mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 12:41:20 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			246 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Layer.hpp"
 | |
| #include "ClipperUtils.hpp"
 | |
| #include "Print.hpp"
 | |
| #include "Fill/Fill.hpp"
 | |
| #include "ShortestPath.hpp"
 | |
| #include "SVG.hpp"
 | |
| 
 | |
| #include <boost/log/trivial.hpp>
 | |
| 
 | |
| namespace Slic3r {
 | |
| 
 | |
| Layer::~Layer()
 | |
| {
 | |
|     this->lower_layer = this->upper_layer = nullptr;
 | |
|     for (LayerRegion *region : m_regions)
 | |
|         delete region;
 | |
|     m_regions.clear();
 | |
| }
 | |
| 
 | |
| // Test whether whether there are any slices assigned to this layer.
 | |
| bool Layer::empty() const
 | |
| {
 | |
| 	for (const LayerRegion *layerm : m_regions)
 | |
|         if (layerm != nullptr && ! layerm->slices.empty())
 | |
|             // Non empty layer.
 | |
|             return false;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| LayerRegion* Layer::add_region(PrintRegion* print_region)
 | |
| {
 | |
|     m_regions.emplace_back(new LayerRegion(this, print_region));
 | |
|     return m_regions.back();
 | |
| }
 | |
| 
 | |
| // merge all regions' slices to get islands
 | |
| void Layer::make_slices()
 | |
| {
 | |
|     ExPolygons slices;
 | |
|     if (m_regions.size() == 1) {
 | |
|         // optimization: if we only have one region, take its slices
 | |
|         slices = m_regions.front()->slices;
 | |
|     } else {
 | |
|         Polygons slices_p;
 | |
|         for (LayerRegion *layerm : m_regions)
 | |
|             polygons_append(slices_p, to_polygons(layerm->slices));
 | |
|         slices = union_ex(slices_p);
 | |
|     }
 | |
|     
 | |
|     this->lslices.clear();
 | |
|     this->lslices.reserve(slices.size());
 | |
|     
 | |
|     // prepare ordering points
 | |
|     Points ordering_points;
 | |
|     ordering_points.reserve(slices.size());
 | |
|     for (const ExPolygon &ex : slices)
 | |
|         ordering_points.push_back(ex.contour.first_point());
 | |
|     
 | |
|     // sort slices
 | |
|     std::vector<Points::size_type> order = chain_points(ordering_points);
 | |
|     
 | |
|     // populate slices vector
 | |
|     for (size_t i : order)
 | |
|         this->lslices.emplace_back(std::move(slices[i]));
 | |
| }
 | |
| 
 | |
| // Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill.
 | |
| void Layer::merge_slices()
 | |
| {
 | |
|     if (m_regions.size() == 1 && (this->id() > 0 || this->object()->config().elefant_foot_compensation.value == 0)) {
 | |
|         // Optimization, also more robust. Don't merge classified pieces of layerm->slices,
 | |
|         // but use the non-split islands of a layer. For a single region print, these shall be equal.
 | |
|         // Don't use this optimization on 1st layer with Elephant foot compensation applied, as this->lslices are uncompensated,
 | |
|         // while regions are compensated.
 | |
|         m_regions.front()->slices.set(this->lslices, stInternal);
 | |
|     } else {
 | |
|         for (LayerRegion *layerm : m_regions)
 | |
|             // without safety offset, artifacts are generated (upstream Slic3r GH #2494)
 | |
|             layerm->slices.set(union_ex(to_polygons(std::move(layerm->slices.surfaces)), true), stInternal);
 | |
|     }
 | |
| }
 | |
| 
 | |
| ExPolygons Layer::merged(float offset_scaled) const
 | |
| {
 | |
| 	assert(offset_scaled >= 0.f);
 | |
|     // If no offset is set, apply EPSILON offset before union, and revert it afterwards.
 | |
| 	float offset_scaled2 = 0;
 | |
| 	if (offset_scaled == 0.f) {
 | |
| 		offset_scaled  = float(  EPSILON);
 | |
| 		offset_scaled2 = float(- EPSILON);
 | |
|     }
 | |
|     Polygons polygons;
 | |
| 	for (LayerRegion *layerm : m_regions) {
 | |
| 		const PrintRegionConfig &config = layerm->region()->config();
 | |
| 		// Our users learned to bend Slic3r to produce empty volumes to act as subtracters. Only add the region if it is non-empty.
