OrcaSlicer/src/slic3r/GUI/Jobs/EmbossJob.hpp

264 lines
8.1 KiB
C++

#ifndef slic3r_EmbossJob_hpp_
#define slic3r_EmbossJob_hpp_
#include <atomic>
#include <memory>
#include <string>
#include <libslic3r/Emboss.hpp>
#include <libslic3r/EmbossShape.hpp> // ExPolygonsWithIds
#include "libslic3r/Point.hpp" // Transform3d
#include "libslic3r/ObjectID.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/TextLines.hpp"
#include "Job.hpp"
// forward declarations
namespace Slic3r {
class TriangleMesh;
class ModelVolume;
enum class ModelVolumeType : int;
class BuildVolume;
namespace GUI {
class RaycastManager;
class Plater;
class GLCanvas3D;
class Worker;
class Selection;
}}
namespace Slic3r::GUI::Emboss {
/// <summary>
/// Base data hold data for create emboss shape
/// </summary>
class DataBase
{
public:
DataBase(const std::string& volume_name, std::shared_ptr<std::atomic<bool>> cancel)
: volume_name(volume_name), cancel(std::move(cancel)) {}
DataBase(const std::string& volume_name, std::shared_ptr<std::atomic<bool>> cancel, EmbossShape&& shape)
: volume_name(volume_name), cancel(std::move(cancel)), shape(std::move(shape)){}
DataBase(DataBase &&) = default;
virtual ~DataBase() = default;
/// <summary>
/// Create shape
/// e.g. Text extract glyphs from font
/// Not 'const' function because it could modify shape
/// </summary>
virtual EmbossShape& create_shape() { return shape; };
/// <summary>
/// Write data how to reconstruct shape to volume
/// </summary>
/// <param name="volume">Data object for store emboss params</param>
virtual void write(ModelVolume &volume) const;
// Define projection move
// True (raised) .. move outside from surface (MODEL_PART)
// False (engraved).. move into object (NEGATIVE_VOLUME)
bool is_outside = true;
// Define per letter projection on one text line
// [optional] It is not used when empty
Slic3r::Emboss::TextLines text_lines = {};
// [optional] Define distance for surface
// It is used only for flat surface (not cutted)
// Position of Zero(not set value) differ for MODEL_PART and NEGATIVE_VOLUME
std::optional<float> from_surface;
// new volume name
std::string volume_name;
// flag that job is canceled
// for time after process.
std::shared_ptr<std::atomic<bool>> cancel;
// shape to emboss
EmbossShape shape;
};
/// <summary>
/// Hold neccessary data to create ModelVolume in job
/// Volume is created on the surface of existing volume in object.
/// NOTE: EmbossDataBase::font_file doesn't have to be valid !!!
/// </summary>
struct DataCreateVolume : public DataBase
{
// define embossed volume type
ModelVolumeType volume_type;
// parent ModelObject index where to create volume
ObjectID object_id;
// new created volume transformation
Transform3d trmat;
};
using DataBasePtr = std::unique_ptr<DataBase>;
/// <summary>
/// Hold neccessary data to update embossed text object in job
/// </summary>
struct DataUpdate
{
// Hold data about shape
DataBasePtr base;
// unique identifier of volume to change
ObjectID volume_id;
// Used for prevent flooding Undo/Redo stack on slider.
bool make_snapshot;
};
/// <summary>
/// Update text shape in existing text volume
/// Predict that there is only one runnig(not canceled) instance of it
/// </summary>
class UpdateJob : public Job
{
DataUpdate m_input;
TriangleMesh m_result;
public:
// move params to private variable
explicit UpdateJob(DataUpdate &&input);
/// <summary>
/// Create new embossed volume by m_input data and store to m_result
/// </summary>
/// <param name="ctl">Control containing cancel flag</param>
void process(Ctl &ctl) override;
/// <summary>
/// Update volume - change object_id
/// </summary>
/// <param name="canceled">Was process canceled.
