OrcaSlicer/src/libigl/igl/loop.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

173 lines
5.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Oded Stein <oded.stein@columbia.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "loop.h"
#include <igl/adjacency_list.h>
#include <igl/triangle_triangle_adjacency.h>
#include <igl/unique.h>
#include <vector>
template <
typename DerivedF,
typename SType,
typename DerivedNF>
IGL_INLINE void igl::loop(
const int n_verts,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::SparseMatrix<SType>& S,
Eigen::PlainObjectBase<DerivedNF> & NF)
{
typedef Eigen::SparseMatrix<SType> SparseMat;
typedef Eigen::Triplet<SType> Triplet_t;
//Ref. https://graphics.stanford.edu/~mdfisher/subdivision.html
//Heavily borrowing from igl::upsample
DerivedF FF, FFi;
triangle_triangle_adjacency(F, FF, FFi);
std::vector<std::vector<typename DerivedF::Scalar>> adjacencyList;
adjacency_list(F, adjacencyList, true);
//Compute the number and positions of the vertices to insert (on edges)
Eigen::MatrixXi NI = Eigen::MatrixXi::Constant(FF.rows(), FF.cols(), -1);
Eigen::MatrixXi NIdoubles = Eigen::MatrixXi::Zero(FF.rows(), FF.cols());
Eigen::VectorXi vertIsOnBdry = Eigen::VectorXi::Zero(n_verts);
int counter = 0;
for(int i=0; i<FF.rows(); ++i)
{
for(int j=0; j<3; ++j)
{
if(NI(i,j) == -1)
{
NI(i,j) = counter;
NIdoubles(i,j) = 0;
if (FF(i,j) != -1)
{
//If it is not a boundary
NI(FF(i,j), FFi(i,j)) = counter;
NIdoubles(i,j) = 1;
} else
{
//Mark boundary vertices for later
vertIsOnBdry(F(i,j)) = 1;
vertIsOnBdry(F(i,(j+1)%3)) = 1;
}
++counter;
}
}
}
const int& n_odd = n_verts;
const int& n_even = counter;
const int n_newverts = n_odd + n_even;
//Construct vertex positions
std::vector<Triplet_t> tripletList;
for(int i=0; i<n_odd; ++i)
{
//Old vertices
const std::vector<int>& localAdjList = adjacencyList[i];
if(vertIsOnBdry(i)==1)
{
//Boundary vertex
tripletList.emplace_back(i, localAdjList.front(), 1./8.);
tripletList.emplace_back(i, localAdjList.back(), 1./8.);
tripletList.emplace_back(i, i, 3./4.);
} else
{
const int n = localAdjList.size();
const SType dn = n;
SType beta;
if(n==3)
{
beta = 3./16.;
} else
{
beta = 3./8./dn;
}
for(int j=0; j<n; ++j)
{
tripletList.emplace_back(i, localAdjList[j], beta);
}
tripletList.emplace_back(i, i, 1.-dn*beta);
}
}
for(int i=0; i<FF.rows(); ++i)
{
//New vertices
for(int j=0; j<3; ++j)
{
if(NIdoubles(i,j)==0)
{
if(FF(i,j)==-1)
{
//Boundary vertex
tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 1./2.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 1./2.);
} else
{
tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 3./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 3./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+2)%3), 1./8.);
tripletList.emplace_back(NI(i,j) + n_odd, F(FF(i,j), (FFi(i,j)+2)%3), 1./8.);
}
}
}
}
S.resize(n_newverts, n_verts);
S.setFromTriplets(tripletList.begin(), tripletList.end());
// Build the new topology (Every face is replaced by four)
NF.resize(F.rows()*4, 3);
for(int i=0; i<F.rows();++i)
{
Eigen::VectorXi VI(6);
VI << F(i,0), F(i,1), F(i,2), NI(i,0) + n_odd, NI(i,1) + n_odd, NI(i,2) + n_odd;
Eigen::VectorXi f0(3), f1(3), f2(3), f3(3);
f0 << VI(0), VI(3), VI(5);
f1 << VI(1), VI(4), VI(3);
f2 << VI(3), VI(4), VI(5);
f3 << VI(4), VI(2), VI(5);
NF.row((i*4)+0) = f0;
NF.row((i*4)+1) = f1;
NF.row((i*4)+2) = f2;
NF.row((i*4)+3) = f3;
}
}
template <
typename DerivedV,
typename DerivedF,
typename DerivedNV,
typename DerivedNF>
IGL_INLINE void igl::loop(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedNV>& NV,
Eigen::PlainObjectBase<DerivedNF>& NF,
const int number_of_subdivs)
{
NV = V;
NF = F;
for(int i=0; i<number_of_subdivs; ++i)
{
DerivedNF tempF = NF;
Eigen::SparseMatrix<typename DerivedV::Scalar> S;
loop(NV.rows(), tempF, S, NF);
// This .eval is super important
NV = (S*NV).eval();
}
}
#ifdef IGL_STATIC_LIBRARY
template void igl::loop<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, int);
#endif