OrcaSlicer/src/slic3r/GUI/GLCanvas3D.hpp
bubnikv 0af11c51e3 Fixed update on reset of the variable layer height profile.
Fixed update of the layer height profile on PrintObject when changing profiles.
Fixed crash due to the layer height editing refactoring & wipe tower.
2019-01-23 14:00:03 +01:00

1163 lines
38 KiB
C++

#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include <stddef.h>
#include "3DScene.hpp"
#include "GLToolbar.hpp"
#include "Event.hpp"
#include <float.h>
#include <wx/timer.h>
class wxWindow;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxGLCanvas;
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
class GLShader;
class ExPolygon;
class BackgroundSlicingProcess;
class GCodePreviewData;
struct SlicingParameters;
enum LayerHeightEditActionType : unsigned int;
namespace GUI {
class GLGizmoBase;
class GeometryBuffer
{
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
const float* get_vertices() const;
const float* get_tex_coords() const;
unsigned int get_vertices_count() const;
};
class Size
{
int m_width;
int m_height;
public:
Size();
Size(int width, int height);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
using Vec2dEvent = Event<Vec2d>;
template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
#endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
{
enum EType
{
Extrusion,
Travel,
Retraction,
Unretraction,
Shell,
Num_Geometry_Types
};
struct FirstVolume
{
EType type;
unsigned int flag;
// Index of the first volume in a GLVolumeCollection.
unsigned int id;
FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
};
std::vector<FirstVolume> first_volumes;
void reset() { first_volumes.clear(); }
};
struct Camera
{
enum EType : unsigned char
{
Unknown,
// Perspective,
Ortho,
Num_types
};
EType type;
float zoom;
float phi;
// float distance;
private:
Vec3d m_target;
BoundingBoxf3 m_scene_box;
float m_theta;
public:
Camera();
std::string get_type_as_string() const;
float get_theta() const { return m_theta; }
void set_theta(float theta);
const Vec3d& get_target() const { return m_target; }
void set_target(const Vec3d& target, GLCanvas3D& canvas);
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
};
class Bed
{
public:
enum EType : unsigned char
{
MK2,
MK3,
SL1,
Custom,
Num_Types
};
private:
EType m_type;
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
#if ENABLE_PRINT_BED_MODELS
mutable GLBed m_model;
#endif // ENABLE_PRINT_BED_MODELS
public:
Bed();
bool is_prusa() const;
bool is_custom() const;
const Pointfs& get_shape() const;
// Return true if the bed shape changed, so the calee will update the UI.
bool set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_PRINT_BED_MODELS
void render(float theta, bool useVBOs) const;
#else
void render(float theta) const;
#endif // ENABLE_PRINT_BED_MODELS
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType _detect_type() const;
#if ENABLE_PRINT_BED_MODELS
void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
#else
void _render_prusa(const std::string &key, float theta) const;
#endif // ENABLE_PRINT_BED_MODELS
void _render_custom() const;
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
};
struct Axes
{
static const double Radius;
static const double ArrowBaseRadius;
static const double ArrowLength;
Vec3d origin;
Vec3d length;
GLUquadricObj* m_quadric;
Axes();
~Axes();
void render() const;
private:
void render_axis(double length) const;
};
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
void set_uniform(const std::string& name, const float* matrix) const;
const GLShader* get_shader() const;
private:
void _reset();
};
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
private:
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
// Not owned by LayersEditing.
const DynamicPrintConfig *m_config;
// ModelObject for the currently selected object (Model::objects[last_object_id]).
const ModelObject *m_model_object;
// Maximum z of the currently selected object (Model::objects[last_object_id]).
float m_object_max_z;
// Owned by LayersEditing.
