OrcaSlicer/src/libslic3r/MeshBoolean.cpp
Ocraftyone b83e16dbdd
Fix Compile Warnings (#5963)
* Fix calls to depreciated wxPen constructor

* Fix use of wxTimerEvent

* Fix unrecognized character escape sequence

* Fix signed/unsigned mismatch

At least as much as possible without significantly altering parts of the application

* Clean unreferenced variables

* fix mistyped namespace selector

* Update deprecated calls

* Fix preprocessor statement

* Remove empty switch statements

* Change int vector used as bool to bool vector

* Remove empty control statements and related unused code

* Change multi character constant to string constant

* Fix discarded return value

json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.

* Rename ICON_SIZE def used by MultiMachine

By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.

* Remove unused includes

* Fix linux/macOS compilation

* Hide unused-function errors on non-Windows systems

* Disable signed/unsigned comparison mismatch error

* Remove/Disable more unused variables

Still TODO: check double for loop in Print.cpp

* Remove unused variable that was missed

* Remove unused variables in libraries in the src folder

* Apply temporary fix for subobject linkage error

* Remove/Disable last set of unused variables reported by GCC

* remove redundant for loop

* fix misspelled ifdef check

* Update message on dialog

* Fix hard-coded platform specific modifier keys

* Remove duplicate for loop

* Disable -Wmisleading-indentation warning

* disable -Wswitch warning

* Remove unused local typedefs

* Fix -Wunused-value

* Fix pragma error on Windows from subobject linkage fix

* Fix -Waddress

* Fix null conversions (-Wconversion-null)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-07-29 21:00:26 +08:00

