OrcaSlicer/deps_src/libigl/igl/copyleft/cgal
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00
..
assign.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
assign.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
assign_scalar.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
assign_scalar.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
barycenter.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
BinaryWindingNumberOperations.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
cell_adjacency.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
cell_adjacency.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
CGAL_includes.hpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
closest_facet.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
closest_facet.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
complex_to_mesh.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
complex_to_mesh.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
component_inside_component.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
component_inside_component.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
convex_hull.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
convex_hull.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
CSGTree.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
delaunay_triangulation.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
delaunay_triangulation.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
extract_cells.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
extract_cells.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
extract_feature.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
extract_feature.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
fast_winding_number.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
fast_winding_number.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
half_space_box.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
half_space_box.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
hausdorff.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
hausdorff.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
incircle.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
incircle.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
insert_into_cdt.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
insert_into_cdt.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
insphere.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
insphere.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
intersect_other.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
intersect_other.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
intersect_with_half_space.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
intersect_with_half_space.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
lexicographic_triangulation.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
lexicographic_triangulation.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
list_to_matrix.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_boolean.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_boolean.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_boolean_type_to_funcs.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_boolean_type_to_funcs.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_to_cgal_triangle_list.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_to_cgal_triangle_list.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_to_polyhedron.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
mesh_to_polyhedron.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
minkowski_sum.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
minkowski_sum.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
order_facets_around_edge.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
order_facets_around_edge.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
order_facets_around_edges.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
order_facets_around_edges.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
orient2D.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
orient2D.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
orient3D.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
orient3D.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_element.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_element.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_facet.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_facet.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_hull.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
outer_hull.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
peel_outer_hull_layers.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
peel_outer_hull_layers.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
peel_winding_number_layers.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
peel_winding_number_layers.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
piecewise_constant_winding_number.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
piecewise_constant_winding_number.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_areas.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_areas.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_mesh_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_mesh_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_segment_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_segment_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_solid_signed_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_solid_signed_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_triangle_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
point_triangle_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
points_inside_component.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
points_inside_component.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
polyhedron_to_mesh.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
polyhedron_to_mesh.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
projected_cdt.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
projected_cdt.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
projected_delaunay.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
projected_delaunay.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
propagate_winding_numbers.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
propagate_winding_numbers.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
read_triangle_mesh.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
read_triangle_mesh.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
relabel_small_immersed_cells.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
relabel_small_immersed_cells.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
remesh_intersections.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
remesh_intersections.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
remesh_self_intersections.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
remesh_self_intersections.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
RemeshSelfIntersectionsParam.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
remove_unreferenced.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
resolve_intersections.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
resolve_intersections.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
row_to_point.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
row_to_point.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
segment_segment_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
segment_segment_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
SelfIntersectMesh.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
signed_distance_isosurface.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
signed_distance_isosurface.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
slice.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
slice_mask.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
snap_rounding.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
snap_rounding.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
string_to_mesh_boolean_type.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
string_to_mesh_boolean_type.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
subdivide_segments.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
subdivide_segments.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
submesh_aabb_tree.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
submesh_aabb_tree.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
triangle_triangle_squared_distance.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
triangle_triangle_squared_distance.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
trim_with_solid.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
trim_with_solid.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
unique.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
unique_rows.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
wire_mesh.cpp Refactor folder (#10475) 2025-08-22 20:02:26 +08:00
wire_mesh.h Refactor folder (#10475) 2025-08-22 20:02:26 +08:00