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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FRAME_FIELD_DEFORMER_H
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#define IGL_FRAME_FIELD_DEFORMER_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Deform a mesh to transform the given per-face frame field to be as close
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// as possible to a cross field, in the least square sense.
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//
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// Inputs:
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// V #V by 3 coordinates of the vertices
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// F #F by 3 list of mesh faces (must be triangles)
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// FF1 #F by 3 first representative vector of the frame field
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// FF2 #F by 3 second representative vector of the frame field
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// lambda laplacian regularization parameter 0=no regularization 1=full regularization
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//
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// Outputs:
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// V_d #F by 3 deformed, first representative vector
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// V_d #F by 3 deformed, first representative vector
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// V_d #F by 3 deformed, first representative vector
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//
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IGL_INLINE void frame_field_deformer(
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const Eigen::MatrixXd& V,
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const Eigen::MatrixXi& F,
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const Eigen::MatrixXd& FF1,
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const Eigen::MatrixXd& FF2,
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Eigen::MatrixXd& V_d,
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Eigen::MatrixXd& FF1_d,
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Eigen::MatrixXd& FF2_d,
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const int iterations = 50,
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const double lambda = 0.1,
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const bool perturb_initial_guess = true);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "frame_field_deformer.cpp"
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#endif
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#endif
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