/// NOTE: Be carefull it doesn't care about
/// time between finished process and started finalize part.</param>
/// <param name="">unused</param>
void finalize(bool canceled, std::exception_ptr &eptr) override;
/// <summary>
/// Update text volume
/// </summary>
/// <param name="volume">Volume to be updated</param>
/// <param name="mesh">New Triangle mesh for volume</param>
/// <param name="base">Data to write into volume</param>
static void update_volume(ModelVolume *volume, TriangleMesh &&mesh, const DataBase &base);
};
struct SurfaceVolumeData
{
// Transformation of volume inside of object
Transform3d transform;
struct ModelSource
{
// source volumes
std::shared_ptr<const TriangleMesh> mesh;
// Transformation of volume inside of object
Transform3d tr;
};
using ModelSources = std::vector<ModelSource>;
ModelSources sources;
};
/// <summary>
/// Hold neccessary data to update embossed text object in job
/// </summary>
struct UpdateSurfaceVolumeData : public DataUpdate, public SurfaceVolumeData{};
/// <summary>
/// Update text volume to use surface from object
/// </summary>
class UpdateSurfaceVolumeJob : public Job
{
UpdateSurfaceVolumeData m_input;
TriangleMesh m_result;
public:
// move params to private variable
explicit UpdateSurfaceVolumeJob(UpdateSurfaceVolumeData &&input);
void process(Ctl &ctl) override;
void finalize(bool canceled, std::exception_ptr &eptr) override;
};
/// <summary>
/// Copied triangles from object to be able create mesh for cut surface from
/// </summary>
/// <param name="volume">Define embossed volume</param>
/// <returns>Source data for cut surface from</returns>
SurfaceVolumeData::ModelSources create_volume_sources(const ModelVolume &volume);
/// <summary>
/// shorten params for start_crate_volume functions
/// </summary>
struct CreateVolumeParams
{
GLCanvas3D &canvas;
// Direction of ray into scene
const Camera &camera;
// To put new object on the build volume
const BuildVolume &build_volume;
// used to emplace job for execution
Worker &worker;
// New created volume type
ModelVolumeType volume_type;
// Contain AABB trees from scene
RaycastManager &raycaster;
// Define which gizmo open on the success
unsigned char gizmo; // GLGizmosManager::EType
// Volume define object to add new volume
const GLVolume *gl_volume;
// Wanted additionl move in Z(emboss) direction of new created volume
std::optional<float> distance = {};
// Wanted additionl rotation around Z of new created volume
std::optional<float> angle = {};
};
/// <summary>
/// Create new volume on position of mouse cursor
/// </summary>
/// <param name="plater_ptr">canvas + camera + bed shape + </param>
/// <param name="data">Shape of emboss</param>
/// <param name="volume_type">New created volume type</param>
/// <param name="raycaster">Knows object in scene</param>
/// <param name="gizmo">Define which gizmo open on the success - enum GLGizmosManager::EType</param>
/// <param name="mouse_pos">Define position where to create volume</param>
/// <param name="distance">Wanted additionl move in Z(emboss) direction of new created volume</param>
/// <param name="angle">Wanted additionl rotation around Z of new created volume</param>
/// <returns>True on success otherwise False</returns>
bool start_create_volume(CreateVolumeParams &input, DataBasePtr data, const Vec2d &mouse_pos);
/// <summary>
/// Same as previous function but without mouse position
/// Need to suggest position or put near the selection
/// </summary>
bool start_create_volume_without_position(CreateVolumeParams &input, DataBasePtr data);
/// <summary>
/// Start job for update embossed volume
/// </summary>
/// <param name="data">define update data</param>
/// <param name="volume">Volume to be updated</param>
/// <param name="selection">Keep model and gl_volumes - when start use surface volume must be selected</param>
/// <param name="raycaster">Could cast ray to scene</param>
/// <returns>True when start job otherwise false</returns>
bool start_update_volume(DataUpdate &&data, const ModelVolume &volume, const Selection &selection, RaycastManager &raycaster);
} // namespace Slic3r::GUI
#endif // slic3r_EmbossJob_hpp_