823 lines
30 KiB
C++

#include "Exception.hpp"
#include "MeshBoolean.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TryCatchSignal.hpp"
#include "libslic3r/format.hpp"
#undef PI
#include <boost/next_prior.hpp>
#include "boost/log/trivial.hpp"
// Include igl first. It defines "L" macro which then clashes with our localization
#include <igl/copyleft/cgal/mesh_boolean.h>
#undef L
// CGAL headers
#include <CGAL/Polygon_mesh_processing/corefinement.h>
#include <CGAL/Exact_integer.h>
#include <CGAL/Surface_mesh.h>
#include <CGAL/Cartesian_converter.h>
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/repair.h>
#include <CGAL/Polygon_mesh_processing/remesh.h>
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
#include <CGAL/Polygon_mesh_processing/orientation.h>
// BBS: for segment
#include <CGAL/mesh_segmentation.h>
#include <CGAL/property_map.h>
#include <CGAL/boost/graph/copy_face_graph.h>
#include <CGAL/boost/graph/Face_filtered_graph.h>
// BBS: for boolean using mcut
#include "mcut/include/mcut/mcut.h"
namespace Slic3r {
namespace MeshBoolean {
using MapMatrixXfUnaligned = Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>>;
using MapMatrixXiUnaligned = Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>>;
TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh)
{
auto &VC = emesh.first; auto &FC = emesh.second;
indexed_triangle_set its;
its.vertices.reserve(size_t(VC.rows()));
its.indices.reserve(size_t(FC.rows()));
for (Eigen::Index i = 0; i < VC.rows(); ++i)
its.vertices.emplace_back(VC.row(i).cast<float>());
for (Eigen::Index i = 0; i < FC.rows(); ++i)
its.indices.emplace_back(FC.row(i));
return TriangleMesh { std::move(its) };
}
EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh)
{
EigenMesh emesh;
emesh.first = MapMatrixXfUnaligned(mesh.its.vertices.front().data(),
Eigen::Index(mesh.its.vertices.size()),
3).cast<double>();
emesh.second = MapMatrixXiUnaligned(mesh.its.indices.front().data(),
Eigen::Index(mesh.its.indices.size()),
3);
return emesh;
}
void minus(EigenMesh &A, const EigenMesh &B)
{
auto &[VA, FA] = A;
auto &[VB, FB] = B;
Eigen::MatrixXd VC;
Eigen::MatrixXi FC;
igl::MeshBooleanType boolean_type(igl::MESH_BOOLEAN_TYPE_MINUS);
igl::copyleft::cgal::mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC);
VA = std::move(VC); FA = std::move(FC);
}
void minus(TriangleMesh& A, const TriangleMesh& B)
{
EigenMesh eA = triangle_mesh_to_eigen(A);
minus(eA, triangle_mesh_to_eigen(B));
A = eigen_to_triangle_mesh(eA);
}
void self_union(EigenMesh &A)
{
EigenMesh result;
auto &[V, F] = A;
auto &[VC, FC] = result;
igl::MeshBooleanType boolean_type(igl::MESH_BOOLEAN_TYPE_UNION);
igl::copyleft::cgal::mesh_boolean(V, F, Eigen::MatrixXd(), Eigen::MatrixXi(), boolean_type, VC, FC);
A = std::move(result);
}
void self_union(TriangleMesh& mesh)
{
auto eM = triangle_mesh_to_eigen(mesh);
self_union(eM);
mesh = eigen_to_triangle_mesh(eM);
}
namespace cgal {
namespace CGALProc = CGAL::Polygon_mesh_processing;
namespace CGALParams = CGAL::Polygon_mesh_processing::parameters;
using EpecKernel = CGAL::Exact_predicates_exact_constructions_kernel;
using EpicKernel = CGAL::Exact_predicates_inexact_constructions_kernel;
using _EpicMesh = CGAL::Surface_mesh<EpicKernel::Point_3>;
using _EpecMesh = CGAL::Surface_mesh<EpecKernel::Point_3>;
struct CGALMesh {
_EpicMesh m;
CGALMesh() = default;
CGALMesh(const _EpicMesh& _m) :m(_m) {}
};
void save_CGALMesh(const std::string& fname, const CGALMesh& cgal_mesh) {
std::ofstream os(fname);
os << cgal_mesh.m;
os.close();
}
// /////////////////////////////////////////////////////////////////////////////
// Converions from and to CGAL mesh
// /////////////////////////////////////////////////////////////////////////////
template<class _Mesh> void triangle_mesh_to_cgal(const TriangleMesh& M, _Mesh& out)
