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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
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#define IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// UNIFORMLY_SAMPLE_TWO_MANIFOLD Attempt to sample a mesh uniformly by
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// furthest point relaxation as described in "Fast Automatic Skinning
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// Transformations"
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//
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// [Jacobson et al. 12] Section 3.3.
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//
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// Inputs:
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// W #W by dim positions of mesh in weight space
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// F #F by 3 indices of triangles
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// k number of samplse
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// push factor by which corners should be pushed away
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// Outputs
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// WS k by dim locations in weights space
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//
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IGL_INLINE void uniformly_sample_two_manifold(
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const Eigen::MatrixXd & W,
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const Eigen::MatrixXi & F,
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const int k,
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const double push,
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Eigen::MatrixXd & WS);
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// Find uniform sampling up to placing samples on mesh vertices
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IGL_INLINE void uniformly_sample_two_manifold_at_vertices(
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const Eigen::MatrixXd & OW,
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const int k,
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const double push,
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Eigen::VectorXi & S);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "uniformly_sample_two_manifold.cpp"
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#endif
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#endif
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