OrcaSlicer/src/libigl/igl/sort_triangles.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

44 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SORT_TRIANGLES_H
#define IGL_SORT_TRIANGLES_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Inputs:
// V #V by **4** list of homogeneous vertex positions
// F #F by 3 list of triangle indices
// MV 4 by 4 model view matrix
// P 4 by 4 projection matrix
// Outputs:
// FF #F by 3 list of sorted triangles indices
// I #F list of sorted indices
template <
typename DerivedV,
typename DerivedF,
typename DerivedMV,
typename DerivedP,
typename DerivedFF,
typename DerivedI>
IGL_INLINE void sort_triangles(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedMV> & MV,
const Eigen::PlainObjectBase<DerivedP> & P,
Eigen::PlainObjectBase<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "sort_triangles.cpp"
#endif
#endif