{
using Index3 = std::array<size_t, 3>;
if (M.empty()) return;
std::vector<typename _Mesh::Point> points;
std::vector<Index3> indices;
points.reserve(M.its.vertices.size());
indices.reserve(M.its.indices.size());
for (auto& v : M.its.vertices) points.emplace_back(v.x(), v.y(), v.z());
for (auto& _f : M.its.indices) {
auto f = _f.cast<size_t>();
indices.emplace_back(Index3{ f(0), f(1), f(2) });
}
CGALProc::orient_polygon_soup(points, indices);
CGALProc::polygon_soup_to_polygon_mesh(points, indices, out);
// Number the faces because 'orient_to_bound_a_volume' needs a face <--> index map
unsigned index = 0;
for (auto face : out.faces()) face = CGAL::SM_Face_index(index++);
if (CGAL::is_closed(out))
CGALProc::orient_to_bound_a_volume(out);
else
throw Slic3r::RuntimeError("Mesh not watertight");
}
template<class _Mesh>
void triangle_mesh_to_cgal(const std::vector<stl_vertex> & V,
const std::vector<stl_triangle_vertex_indices> &F,
_Mesh &out)
{
if (F.empty()) return;
size_t vertices_count = V.size();
size_t edges_count = (F.size()* 3) / 2;
size_t faces_count = F.size();
out.reserve(vertices_count, edges_count, faces_count);
for (auto &v : V)
out.add_vertex(typename _Mesh::Point{v.x(), v.y(), v.z()});
using VI = typename _Mesh::Vertex_index;
for (auto &f : F)
out.add_face(VI(f(0)), VI(f(1)), VI(f(2)));
}
inline Vec3f to_vec3f(const _EpicMesh::Point& v)
{
return { float(v.x()), float(v.y()), float(v.z()) };
}
inline Vec3f to_vec3f(const _EpecMesh::Point& v)
{
CGAL::Cartesian_converter<EpecKernel, EpicKernel> cvt;
auto iv = cvt(v);
return { float(iv.x()), float(iv.y()), float(iv.z()) };
}
template<class _Mesh>
indexed_triangle_set cgal_to_indexed_triangle_set(const _Mesh &cgalmesh)
{
indexed_triangle_set its;
its.vertices.reserve(cgalmesh.num_vertices());
its.indices.reserve(cgalmesh.num_faces());
const auto &faces = cgalmesh.faces();
const auto &vertices = cgalmesh.vertices();
int vsize = int(vertices.size());
for (auto &vi : vertices) {
auto &v = cgalmesh.point(vi); // Don't ask...
its.vertices.emplace_back(to_vec3f(v));
}
for (auto &face : faces) {
auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
int i = 0;
Vec3i32 facet;
for (auto v : vtc) {
int iv = v;
if (i > 2 || iv < 0 || iv >= vsize) { i = 0; break; }
facet(i++) = iv;
}
if (i == 3)
its.indices.emplace_back(facet);
}
return its;
}
template<class _Mesh> TriangleMesh cgal_to_triangle_mesh(const _Mesh &cgalmesh)
{
indexed_triangle_set its = cgal_to_indexed_triangle_set(cgalmesh);
return TriangleMesh(std::move(its));
}
std::unique_ptr<CGALMesh, CGALMeshDeleter>
triangle_mesh_to_cgal(const std::vector<stl_vertex> &V,
const std::vector<stl_triangle_vertex_indices> &F)
{
std::unique_ptr<CGALMesh, CGALMeshDeleter> out(new CGALMesh{});
triangle_mesh_to_cgal(V, F, out->m);
return out;
}
TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh)
{
return TriangleMesh{cgal_to_indexed_triangle_set(cgalmesh.m)};
}
indexed_triangle_set cgal_to_indexed_triangle_set(const CGALMesh &cgalmesh)
{
return cgal_to_indexed_triangle_set(cgalmesh.m);
}
// /////////////////////////////////////////////////////////////////////////////
// Boolean operations for CGAL meshes
// /////////////////////////////////////////////////////////////////////////////
static bool _cgal_diff(CGALMesh &A, CGALMesh &B, CGALMesh &R)
{
const auto &p = CGALParams::throw_on_self_intersection(true);
return CGALProc::corefine_and_compute_difference(A.m, B.m, R.m, p, p);
}
static bool _cgal_union(CGALMesh &A, CGALMesh &B, CGALMesh &R)
{
const auto &p = CGALParams::throw_on_self_intersection(true);
return CGALProc::corefine_and_compute_union(A.m, B.m, R.m, p, p);
}
static bool _cgal_intersection(CGALMesh &A, CGALMesh &B, CGALMesh &R)
{
const auto &p = CGALParams::throw_on_self_intersection(true);
