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	 0af11c51e3
			
		
	
	
		0af11c51e3
		
	
	
	
	
		
			
			Fixed update of the layer height profile on PrintObject when changing profiles. Fixed crash due to the layer height editing refactoring & wipe tower.
		
			
				
	
	
		
			1163 lines
		
	
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1163 lines
		
	
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_GLCanvas3D_hpp_
 | |
| #define slic3r_GLCanvas3D_hpp_
 | |
| 
 | |
| #include <stddef.h>
 | |
| 
 | |
| #include "3DScene.hpp"
 | |
| #include "GLToolbar.hpp"
 | |
| #include "Event.hpp"
 | |
| 
 | |
| #include <float.h>
 | |
| 
 | |
| #include <wx/timer.h>
 | |
| 
 | |
| class wxWindow;
 | |
| class wxSizeEvent;
 | |
| class wxIdleEvent;
 | |
| class wxKeyEvent;
 | |
| class wxMouseEvent;
 | |
| class wxTimerEvent;
 | |
| class wxPaintEvent;
 | |
| class wxGLCanvas;
 | |
| 
 | |
| class GLUquadric;
 | |
| typedef class GLUquadric GLUquadricObj;
 | |
| 
 | |
| namespace Slic3r {
 | |
| 
 | |
| class GLShader;
 | |
| class ExPolygon;
 | |
| class BackgroundSlicingProcess;
 | |
| class GCodePreviewData;
 | |
| struct SlicingParameters;
 | |
| enum LayerHeightEditActionType : unsigned int;
 | |
| 
 | |
| namespace GUI {
 | |
| 
 | |
| class GLGizmoBase;
 | |
| 
 | |
| class GeometryBuffer
 | |
| {
 | |
|     std::vector<float> m_vertices;
 | |
|     std::vector<float> m_tex_coords;
 | |
| 
 | |
| public:
 | |
|     bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
 | |
|     bool set_from_lines(const Lines& lines, float z);
 | |
| 
 | |
|     const float* get_vertices() const;
 | |
|     const float* get_tex_coords() const;
 | |
| 
 | |
|     unsigned int get_vertices_count() const;
 | |
| };
 | |
| 
 | |
| class Size
 | |
| {
 | |
|     int m_width;
 | |
|     int m_height;
 | |
| 
 | |
| public:
 | |
|     Size();
 | |
|     Size(int width, int height);
 | |
| 
 | |
|     int get_width() const;
 | |
|     void set_width(int width);
 | |
| 
 | |
|     int get_height() const;
 | |
|     void set_height(int height);
 | |
| };
 | |
| 
 | |
| class Rect
 | |
| {
 | |
|     float m_left;
 | |
|     float m_top;
 | |
|     float m_right;
 | |
|     float m_bottom;
 | |
| 
 | |
| public:
 | |
|     Rect();
 | |
|     Rect(float left, float top, float right, float bottom);
 | |
| 
 | |
|     float get_left() const;
 | |
|     void set_left(float left);
 | |
| 
 | |
|     float get_top() const;
 | |
|     void set_top(float top);
 | |
| 
 | |
|     float get_right() const;
 | |
|     void set_right(float right);
 | |
| 
 | |
|     float get_bottom() const;
 | |
|     void set_bottom(float bottom);
 | |
| 
 | |
|     float get_width() const { return m_right - m_left; }
 | |
|     float get_height() const { return m_top - m_bottom; }
 | |
| };
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
 | |
| 
 | |
| using Vec2dEvent = Event<Vec2d>;
 | |
| template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
 | |
| 
 | |
| using Vec3dEvent = Event<Vec3d>;
 | |
| template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
 | |
| 
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
 | |
| #if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
 | |
| #endif // ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
 | |
| wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
 | |
| 
 | |
| class GLCanvas3D
 | |
| {
 | |
|     struct GCodePreviewVolumeIndex
 | |
|     {
 | |
|         enum EType
 | |
|         {
 | |
|             Extrusion,
 | |
|             Travel,
 | |
|             Retraction,
 | |
|             Unretraction,
 | |
|             Shell,
 | |
|             Num_Geometry_Types
 | |
|         };
 | |
| 
 | |
|         struct FirstVolume
 | |
|         {
 | |
|             EType type;
 | |
|             unsigned int flag;
 | |
|             // Index of the first volume in a GLVolumeCollection.
