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264 lines
8.1 KiB
C++
264 lines
8.1 KiB
C++
#ifndef slic3r_EmbossJob_hpp_
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#define slic3r_EmbossJob_hpp_
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#include <atomic>
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#include <memory>
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#include <string>
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#include <libslic3r/Emboss.hpp>
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#include <libslic3r/EmbossShape.hpp> // ExPolygonsWithIds
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#include "libslic3r/Point.hpp" // Transform3d
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#include "libslic3r/ObjectID.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/TextLines.hpp"
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#include "Job.hpp"
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// forward declarations
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namespace Slic3r {
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class TriangleMesh;
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class ModelVolume;
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enum class ModelVolumeType : int;
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class BuildVolume;
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namespace GUI {
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class RaycastManager;
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class Plater;
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class GLCanvas3D;
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class Worker;
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class Selection;
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}}
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namespace Slic3r::GUI::Emboss {
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/// <summary>
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/// Base data hold data for create emboss shape
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/// </summary>
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class DataBase
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{
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public:
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DataBase(const std::string& volume_name, std::shared_ptr<std::atomic<bool>> cancel)
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: volume_name(volume_name), cancel(std::move(cancel)) {}
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DataBase(const std::string& volume_name, std::shared_ptr<std::atomic<bool>> cancel, EmbossShape&& shape)
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: volume_name(volume_name), cancel(std::move(cancel)), shape(std::move(shape)){}
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DataBase(DataBase &&) = default;
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virtual ~DataBase() = default;
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/// <summary>
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/// Create shape
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/// e.g. Text extract glyphs from font
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/// Not 'const' function because it could modify shape
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/// </summary>
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virtual EmbossShape& create_shape() { return shape; };
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/// <summary>
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/// Write data how to reconstruct shape to volume
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/// </summary>
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/// <param name="volume">Data object for store emboss params</param>
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virtual void write(ModelVolume &volume) const;
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// Define projection move
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// True (raised) .. move outside from surface (MODEL_PART)
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// False (engraved).. move into object (NEGATIVE_VOLUME)
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bool is_outside = true;
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// Define per letter projection on one text line
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// [optional] It is not used when empty
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Slic3r::Emboss::TextLines text_lines = {};
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// [optional] Define distance for surface
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// It is used only for flat surface (not cutted)
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// Position of Zero(not set value) differ for MODEL_PART and NEGATIVE_VOLUME
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std::optional<float> from_surface;
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// new volume name
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std::string volume_name;
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// flag that job is canceled
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// for time after process.
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std::shared_ptr<std::atomic<bool>> cancel;
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// shape to emboss
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EmbossShape shape;
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};
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/// <summary>
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/// Hold neccessary data to create ModelVolume in job
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/// Volume is created on the surface of existing volume in object.
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/// NOTE: EmbossDataBase::font_file doesn't have to be valid !!!
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/// </summary>
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struct DataCreateVolume : public DataBase
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{
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// define embossed volume type
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ModelVolumeType volume_type;
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// parent ModelObject index where to create volume
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ObjectID object_id;
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// new created volume transformation
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Transform3d trmat;
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};
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using DataBasePtr = std::unique_ptr<DataBase>;
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/// <summary>
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/// Hold neccessary data to update embossed text object in job
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/// </summary>
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struct DataUpdate
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{
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// Hold data about shape
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DataBasePtr base;
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// unique identifier of volume to change
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ObjectID volume_id;
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// Used for prevent flooding Undo/Redo stack on slider.
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bool make_snapshot;
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};
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/// <summary>
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/// Update text shape in existing text volume
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/// Predict that there is only one runnig(not canceled) instance of it
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/// </summary>
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class UpdateJob : public Job
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{
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DataUpdate m_input;
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TriangleMesh m_result;
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public:
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// move params to private variable
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explicit UpdateJob(DataUpdate &&input);
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/// <summary>
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/// Create new embossed volume by m_input data and store to m_result
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/// </summary>
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/// <param name="ctl">Control containing cancel flag</param>
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void process(Ctl &ctl) override;
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/// <summary>
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/// Update volume - change object_id
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/// </summary>
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/// <param name="canceled">Was process canceled.