return CGALProc::corefine_and_compute_intersection(A.m, B.m, R.m, p, p);
}
template<class Op> void _cgal_do(Op &&op, CGALMesh &A, CGALMesh &B)
{
bool success = false;
bool hw_fail = false;
try {
CGALMesh result;
try_catch_signal({SIGSEGV, SIGFPE}, [&success, &A, &B, &result, &op] {
success = op(A, B, result);
}, [&] { hw_fail = true; });
A = std::move(result); // In-place operation does not work
} catch (...) {
success = false;
}
if (hw_fail)
throw Slic3r::HardCrash("CGAL mesh boolean operation crashed.");
if (! success)
throw Slic3r::RuntimeError("CGAL mesh boolean operation failed.");
}
void minus(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_diff, A, B); }
void plus(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_union, A, B); }
void intersect(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_intersection, A, B); }
bool does_self_intersect(const CGALMesh &mesh) { return CGALProc::does_self_intersect(mesh.m); }
// BBS
void segment(CGALMesh& src, std::vector<CGALMesh>& dst, double smoothing_alpha = 0.5, int segment_number=5)
{
typedef boost::graph_traits<_EpicMesh>::face_descriptor face_descriptor;
typedef _EpicMesh::Property_map<face_descriptor, double> Facet_double_map;
typedef CGAL::Face_filtered_graph<_EpicMesh> Filtered_graph;
_EpicMesh mesh = src.m;
Facet_double_map sdf_property_map;
sdf_property_map = mesh.add_property_map<face_descriptor, double>("f:sdf").first;
CGAL::sdf_values(mesh, sdf_property_map);
// create a property-map for segment-ids
typedef _EpicMesh::Property_map<face_descriptor, std::size_t> Facet_int_map;
Facet_int_map segment_property_map = mesh.add_property_map<face_descriptor, std::size_t>("f:sid").first;;
// segment the mesh using default parameters for number of levels, and smoothing lambda
// Any other scalar values can be used instead of using SDF values computed using the CGAL function
std::size_t number_of_segments = CGAL::segmentation_from_sdf_values(mesh, sdf_property_map, segment_property_map, segment_number, smoothing_alpha);
//print area of each segment and then put it in a Mesh and print it in an OFF file
Filtered_graph segment_mesh(mesh);
_EpicMesh mesh_merged;
for (std::size_t id = 0; id < number_of_segments; ++id)
{
segment_mesh.set_selected_faces(id, segment_property_map);
//std::cout << "Segment " << id << "'s area is : " << CGAL::Polygon_mesh_processing::area(segment_mesh) << std::endl;
_EpicMesh out;
CGAL::copy_face_graph(segment_mesh, out);
// save_CGALMesh("out.off", out);
// fill holes
typedef boost::graph_traits<_EpicMesh>::halfedge_descriptor halfedge_descriptor;
// typedef boost::graph_traits<_EpicMesh>::vertex_descriptor vertex_descriptor;
std::vector<halfedge_descriptor> border_cycles;
CGAL::Polygon_mesh_processing::extract_boundary_cycles(out, std::back_inserter(border_cycles));
for (halfedge_descriptor h : border_cycles)
{
std::vector<face_descriptor> patch_facets;
#if 0
std::vector<vertex_descriptor> patch_vertices;
CGAL::Polygon_mesh_processing::triangulate_and_refine_hole(out, h, std::back_inserter(patch_facets),
std::back_inserter(patch_vertices));
std::cout << "* Number of facets in constructed patch: " << patch_facets.size() << std::endl;
std::cout << " Number of vertices in constructed patch: " << patch_vertices.size() << std::endl;
#else
CGAL::Polygon_mesh_processing::triangulate_hole(out, h, std::back_inserter(patch_facets));
#endif
}
//if (id > 2) {
// mesh_merged.join(out);
//}
//else
{
dst.emplace_back(std::move(CGALMesh(out)));
}
}
//if (mesh_merged.is_empty() == false) {
// CGAL::Polygon_mesh_processing::stitch_borders(mesh_merged);
// dst.emplace_back(std::move(CGALMesh(mesh_merged)));
//}
}
std::vector<TriangleMesh> segment(const TriangleMesh& src, double smoothing_alpha, int segment_number)
{