 | |
|             unsigned int id;
 | |
| 
 | |
|             FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
 | |
|         };
 | |
| 
 | |
|         std::vector<FirstVolume> first_volumes;
 | |
| 
 | |
|         void reset() { first_volumes.clear(); }
 | |
|     };
 | |
| 
 | |
|     struct Camera
 | |
|     {
 | |
|         enum EType : unsigned char
 | |
|         {
 | |
|             Unknown,
 | |
| //            Perspective,
 | |
|             Ortho,
 | |
|             Num_types
 | |
|         };
 | |
| 
 | |
|         EType type;
 | |
|         float zoom;
 | |
|         float phi;
 | |
| //        float distance;
 | |
| 
 | |
|     private:
 | |
|         Vec3d m_target;
 | |
|         BoundingBoxf3 m_scene_box;
 | |
|         float m_theta;
 | |
| 
 | |
|     public:
 | |
|         Camera();
 | |
| 
 | |
|         std::string get_type_as_string() const;
 | |
| 
 | |
|         float get_theta() const { return m_theta; }
 | |
|         void set_theta(float theta);
 | |
| 
 | |
|         const Vec3d& get_target() const { return m_target; }
 | |
|         void set_target(const Vec3d& target, GLCanvas3D& canvas);
 | |
| 
 | |
|         const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
 | |
|         void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
 | |
|     };
 | |
| 
 | |
|     class Bed
 | |
|     {
 | |
|     public:
 | |
|         enum EType : unsigned char
 | |
|         {
 | |
|             MK2,
 | |
|             MK3,
 | |
|             SL1,
 | |
|             Custom,
 | |
|             Num_Types
 | |
|         };
 | |
| 
 | |
|     private:
 | |
|         EType m_type;
 | |
|         Pointfs m_shape;
 | |
|         BoundingBoxf3 m_bounding_box;
 | |
|         Polygon m_polygon;
 | |
|         GeometryBuffer m_triangles;
 | |
|         GeometryBuffer m_gridlines;
 | |
|         mutable GLTexture m_top_texture;
 | |
|         mutable GLTexture m_bottom_texture;
 | |
| #if ENABLE_PRINT_BED_MODELS
 | |
|         mutable GLBed m_model;
 | |
| #endif // ENABLE_PRINT_BED_MODELS
 | |
| 
 | |
|     public:
 | |
|         Bed();
 | |
| 
 | |
|         bool is_prusa() const;
 | |
|         bool is_custom() const;
 | |
| 
 | |
|         const Pointfs& get_shape() const;
 | |
|         // Return true if the bed shape changed, so the calee will update the UI.
 | |
|         bool set_shape(const Pointfs& shape);
 | |
| 
 | |
|         const BoundingBoxf3& get_bounding_box() const;
 | |
|         bool contains(const Point& point) const;
 | |
|         Point point_projection(const Point& point) const;
 | |
| 
 | |
| #if ENABLE_PRINT_BED_MODELS
 | |
|         void render(float theta, bool useVBOs) const;
 | |
| #else
 | |
|         void render(float theta) const;
 | |
| #endif // ENABLE_PRINT_BED_MODELS
 | |
| 
 | |
|     private:
 | |
|         void _calc_bounding_box();
 | |
|         void _calc_triangles(const ExPolygon& poly);
 | |
|         void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
 | |
|         EType _detect_type() const;
 | |
| #if ENABLE_PRINT_BED_MODELS
 | |
|         void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
 | |
| #else
 | |
|         void _render_prusa(const std::string &key, float theta) const;
 | |
| #endif // ENABLE_PRINT_BED_MODELS
 | |
|         void _render_custom() const;
 | |
|         static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
 | |
|     };
 | |
| 
 | |
|     struct Axes
 | |
|     {
 | |
|         static const double Radius;
 | |
|         static const double ArrowBaseRadius;
 | |
|         static const double ArrowLength;
 | |
|         Vec3d origin;
 | |
|         Vec3d length;
 | |
|         GLUquadricObj* m_quadric;
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| 
 | |
|         Axes();
 | |
|         ~Axes();
 | |
| 
 | |
|         void render() const;
 | |
| 
 | |
|     private:
 | |
|         void render_axis(double length) const;
 | |
|     };
 | |
| 
 | |
|     class Shader
 | |
|     {
 | |
|         GLShader* m_shader;
 | |
| 
 | |
|     public:
 | |
|         Shader();
 | |
|         ~Shader();
 | |
| 
 | |
|         bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
 | |
| 
 | |
|         bool is_initialized() const;
 | |
| 
 | |
|         bool start_using() const;
 | |
|         void stop_using() const;
 | |
| 
 | |
|         void set_uniform(const std::string& name, float value) const;
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|         void set_uniform(const std::string& name, const float* matrix) const;
 | |
| 
 | |
|         const GLShader* get_shader() const;
 | |
| 
 | |
|     private:
 | |
|         void _reset();
 | |
|     };
 | |
| 
 | |
|     class LayersEditing
 | |
|     {
 | |
|     public:
 | |
|         enum EState : unsigned char
 | |
|         {
 | |
|             Unknown,
 | |
|             Editing,
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|             Completed,
 | |
|             Num_States
 | |
|         };
 | |
| 
 | |
|     private:
 | |
|         bool                        m_use_legacy_opengl;
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|         bool                        m_enabled;
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|         Shader                      m_shader;
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|         unsigned int                m_z_texture_id;
 | |
|         mutable GLTexture           m_tooltip_texture;
 | |
|         mutable GLTexture           m_reset_texture;
 | |
|         // Not owned by LayersEditing.
 | |
|         const DynamicPrintConfig   *m_config;
 | |
|         // ModelObject for the currently selected object (Model::objects[last_object_id]).
 | |
|         const ModelObject          *m_model_object;
 | |
|         // Maximum z of the currently selected object (Model::objects[last_object_id]).
 | |
|         float                       m_object_max_z;
 | |
|         // Owned by LayersEditing.
 | |
|         SlicingParameters          *m_slicing_parameters;
 | |
|         std::vector<coordf_t>       m_layer_height_profile;
 | |
|         bool                        m_layer_height_profile_modified;
 | |
| 
 | |
|         class LayersTexture
 | |
|         {
 | |
|         public:
 | |
|             LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
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| 
 | |
|             // Texture data
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|             std::vector<char>   data;
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|             // Width of the texture, top level.
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|             size_t              width;
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|             // Height of the texture, top level.
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|             size_t              height;
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|             // For how many levels of detail is the data allocated?
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|             size_t              levels;
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|             // Number of texture cells allocated for the height texture.