 | |
| 		if (config.bottom_solid_layers > 0 || config.top_solid_layers > 0 || config.fill_density > 0. || config.perimeters > 0)
 | |
| 			append(polygons, offset(to_expolygons(layerm->slices.surfaces), offset_scaled));
 | |
| 	}
 | |
|     ExPolygons out = union_ex(polygons);
 | |
| 	if (offset_scaled2 != 0.f)
 | |
| 		out = offset_ex(out, offset_scaled2);
 | |
|     return out;
 | |
| }
 | |
| 
 | |
| // Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters.
 | |
| // The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region.
 | |
| // The resulting fill surface is split back among the originating regions.
 | |
| void Layer::make_perimeters()
 | |
| {
 | |
|     BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id();
 | |
|     
 | |
|     // keep track of regions whose perimeters we have already generated
 | |
|     std::vector<unsigned char> done(m_regions.size(), false);
 | |
|     
 | |
|     for (LayerRegionPtrs::iterator layerm = m_regions.begin(); layerm != m_regions.end(); ++ layerm) 
 | |
|     	if ((*layerm)->slices.empty()) {
 | |
|  			(*layerm)->perimeters.clear();
 | |
|  			(*layerm)->fills.clear();
 | |
|  			(*layerm)->thin_fills.clear();
 | |
|     	} else {
 | |
| 	        size_t region_id = layerm - m_regions.begin();
 | |
| 	        if (done[region_id])
 | |
| 	            continue;
 | |
| 	        BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << ", region " << region_id;
 | |
| 	        done[region_id] = true;
 | |
| 	        const PrintRegionConfig &config = (*layerm)->region()->config();
 | |
| 	        
 | |
| 	        // find compatible regions
 | |
| 	        LayerRegionPtrs layerms;
 | |
| 	        layerms.push_back(*layerm);
 | |
| 	        for (LayerRegionPtrs::const_iterator it = layerm + 1; it != m_regions.end(); ++it)
 | |
| 	            if (! (*it)->slices.empty()) {
 | |
| 		            LayerRegion* other_layerm = *it;
 | |
| 		            const PrintRegionConfig &other_config = other_layerm->region()->config();
 | |
| 		            if (config.perimeter_extruder   == other_config.perimeter_extruder
 | |
| 		                && config.perimeters        == other_config.perimeters
 | |
| 		                && config.perimeter_speed   == other_config.perimeter_speed
 | |
| 		                && config.external_perimeter_speed == other_config.external_perimeter_speed
 | |
| 		                && config.gap_fill_speed    == other_config.gap_fill_speed
 | |
| 		                && config.overhangs         == other_config.overhangs
 | |
| 		                && config.opt_serialize("perimeter_extrusion_width") == other_config.opt_serialize("perimeter_extrusion_width")
 | |
| 		                && config.thin_walls        == other_config.thin_walls
 | |
| 		                && config.external_perimeters_first == other_config.external_perimeters_first
 | |
| 		                && config.infill_overlap    == other_config.infill_overlap)
 | |
| 		            {
 | |
| 			 			other_layerm->perimeters.clear();
 | |
| 			 			other_layerm->fills.clear();
 | |
| 			 			other_layerm->thin_fills.clear();
 | |
| 		                layerms.push_back(other_layerm);
 | |
| 		                done[it - m_regions.begin()] = true;
 | |
| 		            }
 | |
| 		        }
 | |
| 	        
 | |
| 	        if (layerms.size() == 1) {  // optimization
 | |
| 	            (*layerm)->fill_surfaces.surfaces.clear();
 | |
| 	            (*layerm)->make_perimeters((*layerm)->slices, &(*layerm)->fill_surfaces);
 | |
| 	            (*layerm)->fill_expolygons = to_expolygons((*layerm)->fill_surfaces.surfaces);
 | |
| 	        } else {
 | |
| 	            SurfaceCollection new_slices;
 | |
| 	            // Use the region with highest infill rate, as the make_perimeters() function below decides on the gap fill based on the infill existence.