CGALMesh in_cgal_mesh;
MeshBoolean::cgal::triangle_mesh_to_cgal(src, in_cgal_mesh.m);
std::vector<CGALMesh> out_cgal_meshes;
segment(in_cgal_mesh, out_cgal_meshes, smoothing_alpha, segment_number);
std::vector<TriangleMesh> out_meshes;
for (auto& outf_cgal_mesh: out_cgal_meshes)
{
out_meshes.emplace_back(std::move(cgal_to_triangle_mesh(outf_cgal_mesh.m)));
}
return out_meshes;
}
void merge(std::vector<_EpicMesh>& srcs, _EpicMesh& dst)
{
_EpicMesh mesh_merged;
for (size_t i = 0; i < srcs.size(); i++)
{
mesh_merged.join(srcs[i]);
}
if (mesh_merged.is_empty() == false) {
CGAL::Polygon_mesh_processing::stitch_borders(mesh_merged);
dst = std::move(mesh_merged);
}
}
TriangleMesh merge(std::vector<TriangleMesh> meshes)
{
std::vector<_EpicMesh> srcs(meshes.size());
for (size_t i = 0; i < meshes.size(); i++)
{
MeshBoolean::cgal::triangle_mesh_to_cgal(meshes[i], srcs[i]);
}
_EpicMesh dst;
merge(srcs, dst);
return cgal_to_triangle_mesh(dst);
}
template<class Op> void _mesh_boolean_do(Op &&op, indexed_triangle_set &A, const indexed_triangle_set &B)
{
CGALMesh meshA;
CGALMesh meshB;
triangle_mesh_to_cgal(A.vertices, A.indices, meshA.m);
triangle_mesh_to_cgal(B.vertices, B.indices, meshB.m);
_cgal_do(op, meshA, meshB);
A = cgal_to_indexed_triangle_set(meshA.m);
}
template<class Op> void _mesh_boolean_do(Op &&op, TriangleMesh &A, const TriangleMesh &B)
{
CGALMesh meshA;
CGALMesh meshB;
triangle_mesh_to_cgal(A.its.vertices, A.its.indices, meshA.m);
triangle_mesh_to_cgal(B.its.vertices, B.its.indices, meshB.m);
_cgal_do(op, meshA, meshB);
A = cgal_to_triangle_mesh(meshA);
}
void minus(TriangleMesh &A, const TriangleMesh &B)
{
_mesh_boolean_do(_cgal_diff, A, B);
}
void plus(TriangleMesh &A, const TriangleMesh &B)
{
_mesh_boolean_do(_cgal_union, A, B);
}
void intersect(TriangleMesh &A, const TriangleMesh &B)
{
_mesh_boolean_do(_cgal_intersection, A, B);
}
void minus(indexed_triangle_set &A, const indexed_triangle_set &B)
{
_mesh_boolean_do(_cgal_diff, A, B);
}
void plus(indexed_triangle_set &A, const indexed_triangle_set &B)
{
_mesh_boolean_do(_cgal_union, A, B);
}
void intersect(indexed_triangle_set &A, const indexed_triangle_set &B)
{
_mesh_boolean_do(_cgal_intersection, A, B);
}
bool does_self_intersect(const TriangleMesh &mesh)
{
CGALMesh cgalm;
triangle_mesh_to_cgal(mesh.its.vertices, mesh.its.indices, cgalm.m);
return CGALProc::does_self_intersect(cgalm.m);
}
void CGALMeshDeleter::operator()(CGALMesh *ptr) { delete ptr; }
bool does_bound_a_volume(const CGALMesh &mesh)
{
return CGAL::is_closed(mesh.m) && CGALProc::does_bound_a_volume(mesh.m);
}
bool empty(const CGALMesh &mesh)
{
return mesh.m.is_empty();
}
CGALMeshPtr clone(const CGALMesh &m)
{
return CGALMeshPtr{new CGALMesh{m}};
}
} // namespace cgal
namespace mcut {
/* BBS: MusangKing
* mcut mesh array format for Boolean Opts calculation
*/
struct McutMesh
{
// variables for mesh data in a format suited for mcut
std::vector<uint32_t> faceSizesArray;
std::vector<uint32_t> faceIndicesArray;
std::vector<double> vertexCoordsArray;
};
void McutMeshDeleter::operator()(McutMesh *ptr) { delete ptr; }
bool empty(const McutMesh &mesh) { return mesh.vertexCoordsArray.empty() || mesh.faceIndicesArray.empty(); }
void triangle_mesh_to_mcut(const TriangleMesh &src_mesh, McutMesh &srcMesh, const Transform3d &src_nm = Transform3d::Identity())
{
// vertices precision convention and copy
srcMesh.vertexCoordsArray.reserve(src_mesh.its.vertices.size() * 3);
for (int i = 0; i < src_mesh.its.vertices.size(); ++i) {
const Vec3d v = src_nm * src_mesh.its.vertices[i].cast<double>();
srcMesh.vertexCoordsArray.push_back(v[0]);
srcMesh.vertexCoordsArray.push_back(v[1]);
srcMesh.vertexCoordsArray.push_back(v[2]);
}
// faces copy
srcMesh.faceIndicesArray.reserve(src_mesh.its.indices.size() * 3);
