mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			2590 lines
		
	
	
	
		
			106 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2590 lines
		
	
	
	
		
			106 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <GL/glew.h>
 | |
| 
 | |
| #include "3DScene.hpp"
 | |
| 
 | |
| #include "../../libslic3r/libslic3r.h"
 | |
| #include "../../libslic3r/ExtrusionEntity.hpp"
 | |
| #include "../../libslic3r/ExtrusionEntityCollection.hpp"
 | |
| #include "../../libslic3r/Geometry.hpp"
 | |
| #include "../../libslic3r/GCode/PreviewData.hpp"
 | |
| #include "../../libslic3r/Print.hpp"
 | |
| #include "../../libslic3r/Slicing.hpp"
 | |
| #include "GCode/Analyzer.hpp"
 | |
| 
 | |
| #include <stdio.h>
 | |
| #include <stdlib.h>
 | |
| #include <string.h>
 | |
| #include <utility>
 | |
| #include <assert.h>
 | |
| 
 | |
| #include <boost/log/trivial.hpp>
 | |
| 
 | |
| #include <tbb/parallel_for.h>
 | |
| #include <tbb/spin_mutex.h>
 | |
| 
 | |
| #include <wx/bitmap.h>
 | |
| #include <wx/dcmemory.h>
 | |
| #include <wx/image.h>
 | |
| #include <wx/settings.h>
 | |
| 
 | |
| #include "GUI.hpp"
 | |
| 
 | |
| namespace Slic3r {
 | |
| 
 | |
| void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
 | |
| {
 | |
|     assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0);
 | |
|     assert(quad_indices.empty() && triangle_indices_size == 0);
 | |
|     assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size());
 | |
| 
 | |
|     this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count());
 | |
|     
 | |
|     for (int i = 0; i < mesh.stl.stats.number_of_facets; ++ i) {
 | |
|         const stl_facet &facet = mesh.stl.facet_start[i];
 | |
|         for (int j = 0; j < 3; ++ j)
 | |
|             this->push_geometry(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z, facet.normal.x, facet.normal.y, facet.normal.z);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLIndexedVertexArray::load_mesh_full_shading(const TriangleMesh &mesh)
 | |
| {
 | |
|     assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0);
 | |
|     assert(quad_indices.empty() && triangle_indices_size == 0);
 | |
|     assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size());
 | |
| 
 | |
|     this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count());
 | |
| 
 | |
|     unsigned int vertices_count = 0;
 | |
|     for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
 | |
|         const stl_facet &facet = mesh.stl.facet_start[i];
 | |
|         for (int j = 0; j < 3; ++j)
 | |
|             this->push_geometry(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z, facet.normal.x, facet.normal.y, facet.normal.z);
 | |
| 
 | |
|         this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2);
 | |
|         vertices_count += 3;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
 | |
| {
 | |
|     assert(this->vertices_and_normals_interleaved_VBO_id == 0);
 | |
|     assert(this->triangle_indices_VBO_id == 0);
 | |
|     assert(this->quad_indices_VBO_id == 0);
 | |
| 
 | |
|     this->setup_sizes();
 | |
| 
 | |
|     if (use_VBOs) {
 | |
|         if (! empty()) {
 | |
|             glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id);
 | |
|             glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
 | |
|             glBufferData(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved.size() * 4, this->vertices_and_normals_interleaved.data(), GL_STATIC_DRAW);
 | |
|             glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
|             this->vertices_and_normals_interleaved.clear();
 | |
|         }
 | |
|         if (! this->triangle_indices.empty()) {
 | |
|             glGenBuffers(1, &this->triangle_indices_VBO_id);
 | |
|             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
 | |
|             glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices.size() * 4, this->triangle_indices.data(), GL_STATIC_DRAW);
 | |
|             this->triangle_indices.clear();
 | |
|         }
 | |
|         if (! this->quad_indices.empty()) {
 | |
|             glGenBuffers(1, &this->quad_indices_VBO_id);
 | |
|             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
 | |
|             glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices.size() * 4, this->quad_indices.data(), GL_STATIC_DRAW);
 | |
|             this->quad_indices.clear();
 | |
|         }
 | |
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
|     }
 | |
|     this->shrink_to_fit();
 | |
| }
 | |
| 
 | |
| void GLIndexedVertexArray::release_geometry()
 | |
| {
 | |
|     if (this->vertices_and_normals_interleaved_VBO_id)
 | |
|         glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id);
 | |
|     if (this->triangle_indices_VBO_id)
 | |
|         glDeleteBuffers(1, &this->triangle_indices_VBO_id);
 | |
|     if (this->quad_indices_VBO_id)
 | |
|         glDeleteBuffers(1, &this->quad_indices_VBO_id);
 | |
|     this->clear();
 | |
|     this->shrink_to_fit();
 | |
| }
 | |
| 
 | |
| void GLIndexedVertexArray::render() const
 | |
| {
 | |
|     if (this->vertices_and_normals_interleaved_VBO_id) {
 | |
|         glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
 | |
|         glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
 | |
|         glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
 | |
|     } else {
 | |
|         glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3);
 | |
|         glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data());
 | |
|     }
 | |
|     glEnableClientState(GL_VERTEX_ARRAY);
 | |
|     glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|     if (this->indexed()) {
 | |
|         if (this->vertices_and_normals_interleaved_VBO_id) {
 | |
|             // Render using the Vertex Buffer Objects.
 | |
|             if (this->triangle_indices_size > 0) {
 | |
|                 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
 | |
|                 glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, nullptr);
 | |
|             }
 | |
|             if (this->quad_indices_size > 0) {
 | |
|                 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
 | |
|                 glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, nullptr);
 | |
|             }
 | |
|             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
|         } else {
 | |
|             // Render in an immediate mode.
 | |
|             if (! this->triangle_indices.empty())
 | |
|                 glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, this->triangle_indices.data());
 | |
|             if (! this->quad_indices.empty())
 | |
|                 glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, this->quad_indices.data());
 | |
|         }
 | |
|     } else
 | |
|         glDrawArrays(GL_TRIANGLES, 0, GLsizei(this->vertices_and_normals_interleaved_size / 6));
 | |
| 
 | |
|     if (this->vertices_and_normals_interleaved_VBO_id)
 | |
|         glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
|     glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     glDisableClientState(GL_NORMAL_ARRAY);
 | |
| }
 | |
| 
 | |
| void GLIndexedVertexArray::render(
 | |
|     const std::pair<size_t, size_t> &tverts_range,
 | |
|     const std::pair<size_t, size_t> &qverts_range) const 
 | |
| {
 | |
|     assert(this->indexed());
 | |
|     if (! this->indexed())
 | |
|         return;
 | |
| 
 | |
|     if (this->vertices_and_normals_interleaved_VBO_id) {
 | |
|         // Render using the Vertex Buffer Objects.
 | |
|         glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
 | |
|         glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
 | |
|         glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
 | |
|         glEnableClientState(GL_VERTEX_ARRAY);
 | |
|         glEnableClientState(GL_NORMAL_ARRAY);
 | |
|         if (this->triangle_indices_size > 0) {
 | |
|             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
 | |
|             glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
 | |
|         }
 | |
|         if (this->quad_indices_size > 0) {
 | |
|             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
 | |
|             glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
 | |
|         }
 | |
|         glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
|     } else {
 | |
|         // Render in an immediate mode.
 | |
|         glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3);
 | |
|         glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data());
 | |
|         glEnableClientState(GL_VERTEX_ARRAY);
 | |
|         glEnableClientState(GL_NORMAL_ARRAY);
 | |
|         if (! this->triangle_indices.empty())
 | |
|             glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->triangle_indices.data() + tverts_range.first));
 | |
|         if (! this->quad_indices.empty())
 | |
|             glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->quad_indices.data() + qverts_range.first));
 | |
|     }
 | |
| 
 | |
|     glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     glDisableClientState(GL_NORMAL_ARRAY);
 | |
| }
 | |
| 
 | |
| const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
 | |
| const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
 | |
| const float GLVolume::OUTSIDE_COLOR[4] = { 0.75f, 0.0f, 0.75f, 1.0f };
 | |
| const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
 | |
| 
 | |
| void GLVolume::set_render_color(float r, float g, float b, float a)
 | |
| {
 | |
|     render_color[0] = r;
 | |
|     render_color[1] = g;
 | |
|     render_color[2] = b;
 | |
|     render_color[3] = a;
 | |
| }
 | |
| 
 | |
| void GLVolume::set_render_color(const float* rgba, unsigned int size)
 | |
| {
 | |
|     size = std::min((unsigned int)4, size);
 | |
|     for (int i = 0; i < size; ++i)
 | |
|     {
 | |
|         render_color[i] = rgba[i];
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLVolume::set_render_color()
 | |
| {
 | |
|     if (selected)
 | |
|     {
 | |
|         if (is_outside)
 | |
|             set_render_color(SELECTED_OUTSIDE_COLOR, 4);
 | |
|         else
 | |
|             set_render_color(SELECTED_COLOR, 4);
 | |
|     }
 | |
|     else if (hover)
 | |
|         set_render_color(HOVER_COLOR, 4);
 | |
|     else if (is_outside)
 | |
|         set_render_color(OUTSIDE_COLOR, 4);
 | |
|     else
 | |
|         set_render_color(color, 4);
 | |
| }
 | |
| 
 | |
| void GLVolume::set_range(double min_z, double max_z)
 | |
| {
 | |
|     this->qverts_range.first  = 0;
 | |
|     this->qverts_range.second = this->indexed_vertex_array.quad_indices_size;
 | |
|     this->tverts_range.first  = 0;
 | |
|     this->tverts_range.second = this->indexed_vertex_array.triangle_indices_size;
 | |
|     if (! this->print_zs.empty()) {
 | |
|         // The Z layer range is specified.
