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			10 lines
		
	
	
	
		
			142 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			142 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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uniform sampler2D uniform_texture;
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in vec2 tex_coord;
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void main()
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{
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    gl_FragColor = texture(uniform_texture, tex_coord);
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}
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