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			57 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Fill::Concentric;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(scale unscale X);
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use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained);
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sub no_sort { 1 }
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sub fill_surface {
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    my $self = shift;
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    my ($surface, %params) = @_;
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    # no rotation is supported for this infill pattern
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    my $expolygon = $surface->expolygon;
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    my $bounding_box = $expolygon->bounding_box;
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    my $min_spacing = scale($self->spacing);
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    my $distance = $min_spacing / $params{density};
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    if ($params{density} == 1 && !$params{dont_adjust}) {
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        $distance = $self->adjust_solid_spacing(
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            width       => $bounding_box->size->[X],
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            distance    => $distance,
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        );
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        $self->spacing(unscale $distance);
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    }
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    my @loops = my @last = map $_->clone, @$expolygon;
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    while (@last) {
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        push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)};
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    }
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    # generate paths from the outermost to the innermost, to avoid 
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    # adhesion problems of the first central tiny loops
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    @loops = map Slic3r::Polygon->new(@$_),
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        reverse @{union_pt_chained(\@loops)};
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    # split paths using a nearest neighbor search
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    my @paths = ();
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    my $last_pos = Slic3r::Point->new(0,0);
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    foreach my $loop (@loops) {
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        push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop));
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        $last_pos = $paths[-1]->last_point;
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    }
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    # clip the paths to prevent the extruder from getting exactly on the first point of the loop
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    $_->clip_end($self->loop_clipping) for @paths;
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    @paths = grep $_->is_valid, @paths;  # remove empty paths (too short, thus eaten by clipping)
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    # TODO: return ExtrusionLoop objects to get better chained paths
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    return @paths;
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}
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1;
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