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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "columnize.h"
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#include <cassert>
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template <typename DerivedA, typename DerivedB>
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IGL_INLINE void igl::columnize(
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const Eigen::PlainObjectBase<DerivedA> & A,
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const int k,
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const int dim,
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Eigen::PlainObjectBase<DerivedB> & B)
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{
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// Eigen matrices must be 2d so dim must be only 1 or 2
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assert(dim == 1 || dim == 2);
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// block height, width, and number of blocks
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int m,n;
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if(dim == 1)
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{
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m = A.rows()/k;
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assert(m*(int)k == (int)A.rows());
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n = A.cols();
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}else// dim == 2
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{
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m = A.rows();
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n = A.cols()/k;
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assert(n*(int)k == (int)A.cols());
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}
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// resize output
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B.resize(A.rows()*A.cols(),1);
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for(int b = 0;b<(int)k;b++)
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{
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for(int i = 0;i<m;i++)
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{
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for(int j = 0;j<n;j++)
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{
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if(dim == 1)
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{
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B(j*m*k+i*k+b) = A(i+b*m,j);
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}else
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{
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B(j*m*k+i*k+b) = A(i,b*n+j);
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}
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}
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}
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::columnize<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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template void igl::columnize<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::columnize<Eigen::Matrix<float, -1, -1, 0, -1, -1>, Eigen::Matrix<float, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> >&);
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template void igl::columnize<Eigen::Matrix<float, -1, -1, 0, -1, -1>, Eigen::Matrix<float, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<float, -1, -1, 0, -1, -1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 1, 0, -1, 1> >&);
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#endif
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