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			56 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Fill::Base;
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| use Moo;
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| 
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| use XXX;
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| 
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| has 'layer'               => (is => 'rw');
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| has 'max_print_dimension' => (is => 'rw');
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| 
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| use constant PI => 4 * atan2(1, 1);
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| 
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| sub infill_direction {
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|     my $self = shift;
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|     my ($polygons) = @_;
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|     
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|     # set infill angle
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|     my (@rotate, @shift);
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|     $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle);
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|     $rotate[1] = [ $self->max_print_dimension / 2, $self->max_print_dimension / 2 ];
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|     @shift = @{$rotate[1]};
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|     
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|     # alternate fill direction
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|     if ($self->layer->id % 2) {
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|         $rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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|     }
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|     
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|     # TODO: here we should implement an "infill in direction of bridges" option
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|     
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|     @shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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|     return [\@rotate, \@shift];
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| }
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| 
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| sub rotate_points {
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|     my $self = shift;
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|     my ($polygons, $rotate_vector) = @_;
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|     my @rotate = @{$rotate_vector->[0]};
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|     my @shift  = @{$rotate_vector->[1]};
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|     
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|     # rotate surface as needed
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|     @$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ],
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|         map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0];
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|     
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| }
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| 
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| sub rotate_points_back {
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|     my $self = shift;
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|     my ($paths, $rotate_vector) = @_;
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|     my @rotate = @{$rotate_vector->[0]};
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|     my @shift  = @{$rotate_vector->[1]};
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|     
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|     if ($rotate[0]) {
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|         @$paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ], 
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|             map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @$paths;
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|     }
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| }
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| 
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| 1;
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