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			284 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::STL;
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| use Moo;
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| 
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| use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
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| use Slic3r::Geometry qw(X Y Z three_points_aligned longest_segment);
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| use XXX;
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| 
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| use constant MIN => 0;
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| use constant MAX => 1;
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| 
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| sub parse_file {
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|     my $self = shift;
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|     my ($file) = @_;
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|     
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|     # open STL file
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|     my $facets = $self->read_file($file);
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|     
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|     if ($Slic3r::rotate > 0) {
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|         my $deg = Slic3r::Geometry::deg2rad($Slic3r::rotate);
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|         foreach my $facet (@$facets) {
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|             my ($normal, @vertices) = @$facet;
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|             foreach my $vertex (@vertices) {
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|                 @$vertex = (@{ +(Slic3r::Geometry::rotate_points($deg, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
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|             }
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|         }
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|     }
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|     
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|     # we only want to work with positive coordinates, so let's 
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|     # find our object extents to calculate coordinate displacements
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|     my @extents = (map [99999999999, -99999999999], X,Y,Z);
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|     foreach my $facet (@$facets) {
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|         my ($normal, @vertices) = @$facet;
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|         foreach my $vertex (@vertices) {
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|             for (X,Y,Z) {
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|                 $extents[$_][MIN] = $vertex->[$_] if $vertex->[$_] < $extents[$_][MIN];
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|                 $extents[$_][MAX] = $vertex->[$_] if $vertex->[$_] > $extents[$_][MAX];
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|             }
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|         }
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|     }
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|     
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|     # scale extents
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|     for (X,Y,Z) {
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|         $extents[$_][MIN] *= $Slic3r::scale;
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|         $extents[$_][MAX] *= $Slic3r::scale;
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|     }
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|     
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|     # duplicate object
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|     my @duplicate_offset = (
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|         (($extents[X][MAX] - $extents[X][MIN]) + $Slic3r::duplicate_distance),
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|         (($extents[Y][MAX] - $extents[Y][MIN]) + $Slic3r::duplicate_distance),
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|     );
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|     $extents[X][MAX] += $duplicate_offset[X] * ($Slic3r::duplicate_x-1);
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|     $extents[Y][MAX] += $duplicate_offset[Y] * ($Slic3r::duplicate_y-1);
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|     my @copies = ();
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|     for (my $i = 0; $i < $Slic3r::duplicate_x; $i++) {
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|         for (my $j = 0; $j < $Slic3r::duplicate_y; $j++) {
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|             push @copies, [ $duplicate_offset[X] * $i, $duplicate_offset[Y] * $j ];
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|         }
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|     }
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|     
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|     # initialize print job
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|     my $print = Slic3r::Print->new(
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|         x_length => ($extents[X][MAX] - $extents[X][MIN]) / $Slic3r::resolution,
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|         y_length => ($extents[Y][MAX] - $extents[Y][MIN]) / $Slic3r::resolution,
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|     );
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|     
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|     # calculate the displacements needed to 
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|     # have lowest value for each axis at coordinate 0
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|     my @shift = map sprintf('%.0f', -$extents[$_][MIN] / $Slic3r::resolution), X,Y,Z;
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|     
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|     # process facets
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|     foreach my $facet (@$facets) {
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|         
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|         # transform vertex coordinates
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|         my ($normal, @vertices) = @$facet;
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|         foreach my $vertex (@vertices) {
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|             $vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_]
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|                 for X,Y,Z;
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|         }
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|         
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|         foreach my $copy (@copies) {
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|             my @copy_vertices = map [ @$_ ], @vertices;  # clone vertices
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|             foreach my $vertex (@copy_vertices) {
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|                 $vertex->[$_] += $copy->[$_] / $Slic3r::resolution for X,Y;
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|             }
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|             $self->_facet($print, $normal, @copy_vertices);
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|         }
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|     }
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|     
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|     die "Invalid input file\n" if !@{$print->layers};
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|     
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|     # remove last layer if empty
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|     # (we might have created it because of the $max_layer = ... + 1 code below)
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|     pop @{$print->layers} if !@{$print->layers->[-1]->surfaces} && !@{$print->layers->[-1]->lines};
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|     
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|     return $print;
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| }
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| 
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| sub _facet {
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|     my $self = shift;
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|     my ($print, $normal, @vertices) = @_;
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|     Slic3r::debugf "\n==> FACET (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", map @$_, @vertices
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|         if $Slic3r::debug;
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|     
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|     # find the vertical extents of the facet
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|     my ($min_z, $max_z) = (99999999999, -99999999999);
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|     foreach my $vertex (@vertices) {
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|         $min_z = $vertex->[Z] if $vertex->[Z] < $min_z;
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|         $max_z = $vertex->[Z] if $vertex->[Z] > $max_z;
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|     }
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|     Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
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|     
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|     if ($min_z == $max_z) {
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|         Slic3r::debugf "Facet is horizontal; ignoring\n";
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|         return;
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|     }
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|     
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|     # calculate the layer extents
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|     # (the -1 and +1 here are used as a quick and dirty replacement for some
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|     # complex calculation of the first layer height ratio logic)
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|     my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height) - 1;
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|     $min_layer = 0 if $min_layer < 0;
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|     my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1;
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|     Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
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|     
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|     # reorder vertices so that the first one is the one with lowest Z
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|     # this is needed to get all intersection lines in a consistent order
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|     # (external on the right of the line)
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|     {
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|         my @z_order = sort { $vertices[$a][Z] <=> $vertices[$b][Z] } 0..2;
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|         @vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
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|     }
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|     
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|     for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
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|         my $layer = $print->layer($layer_id);
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|         $layer->add_line($_) for $self->intersect_facet(\@vertices, $layer->slice_z);
