OrcaSlicer/src/libigl/igl/is_sparse.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

36 lines
1,009 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_SPARSE_H
#define IGL_IS_SPARSE_H
#include "igl_inline.h"
#define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Determine if a matrix A is sparse
//
// Template:
// T,DerivedA defines scalar type
// Inputs:
// A matrix in question
// Returns true if A is represented with a sparse matrix
template <typename T>
IGL_INLINE bool is_sparse(
const Eigen::SparseMatrix<T> & A);
template <typename DerivedA>
IGL_INLINE bool is_sparse(
const Eigen::PlainObjectBase<DerivedA>& A);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_sparse.cpp"
#endif
#endif