 | |
|         // First test whether the Z span of this object is not out of (min_z, max_z) completely.
 | |
|         if (this->print_zs.front() > max_z || this->print_zs.back() < min_z) {
 | |
|             this->qverts_range.second = 0;
 | |
|             this->tverts_range.second = 0;
 | |
|         } else {
 | |
|             // Then find the lowest layer to be displayed.
 | |
|             size_t i = 0;
 | |
|             for (; i < this->print_zs.size() && this->print_zs[i] < min_z; ++ i);
 | |
|             if (i == this->print_zs.size()) {
 | |
|                 // This shall not happen.
 | |
|                 this->qverts_range.second = 0;
 | |
|                 this->tverts_range.second = 0;
 | |
|             } else {
 | |
|                 // Remember start of the layer.
 | |
|                 this->qverts_range.first = this->offsets[i * 2];
 | |
|                 this->tverts_range.first = this->offsets[i * 2 + 1];
 | |
|                 // Some layers are above $min_z. Which?
 | |
|                 for (; i < this->print_zs.size() && this->print_zs[i] <= max_z; ++ i);
 | |
|                 if (i < this->print_zs.size()) {
 | |
|                     this->qverts_range.second = this->offsets[i * 2];
 | |
|                     this->tverts_range.second = this->offsets[i * 2 + 1];
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLVolume::render() const
 | |
| {
 | |
|     if (!is_active)
 | |
|         return;
 | |
| 
 | |
|     glCullFace(GL_BACK);
 | |
|     glPushMatrix();
 | |
|     glTranslated(this->origin.x, this->origin.y, this->origin.z);
 | |
|     if (this->indexed_vertex_array.indexed())
 | |
|         this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
 | |
|     else
 | |
|         this->indexed_vertex_array.render();
 | |
|     glPopMatrix();
 | |
| }
 | |
| 
 | |
| void GLVolume::render_using_layer_height() const
 | |
| {
 | |
|     if (!is_active)
 | |
|         return;
 | |
| 
 | |
|     GLint current_program_id;
 | |
|     glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
 | |
| 
 | |
|     if ((layer_height_texture_data.shader_id > 0) && (layer_height_texture_data.shader_id != current_program_id))
 | |
|         glUseProgram(layer_height_texture_data.shader_id);
 | |
| 
 | |
|     GLint z_to_texture_row_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_to_texture_row") : -1;
 | |
|     GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1;
 | |
|     GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1;
 | |
|     GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1;
 | |
| 
 | |
|     if (z_to_texture_row_id  >= 0)
 | |
|         glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id());
 | |
| 
 | |
|     if (z_texture_row_to_normalized_id >= 0)
 | |
|         glUniform1f(z_texture_row_to_normalized_id, (GLfloat)(1.0f / layer_height_texture_height()));
 | |
| 
 | |
|     if (z_cursor_id >= 0)
 | |
|         glUniform1f(z_cursor_id, (GLfloat)(bounding_box.max.z * layer_height_texture_data.z_cursor_relative));
 | |
| 
 | |
|     if (z_cursor_band_width_id >= 0)
 | |
|         glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
 | |
| 
 | |
|     unsigned int w = layer_height_texture_width();
 | |
|     unsigned int h = layer_height_texture_height();
 | |
| 
 | |
|     glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id);
 | |
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|     glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, w / 2, h / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
 | |
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0());
 | |
|     glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, w / 2, h / 2, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
 | |
| 
 | |
|     render();
 | |
| 
 | |
|     glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 
 | |
|     if ((current_program_id > 0) && (layer_height_texture_data.shader_id != current_program_id))
 | |
|         glUseProgram(current_program_id);
 | |
| }
 | |
| 
 | |
| void GLVolume::generate_layer_height_texture(PrintObject *print_object, bool force)
 | |
| {
 | |
|     GLTexture *tex = this->layer_height_texture.get();
 | |
| 	if (tex == nullptr)
 | |
| 		// No layer_height_texture is assigned to this GLVolume, therefore the layer height texture cannot be filled.
 | |
| 		return;
 | |
| 
 | |
| 	// Always try to update the layer height profile.
 | |
| 	bool update = print_object->update_layer_height_profile(print_object->model_object()->layer_height_profile) || force;
 | |
| 	// Update if the layer height profile was changed, or when the texture is not valid.
 | |
| 	if (! update && ! tex->data.empty() && tex->cells > 0)
 | |
|         // Texture is valid, don't update.
 | |
|         return; 
 | |
| 
 | |
|     if (tex->data.empty()) {
 | |
|         tex->width  = 1024;
 | |
|         tex->height = 1024;
 | |
|         tex->levels = 2;
 | |
|         tex->data.assign(tex->width * tex->height * 5, 0);
 | |
|     }
 | |
| 
 | |
|     SlicingParameters slicing_params = print_object->slicing_parameters();
 | |
|     bool level_of_detail_2nd_level = true;
 | |
|     tex->cells = Slic3r::generate_layer_height_texture(
 | |
|         slicing_params, 
 | |
|         Slic3r::generate_object_layers(slicing_params, print_object->model_object()->layer_height_profile), 
 | |
|         tex->data.data(), tex->height, tex->width, level_of_detail_2nd_level);
 | |
| }
 | |
| 
 | |
| // 512x512 bitmaps are supported everywhere, but that may not be sufficent for super large print volumes.
 | |
| #define LAYER_HEIGHT_TEXTURE_WIDTH  1024
 | |
| #define LAYER_HEIGHT_TEXTURE_HEIGHT 1024
 | |
| 
 | |
| std::vector<int> GLVolumeCollection::load_object(
 | |
|     const ModelObject       *model_object, 
 | |
|     int                      obj_idx,
 | |
|     const std::vector<int>  &instance_idxs,
 | |
|     const std::string       &color_by,
 | |
|     const std::string       &select_by,
 | |
|     const std::string       &drag_by,
 | |
|     bool                     use_VBOs)
 | |
| {
 | |
|     static float colors[4][4] = {
 | |
|         { 1.0f, 1.0f, 0.0f, 1.f }, 
 | |
|         { 1.0f, 0.5f, 0.5f, 1.f },
 | |
|         { 0.5f, 1.0f, 0.5f, 1.f }, 
 | |
|         { 0.5f, 0.5f, 1.0f, 1.f }
 | |
|     };
 | |
| 
 | |
|     // Object will have a single common layer height texture for all volumes.
