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			158 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ExtrusionEntityCollection.hpp"
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#include "ShortestPath.hpp"
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#include <algorithm>
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#include <cmath>
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#include <map>
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namespace Slic3r {
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void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role)
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{
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	if (role != erMixed) {
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		auto first  = extrusion_entities.begin();
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		auto last   = extrusion_entities.end();
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        extrusion_entities.erase(
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            std::remove_if(first, last, [&role](const ExtrusionEntity* ee) {
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                return ee->role() != role; }),
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            last);
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	}
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}
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ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths)
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    : no_sort(false)
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{
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    this->append(paths);
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}
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ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionEntityCollection &other)
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{
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    this->entities      = other.entities;
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    for (size_t i = 0; i < this->entities.size(); ++i)
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        this->entities[i] = this->entities[i]->clone();
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    this->no_sort       = other.no_sort;
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    return *this;
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}
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void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
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{
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    std::swap(this->entities, c.entities);
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    std::swap(this->no_sort, c.no_sort);
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}
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void ExtrusionEntityCollection::clear()
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{
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	for (size_t i = 0; i < this->entities.size(); ++i)
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		delete this->entities[i];
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    this->entities.clear();
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}
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ExtrusionEntityCollection::operator ExtrusionPaths() const
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{
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    ExtrusionPaths paths;
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    for (const ExtrusionEntity *ptr : this->entities) {
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        if (const ExtrusionPath *path = dynamic_cast<const ExtrusionPath*>(ptr))
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            paths.push_back(*path);
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    }
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    return paths;
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}
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ExtrusionEntity* ExtrusionEntityCollection::clone() const
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{
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    ExtrusionEntityCollection* coll = new ExtrusionEntityCollection(*this);
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    for (size_t i = 0; i < coll->entities.size(); ++i)
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        coll->entities[i] = this->entities[i]->clone();
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    return coll;
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}
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void ExtrusionEntityCollection::reverse()
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{
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    for (ExtrusionEntity *ptr : this->entities)
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        // Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering
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        // and caller might rely on winding order
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        if (! ptr->is_loop())
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        	ptr->reverse();
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    std::reverse(this->entities.begin(), this->entities.end());
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}
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void ExtrusionEntityCollection::replace(size_t i, const ExtrusionEntity &entity)
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{
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    delete this->entities[i];
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    this->entities[i] = entity.clone();
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}
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void ExtrusionEntityCollection::remove(size_t i)
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{
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    delete this->entities[i];
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    this->entities.erase(this->entities.begin() + i);
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}
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ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const ExtrusionEntitiesPtr& extrusion_entities, const Point &start_near, ExtrusionRole role)
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{
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	// Return a filtered copy of the collection.
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    ExtrusionEntityCollection out;
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    out.entities = filter_by_extrusion_role(extrusion_entities, role);
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	// Clone the extrusion entities.
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	for (auto &ptr : out.entities)
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		ptr = ptr->clone();
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	chain_and_reorder_extrusion_entities(out.entities, &start_near);
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    return out;
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}
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void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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    for (const ExtrusionEntity *entity : this->entities)
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        entity->polygons_covered_by_width(out, scaled_epsilon);
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}
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void ExtrusionEntityCollection::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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    for (const ExtrusionEntity *entity : this->entities)
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        entity->polygons_covered_by_spacing(out, scaled_epsilon);
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}
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// Recursively count paths and loops contained in this collection.
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size_t ExtrusionEntityCollection::items_count() const
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{
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    size_t count = 0;
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    for (const ExtrusionEntity *entity : this->entities)
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        if (entity->is_collection())
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            count += static_cast<const ExtrusionEntityCollection*>(entity)->items_count();
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        else
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            ++ count;
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    return count;
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}
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// Returns a single vector of pointers to all non-collection items contained in this one.
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ExtrusionEntityCollection ExtrusionEntityCollection::flatten(bool preserve_ordering) const
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{
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	struct Flatten {
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		Flatten(bool preserve_ordering) : preserve_ordering(preserve_ordering) {}
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		ExtrusionEntityCollection out;
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		bool   					  preserve_ordering;
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		void recursive_do(const ExtrusionEntityCollection &collection) {
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		    if (collection.no_sort && preserve_ordering) {
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		    	// Don't flatten whatever happens below this level.
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		    	out.append(collection);
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		    } else {
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				for (const ExtrusionEntity *entity : collection.entities)
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					if (entity->is_collection())
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						this->recursive_do(*static_cast<const ExtrusionEntityCollection*>(entity));
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					else
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						out.append(*entity);
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			}
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		}
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	} flatten(preserve_ordering);
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	flatten.recursive_do(*this);
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    return flatten.out;
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}
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double ExtrusionEntityCollection::min_mm3_per_mm() const
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{
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    double min_mm3_per_mm = std::numeric_limits<double>::max();
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    for (const ExtrusionEntity *entity : this->entities)
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    	min_mm3_per_mm = std::min(min_mm3_per_mm, entity->min_mm3_per_mm());
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    return min_mm3_per_mm;
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}
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}
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