SlicingParameters *m_slicing_parameters;
std::vector<coordf_t> m_layer_height_profile;
bool m_layer_height_profile_modified;
class LayersTexture
{
public:
LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
// Texture data
std::vector<char> data;
// Width of the texture, top level.
size_t width;
// Height of the texture, top level.
size_t height;
// For how many levels of detail is the data allocated?
size_t levels;
// Number of texture cells allocated for the height texture.
size_t cells;
// Does it need to be refreshed?
bool valid;
};
LayersTexture m_layers_texture;
public:
EState state;
float band_width;
float strength;
int last_object_id;
float last_z;
LayerHeightEditActionType last_action;
LayersEditing();
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
void set_config(const DynamicPrintConfig* config);
void select_object(const Model &model, int object_id);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
void render_overlay(const GLCanvas3D& canvas) const;
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
float object_max_z() const { return m_object_max_z; }
private:
bool _is_initialized() const;
void generate_layer_height_texture();
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void _render_profile(const Rect& bar_rect) const;
void update_slicing_parameters();
};
struct Mouse
{
struct Drag
{
static const Point Invalid_2D_Point;
static const Vec3d Invalid_3D_Point;
#if ENABLE_MOVE_MIN_THRESHOLD
static const int MoveThresholdPx;
#endif // ENABLE_MOVE_MIN_THRESHOLD
Point start_position_2D;
Vec3d start_position_3D;
int move_volume_idx;
#if ENABLE_MOVE_MIN_THRESHOLD
bool move_requires_threshold;
Point move_start_threshold_position_2D;
#endif // ENABLE_MOVE_MIN_THRESHOLD
public:
Drag();
};
bool dragging;
bool left_down;
Vec2d position;
Vec3d scene_position;
Drag drag;
bool ignore_up_event;
Mouse();
void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
#if ENABLE_MOVE_MIN_THRESHOLD
void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
#endif // ENABLE_MOVE_MIN_THRESHOLD
bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
#if ENABLE_MOVE_MIN_THRESHOLD
bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
bool is_move_threshold_met(const Point& mouse_pos) const {
return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
};
public:
class Selection
{
public:
typedef std::set<unsigned int> IndicesList;
enum EMode : unsigned char
{
Volume,
Instance
};
enum EType : unsigned char
{
Invalid,
Empty,
WipeTower,
SingleModifier,
MultipleModifier,
SingleVolume,
MultipleVolume,
SingleFullObject,
MultipleFullObject,
SingleFullInstance,
MultipleFullInstance,
Mixed
};
private:
struct VolumeCache
{
private:
struct TransformCache
{
Vec3d position;
Vec3d rotation;
Vec3d scaling_factor;
Vec3d mirror;
Transform3d rotation_matrix;
Transform3d scale_matrix;
Transform3d mirror_matrix;
TransformCache();
explicit TransformCache(const Geometry::Transformation& transform);
};
TransformCache m_volume;
TransformCache m_instance;
public:
VolumeCache() {}
VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
const Vec3d& get_volume_position() const { return m_volume.position; }
const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
const Vec3d& get_instance_position() const { return m_instance.position; }
const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
};
typedef std::map<unsigned int, VolumeCache> VolumesCache;
typedef std::set<int> InstanceIdxsList;
typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
struct Cache
{
// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
VolumesCache volumes_data;
// Center of the dragged selection, valid during mouse dragging.
Vec3d dragging_center;
// Map from indices of ModelObject instances in Model::objects
// to a set of indices of ModelVolume instances in ModelObject::instances
// Here the index means a position inside the respective std::vector, not ModelID.
ObjectIdxsToInstanceIdxsMap content;
};
// Volumes owned by GLCanvas3D.
GLVolumePtrs* m_volumes;
// Model, not owned.
Model* m_model;
bool m_valid;
EMode m_mode;
EType m_type;
// set of indices to m_volumes
IndicesList m_list;
Cache m_cache;
mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_dirty;
#if ENABLE_RENDER_SELECTION_CENTER
GLUquadricObj* m_quadric;
#endif // ENABLE_RENDER_SELECTION_CENTER
#if ENABLE_SIDEBAR_VISUAL_HINTS
mutable GLArrow m_arrow;
mutable GLCurvedArrow m_curved_arrow;
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
public:
Selection();
#if ENABLE_RENDER_SELECTION_CENTER
~Selection();
#endif // ENABLE_RENDER_SELECTION_CENTER
void set_volumes(GLVolumePtrs* volumes);
#if ENABLE_SIDEBAR_VISUAL_HINTS
bool init(bool useVBOs);
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
Model* get_model() const { return m_model; }
void set_model(Model* model);
EMode get_mode() const { return m_mode; }
void set_mode(EMode mode) { m_mode = mode; }
void add(unsigned int volume_idx, bool as_single_selection = true);
void remove(unsigned int volume_idx);
void add_object(unsigned int object_idx, bool as_single_selection = true);
void remove_object(unsigned int object_idx);
void add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection = true);
void remove_instance(unsigned int object_idx, unsigned int instance_idx);
void add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection = true);
void remove_volume(unsigned int object_idx, unsigned int volume_idx);
void add_all();
// Update the selection based on the map from old indices to new indices after m_volumes changed.
// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
void clear();
bool is_empty() const { return m_type == Empty; }
bool is_wipe_tower() const { return m_type == WipeTower; }
bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
bool is_single_modifier() const { return m_type == SingleModifier; }
bool is_multiple_modifier() const { return m_type == MultipleModifier; }
bool is_single_full_instance() const;
bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
bool is_single_full_object() const { return m_type == SingleFullObject; }
bool is_multiple_full_object() const { return m_type == MultipleFullObject; }
bool is_single_volume() const { return m_type == SingleVolume; }
bool is_multiple_volume() const { return m_type == MultipleVolume; }
bool is_mixed() const { return m_type == Mixed; }
bool is_from_single_instance() const { return get_instance_idx() != -1; }
bool is_from_single_object() const;
bool contains_volume(unsigned int volume_idx) const { return std::find(m_list.begin(), m_list.end(), volume_idx) != m_list.end(); }
bool requires_uniform_scale() const;
// Returns the the object id if the selection is from a single object, otherwise is -1
int get_object_idx() const;
// Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
int get_instance_idx() const;
// Returns the indices of selected instances.
// Can only be called if selection is from a single object.
const InstanceIdxsList& get_instance_idxs() const;
const IndicesList& get_volume_idxs() const { return m_list; }
const GLVolume* get_volume(unsigned int volume_idx) const;
const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
const BoundingBoxf3& get_bounding_box() const;
void start_dragging();
void translate(const Vec3d& displacement, bool local = false);
void rotate(const Vec3d& rotation, bool local);
void flattening_rotate(const Vec3d& normal);
void scale(const Vec3d& scale, bool local);
void mirror(Axis axis);
void translate(unsigned int object_idx, const Vec3d& displacement);
void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
void erase();
void render() const;
#if ENABLE_RENDER_SELECTION_CENTER
void render_center() const;
#endif // ENABLE_RENDER_SELECTION_CENTER
#if ENABLE_SIDEBAR_VISUAL_HINTS
void render_sidebar_hints(const std::string& sidebar_field) const;
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
bool requires_local_axes() const;
private:
void _update_valid();
void _update_type();
void _set_caches();
void _add_volume(unsigned int volume_idx);
void _add_instance(unsigned int object_idx, unsigned int instance_idx);
void _add_object(unsigned int object_idx);
void _remove_volume(unsigned int volume_idx);
void _remove_instance(unsigned int object_idx, unsigned int instance_idx);
void _remove_object(unsigned int object_idx);
void _calc_bounding_box() const;
void _render_selected_volumes() const;
void _render_synchronized_volumes() const;
void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
#if ENABLE_SIDEBAR_VISUAL_HINTS
void _render_sidebar_position_hints(const std::string& sidebar_field) const;
void _render_sidebar_rotation_hints(const std::string& sidebar_field) const;
void _render_sidebar_scale_hints(const std::string& sidebar_field) const;
void _render_sidebar_size_hints(const std::string& sidebar_field) const;
void _render_sidebar_position_hint(Axis axis) const;
void _render_sidebar_rotation_hint(Axis axis) const;
void _render_sidebar_scale_hint(Axis axis) const;
void _render_sidebar_size_hint(Axis axis, double length) const;
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
void _synchronize_unselected_instances(bool including_z = false);
void _synchronize_unselected_volumes();