srcMesh.faceSizesArray.reserve(src_mesh.its.indices.size());
for (int i = 0; i < src_mesh.its.indices.size(); ++i) {
const int &f0 = src_mesh.its.indices[i][0];
const int &f1 = src_mesh.its.indices[i][1];
const int &f2 = src_mesh.its.indices[i][2];
srcMesh.faceIndicesArray.push_back(f0);
srcMesh.faceIndicesArray.push_back(f1);
srcMesh.faceIndicesArray.push_back(f2);
srcMesh.faceSizesArray.push_back((uint32_t) 3);
}
}
McutMeshPtr triangle_mesh_to_mcut(const indexed_triangle_set &M)
{
std::unique_ptr<McutMesh, McutMeshDeleter> out(new McutMesh{});
TriangleMesh trimesh(M);
triangle_mesh_to_mcut(trimesh, *out.get());
return out;
}
TriangleMesh mcut_to_triangle_mesh(const McutMesh &mcutmesh)
{
uint32_t ccVertexCount = mcutmesh.vertexCoordsArray.size() / 3;
auto &ccVertices = mcutmesh.vertexCoordsArray;
auto &ccFaceIndices = mcutmesh.faceIndicesArray;
auto &faceSizes = mcutmesh.faceSizesArray;
uint32_t ccFaceCount = faceSizes.size();
// rearrange vertices/faces and save into result mesh
std::vector<Vec3f> vertices(ccVertexCount);
for (uint32_t i = 0; i < ccVertexCount; i++) {
vertices[i][0] = (float) ccVertices[(uint64_t) i * 3 + 0];
vertices[i][1] = (float) ccVertices[(uint64_t) i * 3 + 1];
vertices[i][2] = (float) ccVertices[(uint64_t) i * 3 + 2];
}
// output faces
int faceVertexOffsetBase = 0;
// for each face in CC
std::vector<Vec3i32> faces(ccFaceCount);
for (uint32_t f = 0; f < ccFaceCount; ++f) {
int faceSize = faceSizes.at(f);
// for each vertex in face
for (int v = 0; v < faceSize; v++) { faces[f][v] = ccFaceIndices[(uint64_t) faceVertexOffsetBase + v]; }
faceVertexOffsetBase += faceSize;
}
TriangleMesh out(vertices, faces);
return out;
}
void merge_mcut_meshes(McutMesh& src, const McutMesh& cut) {
indexed_triangle_set all_its;
TriangleMesh tri_src = mcut_to_triangle_mesh(src);
TriangleMesh tri_cut = mcut_to_triangle_mesh(cut);
its_merge(all_its, tri_src.its);
its_merge(all_its, tri_cut.its);
src = *triangle_mesh_to_mcut(all_its);
}
MCAPI_ATTR void MCAPI_CALL mcDebugOutput(McDebugSource source,
McDebugType type,
unsigned int id,
McDebugSeverity severity,
size_t length,
const char* message,
const void* userParam)
{
BOOST_LOG_TRIVIAL(debug)<<Slic3r::format("mcut mcDebugOutput message ( %d ): %s ", id, message);
switch (source) {
case MC_DEBUG_SOURCE_API:
BOOST_LOG_TRIVIAL(debug)<<("Source: API");
break;
case MC_DEBUG_SOURCE_KERNEL:
BOOST_LOG_TRIVIAL(debug)<<("Source: Kernel");
break;
}
switch (type) {
case MC_DEBUG_TYPE_ERROR:
BOOST_LOG_TRIVIAL(debug)<<("Type: Error");
break;
case MC_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
BOOST_LOG_TRIVIAL(debug)<<("Type: Deprecated Behaviour");
break;
case MC_DEBUG_TYPE_OTHER:
BOOST_LOG_TRIVIAL(debug)<<("Type: Other");
break;
}
switch (severity) {
case MC_DEBUG_SEVERITY_HIGH:
BOOST_LOG_TRIVIAL(debug)<<("Severity: high");
break;
case MC_DEBUG_SEVERITY_MEDIUM:
BOOST_LOG_TRIVIAL(debug)<<("Severity: medium");
break;
case MC_DEBUG_SEVERITY_LOW:
BOOST_LOG_TRIVIAL(debug)<<("Severity: low");
break;
case MC_DEBUG_SEVERITY_NOTIFICATION:
BOOST_LOG_TRIVIAL(debug)<<("Severity: notification");
break;
}
}
bool do_boolean_single(McutMesh &srcMesh, const McutMesh &cutMesh, const std::string &boolean_opts)
{
// create context
McContext context = MC_NULL_HANDLE;
McResult err = mcCreateContext(&context, 0);
// add debug callback according to https://cutdigital.github.io/mcut.site/tutorials/debugging/
mcDebugMessageCallback(context, mcDebugOutput, nullptr);
mcDebugMessageControl(
context,
MC_DEBUG_SOURCE_ALL,
MC_DEBUG_TYPE_ERROR,
MC_DEBUG_SEVERITY_MEDIUM,
true);
// We can either let MCUT compute all possible meshes (including patches etc.), or we can
// constrain the library to compute exactly the boolean op mesh we want. This 'constrained' case
// is done with the following flags.