 | |
|     std::shared_ptr<GLTexture> layer_height_texture = std::make_shared<GLTexture>();
 | |
|     
 | |
|     std::vector<int> volumes_idx;
 | |
|     for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++ volume_idx) {
 | |
|         const ModelVolume *model_volume = model_object->volumes[volume_idx];
 | |
|         for (int instance_idx : instance_idxs) {
 | |
|             const ModelInstance *instance = model_object->instances[instance_idx];
 | |
|             TriangleMesh mesh = model_volume->mesh;
 | |
|             instance->transform_mesh(&mesh);
 | |
|             volumes_idx.push_back(int(this->volumes.size()));
 | |
|             float color[4];
 | |
|             memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
 | |
|             color[3] = model_volume->modifier ? 0.5f : 1.f;
 | |
|             this->volumes.emplace_back(new GLVolume(color));
 | |
|             GLVolume &v = *this->volumes.back();
 | |
|             if (use_VBOs)
 | |
|                 v.indexed_vertex_array.load_mesh_full_shading(mesh);
 | |
|             else
 | |
|                 v.indexed_vertex_array.load_mesh_flat_shading(mesh);
 | |
| 
 | |
|             // finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
 | |
|             v.bounding_box = v.indexed_vertex_array.bounding_box();
 | |
|             v.indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|             v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
 | |
|             if (select_by == "object")
 | |
|                 v.select_group_id = obj_idx * 1000000;
 | |
|             else if (select_by == "volume")
 | |
|                 v.select_group_id = obj_idx * 1000000 + volume_idx * 1000;
 | |
|             else if (select_by == "instance")
 | |
|                 v.select_group_id = v.composite_id;
 | |
|             if (drag_by == "object")
 | |
|                 v.drag_group_id = obj_idx * 1000;
 | |
|             else if (drag_by == "instance")
 | |
|                 v.drag_group_id = obj_idx * 1000 + instance_idx;
 | |
|             if (! model_volume->modifier)
 | |
|                 v.layer_height_texture = layer_height_texture;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return volumes_idx; 
 | |
| }
 | |
| 
 | |
| 
 | |
| int GLVolumeCollection::load_wipe_tower_preview(
 | |
|     int obj_idx, float pos_x, float pos_y, float width, float depth, float height, bool use_VBOs)
 | |
| {
 | |
|     float color[4] = { 1.0f, 1.0f, 0.0f, 0.5f };
 | |
|     this->volumes.emplace_back(new GLVolume(color));
 | |
|     GLVolume &v = *this->volumes.back();
 | |
|     auto mesh = make_cube(width, depth, height);
 | |
|     if (use_VBOs)
 | |
|         v.indexed_vertex_array.load_mesh_full_shading(mesh);
 | |
|     else
 | |
|         v.indexed_vertex_array.load_mesh_flat_shading(mesh);
 | |
| 
 | |
|     v.origin = Pointf3(pos_x, pos_y, 0.);
 | |
|     // finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
 | |
|     v.bounding_box = v.indexed_vertex_array.bounding_box();
 | |
|     v.indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|     v.composite_id = obj_idx * 1000000;
 | |
|     v.select_group_id = obj_idx * 1000000;
 | |
|     v.drag_group_id = obj_idx * 1000;
 | |
|     return int(this->volumes.size() - 1);
 | |
| }
 | |
| 
 | |
| void GLVolumeCollection::render_VBOs() const
 | |
| {
 | |
|     ::glEnable(GL_BLEND);
 | |
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     ::glCullFace(GL_BACK);
 | |
|     ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
|  
 | |
|     GLint current_program_id;
 | |
|     ::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
 | |
|     GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
 | |
|     GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
 | |
|     GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
 | |
|     GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
 | |
| 
 | |
|     for (GLVolume *volume : this->volumes) {
 | |
|         if (!volume->is_active)
 | |
|             continue;
 | |
| 
 | |
|         if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
 | |
|             continue;
 | |
| 
 | |
|         if (volume->layer_height_texture_data.can_use())
 | |
|         {
 | |
|             ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
|             volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false);
 | |
|             volume->render_using_layer_height();
 | |
|             ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         volume->set_render_color();
 | |
| 
 | |
|         GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
 | |
|         GLsizei n_quads     = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size,     volume->qverts_range.second - volume->qverts_range.first));
 | |
|         if (n_triangles + n_quads == 0)
 | |
|         {
 | |
|             ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|             if (color_id >= 0)
 | |
|             {
 | |
|                 float color[4];
 | |
|                 ::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
 | |
|                 ::glUniform4fv(color_id, 1, (const GLfloat*)color);
 | |
|             }
 | |
|             else
 | |
|                 ::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
 | |
| 
 | |
|             if (print_box_min_id != -1)
 | |
|                 ::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
 | |
| 
 | |
|             if (print_box_max_id != -1)
 | |
|                 ::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
 | |
| 
 | |
|             if (print_box_origin_id != -1)
 | |
|             {
 | |
|                 float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
 | |
|                 ::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
 | |
|             }
 | |
| 
 | |
|             volume->render();
 | |
| 
 | |
|             ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         if (color_id >= 0)
 | |
|             ::glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
 | |
|         else
 | |
|             ::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
 | |
| 
 | |
|         if (print_box_min_id != -1)
 | |
|             ::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
 | |
| 
 | |
|         if (print_box_max_id != -1)
 | |
|             ::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
 | |
| 
 | |
|         if (print_box_origin_id != -1)
 | |
|         {
 | |
|             float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
 | |
|             ::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
 | |
|         }
 | |
| 
 | |
|         ::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
 | |
|         ::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
 | |
|         ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
 | |
| 
 | |
|         bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
 | |
|         if (has_offset) {
 | |
|             ::glPushMatrix();
 | |
|             ::glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
 | |
|         }
 | |
| 
 | |
|         if (n_triangles > 0) {
 | |
|             ::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
 | |
|             ::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
 | |
|         }
 | |
|         if (n_quads > 0) {
 | |
|             ::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
 | |
|             ::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
 | |
|         }
 | |
| 
 | |
|         if (has_offset)
 | |
|             ::glPopMatrix();
 | |
|     }
 | |
| 
 | |
|     ::glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
|     ::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
|     ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|     ::glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| void GLVolumeCollection::render_legacy() const
 | |
| {
 | |
|     glEnable(GL_BLEND);
 | |
|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
|     glCullFace(GL_BACK);
 | |
|     glEnableClientState(GL_VERTEX_ARRAY);
 | |
|     glEnableClientState(GL_NORMAL_ARRAY);
 | |
|  
 | |
|     for (GLVolume *volume : this->volumes) {
 | |
|         assert(! volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
 | |
|         if (!volume->is_active)
 | |
|             continue;
 | |
| 
 | |
|         volume->set_render_color();
 | |
| 
 | |
|         GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
 | |
|         GLsizei n_quads     = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size,     volume->qverts_range.second - volume->qverts_range.first));
 | |
|         if (n_triangles + n_quads == 0)
 | |
|         {
 | |
|             ::glDisableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glDisableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|             ::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
 | |
|             volume->render();
 | |
| 
 | |
|             ::glEnableClientState(GL_VERTEX_ARRAY);
 | |
|             ::glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
 | |
|         glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
 | |
|         glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
 | |
|         bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
 | |
|         if (has_offset) {
 | |
|             glPushMatrix();
 | |
|             glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
 | |
|         }
 | |
|         if (n_triangles > 0)
 | |
|             glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, volume->indexed_vertex_array.triangle_indices.data() + volume->tverts_range.first);
 | |
|         if (n_quads > 0)
 | |
|             glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
 | |
|         if (has_offset)
 | |
|             glPopMatrix();
 | |
|     }
 | |
| 
 | |
|     glDisableClientState(GL_VERTEX_ARRAY);
 | |
|     glDisableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
|     glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config, bool all_inside)
 | |
| {
 | |
|     if (config == nullptr)
 | |
|         return;
 | |
| 
 | |
|     const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
 | |
|     if (opt == nullptr)
 | |
|         return;
 | |
| 
 | |
|     BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
 | |
|     BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
 | |
| 
 | |
|     for (GLVolume* volume : this->volumes)
 | |
|     {
 | |
|         if (all_inside)
 | |
|         {
 | |
|             volume->is_outside = false;
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         volume->is_outside = !print_volume.contains(volume->transformed_bounding_box());
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::vector<double> GLVolumeCollection::get_current_print_zs() const
 | |
| {
 | |
|     std::vector<double> print_zs;
 | |
| 
 | |
|     for (GLVolume *vol : this->volumes)
 | |
|     {
 | |
|         for (coordf_t z : vol->print_zs)
 | |
|         {
 | |
|             double round_z = (double)round(z * 100000.0f) / 100000.0f;
 | |
|             if (std::find(print_zs.begin(), print_zs.end(), round_z) == print_zs.end())
 | |
|                 print_zs.push_back(round_z);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::sort(print_zs.begin(), print_zs.end());
 | |
| 
 | |
|     return print_zs;
 | |
| }
 | |
| 
 | |
| // caller is responsible for supplying NO lines with zero length
 | |
| static void thick_lines_to_indexed_vertex_array(
 | |
|     const Lines                 &lines, 
 | |
|     const std::vector<double>   &widths,
 | |
|     const std::vector<double>   &heights, 
 | |
|     bool                         closed,
 | |
|     double                       top_z,
 | |
|     GLIndexedVertexArray        &volume)
 | |
| {
 | |
|     assert(! lines.empty());
 | |
|     if (lines.empty())
 | |
|         return;
 | |
| 
 | |
| #define LEFT    0
 | |
| #define RIGHT   1
 | |
| #define TOP     2
 | |
| #define BOTTOM  3
 | |
| 
 | |
|     Line prev_line;
 | |
|     // right, left, top, bottom
 | |
|     int     idx_prev[4]      = { -1, -1, -1, -1 };
 | |
|     double  bottom_z_prev    = 0.;
 | |
|     Pointf  b1_prev;
 | |
|     Pointf  b2_prev;
 | |
|     Vectorf v_prev;
 | |
|     int     idx_initial[4]   = { -1, -1, -1, -1 };
 | |
|     double  width_initial    = 0.;
 | |
| 
 | |
|     // loop once more in case of closed loops
 | |
|     size_t lines_end = closed ? (lines.size() + 1) : lines.size();
 | |
|     for (size_t ii = 0; ii < lines_end; ++ ii) {
 | |
|         size_t i = (ii == lines.size()) ? 0 : ii;
 | |
|         const Line &line = lines[i];
 | |
|         double len = unscale(line.length());
 | |
|         double bottom_z = top_z - heights[i];
 | |
|         double middle_z = (top_z + bottom_z) / 2.;
 | |
|         double width = widths[i];
 | |
|         
 | |
|         Vectorf v = Vectorf::new_unscale(line.vector());
 | |
|         v.scale(1. / len);
 | |
|         
 | |
|         Pointf a = Pointf::new_unscale(line.a);
 | |
|         Pointf b = Pointf::new_unscale(line.b);
 | |
|         Pointf a1 = a;
 | |
|         Pointf a2 = a;
 | |
|         Pointf b1 = b;
 | |
|         Pointf b2 = b;
 | |
|         {
 | |
|             double dist = width / 2.;  // scaled
 | |
|             a1.translate(+dist*v.y, -dist*v.x);
 | |
|             a2.translate(-dist*v.y, +dist*v.x);
 | |
|             b1.translate(+dist*v.y, -dist*v.x);
 | |
|             b2.translate(-dist*v.y, +dist*v.x);
 | |
|         }
 | |
| 
 | |
|         // calculate new XY normals
 | |
|         Vector n = line.normal();
 | |
|         Vectorf3 xy_right_normal = Vectorf3::new_unscale(n.x, n.y, 0);
 | |
|         xy_right_normal.scale(1.f / len);
 | |
| 
 | |
|         int idx_a[4];
 | |
|         int idx_b[4];
 | |
|         int idx_last = int(volume.vertices_and_normals_interleaved.size() / 6);
 | |
| 
 | |
|         bool bottom_z_different = bottom_z_prev != bottom_z;
 | |
|         bottom_z_prev = bottom_z;
 | |
| 
 | |
|         // Share top / bottom vertices if possible.