#if ENABLE_ENSURE_ON_BED_WHILE_SCALING
void _ensure_on_bed();
#endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING
};
class ClippingPlane
{
double m_data[4];
public:
ClippingPlane()
{
m_data[0] = 0.0;
m_data[1] = 0.0;
m_data[2] = 1.0;
m_data[3] = 0.0;
}
ClippingPlane(const Vec3d& direction, double offset)
{
Vec3d norm_dir = direction.normalized();
m_data[0] = norm_dir(0);
m_data[1] = norm_dir(1);
m_data[2] = norm_dir(2);
m_data[3] = offset;
}
const double* get_data() const { return m_data; }
};
private:
class Gizmos
{
static const float OverlayIconsScale;
static const float OverlayBorder;
static const float OverlayGapY;
public:
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
Cut,
SlaSupports,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
BackgroundTexture m_background_texture;
EType m_current;
public:
Gizmos();
~Gizmos();
bool init(GLCanvas3D& parent);
bool is_enabled() const;
void set_enabled(bool enable);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const Selection& selection);
void reset_all_states();
void set_hover_id(int id);
void enable_grabber(EType type, unsigned int id, bool enable);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const;
bool is_running() const;
bool handle_shortcut(int key, const Selection& selection);
bool is_dragging() const;
void start_dragging(const Selection& selection);
void stop_dragging();
Vec3d get_displacement() const;
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_normal() const;
void set_flattening_data(const ModelObject* model_object);
#if ENABLE_SLA_SUPPORT_GIZMO_MOD
void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
#else
void set_model_object_ptr(ModelObject* model_object);
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all = false);
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
#if !ENABLE_IMGUI
void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void _render_current_gizmo(const Selection& selection) const;
float _get_total_overlay_height() const;
float _get_total_overlay_width() const;
GLGizmoBase* _get_current() const;
};
struct SlaCap
{
struct Triangles
{
Pointf3s object;
Pointf3s suppports;
};
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
bool matches(double z) const { return this->z == z; }
};
class WarningTexture : public GUI::GLTexture
{
static const unsigned char Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
public:
WarningTexture();
bool generate(const std::string& msg);
void render(const GLCanvas3D& canvas) const;
};
class LegendTexture : public GUI::GLTexture
{
static const int Px_Title_Offset = 5;
static const int Px_Text_Offset = 5;
static const int Px_Square = 20;
static const int Px_Square_Contour = 1;
static const int Px_Border = Px_Square / 2;
static const unsigned char Squares_Border_Color[3];
static const unsigned char Default_Background_Color[3];
static const unsigned char Error_Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
public:
LegendTexture();
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool use_error_colors);
void render(const GLCanvas3D& canvas) const;
};
wxGLCanvas* m_canvas;
wxGLContext* m_context;
bool m_in_render;
LegendTexture m_legend_texture;
WarningTexture m_warning_texture;
wxTimer m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLToolbar m_toolbar;
GLToolbar* m_view_toolbar;
ClippingPlane m_clipping_planes[2];
bool m_use_clipping_planes;
mutable SlaCap m_sla_caps[2];
std::string m_sidebar_field;
mutable GLVolumeCollection m_volumes;
Selection m_selection;
const DynamicPrintConfig* m_config;
Model* m_model;
BackgroundSlicingProcess *m_process;
// Screen is only refreshed from the OnIdle handler if it is dirty.
