OrcaSlicer/src/libigl/igl/is_vertex_manifold.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

39 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_VERTEX_MANIFOLD_H
#define IGL_IS_VERTEX_MANIFOLD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Check if a mesh is vertex-manifold. This only checks whether the faces
// incident on each vertex form exactly one connected component. Vertices
// incident on non-manifold edges are not consider non-manifold by this
// function (see is_edge_manifold.h). Unreferenced verties are considered
// non-manifold (zero components).
//
// Inputs:
// F #F by 3 list of triangle indices
// Outputs:
// B #V list indicate whether each vertex is locally manifold.
// Returns whether mesh is vertex manifold.
//
// See also: is_edge_manifold
template <typename DerivedF,typename DerivedB>
IGL_INLINE bool is_vertex_manifold(
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedB>& B);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_vertex_manifold.cpp"
#endif
#endif