 | |
|         if (ii == 0) {
 | |
|             idx_a[TOP] = idx_last ++;
 | |
|             volume.push_geometry(a.x, a.y, top_z   , 0., 0.,  1.); 
 | |
|         } else {
 | |
|             idx_a[TOP] = idx_prev[TOP];
 | |
|         }
 | |
|         if (ii == 0 || bottom_z_different) {
 | |
|             // Start of the 1st line segment or a change of the layer thickness while maintaining the print_z.
 | |
|             idx_a[BOTTOM] = idx_last ++;
 | |
|             volume.push_geometry(a.x, a.y, bottom_z, 0., 0., -1.);
 | |
|             idx_a[LEFT ] = idx_last ++;
 | |
|             volume.push_geometry(a2.x, a2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
 | |
|             idx_a[RIGHT] = idx_last ++;
 | |
|             volume.push_geometry(a1.x, a1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
 | |
|         } else {
 | |
|             idx_a[BOTTOM] = idx_prev[BOTTOM];
 | |
|         }
 | |
| 
 | |
|         if (ii == 0) {
 | |
|             // Start of the 1st line segment.
 | |
|             width_initial    = width;
 | |
|             memcpy(idx_initial, idx_a, sizeof(int) * 4);
 | |
|         } else {
 | |
|             // Continuing a previous segment.
 | |
|             // Share left / right vertices if possible.
 | |
| 			double v_dot    = dot(v_prev, v);
 | |
|             bool   sharp    = v_dot < 0.707; // sin(45 degrees)
 | |
|             if (sharp) {
 | |
|                 // Allocate new left / right points for the start of this segment as these points will receive their own normals to indicate a sharp turn.
 | |
|                 idx_a[RIGHT] = idx_last ++;
 | |
|                 volume.push_geometry(a1.x, a1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
 | |
|                 idx_a[LEFT ] = idx_last ++;
 | |
|                 volume.push_geometry(a2.x, a2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
 | |
|             }
 | |
|             if (v_dot > 0.9) {
 | |
|                 // The two successive segments are nearly collinear.
 | |
|                 idx_a[LEFT ] = idx_prev[LEFT];
 | |
|                 idx_a[RIGHT] = idx_prev[RIGHT];
 | |
|             } else if (! sharp) {
 | |
|                 // Create a sharp corner with an overshot and average the left / right normals.
 | |
|                 // At the crease angle of 45 degrees, the overshot at the corner will be less than (1-1/cos(PI/8)) = 8.2% over an arc.
 | |
|                 Pointf intersection;
 | |
|                 Geometry::ray_ray_intersection(b1_prev, v_prev, a1, v, intersection);
 | |
|                 a1 = intersection;
 | |
|                 a2 = 2. * a - intersection;
 | |
|                 assert(length(a1.vector_to(a)) < width);
 | |
|                 assert(length(a2.vector_to(a)) < width);
 | |
|                 float *n_left_prev  = volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT ] * 6;
 | |
|                 float *p_left_prev  = n_left_prev  + 3;
 | |
|                 float *n_right_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6;
 | |
|                 float *p_right_prev = n_right_prev + 3;
 | |
|                 p_left_prev [0] = float(a2.x);
 | |
|                 p_left_prev [1] = float(a2.y);
 | |
|                 p_right_prev[0] = float(a1.x);
 | |
|                 p_right_prev[1] = float(a1.y);
 | |
|                 xy_right_normal.x += n_right_prev[0];
 | |
|                 xy_right_normal.y += n_right_prev[1];
 | |
|                 xy_right_normal.scale(1. / length(xy_right_normal));
 | |
|                 n_left_prev [0] = float(-xy_right_normal.x);
 | |
|                 n_left_prev [1] = float(-xy_right_normal.y);
 | |
|                 n_right_prev[0] = float( xy_right_normal.x);
 | |
|                 n_right_prev[1] = float( xy_right_normal.y);
 | |
|                 idx_a[LEFT ] = idx_prev[LEFT ];
 | |
|                 idx_a[RIGHT] = idx_prev[RIGHT];
 | |
|             } else if (cross(v_prev, v) > 0.) {
 | |
|                 // Right turn. Fill in the right turn wedge.
 | |
|                 volume.push_triangle(idx_prev[RIGHT], idx_a   [RIGHT],  idx_prev[TOP]   );
 | |
|                 volume.push_triangle(idx_prev[RIGHT], idx_prev[BOTTOM], idx_a   [RIGHT] );
 | |
|             } else {
 | |
|                 // Left turn. Fill in the left turn wedge.
 | |
|                 volume.push_triangle(idx_prev[LEFT],  idx_prev[TOP],    idx_a   [LEFT]  );
 | |
|                 volume.push_triangle(idx_prev[LEFT],  idx_a   [LEFT],   idx_prev[BOTTOM]);
 | |
|             }
 | |
|             if (ii == lines.size()) {
 | |
|                 if (! sharp) {
 | |
|                     // Closing a loop with smooth transition. Unify the closing left / right vertices.
 | |
|                     memcpy(volume.vertices_and_normals_interleaved.data() + idx_initial[LEFT ] * 6, volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT ] * 6, sizeof(float) * 6);
 | |
|                     memcpy(volume.vertices_and_normals_interleaved.data() + idx_initial[RIGHT] * 6, volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6, sizeof(float) * 6);
 | |
|                     volume.vertices_and_normals_interleaved.erase(volume.vertices_and_normals_interleaved.end() - 12, volume.vertices_and_normals_interleaved.end());
 | |
|                     // Replace the left / right vertex indices to point to the start of the loop. 
 | |
|                     for (size_t u = volume.quad_indices.size() - 16; u < volume.quad_indices.size(); ++ u) {
 | |
|                         if (volume.quad_indices[u] == idx_prev[LEFT])
 | |
|                             volume.quad_indices[u] = idx_initial[LEFT];
 | |
|                         else if (volume.quad_indices[u] == idx_prev[RIGHT])
 | |
|                             volume.quad_indices[u] = idx_initial[RIGHT];
 | |
|                     }
 | |
|                 }
 | |
|                 // This is the last iteration, only required to solve the transition.
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Only new allocate top / bottom vertices, if not closing a loop.
 | |
|         if (closed && ii + 1 == lines.size()) {
 | |
|             idx_b[TOP] = idx_initial[TOP];
 | |
|         } else {
 | |
|             idx_b[TOP] = idx_last ++;
 | |
|             volume.push_geometry(b.x, b.y, top_z   , 0., 0.,  1.);
 | |
|         }
 | |
|         if (closed && ii + 1 == lines.size() && width == width_initial) {
 | |
|             idx_b[BOTTOM] = idx_initial[BOTTOM];
 | |
|         } else {
 | |
|             idx_b[BOTTOM] = idx_last ++;
 | |
|             volume.push_geometry(b.x, b.y, bottom_z, 0., 0., -1.);
 | |
|         }
 | |
|         // Generate new vertices for the end of this line segment.
 | |
|         idx_b[LEFT  ] = idx_last ++;
 | |
|         volume.push_geometry(b2.x, b2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
 | |
|         idx_b[RIGHT ] = idx_last ++;
 | |
|         volume.push_geometry(b1.x, b1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
 | |
| 
 | |
|         prev_line = line;
 | |
|         memcpy(idx_prev, idx_b, 4 * sizeof(int));
 | |
|         bottom_z_prev = bottom_z;
 | |
|         b1_prev = b1;
 | |
|         b2_prev = b2;
 | |
|         v_prev  = v;
 | |
| 
 | |
|         if (! closed) {
 | |
|             // Terminate open paths with caps.
 | |
|             if (i == 0)
 | |
|                 volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
 | |
|             // We don't use 'else' because both cases are true if we have only one line.
 | |
|             if (i + 1 == lines.size())
 | |
|                 volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]);
 | |
|         }
 | |
|         
 | |
|         // Add quads for a straight hollow tube-like segment.