 | |
| 	            LayerRegion *layerm_config = layerms.front();
 | |
| 	            {
 | |
| 	                // group slices (surfaces) according to number of extra perimeters
 | |
| 	                std::map<unsigned short, Surfaces> slices;  // extra_perimeters => [ surface, surface... ]
 | |
| 	                for (LayerRegion *layerm : layerms) {
 | |
| 	                    for (Surface &surface : layerm->slices.surfaces)
 | |
| 	                        slices[surface.extra_perimeters].emplace_back(surface);
 | |
| 	                    if (layerm->region()->config().fill_density > layerm_config->region()->config().fill_density)
 | |
| 	                    	layerm_config = layerm;
 | |
| 	                }
 | |
| 	                // merge the surfaces assigned to each group
 | |
| 	                for (std::pair<const unsigned short,Surfaces> &surfaces_with_extra_perimeters : slices)
 | |
| 	                    new_slices.append(union_ex(surfaces_with_extra_perimeters.second, true), surfaces_with_extra_perimeters.second.front());
 | |
| 	            }
 | |
| 	            
 | |
| 	            // make perimeters
 | |
| 	            SurfaceCollection fill_surfaces;
 | |
| 	            layerm_config->make_perimeters(new_slices, &fill_surfaces);
 | |
| 
 | |
| 	            // assign fill_surfaces to each layer
 | |
| 	            if (!fill_surfaces.surfaces.empty()) { 
 | |
| 	                for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) {
 | |
| 	                    // Separate the fill surfaces.
 | |
| 	                    ExPolygons expp = intersection_ex(to_polygons(fill_surfaces), (*l)->slices);
 | |
| 	                    (*l)->fill_expolygons = expp;
 | |
| 	                    (*l)->fill_surfaces.set(std::move(expp), fill_surfaces.surfaces.front());
 | |
| 	                }
 | |
| 	            }
 | |
| 	        }
 | |
| 	    }
 | |
|     BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << " - Done";
 | |
| }
 | |
| 
 | |
| void Layer::export_region_slices_to_svg(const char *path) const
 | |
| {
 | |
|     BoundingBox bbox;
 | |
|     for (const auto *region : m_regions)
 | |
|         for (const auto &surface : region->slices.surfaces)
 | |
|             bbox.merge(get_extents(surface.expolygon));
 | |
|     Point legend_size = export_surface_type_legend_to_svg_box_size();
 | |
|     Point legend_pos(bbox.min(0), bbox.max(1));
 | |
|     bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
 | |
| 
 | |
|     SVG svg(path, bbox);
 | |
|     const float transparency = 0.5f;
 | |
|     for (const auto *region : m_regions)
 | |
|         for (const auto &surface : region->slices.surfaces)
 | |
|             svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
 | |
|     export_surface_type_legend_to_svg(svg, legend_pos);
 | |
|     svg.Close(); 
 | |
| }
 | |
| 
 | |
| // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
 | |
| void Layer::export_region_slices_to_svg_debug(const char *name) const
 | |
| {
 | |
|     static size_t idx = 0;
 | |
|     this->export_region_slices_to_svg(debug_out_path("Layer-slices-%s-%d.svg", name, idx ++).c_str());
 | |
| }
 | |
| 
 | |
| void Layer::export_region_fill_surfaces_to_svg(const char *path) const
 | |
| {
 | |
|     BoundingBox bbox;
 | |
|     for (const auto *region : m_regions)
 | |
|         for (const auto &surface : region->slices.surfaces)
 | |
|             bbox.merge(get_extents(surface.expolygon));
 | |
|     Point legend_size = export_surface_type_legend_to_svg_box_size();
 | |
|     Point legend_pos(bbox.min(0), bbox.max(1));
 | |
|     bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
 | |
| 
 | |
|     SVG svg(path, bbox);
 | |
|     const float transparency = 0.5f;
 | |
|     for (const auto *region : m_regions)
 | |
|         for (const auto &surface : region->slices.surfaces)
 | |
|             svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
 | |
|     export_surface_type_legend_to_svg(svg, legend_pos);
 | |
|     svg.Close();
 | |
| }
 | |
| 
 | |
| // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
 | |
| void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) const
 | |
| {
 | |
|     static size_t idx = 0;
 | |
|     this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
 | |
| }
 | |
| 
 | |
| }
 | 