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/// NOTE: Be carefull it doesn't care about
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/// time between finished process and started finalize part.</param>
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/// <param name="">unused</param>
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void finalize(bool canceled, std::exception_ptr &eptr) override;
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/// <summary>
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/// Update text volume
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/// </summary>
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/// <param name="volume">Volume to be updated</param>
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/// <param name="mesh">New Triangle mesh for volume</param>
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/// <param name="base">Data to write into volume</param>
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static void update_volume(ModelVolume *volume, TriangleMesh &&mesh, const DataBase &base);
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};
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struct SurfaceVolumeData
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{
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// Transformation of volume inside of object
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Transform3d transform;
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struct ModelSource
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{
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// source volumes
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std::shared_ptr<const TriangleMesh> mesh;
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// Transformation of volume inside of object
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Transform3d tr;
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};
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using ModelSources = std::vector<ModelSource>;
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ModelSources sources;
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};
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/// <summary>
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/// Hold neccessary data to update embossed text object in job
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/// </summary>
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struct UpdateSurfaceVolumeData : public DataUpdate, public SurfaceVolumeData{};
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/// <summary>
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/// Update text volume to use surface from object
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/// </summary>
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class UpdateSurfaceVolumeJob : public Job
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{
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UpdateSurfaceVolumeData m_input;
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TriangleMesh m_result;
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public:
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// move params to private variable
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explicit UpdateSurfaceVolumeJob(UpdateSurfaceVolumeData &&input);
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void process(Ctl &ctl) override;
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void finalize(bool canceled, std::exception_ptr &eptr) override;
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};
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/// <summary>
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/// Copied triangles from object to be able create mesh for cut surface from
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/// </summary>
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/// <param name="volume">Define embossed volume</param>
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/// <returns>Source data for cut surface from</returns>
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SurfaceVolumeData::ModelSources create_volume_sources(const ModelVolume &volume);
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/// <summary>
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/// shorten params for start_crate_volume functions
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/// </summary>
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struct CreateVolumeParams
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{
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GLCanvas3D &canvas;
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// Direction of ray into scene
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const Camera &camera;
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// To put new object on the build volume
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const BuildVolume &build_volume;
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// used to emplace job for execution
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Worker &worker;
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// New created volume type
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ModelVolumeType volume_type;
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// Contain AABB trees from scene
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RaycastManager &raycaster;
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// Define which gizmo open on the success
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unsigned char gizmo; // GLGizmosManager::EType
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// Volume define object to add new volume
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const GLVolume *gl_volume;
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// Wanted additionl move in Z(emboss) direction of new created volume
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std::optional<float> distance = {};
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// Wanted additionl rotation around Z of new created volume
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std::optional<float> angle = {};
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};
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/// <summary>
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/// Create new volume on position of mouse cursor
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/// </summary>
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/// <param name="plater_ptr">canvas + camera + bed shape + </param>
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/// <param name="data">Shape of emboss</param>
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/// <param name="volume_type">New created volume type</param>
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/// <param name="raycaster">Knows object in scene</param>
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/// <param name="gizmo">Define which gizmo open on the success - enum GLGizmosManager::EType</param>
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/// <param name="mouse_pos">Define position where to create volume</param>
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/// <param name="distance">Wanted additionl move in Z(emboss) direction of new created volume</param>
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/// <param name="angle">Wanted additionl rotation around Z of new created volume</param>
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/// <returns>True on success otherwise False</returns>
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bool start_create_volume(CreateVolumeParams &input, DataBasePtr data, const Vec2d &mouse_pos);
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/// <summary>
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/// Same as previous function but without mouse position
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/// Need to suggest position or put near the selection
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/// </summary>
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bool start_create_volume_without_position(CreateVolumeParams &input, DataBasePtr data);
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/// <summary>
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/// Start job for update embossed volume
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/// </summary>
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/// <param name="data">define update data</param>
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/// <param name="volume">Volume to be updated</param>
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/// <param name="selection">Keep model and gl_volumes - when start use surface volume must be selected</param>
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/// <param name="raycaster">Could cast ray to scene</param>
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/// <returns>True when start job otherwise false</returns>
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bool start_update_volume(DataUpdate &&data, const ModelVolume &volume, const Selection &selection, RaycastManager &raycaster);
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} // namespace Slic3r::GUI
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#endif // slic3r_EmbossJob_hpp_
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