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|             size_t              cells;
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|             // Does it need to be refreshed?
 | |
|             bool                valid;
 | |
|         };
 | |
|         LayersTexture   m_layers_texture;
 | |
| 
 | |
|     public:
 | |
|         EState state;
 | |
|         float band_width;
 | |
|         float strength;
 | |
|         int last_object_id;
 | |
|         float last_z;
 | |
|         LayerHeightEditActionType last_action;
 | |
| 
 | |
|         LayersEditing();
 | |
|         ~LayersEditing();
 | |
| 
 | |
|         bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
 | |
| 		void set_config(const DynamicPrintConfig* config);
 | |
|         void select_object(const Model &model, int object_id);
 | |
| 
 | |
|         bool is_allowed() const;
 | |
|         void set_use_legacy_opengl(bool use_legacy_opengl);
 | |
| 
 | |
|         bool is_enabled() const;
 | |
|         void set_enabled(bool enabled);
 | |
| 
 | |
|         void render_overlay(const GLCanvas3D& canvas) const;
 | |
|         void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
 | |
| 
 | |
| 		void adjust_layer_height_profile();
 | |
| 		void accept_changes(GLCanvas3D& canvas);
 | |
|         void reset_layer_height_profile(GLCanvas3D& canvas);
 | |
| 
 | |
|         static float get_cursor_z_relative(const GLCanvas3D& canvas);
 | |
|         static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
 | |
|         static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
 | |
|         static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
 | |
|         static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
 | |
|         static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
 | |
|         static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
 | |
| 
 | |
|         float object_max_z() const { return m_object_max_z; }
 | |
| 
 | |
|     private:
 | |
|         bool _is_initialized() const;
 | |
|         void generate_layer_height_texture();
 | |
|         void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
 | |
|         void _render_reset_texture(const Rect& reset_rect) const;
 | |
|         void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
 | |
|         void _render_profile(const Rect& bar_rect) const;
 | |
|         void update_slicing_parameters();
 | |
|     };
 | |
| 
 | |
|     struct Mouse
 | |
|     {
 | |
|         struct Drag
 | |
|         {
 | |
|             static const Point Invalid_2D_Point;
 | |
|             static const Vec3d Invalid_3D_Point;
 | |
| #if ENABLE_MOVE_MIN_THRESHOLD
 | |
|             static const int MoveThresholdPx;
 | |
| #endif // ENABLE_MOVE_MIN_THRESHOLD
 | |
| 
 | |
|             Point start_position_2D;
 | |
|             Vec3d start_position_3D;
 | |
|             int move_volume_idx;
 | |
| #if ENABLE_MOVE_MIN_THRESHOLD
 | |
|             bool move_requires_threshold;
 | |
|             Point move_start_threshold_position_2D;
 | |
| #endif // ENABLE_MOVE_MIN_THRESHOLD
 | |
| 
 | |
|         public:
 | |
|             Drag();
 | |
|         };
 | |
| 
 | |
|         bool dragging;
 | |
|         bool left_down;
 | |
|         Vec2d position;
 | |
|         Vec3d scene_position;
 | |
|         Drag drag;
 | |
|         bool ignore_up_event;
 | |
| 
 | |
|         Mouse();
 | |
| 
 | |
|         void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
 | |
|         void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
 | |
| #if ENABLE_MOVE_MIN_THRESHOLD
 | |
|         void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
 | |
| #endif // ENABLE_MOVE_MIN_THRESHOLD
 | |
| 
 | |
|         bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
 | |
| #if ENABLE_MOVE_MIN_THRESHOLD
 | |
|         bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
 | |
|         bool is_move_threshold_met(const Point& mouse_pos) const {
 | |
|             return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
 | |
|                 || (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
 | |
|         }
 | |
| #endif // ENABLE_MOVE_MIN_THRESHOLD
 | |
|     };
 | |
| 
 | |
| public:
 | |
|     class Selection
 | |
|     {
 | |
|     public:
 | |
|         typedef std::set<unsigned int> IndicesList;
 | |
| 
 | |
|         enum EMode : unsigned char
 | |
|         {
 | |
|             Volume,
 | |
|             Instance
 | |
|         };
 | |
| 
 | |
|         enum EType : unsigned char
 | |
|         {
 | |
|             Invalid,
 | |
|             Empty,
 | |
|             WipeTower,
 | |
|             SingleModifier,
 | |
|             MultipleModifier,
 | |
|             SingleVolume,
 | |
|             MultipleVolume,
 | |
|             SingleFullObject,
 | |
|             MultipleFullObject,
 | |
|             SingleFullInstance,
 | |
|             MultipleFullInstance,
 | |
|             Mixed
 | |
|         };
 | |
| 
 | |
|     private:
 | |
|         struct VolumeCache
 | |
|         {
 | |
|         private:
 | |
|             struct TransformCache
 | |
|             {
 | |
|                 Vec3d position;
 | |
|                 Vec3d rotation;
 | |
|                 Vec3d scaling_factor;
 | |
|                 Vec3d mirror;
 | |
|                 Transform3d rotation_matrix;
 | |
|                 Transform3d scale_matrix;
 | |
|                 Transform3d mirror_matrix;
 | |
| 
 | |
|                 TransformCache();
 | |
|                 explicit TransformCache(const Geometry::Transformation& transform);
 | |
|             };
 | |
| 
 | |
|             TransformCache m_volume;
 | |
|             TransformCache m_instance;
 | |
| 
 | |
|         public:
 | |
|             VolumeCache() {}
 | |
|             VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
 | |
| 
 | |
|             const Vec3d& get_volume_position() const { return m_volume.position; }
 | |
|             const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
 | |
|             const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
 | |
|             const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
 | |
|             const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
 | |
|             const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
 | |
|             const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
 | |
| 
 | |
|             const Vec3d& get_instance_position() const { return m_instance.position; }
 | |
|             const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
 | |
|             const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
 | |
|             const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
 | |
|             const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
 | |
|             const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
 | |
|             const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
 | |
|         };
 | |
| 
 | |
|         typedef std::map<unsigned int, VolumeCache> VolumesCache;
 | |
|         typedef std::set<int> InstanceIdxsList;
 | |
|         typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
 | |
| 
 | |
|         struct Cache
 | |
|         {
 | |
|             // Cache of GLVolume derived transformation matrices, valid during mouse dragging.