 | |
|         // bottom-right face
 | |
|         volume.push_quad(idx_a[BOTTOM], idx_b[BOTTOM], idx_b[RIGHT], idx_a[RIGHT]);
 | |
|         // top-right face
 | |
|         volume.push_quad(idx_a[RIGHT], idx_b[RIGHT], idx_b[TOP], idx_a[TOP]);
 | |
|         // top-left face
 | |
|         volume.push_quad(idx_a[TOP], idx_b[TOP], idx_b[LEFT], idx_a[LEFT]);
 | |
|         // bottom-left face
 | |
|         volume.push_quad(idx_a[LEFT], idx_b[LEFT], idx_b[BOTTOM], idx_a[BOTTOM]);
 | |
|     }
 | |
| 
 | |
| #undef LEFT
 | |
| #undef RIGHT
 | |
| #undef TOP
 | |
| #undef BOTTOM
 | |
| }
 | |
| 
 | |
| // caller is responsible for supplying NO lines with zero length
 | |
| static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
 | |
|     const std::vector<double>& widths,
 | |
|     const std::vector<double>& heights,
 | |
|     bool closed,
 | |
|     GLIndexedVertexArray& volume)
 | |
| {
 | |
|     assert(!lines.empty());
 | |
|     if (lines.empty())
 | |
|         return;
 | |
| 
 | |
| #define LEFT    0
 | |
| #define RIGHT   1
 | |
| #define TOP     2
 | |
| #define BOTTOM  3
 | |
| 
 | |
|     // left, right, top, bottom
 | |
|     int      idx_initial[4] = { -1, -1, -1, -1 };
 | |
|     int      idx_prev[4] = { -1, -1, -1, -1 };
 | |
|     double   z_prev = 0.0;
 | |
|     Vectorf3 n_right_prev;
 | |
|     Vectorf3 n_top_prev;
 | |
|     Vectorf3 unit_v_prev;
 | |
|     double   width_initial = 0.0;
 | |
| 
 | |
|     // new vertices around the line endpoints
 | |
|     // left, right, top, bottom
 | |
|     Pointf3 a[4];
 | |
|     Pointf3 b[4];
 | |
| 
 | |
|     // loop once more in case of closed loops
 | |
|     size_t lines_end = closed ? (lines.size() + 1) : lines.size();
 | |
|     for (size_t ii = 0; ii < lines_end; ++ii)
 | |
|     {
 | |
|         size_t i = (ii == lines.size()) ? 0 : ii;
 | |
| 
 | |
|         const Line3& line = lines[i];
 | |
|         double height = heights[i];
 | |
|         double width = widths[i];
 | |
| 
 | |
|         Vectorf3 unit_v = normalize(Vectorf3::new_unscale(line.vector()));
 | |
| 
 | |
|         Vectorf3 n_top;
 | |
|         Vectorf3 n_right;
 | |
|         Vectorf3 unit_positive_z(0.0, 0.0, 1.0);
 | |
| 
 | |
|         if ((line.a.x == line.b.x) && (line.a.y == line.b.y))
 | |
|         {
 | |
|             // vertical segment
 | |
|             n_right = (line.a.z < line.b.z) ? Vectorf3(-1.0, 0.0, 0.0) : Vectorf3(1.0, 0.0, 0.0);
 | |
|             n_top = Vectorf3(0.0, 1.0, 0.0);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // generic segment
 | |
|             n_right = normalize(cross(unit_v, unit_positive_z));
 | |
|             n_top = normalize(cross(n_right, unit_v));
 | |
|         }
 | |
| 
 | |
|         Vectorf3 rl_displacement = 0.5 * width * n_right;
 | |
|         Vectorf3 tb_displacement = 0.5 * height * n_top;
 | |
|         Pointf3 l_a = Pointf3::new_unscale(line.a);
 | |
|         Pointf3 l_b = Pointf3::new_unscale(line.b);
 | |
| 
 | |
|         a[RIGHT] = l_a + rl_displacement;
 | |
|         a[LEFT] = l_a - rl_displacement;
 | |
|         a[TOP] = l_a + tb_displacement;
 | |
|         a[BOTTOM] = l_a - tb_displacement;
 | |
|         b[RIGHT] = l_b + rl_displacement;
 | |
|         b[LEFT] = l_b - rl_displacement;
 | |
|         b[TOP] = l_b + tb_displacement;
 | |
|         b[BOTTOM] = l_b - tb_displacement;
 | |
| 
 | |
|         Vectorf3 n_bottom = -n_top;
 | |
|         Vectorf3 n_left = -n_right;
 | |
| 
 | |
|         int idx_a[4];
 | |
|         int idx_b[4];
 | |
|         int idx_last = int(volume.vertices_and_normals_interleaved.size() / 6);
 | |
| 
 | |
|         bool z_different = (z_prev != l_a.z);
 | |
|         z_prev = l_b.z;
 | |
| 
 | |
|         // Share top / bottom vertices if possible.
 | |
|         if (ii == 0)
 | |
|         {
 | |
|             idx_a[TOP] = idx_last++;
 | |
|             volume.push_geometry(a[TOP], n_top);
 | |
|         }
 | |
|         else
 | |
|             idx_a[TOP] = idx_prev[TOP];
 | |
| 
 | |
|         if ((ii == 0) || z_different)
 | |
|         {
 | |
|             // Start of the 1st line segment or a change of the layer thickness while maintaining the print_z.
 | |
|             idx_a[BOTTOM] = idx_last++;
 | |
|             volume.push_geometry(a[BOTTOM], n_bottom);
 | |
|             idx_a[LEFT] = idx_last++;
 | |
|             volume.push_geometry(a[LEFT], n_left);
 | |
|             idx_a[RIGHT] = idx_last++;
 | |
|             volume.push_geometry(a[RIGHT], n_right);
 | |
|         }
 | |
|         else
 | |
|             idx_a[BOTTOM] = idx_prev[BOTTOM];
 | |
| 
 | |
|         if (ii == 0)
 | |
|         {
 | |
|             // Start of the 1st line segment.
 | |
|             width_initial = width;
 | |
|             ::memcpy(idx_initial, idx_a, sizeof(int) * 4);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // Continuing a previous segment.
 | |
|             // Share left / right vertices if possible.
 | |
|             double v_dot = dot(unit_v_prev, unit_v);
 | |
|             bool is_sharp = v_dot < 0.707; // sin(45 degrees)
 | |
|             bool is_right_turn = dot(n_top_prev, cross(unit_v_prev, unit_v)) > 0.0;
 | |
| 
 | |
|             if (is_sharp)
 | |
|             {
 | |
|                 // Allocate new left / right points for the start of this segment as these points will receive their own normals to indicate a sharp turn.
 | |
|                 idx_a[RIGHT] = idx_last++;
 | |
|                 volume.push_geometry(a[RIGHT], n_right);
 | |
|                 idx_a[LEFT] = idx_last++;
 | |
|                 volume.push_geometry(a[LEFT], n_left);
 | |
|             }
 | |
| 
 | |
|             if (v_dot > 0.9)
 | |
|             {
 | |
|                 // The two successive segments are nearly collinear.
 | |
|                 idx_a[LEFT] = idx_prev[LEFT];
 | |
|                 idx_a[RIGHT] = idx_prev[RIGHT];
 | |
|             }
 | |
|             else if (!is_sharp)
 | |
|             {
 | |
|                 // Create a sharp corner with an overshot and average the left / right normals.
 | |
|                 // At the crease angle of 45 degrees, the overshot at the corner will be less than (1-1/cos(PI/8)) = 8.2% over an arc.
 | |
| 
 | |
|                 // averages normals
 | |
|                 Vectorf3 average_n_right = normalize(0.5 * (n_right + n_right_prev));
 | |
|                 Vectorf3 average_n_left = -average_n_right;
 | |
|                 Vectorf3 average_rl_displacement = 0.5 * width * average_n_right;
 | |
| 
 | |
|                 // updates vertices around a
 | |
|                 a[RIGHT] = l_a + average_rl_displacement;
 | |
|                 a[LEFT] = l_a - average_rl_displacement;
 | |
| 
 | |
|                 // updates previous line normals
 | |
|                 float* normal_left_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT] * 6;
 | |
|                 normal_left_prev[0] = float(average_n_left.x);
 | |
|                 normal_left_prev[1] = float(average_n_left.y);
 | |
|                 normal_left_prev[2] = float(average_n_left.z);
 | |
| 
 | |
|                 float* normal_right_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6;
 | |
|                 normal_right_prev[0] = float(average_n_right.x);
 | |
|                 normal_right_prev[1] = float(average_n_right.y);
 | |
|                 normal_right_prev[2] = float(average_n_right.z);
 | |
| 
 | |
|                 // updates previous line's vertices around b
 | |
|                 float* b_left_prev = normal_left_prev + 3;
 | |
|                 b_left_prev[0] = float(a[LEFT].x);
 | |
|                 b_left_prev[1] = float(a[LEFT].y);
 | |
|                 b_left_prev[2] = float(a[LEFT].z);
 | |
| 
 | |
|                 float* b_right_prev = normal_right_prev + 3;
 | |
|                 b_right_prev[0] = float(a[RIGHT].x);
 | |
|                 b_right_prev[1] = float(a[RIGHT].y);
 | |
|                 b_right_prev[2] = float(a[RIGHT].z);
 | |
| 
 | |
|                 idx_a[LEFT] = idx_prev[LEFT];
 | |
|                 idx_a[RIGHT] = idx_prev[RIGHT];
 | |
|             }
 | |
|             else if (is_right_turn)
 | |
|             {
 | |
|                 // Right turn. Fill in the right turn wedge.
 | |
|                 volume.push_triangle(idx_prev[RIGHT], idx_a[RIGHT], idx_prev[TOP]);
 | |
|                 volume.push_triangle(idx_prev[RIGHT], idx_prev[BOTTOM], idx_a[RIGHT]);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 // Left turn. Fill in the left turn wedge.
