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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
139 lines
3.2 KiB
C++
139 lines
3.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "collapse_small_triangles.h"
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#include "bounding_box_diagonal.h"
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#include "doublearea.h"
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#include "edge_lengths.h"
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#include "colon.h"
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#include "faces_first.h"
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#include <limits>
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#include <iostream>
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void igl::collapse_small_triangles(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const double eps,
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Eigen::MatrixXi & FF)
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{
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using namespace Eigen;
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using namespace std;
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// Compute bounding box diagonal length
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double bbd = bounding_box_diagonal(V);
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MatrixXd l;
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edge_lengths(V,F,l);
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VectorXd dblA;
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doublearea(l,0.,dblA);
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// Minimum area tolerance
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const double min_dblarea = 2.0*eps*bbd*bbd;
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Eigen::VectorXi FIM = colon<int>(0,V.rows()-1);
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int num_edge_collapses = 0;
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// Loop over triangles
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for(int f = 0;f<F.rows();f++)
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{
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if(dblA(f) < min_dblarea)
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{
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double minl = 0;
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int minli = -1;
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// Find shortest edge
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for(int e = 0;e<3;e++)
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{
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if(minli==-1 || l(f,e)<minl)
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{
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minli = e;
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minl = l(f,e);
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}
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}
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double maxl = 0;
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int maxli = -1;
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// Find longest edge
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for(int e = 0;e<3;e++)
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{
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if(maxli==-1 || l(f,e)>maxl)
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{
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maxli = e;
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maxl = l(f,e);
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}
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}
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// Be sure that min and max aren't the same
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maxli = (minli==maxli?(minli+1)%3:maxli);
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// Collapse min edge maintaining max edge: i-->j
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// Q: Why this direction?
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int i = maxli;
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int j = ((minli+1)%3 == maxli ? (minli+2)%3: (minli+1)%3);
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assert(i != minli);
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assert(j != minli);
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assert(i != j);
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FIM(F(f,i)) = FIM(F(f,j));
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num_edge_collapses++;
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}
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}
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// Reindex faces
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MatrixXi rF = F;
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// Loop over triangles
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for(int f = 0;f<rF.rows();f++)
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{
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for(int i = 0;i<rF.cols();i++)
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{
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rF(f,i) = FIM(rF(f,i));
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}
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}
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FF.resizeLike(rF);
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int num_face_collapses=0;
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// Only keep uncollapsed faces
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{
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int ff = 0;
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// Loop over triangles
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for(int f = 0;f<rF.rows();f++)
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{
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bool collapsed = false;
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// Check if any indices are the same
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for(int i = 0;i<rF.cols();i++)
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{
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for(int j = i+1;j<rF.cols();j++)
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{
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if(rF(f,i)==rF(f,j))
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{
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collapsed = true;
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num_face_collapses++;
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break;
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}
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}
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}
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if(!collapsed)
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{
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FF.row(ff++) = rF.row(f);
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}
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}
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// Use conservative resize
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FF.conservativeResize(ff,FF.cols());
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}
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//cout<<"num_edge_collapses: "<<num_edge_collapses<<endl;
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//cout<<"num_face_collapses: "<<num_face_collapses<<endl;
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if(num_edge_collapses == 0)
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{
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// There must have been a "collapsed edge" in the input
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assert(num_face_collapses==0);
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// Base case
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return;
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}
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//// force base case
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//return;
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MatrixXi recFF = FF;
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return collapse_small_triangles(V,recFF,eps,FF);
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}
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