 | |
|             VolumesCache volumes_data;
 | |
|             // Center of the dragged selection, valid during mouse dragging.
 | |
|             Vec3d dragging_center;
 | |
|             // Map from indices of ModelObject instances in Model::objects
 | |
|             // to a set of indices of ModelVolume instances in ModelObject::instances
 | |
|             // Here the index means a position inside the respective std::vector, not ModelID.
 | |
|             ObjectIdxsToInstanceIdxsMap content;
 | |
|         };
 | |
| 
 | |
|         // Volumes owned by GLCanvas3D.
 | |
|         GLVolumePtrs* m_volumes;
 | |
|         // Model, not owned.
 | |
|         Model* m_model;
 | |
| 
 | |
|         bool m_valid;
 | |
|         EMode m_mode;
 | |
|         EType m_type;
 | |
|         // set of indices to m_volumes
 | |
|         IndicesList m_list;
 | |
|         Cache m_cache;
 | |
|         mutable BoundingBoxf3 m_bounding_box;
 | |
|         mutable bool m_bounding_box_dirty;
 | |
| 
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|         GLUquadricObj* m_quadric;
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| #if ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|         mutable GLArrow m_arrow;
 | |
|         mutable GLCurvedArrow m_curved_arrow;
 | |
| #endif // ENABLE_SIDEBAR_VISUAL_HINTS
 | |
| 
 | |
|     public:
 | |
|         Selection();
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|         ~Selection();
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| 
 | |
|         void set_volumes(GLVolumePtrs* volumes);
 | |
| #if ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|         bool init(bool useVBOs);
 | |
| #endif // ENABLE_SIDEBAR_VISUAL_HINTS
 | |
| 
 | |
|         Model* get_model() const { return m_model; }
 | |
|         void set_model(Model* model);
 | |
| 
 | |
|         EMode get_mode() const { return m_mode; }
 | |
|         void set_mode(EMode mode) { m_mode = mode; }
 | |
| 
 | |
|         void add(unsigned int volume_idx, bool as_single_selection = true);
 | |
|         void remove(unsigned int volume_idx);
 | |
| 
 | |
|         void add_object(unsigned int object_idx, bool as_single_selection = true);
 | |
|         void remove_object(unsigned int object_idx);
 | |
| 
 | |
|         void add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection = true);
 | |
|         void remove_instance(unsigned int object_idx, unsigned int instance_idx);
 | |
| 
 | |
|         void add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection = true);
 | |
|         void remove_volume(unsigned int object_idx, unsigned int volume_idx);
 | |
| 
 | |
|         void add_all();
 | |
| 
 | |
|         // Update the selection based on the map from old indices to new indices after m_volumes changed.
 | |
|         // If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
 | |
|         void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
 | |
|         void clear();
 | |
| 
 | |
|         bool is_empty() const { return m_type == Empty; }
 | |
|         bool is_wipe_tower() const { return m_type == WipeTower; }
 | |
|         bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
 | |
|         bool is_single_modifier() const { return m_type == SingleModifier; }
 | |
|         bool is_multiple_modifier() const { return m_type == MultipleModifier; }
 | |
|         bool is_single_full_instance() const;
 | |
|         bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
 | |
|         bool is_single_full_object() const { return m_type == SingleFullObject; }
 | |
|         bool is_multiple_full_object() const { return m_type == MultipleFullObject; }
 | |
|         bool is_single_volume() const { return m_type == SingleVolume; }
 | |
|         bool is_multiple_volume() const { return m_type == MultipleVolume; }
 | |
|         bool is_mixed() const { return m_type == Mixed; }
 | |
|         bool is_from_single_instance() const { return get_instance_idx() != -1; }
 | |
|         bool is_from_single_object() const;
 | |
| 
 | |
|         bool contains_volume(unsigned int volume_idx) const { return std::find(m_list.begin(), m_list.end(), volume_idx) != m_list.end(); }
 | |
|         bool requires_uniform_scale() const;
 | |
| 
 | |
|         // Returns the the object id if the selection is from a single object, otherwise is -1
 | |
|         int get_object_idx() const;
 | |
|         // Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
 | |
|         int get_instance_idx() const;
 | |
|         // Returns the indices of selected instances.
 | |
|         // Can only be called if selection is from a single object.
