OrcaSlicer/src/libigl/igl/svd3x3_sse.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

37 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SVD3X3_SSE_H
#define IGL_SVD3X3_SSE_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html
// This is SSE version of svd3x3 (see svd3x3.h) which works on 4 matrices at a time
// These four matrices are simply stacked in columns, the rest is the same as for svd3x3
//
// Inputs:
// A 12 by 3 stack of 3x3 matrices
// Outputs:
// U 12x3 left singular vectors stacked
// S 12x1 singular values stacked
// V 12x3 right singular vectors stacked
//
// Known bugs: this will not work correctly for double precision.
template<typename T>
IGL_INLINE void svd3x3_sse(
const Eigen::Matrix<T, 3*4, 3>& A,
Eigen::Matrix<T, 3*4, 3> &U,
Eigen::Matrix<T, 3*4, 1> &S,
Eigen::Matrix<T, 3*4, 3>&V);
}
#ifndef IGL_STATIC_LIBRARY
# include "svd3x3_sse.cpp"
#endif
#endif