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			42 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Fill::Rectilinear;
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| use Moo;
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| 
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| extends 'Slic3r::Fill::Base';
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| 
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| use constant X1 => 0;
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| use constant Y1 => 1;
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| use constant X2 => 2;
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| use constant Y2 => 3;
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| 
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| use XXX;
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| 
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| sub fill_surface {
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|     my $self = shift;
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|     my ($surface, %params) = @_;
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|     
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|     # rotate polygons so that we can work with vertical lines here
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|     my $polygons = [ $surface->p ];
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|     my $rotate_vector = $self->infill_direction($surface);
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|     $self->rotate_points($polygons, $rotate_vector);
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|     
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|     my $bounding_box = [ Slic3r::Geometry::bounding_box(map @$_, $polygons) ];
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|     my $surface_width  = $bounding_box->[X2] - $bounding_box->[X1];
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|     my $surface_height = $bounding_box->[Y2] - $bounding_box->[Y1];
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|     
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|     my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density};
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|     
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|     my @paths = ();
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|     my $x = $bounding_box->[X1];
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|     while ($x < $bounding_box->[X2]) {
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|         my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ];
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|         push @paths, @{ Slic3r::Geometry::clip_segment_complex_polygon($vertical_line, $polygons) };
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|         $x += int($distance_between_lines);
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|     }
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|     
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|     # paths must be rotated back
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|     $self->rotate_points_back(\@paths, $rotate_vector);
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|     
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|     return @paths;
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| }
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| 
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| 1;
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