 | |
|         const InstanceIdxsList& get_instance_idxs() const;
 | |
| 
 | |
|         const IndicesList& get_volume_idxs() const { return m_list; }
 | |
|         const GLVolume* get_volume(unsigned int volume_idx) const;
 | |
| 
 | |
|         const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
 | |
| 
 | |
|         unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
 | |
|         const BoundingBoxf3& get_bounding_box() const;
 | |
| 
 | |
|         void start_dragging();
 | |
| 
 | |
|         void translate(const Vec3d& displacement, bool local = false);
 | |
|         void rotate(const Vec3d& rotation, bool local);
 | |
|         void flattening_rotate(const Vec3d& normal);
 | |
|         void scale(const Vec3d& scale, bool local);
 | |
|         void mirror(Axis axis);
 | |
| 
 | |
|         void translate(unsigned int object_idx, const Vec3d& displacement);
 | |
|         void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
 | |
| 
 | |
|         void erase();
 | |
| 
 | |
|         void render() const;
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|         void render_center() const;
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
| #if ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|         void render_sidebar_hints(const std::string& sidebar_field) const;
 | |
| #endif // ENABLE_SIDEBAR_VISUAL_HINTS
 | |
| 
 | |
|         bool requires_local_axes() const;
 | |
| 
 | |
|     private:
 | |
|         void _update_valid();
 | |
|         void _update_type();
 | |
|         void _set_caches();
 | |
|         void _add_volume(unsigned int volume_idx);
 | |
|         void _add_instance(unsigned int object_idx, unsigned int instance_idx);
 | |
|         void _add_object(unsigned int object_idx);
 | |
|         void _remove_volume(unsigned int volume_idx);
 | |
|         void _remove_instance(unsigned int object_idx, unsigned int instance_idx);
 | |
|         void _remove_object(unsigned int object_idx);
 | |
|         void _calc_bounding_box() const;
 | |
|         void _render_selected_volumes() const;
 | |
|         void _render_synchronized_volumes() const;
 | |
|         void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
 | |
| #if ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|         void _render_sidebar_position_hints(const std::string& sidebar_field) const;
 | |
|         void _render_sidebar_rotation_hints(const std::string& sidebar_field) const;
 | |
|         void _render_sidebar_scale_hints(const std::string& sidebar_field) const;
 | |
|         void _render_sidebar_size_hints(const std::string& sidebar_field) const;
 | |
|         void _render_sidebar_position_hint(Axis axis) const;
 | |
|         void _render_sidebar_rotation_hint(Axis axis) const;
 | |
|         void _render_sidebar_scale_hint(Axis axis) const;
 | |
|         void _render_sidebar_size_hint(Axis axis, double length) const;
 | |
| #endif // ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|         void _synchronize_unselected_instances(bool including_z = false);
 | |
|         void _synchronize_unselected_volumes();
 | |
| #if ENABLE_ENSURE_ON_BED_WHILE_SCALING
 | |
|         void _ensure_on_bed();
 | |
| #endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING
 | |
|     };
 | |
| 
 | |
|     class ClippingPlane
 | |
|     {
 | |
|         double m_data[4];
 | |
| 
 | |
|     public:
 | |
|         ClippingPlane()
 | |
|         {
 | |
|             m_data[0] = 0.0;
 | |
|             m_data[1] = 0.0;
 | |
|             m_data[2] = 1.0;
 | |
|             m_data[3] = 0.0;
 | |
|         }
 | |
| 
 | |
|         ClippingPlane(const Vec3d& direction, double offset)
 | |
|         {
 | |
|             Vec3d norm_dir = direction.normalized();
 | |
|             m_data[0] = norm_dir(0);
 | |
|             m_data[1] = norm_dir(1);
 | |
|             m_data[2] = norm_dir(2);
 | |
|             m_data[3] = offset;
 | |
|         }
 | |
| 
 | |
|         const double* get_data() const { return m_data; }
 | |
|     };
 | |
| 
 | |
| private:
 | |
|     class Gizmos
 | |
|     {
 | |
|         static const float OverlayIconsScale;
 | |
|         static const float OverlayBorder;
 | |
|         static const float OverlayGapY;
 | |
| 
 | |
|     public:
 | |
|         enum EType : unsigned char
 | |
|         {
 | |
|             Undefined,
 | |
|             Move,
 | |
|             Scale,
 | |
|             Rotate,
 | |
|             Flatten,
 | |
|             Cut,
 | |
|             SlaSupports,
 | |
|             Num_Types
 | |
|         };
 | |
| 
 | |
|     private:
 | |
|         bool m_enabled;
 | |
|         typedef std::map<EType, GLGizmoBase*> GizmosMap;
 | |
|         GizmosMap m_gizmos;
 | |
|         BackgroundTexture m_background_texture;
 | |
|         EType m_current;
 | |
| 
 | |
|     public:
 | |
|         Gizmos();
 | |
|         ~Gizmos();
 | |
| 
 | |
|         bool init(GLCanvas3D& parent);
 | |
| 
 | |
|         bool is_enabled() const;
 | |
|         void set_enabled(bool enable);
 | |
| 
 | |
|         std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
 | |
|         void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
 | |
|         void update_on_off_state(const Selection& selection);
 | |
