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			199 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_TriangleMesh_hpp_
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| #define slic3r_TriangleMesh_hpp_
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| 
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| #include "libslic3r.h"
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| #include <admesh/stl.h>
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| #include <functional>
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| #include <vector>
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| #include <boost/thread.hpp>
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| #include "BoundingBox.hpp"
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| #include "Line.hpp"
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| #include "Point.hpp"
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| #include "Polygon.hpp"
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| #include "ExPolygon.hpp"
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| 
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| namespace Slic3r {
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| 
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| class TriangleMesh;
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| class TriangleMeshSlicer;
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| typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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| 
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| class TriangleMesh
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| {
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| public:
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|     TriangleMesh() : repaired(false) { stl_initialize(&this->stl); }
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|     TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
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|     TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; }
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|     TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); }
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|     ~TriangleMesh() { stl_close(&this->stl); }
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|     TriangleMesh& operator=(const TriangleMesh &other);
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|     TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; }
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|     void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); }
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|     void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); }
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|     void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); }
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|     void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); }
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|     void repair();
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|     float volume();
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|     void check_topology();
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|     bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
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|     void WriteOBJFile(char* output_file);
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|     void scale(float factor);
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|     void scale(const Vec3d &versor);
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|     void translate(float x, float y, float z);
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|     void rotate(float angle, const Axis &axis);
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|     void rotate(float angle, const Vec3d& axis);
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|     void rotate_x(float angle) { this->rotate(angle, X); }
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|     void rotate_y(float angle) { this->rotate(angle, Y); }
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|     void rotate_z(float angle) { this->rotate(angle, Z); }
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|     void mirror(const Axis &axis);
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|     void mirror_x() { this->mirror(X); }
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|     void mirror_y() { this->mirror(Y); }
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|     void mirror_z() { this->mirror(Z); }
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|     void transform(const Transform3d& t);
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|     void align_to_origin();
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|     void rotate(double angle, Point* center);
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|     TriangleMeshPtrs split() const;
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|     void merge(const TriangleMesh &mesh);
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|     ExPolygons horizontal_projection() const;
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|     const float* first_vertex() const;
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|     Polygon convex_hull();
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|     BoundingBoxf3 bounding_box() const;
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|     // Returns the bbox of this TriangleMesh transformed by the given transformation
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|     BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const;
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|     // Returns the convex hull of this TriangleMesh
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|     TriangleMesh convex_hull_3d() const;
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|     void reset_repair_stats();
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|     bool needed_repair() const;
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|     size_t facets_count() const { return this->stl.stats.number_of_facets; }
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| 
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|     // Returns true, if there are two and more connected patches in the mesh.
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|     // Returns false, if one or zero connected patch is in the mesh.
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|     bool has_multiple_patches() const;
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| 
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|     // Count disconnected triangle patches.
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|     size_t number_of_patches() const;
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| 
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|     mutable stl_file stl;
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|     bool repaired;
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|     
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| private:
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|     void require_shared_vertices();
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|     friend class TriangleMeshSlicer;
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| };
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| 
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| enum FacetEdgeType { 
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|     // A general case, the cutting plane intersect a face at two different edges.
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|     feGeneral,
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|     // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
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|     feTop,
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|     // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
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|     feBottom,
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|     // All three vertices of a face are aligned with the cutting plane.
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|     feHorizontal
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| };
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| 
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| class IntersectionReference
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| {
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| public:
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|     IntersectionReference() : point_id(-1), edge_id(-1) {};
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|     IntersectionReference(int point_id, int edge_id) : point_id(point_id), edge_id(edge_id) {}
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|     // Where is this intersection point located? On mesh vertex or mesh edge?
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|     // Only one of the following will be set, the other will remain set to -1.
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|     // Index of the mesh vertex.
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|     int point_id;
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|     // Index of the mesh edge.
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|     int edge_id;
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| };
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| 
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| class IntersectionPoint : public Point, public IntersectionReference
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| {
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| public:
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|     IntersectionPoint() {};
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|     IntersectionPoint(int point_id, int edge_id, const Point &pt) : IntersectionReference(point_id, edge_id), Point(pt) {}
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|     IntersectionPoint(const IntersectionReference &ir, const Point &pt) : IntersectionReference(ir), Point(pt) {}
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|     // Inherits coord_t x, y
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| };
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| 
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| class IntersectionLine : public Line
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| {
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| public:
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|     IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {}
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| 
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|     bool skip() const { return (this->flags & SKIP) != 0; }
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|     void set_skip() { this->flags |= SKIP; }
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| 
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|     bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); }
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|     void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; }
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|     
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|     // Inherits Point a, b
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|     // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1.
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|     // Vertex indices of the line end points.
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|     int             a_id;
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|     int             b_id;
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|     // Source mesh edges of the line end points.
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|     int             edge_a_id;
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|     int             edge_b_id;
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|     // feGeneral, feTop, feBottom, feHorizontal
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|     FacetEdgeType   edge_type;
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|     // Used by TriangleMeshSlicer::slice() to skip duplicate edges.
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|     enum {
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|         // Triangle edge added, because it has no neighbor.
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|         EDGE0_NO_NEIGHBOR   = 0x001,
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|         EDGE1_NO_NEIGHBOR   = 0x002,
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|         EDGE2_NO_NEIGHBOR   = 0x004,
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|         // Triangle edge added, because it makes a fold with another horizontal edge.
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|         EDGE0_FOLD          = 0x010,
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|         EDGE1_FOLD          = 0x020,
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|         EDGE2_FOLD          = 0x040,
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|         // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds).
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|         NO_SEED             = 0x100,
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|         SKIP                = 0x200,
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|     };
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|     uint32_t        flags;
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| };
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| typedef std::vector<IntersectionLine> IntersectionLines;
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| typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
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| 
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| class TriangleMeshSlicer
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| {
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| public:
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|     typedef std::function<void()> throw_on_cancel_callback_type;
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|     TriangleMeshSlicer() : mesh(nullptr) {}
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|     // Not quite nice, but the constructor and init() methods require non-const mesh pointer to be able to call mesh->require_shared_vertices()
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| 	TriangleMeshSlicer(TriangleMesh* mesh) { this->init(mesh, [](){}); }
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|     void init(TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel);
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|     void slice(const std::vector<float> &z, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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|     void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const;
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|     enum FacetSliceType {
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|         NoSlice = 0,
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|         Slicing = 1,
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|         Cutting = 2
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|     };
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|     FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx,
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|         const float min_z, const float max_z, IntersectionLine *line_out) const;
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|     void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const;
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|     
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| private:
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|     const TriangleMesh      *mesh;
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|     // Map from a facet to an edge index.
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|     std::vector<int>         facets_edges;
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|     // Scaled copy of this->mesh->stl.v_shared
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|     std::vector<stl_vertex>  v_scaled_shared;
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| 
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|     void _slice_do(size_t facet_idx, std::vector<IntersectionLines>* lines, boost::mutex* lines_mutex, const std::vector<float> &z) const;
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|     void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const;
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|     void make_expolygons(const Polygons &loops, ExPolygons* slices) const;
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|     void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
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|     void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const;
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| };
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| 
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| TriangleMesh make_cube(double x, double y, double z);
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| 
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| // Generate a TriangleMesh of a cylinder
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| TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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| 
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| TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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| 
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| }
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| 
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| #endif
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