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			132 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Perimeter;
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| use Moo;
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| 
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| use Math::Clipper ':all';
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| use Math::Geometry::Planar;
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| use XXX;
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| 
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| use constant X => 0;
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| use constant Y => 1;
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| 
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| sub make_perimeter {
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|     my $self = shift;
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|     my ($layer) = @_;
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|     printf "Making perimeter for layer %d:\n", $layer->id;
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|     
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|     # at least one perimeter is required
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|     die "Can't extrude object without any perimeter!\n"
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|         if $Slic3r::perimeter_offsets == 0;
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|     
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|     my (%contours, %holes) = ();
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|     foreach my $surface (@{ $layer->surfaces }) {
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|         $contours{$surface} = [];
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|         $holes{$surface} = [];
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|         my @last_offsets = ();
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|         
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|         # first perimeter
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|         {
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|             my $polygon = $surface->clipper_polygon;
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|             my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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|             push @{ $contours{$surface} }, $contour_p;
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|             push @{ $holes{$surface} }, @holes_p;
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|             @last_offsets = ($polygon);
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|         }
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|         
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|         # create other offsets
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|         for (my $loop = 1; $loop < $Slic3r::perimeter_offsets; $loop++) {
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|             
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|             # offsetting a polygon can result in one or many offset polygons
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|             @last_offsets = map $self->offset_polygon($_), @last_offsets;
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|             
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|             foreach my $offset_polygon (@last_offsets) {
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|                 my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
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|                 
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|                 push @{ $contours{$surface} }, $contour_p;
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|                 push @{ $holes{$surface} }, @holes_p;
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|             }
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|         }
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|         
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|         # create one more offset to be used as boundary for fill
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|         push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
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|             surfaces => [
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|                 map Slic3r::Surface->new(
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|                     surface_type => $surface->surface_type,
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|                     contour      => Slic3r::Polyline::Closed->cast($_->{outer}),
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|                     holes        => [
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|                         map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
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|                     ],
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|                 ), map $self->offset_polygon($_), @last_offsets
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|             ],
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|         );
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|     }
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|     
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|     # generate paths for holes:
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|     # we start from innermost loops (that is, external ones), do them
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|     # for all holes, than go on with inner loop and do that for all
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|     # holes and so on;
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|     # then we generate paths for contours:
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|     # this time we do something different: we do contour loops for one
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|     # shape (that is, one original surface) at a time: we start from the
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|     # innermost loop (that is, internal one), then without interrupting 
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|     # our path we go onto the outer loop and continue; this should ensure
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|     # good surface quality
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|     foreach my $p (map @$_, values %holes, values %contours) {
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|         push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($p);
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|     }
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|     
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|     # generate skirt on bottom layer
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|     if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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|         # find out convex hull
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|         my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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|         my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;  # maybe Math::ConvexHull is faster?
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|         my $convex_hull_points = ref $convex_hull eq 'ARRAY' ? $convex_hull : $convex_hull->points;
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|         
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|         # draw outlines from outside to inside
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|         for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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|             my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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|             my $outline = offset([$convex_hull_points], $distance, $Slic3r::resolution * 100000, JT_ROUND);
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|             push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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|         }
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|     }
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| }
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| 
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| sub offset_polygon {
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|     my $self = shift;
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|     my ($polygon) = @_;
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|     
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|     my $distance = $Slic3r::flow_width / $Slic3r::resolution;
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|     
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|     # $polygon holds a Math::Clipper ExPolygon hashref representing 
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|     # a polygon and its holes
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|     my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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|     
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|     # generate offsets
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|     my $offsets = offset([ $contour_p, @holes_p ], -$distance, $Slic3r::resolution * 100000, JT_MITER, 2);
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|     
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|     # defensive programming
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|     my (@contour_offsets, @hole_offsets) = ();
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|     for (@$offsets) {
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|         if (is_counter_clockwise($_)) {
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|             push @contour_offsets, $_;
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|         } else {
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|             push @hole_offsets, $_;
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|         }
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|     }
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|     
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|     # apply all holes to all contours;
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|     # this is improper, but Math::Clipper handles it
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|     return map {{
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|         outer => $_,
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|         holes => [ @hole_offsets ],
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|     }} @contour_offsets;
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| }
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| 
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| sub _mgp_from_points_ref {
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|     my $self = shift;
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|     my ($points) = @_;
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|     my $p = Math::Geometry::Planar->new;
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|     $p->points($points);
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|     return $p;
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| }
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| 
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| 1;
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