OrcaSlicer/src/libigl/igl/readNODE.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

50 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READNODE_H
#define IGL_READNODE_H
#include "igl_inline.h"
#include <string>
#include <vector>
#include <Eigen/Core>
namespace igl
{
// load a list of points from a .node file
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Index type for indices (will be read as int and cast to Index)
// Input:
// node_file_name path of .node file
// Outputs:
// V double matrix of vertex positions #V by dim
// I list of indices (first tells whether 0 or 1 indexed)
template <typename Scalar, typename Index>
IGL_INLINE bool readNODE(
const std::string node_file_name,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Index > > & I);
// Input:
// node_file_name path of .node file
// Outputs:
// V eigen double matrix #V by dim
template <typename DerivedV, typename DerivedI>
IGL_INLINE bool readNODE(
const std::string node_file_name,
Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedI>& I);
}
#ifndef IGL_STATIC_LIBRARY
# include "readNODE.cpp"
#endif
#endif