bool m_dirty;
bool m_initialized;
bool m_use_VBOs;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_requires_zoom_to_bed;
#else
bool m_force_zoom_to_bed_enabled;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_toolbar_action_running;
bool m_warning_texture_enabled;
bool m_legend_texture_enabled;
bool m_picking_enabled;
bool m_moving_enabled;
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
bool m_regenerate_volumes;
bool m_moving;
std::string m_color_by;
bool m_reload_delayed;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
#if !ENABLE_IMGUI
wxWindow *m_external_gizmo_widgets_parent;
#endif // not ENABLE_IMGUI
public:
GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
#if ENABLE_USE_UNIQUE_GLCONTEXT
void set_context(wxGLContext* context) { m_context = context; }
#endif // ENABLE_USE_UNIQUE_GLCONTEXT
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
bool init(bool useVBOs, bool use_legacy_opengl);
void post_event(wxEvent &&event);
#if !ENABLE_USE_UNIQUE_GLCONTEXT
bool set_current();
#endif // !ENABLE_USE_UNIQUE_GLCONTEXT
void set_as_dirty();
unsigned int get_volumes_count() const;
void reset_volumes();
int check_volumes_outside_state() const;
void set_config(const DynamicPrintConfig* config);
void set_process(BackgroundSlicingProcess* process);
void set_model(Model* model);
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
void set_bed_axes_length(double length);
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
{
if (id < 2)
{
m_clipping_planes[id] = plane;
m_sla_caps[id].reset();
}
}
void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
void set_color_by(const std::string& value);
float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_toolbar(bool enable);
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void enable_force_zoom_to_bed(bool enable);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
void enable_toolbar_item(const std::string& name, bool enable);
bool is_toolbar_item_pressed(const std::string& name) const;
void zoom_to_bed();
void zoom_to_volumes();
void zoom_to_selection();
void select_view(const std::string& direction);
void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder();
#if !ENABLE_IMGUI
Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const;
bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const;
#endif // not ENABLE_IMGUI
bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
void render();
void select_all();
void delete_selected();
void ensure_on_bed(unsigned int object_idx);
std::vector<double> get_current_print_zs(bool active_only) const;
void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void mirror_selection(Axis axis);
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void load_sla_preview();
void load_preview(const std::vector<std::string>& str_tool_colors);
void bind_event_handlers();
void unbind_event_handlers();
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_key_down(wxKeyEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
void reset_legend_texture();
void set_tooltip(const std::string& tooltip) const;
#if !ENABLE_IMGUI
void set_external_gizmo_widgets_parent(wxWindow *parent);
#endif // not ENABLE_IMGUI
void do_move();
void do_rotate();
void do_scale();
void do_flatten();
void do_mirror();
void set_camera_zoom(float zoom);
void update_gizmos_on_off_state();
void viewport_changed();
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
private:
bool _is_shown_on_screen() const;
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void _force_zoom_to_bed();
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
bool _init_toolbar();
#if ENABLE_USE_UNIQUE_GLCONTEXT
bool _set_current();
#endif // ENABLE_USE_UNIQUE_GLCONTEXT
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _refresh_if_shown_on_screen();
void _camera_tranform() const;
void _picking_pass() const;
void _render_background() const;
void _render_bed(float theta) const;
void _render_axes() const;
void _render_objects() const;
void _render_selection() const;
#if ENABLE_RENDER_SELECTION_CENTER
void _render_selection_center() const;
#endif // ENABLE_RENDER_SELECTION_CENTER
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_volumes(bool fake_colors) const;
void _render_current_gizmo() const;
void _render_gizmos_overlay() const;
void _render_toolbar() const;
void _render_view_toolbar() const;
#if ENABLE_SHOW_CAMERA_TARGET
void _render_camera_target() const;
#endif // ENABLE_SHOW_CAMERA_TARGET
void _render_sla_slices() const;
#if ENABLE_SIDEBAR_VISUAL_HINTS
void _render_selection_sidebar_hints() const;
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
void _update_volumes_hover_state() const;
void _update_gizmos_data();
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
// Convert the screen space coordinate to world coordinate on the bed.
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void _start_timer();
void _stop_timer();
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
// generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode travel paths geometry
void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
bool _travel_paths_by_type(const GCodePreviewData& preview_data);
bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates gcode retractions geometry
void _load_gcode_retractions(const GCodePreviewData& preview_data);
// generates gcode unretractions geometry
void _load_gcode_unretractions(const GCodePreviewData& preview_data);
// generates objects and wipe tower geometry
void _load_shells_fff();
// generates objects geometry for sla
void _load_shells_sla();
// sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed();
// generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates a warning texture containing the given message
void _generate_warning_texture(const std::string& msg);
void _reset_warning_texture();
bool _is_any_volume_outside() const;
void _resize_toolbars() const;
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
public:
const Print* fff_print() const;
const SLAPrint* sla_print() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_