my @new_points = shift @points;
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    while (@points) {
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        while ($new_points[-1]->distance_to($points[0]) > $max_length) {
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            push @new_points, map Slic3r::Point->new(@$_),
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                Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length);
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        }
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        push @new_points, shift @points;
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    }
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    pop @new_points;  # remove last point as it coincides with first one
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    return Slic3r::Polygon->new(@new_points);
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}
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# angle is checked on the internal side of the polygon
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sub concave_points {
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    my ($self, $angle) = @_;
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    $angle //= PI;
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    my @points = @$self;
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    my @points_pp = @{$self->pp};
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    return [
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        map $points[$_],
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        grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < $angle,
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        -1 .. ($#points-1)
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    ];
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}
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# angle is checked on the internal side of the polygon
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sub convex_points {
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    my ($self, $angle) = @_;
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    $angle //= PI;
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    my @points = @$self;
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    my @points_pp = @{$self->pp};
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    return [
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        map $points[$_],
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        grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) > $angle,
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        -1 .. ($#points-1)
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    ];
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}
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1; |