|         void reset_all_states();
 | |
| 
 | |
|         void set_hover_id(int id);
 | |
|         void enable_grabber(EType type, unsigned int id, bool enable);
 | |
| 
 | |
|         bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
 | |
|         bool grabber_contains_mouse() const;
 | |
|         void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
 | |
|         Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
 | |
|         EType get_current_type() const;
 | |
| 
 | |
|         bool is_running() const;
 | |
|         bool handle_shortcut(int key, const Selection& selection);
 | |
| 
 | |
|         bool is_dragging() const;
 | |
|         void start_dragging(const Selection& selection);
 | |
|         void stop_dragging();
 | |
| 
 | |
|         Vec3d get_displacement() const;
 | |
| 
 | |
|         Vec3d get_scale() const;
 | |
|         void set_scale(const Vec3d& scale);
 | |
| 
 | |
|         Vec3d get_rotation() const;
 | |
|         void set_rotation(const Vec3d& rotation);
 | |
| 
 | |
|         Vec3d get_flattening_normal() const;
 | |
| 
 | |
|         void set_flattening_data(const ModelObject* model_object);
 | |
| 
 | |
| #if ENABLE_SLA_SUPPORT_GIZMO_MOD
 | |
|         void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
 | |
| #else
 | |
|         void set_model_object_ptr(ModelObject* model_object);
 | |
| #endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
 | |
|         void clicked_on_object(const Vec2d& mouse_position);
 | |
|         void delete_current_grabber(bool delete_all = false);
 | |
| 
 | |
|         void render_current_gizmo(const Selection& selection) const;
 | |
|         void render_current_gizmo_for_picking_pass(const Selection& selection) const;
 | |
| 
 | |
|         void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
 | |
| 
 | |
| #if !ENABLE_IMGUI
 | |
|         void create_external_gizmo_widgets(wxWindow *parent);
 | |
| #endif // not ENABLE_IMGUI
 | |
| 
 | |
|     private:
 | |
|         void _reset();
 | |
| 
 | |
|         void _render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
 | |
|         void _render_current_gizmo(const Selection& selection) const;
 | |
| 
 | |
|         float _get_total_overlay_height() const;
 | |
|         float _get_total_overlay_width() const;
 | |
| 
 | |
|         GLGizmoBase* _get_current() const;
 | |
|     };
 | |
| 
 | |
|     struct SlaCap
 | |
|     {
 | |
|         struct Triangles
 | |
|         {
 | |
|             Pointf3s object;
 | |
|             Pointf3s suppports;
 | |
|         };
 | |
|         typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
 | |
|         double z;
 | |
|         ObjectIdToTrianglesMap triangles;
 | |
| 
 | |
|         SlaCap() { reset(); }
 | |
|         void reset() { z = DBL_MAX; triangles.clear(); }
 | |
|         bool matches(double z) const { return this->z == z; }
 | |
|     };
 | |
| 
 | |
|     class WarningTexture : public GUI::GLTexture
 | |
|     {
 | |
|         static const unsigned char Background_Color[3];
 | |
|         static const unsigned char Opacity;
 | |
| 
 | |
|         int m_original_width;
 | |
|         int m_original_height;
 | |
| 
 | |
|     public:
 | |
|         WarningTexture();
 | |
| 
 | |
|         bool generate(const std::string& msg);
 | |
| 
 | |
|         void render(const GLCanvas3D& canvas) const;
 | |
|     };
 | |
| 
 | |
|     class LegendTexture : public GUI::GLTexture
 | |
|     {
 | |
|         static const int Px_Title_Offset = 5;
 | |
|         static const int Px_Text_Offset = 5;
 | |
|         static const int Px_Square = 20;
 | |
|         static const int Px_Square_Contour = 1;
 | |
|         static const int Px_Border = Px_Square / 2;
 | |
|         static const unsigned char Squares_Border_Color[3];
 | |
|         static const unsigned char Default_Background_Color[3];
 | |
|         static const unsigned char Error_Background_Color[3];
 | |
|         static const unsigned char Opacity;
 | |
| 
 | |
|         int m_original_width;
 | |
|         int m_original_height;
 | |
| 
 | |
|     public:
 | |
|         LegendTexture();
 | |
| 
 | |
|         bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool use_error_colors);
 | |
| 
 | |
|         void render(const GLCanvas3D& canvas) const;
 | |
|     };
 | |
| 
 | |
|     wxGLCanvas* m_canvas;
 | |
|     wxGLContext* m_context;
 | |
|     bool m_in_render;
 | |
|     LegendTexture m_legend_texture;
 | |
|     WarningTexture m_warning_texture;
 | |
|     wxTimer m_timer;
 | |
|     Camera m_camera;
 | |
|     Bed m_bed;
 | |
|     Axes m_axes;
 | |
|     LayersEditing m_layers_editing;
 | |
|     Shader m_shader;
 | |
|     Mouse m_mouse;
 | |
|     mutable Gizmos m_gizmos;
 | |
|     mutable GLToolbar m_toolbar;
 | |
|     GLToolbar* m_view_toolbar;
 | |
|     ClippingPlane m_clipping_planes[2];
 | |
|     bool m_use_clipping_planes;
 | |
|     mutable SlaCap m_sla_caps[2];
 | |
|     std::string m_sidebar_field;
 | |
| 
 | |
|     mutable GLVolumeCollection m_volumes;
 | |
|     Selection m_selection;
 | |
|     const DynamicPrintConfig* m_config;
 | |
|     Model* m_model;
 | |
|     BackgroundSlicingProcess *m_process;
 | |
| 
 | |
|     // Screen is only refreshed from the OnIdle handler if it is dirty.
