OrcaSlicer/deps_src/libigl/igl/bounding_box.h
SoftFever 883607e1d4
Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00

39 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BOUNDING_BOX_H
#define IGL_BOUNDING_BOX_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Build a triangle mesh of the bounding box of a given list of vertices
//
// Inputs:
// V #V by dim list of rest domain positions
// Outputs:
// BV 2^dim by dim list of bounding box corners positions
// BF #BF by dim list of simplex facets
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
const typename DerivedV::Scalar pad,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
}
#ifndef IGL_STATIC_LIBRARY
# include "bounding_box.cpp"
#endif
#endif