// NOTE#1: you can extend these flags by bitwise ORing with additional flags (see `McDispatchFlags' in mcut.h)
// NOTE#2: below order of columns MATTERS
const std::map<std::string, McFlags> booleanOpts = {
{"A_NOT_B", MC_DISPATCH_FILTER_FRAGMENT_SEALING_INSIDE | MC_DISPATCH_FILTER_FRAGMENT_LOCATION_ABOVE},
{"B_NOT_A", MC_DISPATCH_FILTER_FRAGMENT_SEALING_OUTSIDE | MC_DISPATCH_FILTER_FRAGMENT_LOCATION_BELOW},
{"UNION", MC_DISPATCH_FILTER_FRAGMENT_SEALING_OUTSIDE | MC_DISPATCH_FILTER_FRAGMENT_LOCATION_ABOVE},
{"INTERSECTION", MC_DISPATCH_FILTER_FRAGMENT_SEALING_INSIDE | MC_DISPATCH_FILTER_FRAGMENT_LOCATION_BELOW},
};
std::map<std::string, McFlags>::const_iterator it = booleanOpts.find(boolean_opts);
McFlags boolOpFlags = it->second;
if (srcMesh.vertexCoordsArray.empty() && (boolean_opts == "UNION" || boolean_opts == "B_NOT_A")) {
srcMesh = cutMesh;
mcReleaseContext(context);
return true;
}
err = mcDispatch(context,
MC_DISPATCH_VERTEX_ARRAY_DOUBLE | // vertices are in array of doubles
MC_DISPATCH_ENFORCE_GENERAL_POSITION | // perturb if necessary
boolOpFlags, // filter flags which specify the type of output we want
// source mesh
reinterpret_cast<const void *>(srcMesh.vertexCoordsArray.data()), reinterpret_cast<const uint32_t *>(srcMesh.faceIndicesArray.data()),
srcMesh.faceSizesArray.data(), static_cast<uint32_t>(srcMesh.vertexCoordsArray.size() / 3), static_cast<uint32_t>(srcMesh.faceSizesArray.size()),
// cut mesh
reinterpret_cast<const void *>(cutMesh.vertexCoordsArray.data()), cutMesh.faceIndicesArray.data(), cutMesh.faceSizesArray.data(),
static_cast<uint32_t>(cutMesh.vertexCoordsArray.size() / 3), static_cast<uint32_t>(cutMesh.faceSizesArray.size()));
if (err != MC_NO_ERROR) {
BOOST_LOG_TRIVIAL(debug) << "MCUT mcDispatch fails! err=" << err;
mcReleaseContext(context);
if (boolean_opts == "UNION") {
merge_mcut_meshes(srcMesh, cutMesh);
return true;
}
return false;
}
// query the number of available connected component
uint32_t numConnComps;
err = mcGetConnectedComponents(context, MC_CONNECTED_COMPONENT_TYPE_FRAGMENT, 0, NULL, &numConnComps);
if (err != MC_NO_ERROR || numConnComps==0) {
BOOST_LOG_TRIVIAL(debug) << "MCUT mcGetConnectedComponents fails! err=" << err << ", numConnComps" << numConnComps;
mcReleaseContext(context);
if (numConnComps == 0 && boolean_opts == "UNION") {
merge_mcut_meshes(srcMesh, cutMesh);
return true;
}
return false;
}
std::vector<McConnectedComponent> connectedComponents(numConnComps, MC_NULL_HANDLE);
err = mcGetConnectedComponents(context, MC_CONNECTED_COMPONENT_TYPE_FRAGMENT, (uint32_t) connectedComponents.size(), connectedComponents.data(), NULL);
McutMesh outMesh;
int N_vertices = 0;
// traversal of all connected components
for (unsigned int n = 0; n < numConnComps; ++n) {
// query the data of each connected component from MCUT
McConnectedComponent connComp = connectedComponents[n];
// query the vertices
McSize numBytes = 0;
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_VERTEX_DOUBLE, 0, NULL, &numBytes);
uint32_t ccVertexCount = (uint32_t) (numBytes / (sizeof(double) * 3));
std::vector<double> ccVertices((uint64_t) ccVertexCount * 3u, 0);
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_VERTEX_DOUBLE, numBytes, (void *) ccVertices.data(), NULL);
// query the faces
numBytes = 0;
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, 0, NULL, &numBytes);
std::vector<uint32_t> ccFaceIndices(numBytes / sizeof(uint32_t), 0);
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, numBytes, ccFaceIndices.data(), NULL);
std::vector<uint32_t> faceSizes(ccFaceIndices.size() / 3, 3);
const uint32_t ccFaceCount = static_cast<uint32_t>(faceSizes.size());
// Here we show, how to know when connected components, pertain particular boolean operations.