 | |
|     bool m_dirty;
 | |
|     bool m_initialized;
 | |
|     bool m_use_VBOs;
 | |
| #if ENABLE_REWORKED_BED_SHAPE_CHANGE
 | |
|     bool m_requires_zoom_to_bed;
 | |
| #else
 | |
|     bool m_force_zoom_to_bed_enabled;
 | |
| #endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
 | |
|     bool m_apply_zoom_to_volumes_filter;
 | |
|     mutable int m_hover_volume_id;
 | |
|     bool m_toolbar_action_running;
 | |
|     bool m_warning_texture_enabled;
 | |
|     bool m_legend_texture_enabled;
 | |
|     bool m_picking_enabled;
 | |
|     bool m_moving_enabled;
 | |
|     bool m_dynamic_background_enabled;
 | |
|     bool m_multisample_allowed;
 | |
|     bool m_regenerate_volumes;
 | |
|     bool m_moving;
 | |
| 
 | |
|     std::string m_color_by;
 | |
| 
 | |
|     bool m_reload_delayed;
 | |
| 
 | |
|     GCodePreviewVolumeIndex m_gcode_preview_volume_index;
 | |
| 
 | |
| #if !ENABLE_IMGUI
 | |
|     wxWindow *m_external_gizmo_widgets_parent;
 | |
| #endif // not ENABLE_IMGUI
 | |
| 
 | |
| public:
 | |
|     GLCanvas3D(wxGLCanvas* canvas);
 | |
|     ~GLCanvas3D();
 | |
| 
 | |
| #if ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     void set_context(wxGLContext* context) { m_context = context; }
 | |
| #endif // ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     wxGLCanvas* get_wxglcanvas() { return m_canvas; }
 | |
| 
 | |
|     void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
 | |
| 
 | |
|     bool init(bool useVBOs, bool use_legacy_opengl);
 | |
|     void post_event(wxEvent &&event);
 | |
| 
 | |
| #if !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
|     bool set_current();
 | |
| #endif // !ENABLE_USE_UNIQUE_GLCONTEXT
 | |
| 
 | |
|     void set_as_dirty();
 | |
| 
 | |
|     unsigned int get_volumes_count() const;
 | |
|     void reset_volumes();
 | |
|     int check_volumes_outside_state() const;
 | |
| 
 | |
|     void set_config(const DynamicPrintConfig* config);
 | |
|     void set_process(BackgroundSlicingProcess* process);
 | |
|     void set_model(Model* model);
 | |
| 
 | |
|     const Selection& get_selection() const { return m_selection; }
 | |
|     Selection& get_selection() { return m_selection; }
 | |
| 
 | |
|     // Set the bed shape to a single closed 2D polygon(array of two element arrays),
 | |
|     // triangulate the bed and store the triangles into m_bed.m_triangles,
 | |
|     // fills the m_bed.m_grid_lines and sets m_bed.m_origin.
 | |
|     // Sets m_bed.m_polygon to limit the object placement.
 | |
|     void set_bed_shape(const Pointfs& shape);
 | |
|     void set_bed_axes_length(double length);
 | |
| 
 | |
|     void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
 | |
|     {
 | |
|         if (id < 2)
 | |
|         {
 | |
|             m_clipping_planes[id] = plane;
 | |
|             m_sla_caps[id].reset();
 | |
|         }
 | |
|     }
 | |
|     void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
 | |
| 
 | |
|     void set_color_by(const std::string& value);
 | |
| 
 | |
|     float get_camera_zoom() const;
 | |
| 
 | |
|     BoundingBoxf3 volumes_bounding_box() const;
 | |
|     BoundingBoxf3 scene_bounding_box() const;
 | |
| 
 | |
|     bool is_layers_editing_enabled() const;
 | |
|     bool is_layers_editing_allowed() const;
 | |
| 
 | |
|     bool is_reload_delayed() const;
 | |
| 
 | |
|     void enable_layers_editing(bool enable);
 | |
|     void enable_warning_texture(bool enable);
 | |
|     void enable_legend_texture(bool enable);
 | |
|     void enable_picking(bool enable);
 | |
|     void enable_moving(bool enable);
 | |
|     void enable_gizmos(bool enable);
 | |
|     void enable_toolbar(bool enable);
 | |
| #if !ENABLE_REWORKED_BED_SHAPE_CHANGE
 | |
|     void enable_force_zoom_to_bed(bool enable);
 | |
| #endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
 | |
|     void enable_dynamic_background(bool enable);
 | |
|     void allow_multisample(bool allow);
 | |
| 
 | |
|     void enable_toolbar_item(const std::string& name, bool enable);
 | |
|     bool is_toolbar_item_pressed(const std::string& name) const;
 | |
| 
 | |
|     void zoom_to_bed();
 | |
|     void zoom_to_volumes();
 | |
|     void zoom_to_selection();
 | |
|     void select_view(const std::string& direction);
 | |
|     void set_viewport_from_scene(const GLCanvas3D& other);
 | |
| 
 | |
|     void update_volumes_colors_by_extruder();
 | |
| 
 | |
| #if !ENABLE_IMGUI
 | |
|     Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const;
 | |
|     bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const;
 | |
| #endif // not ENABLE_IMGUI
 | |
| 
 | |
|     bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
 | |
| 
 | |
|     void render();
 | |
| 
 | |
|     void select_all();
 | |
|     void delete_selected();
 | |
|     void ensure_on_bed(unsigned int object_idx);
 | |
| 
 | |
|     std::vector<double> get_current_print_zs(bool active_only) const;
 | |
|     void set_toolpaths_range(double low, double high);
 | |
| 
 | |
|     std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
 | |
|     std::vector<int> load_object(const Model& model, int obj_idx);
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| 
 | |
|     void mirror_selection(Axis axis);
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| 
 | |
|     void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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| 
 | |
|     void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
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|     void load_sla_preview();
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|     void load_preview(const std::vector<std::string>& str_tool_colors);
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| 
 | |
|     void bind_event_handlers();
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|     void unbind_event_handlers();
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| 
 | |
|     void on_size(wxSizeEvent& evt);
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|     void on_idle(wxIdleEvent& evt);
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|     void on_char(wxKeyEvent& evt);
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|     void on_mouse_wheel(wxMouseEvent& evt);
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|     void on_timer(wxTimerEvent& evt);
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|     void on_mouse(wxMouseEvent& evt);
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|     void on_paint(wxPaintEvent& evt);
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|     void on_key_down(wxKeyEvent& evt);
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| 
 | |
|     Size get_canvas_size() const;
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|     Point get_local_mouse_position() const;
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| 
 | |