 | |
|                 volume.push_triangle(idx_prev[LEFT], idx_prev[TOP], idx_a[LEFT]);
 | |
|                 volume.push_triangle(idx_prev[LEFT], idx_a[LEFT], idx_prev[BOTTOM]);
 | |
|             }
 | |
| 
 | |
|             if (ii == lines.size())
 | |
|             {
 | |
|                 if (!is_sharp)
 | |
|                 {
 | |
|                     // Closing a loop with smooth transition. Unify the closing left / right vertices.
 | |
|                     ::memcpy(volume.vertices_and_normals_interleaved.data() + idx_initial[LEFT] * 6, volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT] * 6, sizeof(float) * 6);
 | |
|                     ::memcpy(volume.vertices_and_normals_interleaved.data() + idx_initial[RIGHT] * 6, volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6, sizeof(float) * 6);
 | |
|                     volume.vertices_and_normals_interleaved.erase(volume.vertices_and_normals_interleaved.end() - 12, volume.vertices_and_normals_interleaved.end());
 | |
|                     // Replace the left / right vertex indices to point to the start of the loop. 
 | |
|                     for (size_t u = volume.quad_indices.size() - 16; u < volume.quad_indices.size(); ++u)
 | |
|                     {
 | |
|                         if (volume.quad_indices[u] == idx_prev[LEFT])
 | |
|                             volume.quad_indices[u] = idx_initial[LEFT];
 | |
|                         else if (volume.quad_indices[u] == idx_prev[RIGHT])
 | |
|                             volume.quad_indices[u] = idx_initial[RIGHT];
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 // This is the last iteration, only required to solve the transition.
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Only new allocate top / bottom vertices, if not closing a loop.
 | |
|         if (closed && (ii + 1 == lines.size()))
 | |
|             idx_b[TOP] = idx_initial[TOP];
 | |
|         else
 | |
|         {
 | |
|             idx_b[TOP] = idx_last++;
 | |
|             volume.push_geometry(b[TOP], n_top);
 | |
|         }
 | |
| 
 | |
|         if (closed && (ii + 1 == lines.size()) && (width == width_initial))
 | |
|             idx_b[BOTTOM] = idx_initial[BOTTOM];
 | |
|         else
 | |
|         {
 | |
|             idx_b[BOTTOM] = idx_last++;
 | |
|             volume.push_geometry(b[BOTTOM], n_bottom);
 | |
|         }
 | |
| 
 | |
|         // Generate new vertices for the end of this line segment.
 | |
|         idx_b[LEFT] = idx_last++;
 | |
|         volume.push_geometry(b[LEFT], n_left);
 | |
|         idx_b[RIGHT] = idx_last++;
 | |
|         volume.push_geometry(b[RIGHT], n_right);
 | |
| 
 | |
|         ::memcpy(idx_prev, idx_b, 4 * sizeof(int));
 | |
|         n_right_prev = n_right;
 | |
|         n_top_prev = n_top;
 | |
|         unit_v_prev = unit_v;
 | |
| 
 | |
|         if (!closed)
 | |
|         {
 | |
|             // Terminate open paths with caps.
 | |
|             if (i == 0)
 | |
|                 volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
 | |
| 
 | |
|             // We don't use 'else' because both cases are true if we have only one line.
 | |
|             if (i + 1 == lines.size())
 | |
|                 volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]);
 | |
|         }
 | |
| 
 | |
|         // Add quads for a straight hollow tube-like segment.
 | |
|         // bottom-right face
 | |
|         volume.push_quad(idx_a[BOTTOM], idx_b[BOTTOM], idx_b[RIGHT], idx_a[RIGHT]);
 | |
|         // top-right face
 | |
|         volume.push_quad(idx_a[RIGHT], idx_b[RIGHT], idx_b[TOP], idx_a[TOP]);
 | |
|         // top-left face
 | |
|         volume.push_quad(idx_a[TOP], idx_b[TOP], idx_b[LEFT], idx_a[LEFT]);
 | |
|         // bottom-left face
 | |
|         volume.push_quad(idx_a[LEFT], idx_b[LEFT], idx_b[BOTTOM], idx_a[BOTTOM]);
 | |
|     }
 | |
| 
 | |
| #undef LEFT
 | |
| #undef RIGHT
 | |
| #undef TOP
 | |
| #undef BOTTOM
 | |
| }
 | |
| 
 | |
| static void point_to_indexed_vertex_array(const Point3& point,
 | |
|     double width,
 | |
|     double height,
 | |
|     GLIndexedVertexArray& volume)
 | |
| {
 | |
|     // builds a double piramid, with vertices on the local axes, around the point
 | |
| 
 | |
|     Pointf3 center = Pointf3::new_unscale(point);
 | |
| 
 | |
|     double scale_factor = 1.0;
 | |
|     double w = scale_factor * width;
 | |
|     double h = scale_factor * height;
 | |
| 
 | |
|     // new vertices ids
 | |
|     int idx_last = int(volume.vertices_and_normals_interleaved.size() / 6);
 | |
|     int idxs[6];
 | |
|     for (int i = 0; i < 6; ++i)
 | |
|     {
 | |
|         idxs[i] = idx_last + i;
 | |
|     }
 | |
| 
 | |
|     Vectorf3 displacement_x(w, 0.0, 0.0);
 | |
|     Vectorf3 displacement_y(0.0, w, 0.0);
 | |
|     Vectorf3 displacement_z(0.0, 0.0, h);
 | |
| 
 | |
|     Vectorf3 unit_x(1.0, 0.0, 0.0);
 | |
|     Vectorf3 unit_y(0.0, 1.0, 0.0);
 | |
|     Vectorf3 unit_z(0.0, 0.0, 1.0);
 | |
| 
 | |
|     // vertices
 | |
|     volume.push_geometry(center - displacement_x, -unit_x); // idxs[0]
 | |
|     volume.push_geometry(center + displacement_x, unit_x);  // idxs[1]
 | |
|     volume.push_geometry(center - displacement_y, -unit_y); // idxs[2]
 | |
|     volume.push_geometry(center + displacement_y, unit_y);  // idxs[3]
 | |
|     volume.push_geometry(center - displacement_z, -unit_z); // idxs[4]
 | |
|     volume.push_geometry(center + displacement_z, unit_z);  // idxs[5]
 | |
| 
 | |
|     // top piramid faces
 | |
|     volume.push_triangle(idxs[0], idxs[2], idxs[5]);
 | |
|     volume.push_triangle(idxs[2], idxs[1], idxs[5]);
 | |
|     volume.push_triangle(idxs[1], idxs[3], idxs[5]);
 | |
|     volume.push_triangle(idxs[3], idxs[0], idxs[5]);
 | |
| 
 | |
|     // bottom piramid faces
 | |
|     volume.push_triangle(idxs[2], idxs[0], idxs[4]);
 | |
|     volume.push_triangle(idxs[1], idxs[2], idxs[4]);
 | |
|     volume.push_triangle(idxs[3], idxs[1], idxs[4]);
 | |
|     volume.push_triangle(idxs[0], idxs[3], idxs[4]);
 | |
| }
 | |
| 
 | |
| static void thick_lines_to_verts(
 | |
|     const Lines                 &lines, 
 | |
|     const std::vector<double>   &widths,
 | |
|     const std::vector<double>   &heights, 
 | |
|     bool                         closed,
 | |
|     double                       top_z,
 | |
|     GLVolume                    &volume)
 | |
| {
 | |
|     thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, top_z, volume.indexed_vertex_array);
 | |
| }
 | |
| 
 | |
| static void thick_lines_to_verts(const Lines3& lines,
 | |
|     const std::vector<double>& widths,
 | |
|     const std::vector<double>& heights,
 | |
|     bool closed,
 | |
|     GLVolume& volume)
 | |
| {
 | |
|     thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, volume.indexed_vertex_array);
 | |
| }
 | |
| 
 | |
| static void thick_point_to_verts(const Point3& point,
 | |
|     double width,
 | |
|     double height,
 | |
|     GLVolume& volume)
 | |
| {
 | |
|     point_to_indexed_vertex_array(point, width, height, volume.indexed_vertex_array);
 | |
| }
 | |
| 
 | |
| // Fill in the qverts and tverts with quads and triangles for the extrusion_path.
 | |
| static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume)
 | |
| {
 | |
|     Lines               lines = extrusion_path.polyline.lines();
 | |
|     std::vector<double> widths(lines.size(), extrusion_path.width);
 | |
|     std::vector<double> heights(lines.size(), extrusion_path.height);
 | |
|     thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
 | |
| }
 | |
| 
 | |
| // Fill in the qverts and tverts with quads and triangles for the extrusion_path.
 | |
| static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume)
 | |
| {
 | |
|     Polyline            polyline = extrusion_path.polyline;
 | |
|     polyline.remove_duplicate_points();
 | |
|     polyline.translate(copy);
 | |
|     Lines               lines = polyline.lines();
 | |
|     std::vector<double> widths(lines.size(), extrusion_path.width);
 | |
|     std::vector<double> heights(lines.size(), extrusion_path.height);
 | |
|     thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
 | |
| }
 | |
| 
 | |
| // Fill in the qverts and tverts with quads and triangles for the extrusion_loop.
