OrcaSlicer/src/libslic3r/SLA/SLABoilerPlate.hpp
tamasmeszaros e675a5d5c6 Reworked pad creation algorithm with new parameters:
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00

103 lines
3 KiB
C++

#ifndef SLABOILERPLATE_HPP
#define SLABOILERPLATE_HPP
#include <iostream>
#include <functional>
#include <numeric>
#include <libslic3r/ExPolygon.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include "SLACommon.hpp"
#include "SLASpatIndex.hpp"
namespace Slic3r {
namespace sla {
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> indices;
Contour3D& merge(const Contour3D& ctr)
{
auto s3 = coord_t(points.size());
auto s = indices.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
for(size_t n = s; n < indices.size(); n++) {
auto& idx = indices[n]; idx.x() += s3; idx.y() += s3; idx.z() += s3;
}
return *this;
}
Contour3D& merge(const Pointf3s& triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
indices.reserve(indices.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
indices.emplace_back(i, i + 1, i + 2);
return *this;
}
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream)
{
for(auto& p : points) {
stream << "v " << p.transpose() << "\n";
}
for(auto& f : indices) {
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
}
}
};
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};
}
/// Mesh from an evaporating 3D contour
inline TriangleMesh mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.indices)};
}
}
}
#endif // SLABOILERPLATE_HPP