|     void reset_legend_texture();
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| 
 | |
|     void set_tooltip(const std::string& tooltip) const;
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| 
 | |
| #if !ENABLE_IMGUI
 | |
|     void set_external_gizmo_widgets_parent(wxWindow *parent);
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| #endif // not ENABLE_IMGUI
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| 
 | |
|     void do_move();
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|     void do_rotate();
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|     void do_scale();
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|     void do_flatten();
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|     void do_mirror();
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| 
 | |
|     void set_camera_zoom(float zoom);
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| 
 | |
|     void update_gizmos_on_off_state();
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| 
 | |
|     void viewport_changed();
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| 
 | |
|     void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
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| 
 | |
| private:
 | |
|     bool _is_shown_on_screen() const;
 | |
| #if !ENABLE_REWORKED_BED_SHAPE_CHANGE
 | |
|     void _force_zoom_to_bed();
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| #endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
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| 
 | |
|     bool _init_toolbar();
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| 
 | |
| #if ENABLE_USE_UNIQUE_GLCONTEXT
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|     bool _set_current();
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| #endif // ENABLE_USE_UNIQUE_GLCONTEXT
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|     void _resize(unsigned int w, unsigned int h);
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| 
 | |
|     BoundingBoxf3 _max_bounding_box() const;
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| 
 | |
|     void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
 | |
|     float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
 | |
| 
 | |
|     void _refresh_if_shown_on_screen();
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| 
 | |
|     void _camera_tranform() const;
 | |
|     void _picking_pass() const;
 | |
|     void _render_background() const;
 | |
|     void _render_bed(float theta) const;
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|     void _render_axes() const;
 | |
|     void _render_objects() const;
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|     void _render_selection() const;
 | |
| #if ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _render_selection_center() const;
 | |
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | |
|     void _render_warning_texture() const;
 | |
|     void _render_legend_texture() const;
 | |
|     void _render_volumes(bool fake_colors) const;
 | |
|     void _render_current_gizmo() const;
 | |
|     void _render_gizmos_overlay() const;
 | |
|     void _render_toolbar() const;
 | |
|     void _render_view_toolbar() const;
 | |
| #if ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_camera_target() const;
 | |
| #endif // ENABLE_SHOW_CAMERA_TARGET
 | |
|     void _render_sla_slices() const;
 | |
| #if ENABLE_SIDEBAR_VISUAL_HINTS
 | |
|     void _render_selection_sidebar_hints() const;
 | |
| #endif // ENABLE_SIDEBAR_VISUAL_HINTS
 | |
| 
 | |
|     void _update_volumes_hover_state() const;
 | |
|     void _update_gizmos_data();
 | |
| 
 | |
|     void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
 | |
| 
 | |
|     // Convert the screen space coordinate to an object space coordinate.
 | |
|     // If the Z screen space coordinate is not provided, a depth buffer value is substituted.
 | |
|     Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
 | |
| 
 | |
|     // Convert the screen space coordinate to world coordinate on the bed.
 | |
|     Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
 | |
| 
 | |
|     // Returns the view ray line, in world coordinate, at the given mouse position.
 | |
|     Linef3 mouse_ray(const Point& mouse_pos);
 | |
| 
 | |
|     void _start_timer();
 | |
|     void _stop_timer();
 | |
| 
 | |
|     // Create 3D thick extrusion lines for a skirt and brim.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to volumes.
 | |
|     void _load_print_toolpaths();
 | |
|     // Create 3D thick extrusion lines for object forming extrusions.
 | |
|     // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
 | |
|     // one for perimeters, one for infill and one for supports.
 | |
|     void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
 | |
|     // Create 3D thick extrusion lines for wipe tower extrusions
 | |
|     void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
 | |
| 
 | |
|     // generates gcode extrusion paths geometry
 | |
|     void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
|     // generates gcode travel paths geometry
 | |
|     void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
|     bool _travel_paths_by_type(const GCodePreviewData& preview_data);
 | |
|     bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
 | |
|     bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
|     // generates gcode retractions geometry
 | |
|     void _load_gcode_retractions(const GCodePreviewData& preview_data);
 | |
|     // generates gcode unretractions geometry
 | |
|     void _load_gcode_unretractions(const GCodePreviewData& preview_data);
 | |
|     // generates objects and wipe tower geometry
 | |
|     void _load_shells_fff();
 | |
|     // generates objects geometry for sla
 | |
|     void _load_shells_sla();
 | |
|     // sets gcode geometry visibility according to user selection
 | |
|     void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
 | |
|     void _update_toolpath_volumes_outside_state();
 | |
|     void _show_warning_texture_if_needed();
 | |
| 
 | |
|     // generates the legend texture in dependence of the current shown view type
 | |
|     void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
 | |
| 
 | |
|     // generates a warning texture containing the given message
 | |
|     void _generate_warning_texture(const std::string& msg);
 | |
|     void _reset_warning_texture();
 | |
| 
 | |
|     bool _is_any_volume_outside() const;
 | |
| 
 | |
|     void _resize_toolbars() const;
 | |
| 
 | |
|     static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
 | |
| 
 | |
| public:
 | |
|     const Print* fff_print() const;
 | |
|     const SLAPrint* sla_print() const;
 | |
| };
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | |
| 
 | |
| #endif // slic3r_GLCanvas3D_hpp_
 |