 | |
| static inline void extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume)
 | |
| {
 | |
|     Lines               lines;
 | |
|     std::vector<double> widths;
 | |
|     std::vector<double> heights;
 | |
|     for (const ExtrusionPath &extrusion_path : extrusion_loop.paths) {
 | |
|         Polyline            polyline = extrusion_path.polyline;
 | |
|         polyline.remove_duplicate_points();
 | |
|         polyline.translate(copy);
 | |
|         Lines lines_this = polyline.lines();
 | |
|         append(lines, lines_this);
 | |
|         widths.insert(widths.end(), lines_this.size(), extrusion_path.width);
 | |
|         heights.insert(heights.end(), lines_this.size(), extrusion_path.height);
 | |
|     }
 | |
|     thick_lines_to_verts(lines, widths, heights, true, print_z, volume);
 | |
| }
 | |
| 
 | |
| // Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path.
 | |
| static inline void extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume)
 | |
| {
 | |
|     Lines               lines;
 | |
|     std::vector<double> widths;
 | |
|     std::vector<double> heights;
 | |
|     for (const ExtrusionPath &extrusion_path : extrusion_multi_path.paths) {
 | |
|         Polyline            polyline = extrusion_path.polyline;
 | |
|         polyline.remove_duplicate_points();
 | |
|         polyline.translate(copy);
 | |
|         Lines lines_this = polyline.lines();
 | |
|         append(lines, lines_this);
 | |
|         widths.insert(widths.end(), lines_this.size(), extrusion_path.width);
 | |
|         heights.insert(heights.end(), lines_this.size(), extrusion_path.height);
 | |
|     }
 | |
|     thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
 | |
| }
 | |
| 
 | |
| static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume);
 | |
| 
 | |
| static inline void extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume)
 | |
| {
 | |
|     for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities)
 | |
|         extrusionentity_to_verts(extrusion_entity, print_z, copy, volume);
 | |
| }
 | |
| 
 | |
| static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume)
 | |
| {
 | |
|     if (extrusion_entity != nullptr) {
 | |
|         auto *extrusion_path = dynamic_cast<const ExtrusionPath*>(extrusion_entity);
 | |
|         if (extrusion_path != nullptr)
 | |
|             extrusionentity_to_verts(*extrusion_path, print_z, copy, volume);
 | |
|         else {
 | |
|             auto *extrusion_loop = dynamic_cast<const ExtrusionLoop*>(extrusion_entity);
 | |
|             if (extrusion_loop != nullptr)
 | |
|                 extrusionentity_to_verts(*extrusion_loop, print_z, copy, volume);
 | |
|             else {
 | |
|                 auto *extrusion_multi_path = dynamic_cast<const ExtrusionMultiPath*>(extrusion_entity);
 | |
|                 if (extrusion_multi_path != nullptr)
 | |
|                     extrusionentity_to_verts(*extrusion_multi_path, print_z, copy, volume);
 | |
|                 else {
 | |
|                     auto *extrusion_entity_collection = dynamic_cast<const ExtrusionEntityCollection*>(extrusion_entity);
 | |
|                     if (extrusion_entity_collection != nullptr)
 | |
|                         extrusionentity_to_verts(*extrusion_entity_collection, print_z, copy, volume);
 | |
|                     else {
 | |
|                         CONFESS("Unexpected extrusion_entity type in to_verts()");
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume)
 | |
| {
 | |
|     Lines3 lines = polyline.lines();
 | |
|     std::vector<double> widths(lines.size(), width);
 | |
|     std::vector<double> heights(lines.size(), height);
 | |
|     thick_lines_to_verts(lines, widths, heights, false, volume);
 | |
| }
 | |
| 
 | |
| static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume)
 | |
| {
 | |
|     thick_point_to_verts(point, width, height, volume);
 | |
| }
 | |
| 
 | |
| _3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
 | |
| _3DScene::LegendTexture _3DScene::s_legend_texture;
 | |
| _3DScene::WarningTexture _3DScene::s_warning_texture;
 | |
| 
 | |
| unsigned int _3DScene::TextureBase::finalize()
 | |
| {
 | |
|     if (!m_data.empty()) {
 | |
|         // sends buffer to gpu
 | |
|         ::glGenTextures(1, &m_tex_id);
 | |
|         ::glBindTexture(GL_TEXTURE_2D, m_tex_id);
 | |
|         ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
 | |
|         ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | |
|         ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
|         ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
 | |
|         ::glBindTexture(GL_TEXTURE_2D, 0);
 | |
|         m_data.clear();
 | |
|     }
 | |
|     return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
 | |
| }
 | |
| 
 | |
| void _3DScene::TextureBase::_destroy_texture()
 | |
| {
 | |
|     if (m_tex_id > 0)
 | |
|     {
 | |
|         ::glDeleteTextures(1, &m_tex_id);
 | |
|         m_tex_id = 0;
 | |
|         m_tex_height = 0;
 | |
|         m_tex_width = 0;
 | |
|     }
 | |
|     m_data.clear();
 | |
| }
 | |
| 
 | |
| 
 | |
| const unsigned char _3DScene::WarningTexture::Background_Color[3] = { 9, 91, 134 };
 | |
| const unsigned char _3DScene::WarningTexture::Opacity = 255;
 | |
| 
 | |
| // Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
 | |
| bool _3DScene::WarningTexture::generate(const std::string& msg)
 | |
| {
 | |
|     // Mark the texture as released, but don't release the texture from the GPU yet.
 | |
|     m_tex_width = m_tex_height = 0;
 | |
|     m_data.clear();
 | |
| 
 | |
|     if (msg.empty())
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     // select default font
 | |
|     memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(msg, &w, &h);
 | |
|     m_tex_width = (unsigned int)w;
 | |
|     m_tex_height = (unsigned int)h;
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_tex_width, m_tex_height);
 | |
| 
 | |
| #if defined(__APPLE__) || defined(_MSC_VER)
 | |
|     bitmap.UseAlpha();
 | |
| #endif
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 
 | |
|     // draw message
 | |
|     memDC.DrawText(msg, 0, 0);
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     {
 | |
|         wxImage image = bitmap.ConvertToImage();
 | |
|         image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
 | |
| 
 | |
|         // prepare buffer
 | |
|         m_data.assign(4 * m_tex_width * m_tex_height, 0);
 | |
|         for (unsigned int h = 0; h < m_tex_height; ++h)
 | |
|         {
 | |
|             unsigned int hh = h * m_tex_width;
 | |
|             unsigned char* px_ptr = m_data.data() + 4 * hh;
 | |
|             for (unsigned int w = 0; w < m_tex_width; ++w)
 | |
|             {
 | |
|                 *px_ptr++ = image.GetRed(w, h);
 | |
|                 *px_ptr++ = image.GetGreen(w, h);
 | |
|                 *px_ptr++ = image.GetBlue(w, h);
 | |
|                 *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
 | |
| const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
 | |
| const unsigned char _3DScene::LegendTexture::Opacity = 255;
 | |
| 
 | |
| // Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
 | |
| bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // Mark the texture as released, but don't release the texture from the GPU yet.