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|     }
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| }
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| 
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| sub intersect_facet {
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|     my $self = shift;
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|     my ($vertices, $z) = @_;
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|     
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|     # build the three segments of the triangle facet
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|     my @edges = (
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|         [ $vertices->[0], $vertices->[1] ],
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|         [ $vertices->[1], $vertices->[2] ],
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|         [ $vertices->[2], $vertices->[0] ],
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|     );
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|     
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|     my (@lines, @intersection_points) = ();
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|         
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|     foreach my $edge (@edges) {
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|         my ($a, $b) = @$edge;
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|         #printf "Az = %d, Bz = %d, z = %d\n", $a->[Z], $b->[Z], $z;
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|         
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|         if ($a->[Z] == $b->[Z] && $a->[Z] == $z) {
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|             # edge is horizontal and belongs to the current layer
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|             my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'Bottom' : 'Top';
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|             ($a, $b) = ($b, $a) if $edge_type eq 'Bottom';
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|             push @lines, "Slic3r::Line::FacetEdge::$edge_type"->new(
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|                 [$a->[X], $a->[Y]], [$b->[X], $b->[Y]],
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|             );
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|             #print "Horizontal edge at $z!\n";
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|             
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|         } elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
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|             # edge intersects the current layer; calculate intersection
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|             push @intersection_points, [
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|                 $b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
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|                 $b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
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|             ];
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|             #print "Intersects at $z!\n";
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|             
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|         } elsif ($a->[Z] == $z) {
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|             #print "A point on plane $z!\n";
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|             push @intersection_points, [ $a->[X], $a->[Y] ];
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|             
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|         } elsif ($b->[Z] == $z) {
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|             #print "B point on plane $z!\n";
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|             push @intersection_points, [ $b->[X], $b->[Y] ];
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|         }
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|     }
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|     
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|     Slic3r::Geometry::remove_coinciding_points(\@intersection_points);
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|     
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|     if (@intersection_points > 1 && !@lines) {
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|         
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|         # remove coinciding points
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|         
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|         # defensive programming:
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|         die "Facets must intersect each plane 0 or 2 times" if @intersection_points != 2;
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|         
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|         # check whether the two points coincide due to resolution rounding
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|         #if ($intersection_points[0]->coincides_with($intersection_points[1])) {
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|         #    Slic3r::debugf "Points coincide; removing\n";
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|         #    return;
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|         #}
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|         
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|         # connect points:
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|         push @lines, Slic3r::Line->new(@intersection_points);
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|         #printf "  intersection points = %f,%f - %f,%f\n", map @$_, @intersection_points;
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|     }
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|     
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|     return @lines;
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| }
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| 
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| sub read_file {
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|     my $self = shift;
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|     my ($file) = @_;
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|     
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|     open my $fh, '<', $file or die "Failed to open $file\n";
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|     my $facets = [];
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|     
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|     # let's detect whether file is ASCII or binary
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|     my $mode;
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|     {
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|         my $size = +(stat $fh)[7];
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|         $mode = 'ascii' if $size < 80 + 4;
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|         
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|         # skip binary header
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|         seek $fh, 80, 0;
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|         read $fh, my $buf, 4;
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|         my $triangle_count = unpack 'L', $buf;
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|         my $expected_size =
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|             + 80 # header
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|             +  4 # count
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|             + $triangle_count * (
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|                 + 4   # normal, pt,pt,pt (vectors)
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|                   * 4   # bytes per value
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|                   * 3   # values per vector
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|                 + 2 # the trailing 'short'
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|             );
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|         $mode = ($size == $expected_size) ? 'binary' : 'ascii';
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|     }
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|     
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|     $mode eq 'ascii'
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|         ? _read_ascii($fh, $facets)
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|         : _read_binary($fh, $facets);
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|     
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|     close $fh;
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|     return $facets;
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| }
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| 
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| sub _read_ascii {
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|     my ($fh, $facets) = @_;
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|     
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|     my $point_re = qr/([^ ]+)\s+([^ ]+)\s+([^ ]+)$/;
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|     
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|     my $facet;
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|     seek $fh, 0, 0;
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|     while (<$fh>) {
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|         chomp;
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|         if (!$facet) {
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|             /^\s*facet\s+normal\s+$point_re/ or next;
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|             $facet = [ [$1, $2, $3] ];
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|         } else {
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|             if (/^\s*endfacet/) {
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|                 push @$facets, $facet;
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|                 undef $facet;
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|             } else {
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|                 /^\s*vertex\s+$point_re/ or next;
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|                 push @$facet, [$1, $2, $3];
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|             }
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|         }
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|     }
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|     if ($facet) {
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|         die "STL file seems invalid\n";
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|     }
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| }
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| 
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| sub _read_binary {
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|     my ($fh, $facets) = @_;
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|     
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|     die "bigfloat" unless length(pack "f", 1) == 4;
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|     
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|     binmode $fh;
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|     seek $fh, 80 + 4, 0;
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|     while (read $fh, $_, 4*4*3+2) {
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|         my @v = unpack '(f<3)4';
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|         push @$facets, [ [@v[0..2]], [@v[3..5]], [@v[6..8]], [@v[9..11]] ];
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|     }
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| }
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| 
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| 1;
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