McPatchLocation patchLocation = (McPatchLocation) 0;
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_PATCH_LOCATION, sizeof(McPatchLocation), &patchLocation, NULL);
McFragmentLocation fragmentLocation = (McFragmentLocation) 0;
err = mcGetConnectedComponentData(context, connComp, MC_CONNECTED_COMPONENT_DATA_FRAGMENT_LOCATION, sizeof(McFragmentLocation), &fragmentLocation, NULL);
outMesh.vertexCoordsArray.insert(outMesh.vertexCoordsArray.end(), ccVertices.begin(), ccVertices.end());
// add offset to face index
for (size_t i = 0; i < ccFaceIndices.size(); i++) {
ccFaceIndices[i] += N_vertices;
}
int faceVertexOffsetBase = 0;
// for each face in CC
std::vector<Vec3i32> faces(ccFaceCount);
for (uint32_t f = 0; f < ccFaceCount; ++f) {
bool reverseWindingOrder = (fragmentLocation == MC_FRAGMENT_LOCATION_BELOW) && (patchLocation == MC_PATCH_LOCATION_OUTSIDE);
int faceSize = faceSizes.at(f);
if (reverseWindingOrder) {
std::vector<uint32_t> faceIndex(faceSize);
// for each vertex in face
for (int v = faceSize - 1; v >= 0; v--) { faceIndex[v] = ccFaceIndices[(uint64_t) faceVertexOffsetBase + v]; }
std::copy(faceIndex.begin(), faceIndex.end(), ccFaceIndices.begin() + faceVertexOffsetBase);
}
faceVertexOffsetBase += faceSize;
}
outMesh.faceIndicesArray.insert(outMesh.faceIndicesArray.end(), ccFaceIndices.begin(), ccFaceIndices.end());
outMesh.faceSizesArray.insert(outMesh.faceSizesArray.end(), faceSizes.begin(), faceSizes.end());
N_vertices += ccVertexCount;
}
// free connected component data
err = mcReleaseConnectedComponents(context, 0, NULL);
// destroy context
err = mcReleaseContext(context);
srcMesh = outMesh;
return true;
}
void do_boolean(McutMesh& srcMesh, const McutMesh& cutMesh, const std::string& boolean_opts)
{
TriangleMesh tri_src = mcut_to_triangle_mesh(srcMesh);
std::vector<indexed_triangle_set> src_parts = its_split(tri_src.its);
TriangleMesh tri_cut = mcut_to_triangle_mesh(cutMesh);
std::vector<indexed_triangle_set> cut_parts = its_split(tri_cut.its);
if (src_parts.empty() && boolean_opts == "UNION") {
srcMesh = cutMesh;
return;
}
if(cut_parts.empty()) return;
// when src mesh has multiple connected components, mcut refuses to work.
// But we can force it to work by spliting the src mesh into disconnected components,
// and do booleans seperately, then merge all the results.
indexed_triangle_set all_its;
if (boolean_opts == "UNION" || boolean_opts == "A_NOT_B") {
for (size_t i = 0; i < src_parts.size(); i++) {
auto src_part = triangle_mesh_to_mcut(src_parts[i]);
for (size_t j = 0; j < cut_parts.size(); j++) {
auto cut_part = triangle_mesh_to_mcut(cut_parts[j]);
do_boolean_single(*src_part, *cut_part, boolean_opts);
}
TriangleMesh tri_part = mcut_to_triangle_mesh(*src_part);
its_merge(all_its, tri_part.its);
}
}
else if (boolean_opts == "INTERSECTION") {
for (size_t i = 0; i < src_parts.size(); i++) {
for (size_t j = 0; j < cut_parts.size(); j++) {
auto src_part = triangle_mesh_to_mcut(src_parts[i]);
auto cut_part = triangle_mesh_to_mcut(cut_parts[j]);
bool success = do_boolean_single(*src_part, *cut_part, boolean_opts);
if (success) {
TriangleMesh tri_part = mcut_to_triangle_mesh(*src_part);
its_merge(all_its, tri_part.its);
}
}
}
}
srcMesh = *triangle_mesh_to_mcut(all_its);
}
void make_boolean(const TriangleMesh &src_mesh, const TriangleMesh &cut_mesh, std::vector<TriangleMesh> &dst_mesh, const std::string &boolean_opts)
{
McutMesh srcMesh, cutMesh;
triangle_mesh_to_mcut(src_mesh, srcMesh);
triangle_mesh_to_mcut(cut_mesh, cutMesh);
//dst_mesh = make_boolean(srcMesh, cutMesh, boolean_opts);
do_boolean(srcMesh, cutMesh, boolean_opts);
TriangleMesh tri_src = mcut_to_triangle_mesh(srcMesh);
if (!tri_src.empty())
dst_mesh.push_back(std::move(tri_src));
}
} // namespace mcut
} // namespace MeshBoolean
} // namespace Slic3r