 | |
|     m_tex_width = m_tex_height = 0;
 | |
|     m_data.clear();
 | |
| 
 | |
|     // collects items to render
 | |
|     auto title = GUI::L_str(preview_data.get_legend_title());
 | |
|     const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
 | |
| 
 | |
|     unsigned int items_count = (unsigned int)items.size();
 | |
|     if (items_count == 0)
 | |
|         // nothing to render, return
 | |
|         return false;
 | |
| 
 | |
|     wxMemoryDC memDC;
 | |
|     // select default font
 | |
|     memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 | |
| 
 | |
|     // calculates texture size
 | |
|     wxCoord w, h;
 | |
|     memDC.GetTextExtent(title, &w, &h);
 | |
|     unsigned int title_width = (unsigned int)w;
 | |
|     unsigned int title_height = (unsigned int)h;
 | |
| 
 | |
|     unsigned int max_text_width = 0;
 | |
|     unsigned int max_text_height = 0;
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
 | |
|         max_text_width = std::max(max_text_width, (unsigned int)w);
 | |
|         max_text_height = std::max(max_text_height, (unsigned int)h);
 | |
|     }
 | |
| 
 | |
|     m_tex_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
 | |
|     m_tex_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
 | |
|     if (items_count > 1)
 | |
|         m_tex_height += (items_count - 1) * Px_Square_Contour;
 | |
| 
 | |
|     // generates bitmap
 | |
|     wxBitmap bitmap(m_tex_width, m_tex_height);
 | |
| 
 | |
| #if defined(__APPLE__) || defined(_MSC_VER)
 | |
|     bitmap.UseAlpha();
 | |
| #endif
 | |
| 
 | |
|     memDC.SelectObject(bitmap);
 | |
|     memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
 | |
|     memDC.Clear();
 | |
| 
 | |
|     memDC.SetTextForeground(*wxWHITE);
 | |
| 
 | |
|     // draw title
 | |
|     unsigned int title_x = Px_Border;
 | |
|     unsigned int title_y = Px_Border;
 | |
|     memDC.DrawText(title, title_x, title_y);
 | |
| 
 | |
|     // draw icons contours as background
 | |
|     unsigned int squares_contour_x = Px_Border;
 | |
|     unsigned int squares_contour_y = Px_Border + title_height + Px_Title_Offset;
 | |
|     unsigned int squares_contour_width = Px_Square + 2 * Px_Square_Contour;
 | |
|     unsigned int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour;
 | |
|     if (items_count > 1)
 | |
|         squares_contour_height += (items_count - 1) * Px_Square_Contour;
 | |
| 
 | |
|     wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
 | |
|     wxPen pen(color);
 | |
|     wxBrush brush(color);
 | |
|     memDC.SetPen(pen);
 | |
|     memDC.SetBrush(brush);
 | |
|     memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
 | |
| 
 | |
|     // draw items (colored icon + text)
 | |
|     unsigned int icon_x = squares_contour_x + Px_Square_Contour;
 | |
|     unsigned int icon_x_inner = icon_x + 1;
 | |
|     unsigned int icon_y = squares_contour_y + Px_Square_Contour;
 | |
|     unsigned int icon_y_step = Px_Square + Px_Square_Contour;
 | |
| 
 | |
|     unsigned int text_x = icon_x + Px_Square + Px_Text_Offset;
 | |
|     unsigned int text_y_offset = (Px_Square - max_text_height) / 2;
 | |
| 
 | |
|     unsigned int px_inner_square = Px_Square - 2;
 | |
| 
 | |
|     for (const GCodePreviewData::LegendItem& item : items)
 | |
|     {
 | |
|         // draw darker icon perimeter
 | |
|         const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
 | |
|         wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
 | |
|         dark_hsv.value *= 0.75;
 | |
|         wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
 | |
|         color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square));
 | |
| 
 | |
|         // draw icon interior
 | |
|         color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
 | |
|         pen.SetColour(color);
 | |
|         brush.SetColour(color);
 | |
|         memDC.SetPen(pen);
 | |
|         memDC.SetBrush(brush);
 | |
|         memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
 | |
| 
 | |
|         // draw text
 | |
| 		memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
 | |
| 
 | |
|         // update y
 | |
|         icon_y += icon_y_step;
 | |
|     }
 | |
| 
 | |
|     memDC.SelectObject(wxNullBitmap);
 | |
| 
 | |
|     // Convert the bitmap into a linear data ready to be loaded into the GPU.
 | |
|     {
 | |
|         wxImage image = bitmap.ConvertToImage();
 | |
|         image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
 | |
| 
 | |
|         // prepare buffer
 | |
|         m_data.assign(4 * m_tex_width * m_tex_height, 0);
 | |
|         for (unsigned int h = 0; h < m_tex_height; ++h)
 | |
|         {
 | |
|             unsigned int hh = h * m_tex_width;
 | |
|             unsigned char* px_ptr = m_data.data() + 4 * hh;
 | |
|             for (unsigned int w = 0; w < m_tex_width; ++w)
 | |
|             {
 | |
|                 *px_ptr++ = image.GetRed(w, h);
 | |
|                 *px_ptr++ = image.GetGreen(w, h);
 | |
|                 *px_ptr++ = image.GetBlue(w, h);
 | |
|                 *px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void _3DScene::_glew_init()
 | |
| { 
 | |
|     glewInit();
 | |
| }
 | |
| 
 | |
| static inline int hex_digit_to_int(const char c)
 | |
| {
 | |
|     return 
 | |
|         (c >= '0' && c <= '9') ? int(c - '0') : 
 | |
|         (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
 | |
| 		(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
 | |
| }
 | |
| 
 | |
| static inline std::vector<float> parse_colors(const std::vector<std::string> &scolors)
 | |
| {
 | |
|     std::vector<float> output(scolors.size() * 4, 1.f);
 | |
|     for (size_t i = 0; i < scolors.size(); ++ i) {
 | |
|         const std::string &scolor = scolors[i];
 | |
|         const char        *c      = scolor.data() + 1;
 | |
|         if (scolor.size() == 7 && scolor.front() == '#') {
 | |
| 			for (size_t j = 0; j < 3; ++j) {
 | |
|                 int digit1 = hex_digit_to_int(*c ++);
 | |
|                 int digit2 = hex_digit_to_int(*c ++);
 | |
|                 if (digit1 == -1 || digit2 == -1)
 | |
|                     break;
 | |
|                 output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.f;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return output;
 | |
| }
 | |
| 
 | |
| void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs)
 | |
| {
 | |
|     if ((preview_data == nullptr) || (volumes == nullptr))
 | |
|         return;
 | |
| 
 | |
|     if (volumes->empty())
 | |
|     {
 | |
|         std::vector<float> tool_colors = parse_colors(str_tool_colors);
 | |
| 
 | |
|         s_gcode_preview_volume_index.reset();
 | |
| 
 | |
|         _load_gcode_extrusion_paths(*preview_data, *volumes, tool_colors, use_VBOs);
 | |
|         _load_gcode_travel_paths(*preview_data, *volumes, tool_colors, use_VBOs);
 | |
|         _load_gcode_retractions(*preview_data, *volumes, use_VBOs);
 | |
|         _load_gcode_unretractions(*preview_data, *volumes, use_VBOs);
 | |
| 
 | |
|         if (volumes->empty())
 | |
|             reset_legend_texture();
 | |
|         else
 | |
|         {
 | |
|             _generate_legend_texture(*preview_data, tool_colors);
 | |
|             _load_shells(*print, *volumes, use_VBOs);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     _update_gcode_volumes_visibility(*preview_data, *volumes);
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::get_legend_texture_width()
 | |
| {
 | |
|     return s_legend_texture.get_texture_width();
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::get_legend_texture_height()
 | |
| {
 | |
|     return s_legend_texture.get_texture_height();
 | |
| }
 | |
| 
 | |
| void _3DScene::reset_legend_texture()
 | |
| {
 | |
|     s_legend_texture.reset_texture();
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::finalize_legend_texture()
 | |
| {
 | |
|     return s_legend_texture.finalize();
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::get_warning_texture_width()
 | |
| {
 | |
|     return s_warning_texture.get_texture_width();
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::get_warning_texture_height()
 | |
| {
 | |
|     return s_warning_texture.get_texture_height();
 | |
| }
 | |
| 
 | |
| void _3DScene::generate_warning_texture(const std::string& msg)
 | |
| {
 | |
|     s_warning_texture.generate(msg);
 | |
| }
 | |
| 
 | |
| void _3DScene::reset_warning_texture()
 | |
| {
 | |
|     s_warning_texture.reset_texture();
 | |
| }
 | |
| 
 | |
| unsigned int _3DScene::finalize_warning_texture()
 | |
| {
 | |
|     return s_warning_texture.finalize();
 | |
| }
 | |
| 
 | |
| // Create 3D thick extrusion lines for a skirt and brim.
 | |
| // Adds a new Slic3r::GUI::3DScene::Volume to volumes.
 | |
| void _3DScene::_load_print_toolpaths(
 | |
|     const Print                     *print, 
 | |
|     GLVolumeCollection              *volumes,
 | |
|     const std::vector<std::string>  &tool_colors,
 | |
|     bool                             use_VBOs)
 | |
| {
 | |
|     if (!print->has_skirt() && print->config.brim_width.value == 0)
 | |
|         return;
 | |
|     
 | |
|     const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish
 | |
| 
 | |
|     // number of skirt layers
 | |
|     size_t total_layer_count = 0;
 | |
|     for (const PrintObject *print_object : print->objects)
 | |
|         total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
 | |
|     size_t skirt_height = print->has_infinite_skirt() ? 
 | |
|         total_layer_count :
 | |
|         std::min<size_t>(print->config.skirt_height.value, total_layer_count);
 | |
|     if (skirt_height == 0 && print->config.brim_width.value > 0)
 | |
|         skirt_height = 1;
 | |
| 
 | |
|     // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
 | |
|     const PrintObject *object0 = print->objects.front();
 | |
|     std::vector<float> print_zs;
 | |
|     print_zs.reserve(skirt_height * 2);
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i)
 | |
|         print_zs.push_back(float(object0->layers[i]->print_z));
 | |
|     //FIXME why there are support layers?
 | |
|     for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i)
 | |
|         print_zs.push_back(float(object0->support_layers[i]->print_z));
 | |
|     sort_remove_duplicates(print_zs);
 | |
|     if (print_zs.size() > skirt_height)
 | |
|         print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
 | |
|     
 | |
|     volumes->volumes.emplace_back(new GLVolume(color));
 | |
|     GLVolume &volume = *volumes->volumes.back();
 | |
|     for (size_t i = 0; i < skirt_height; ++ i) {
 | |
|         volume.print_zs.push_back(print_zs[i]);
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
 | |
|         volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
 | |
|         if (i == 0)
 | |
|             extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume);
 | |
|         extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume);
 | |
|     }
 | |
|     volume.bounding_box = volume.indexed_vertex_array.bounding_box();
 | |
|     volume.indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
| }
 | |
| 
 | |
| // Create 3D thick extrusion lines for object forming extrusions.
 | |
| // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
 | |
| // one for perimeters, one for infill and one for supports.
 | |
| void _3DScene::_load_print_object_toolpaths(
 | |
|     const PrintObject              *print_object,
 | |
|     GLVolumeCollection             *volumes,
 | |
|     const std::vector<std::string> &tool_colors_str,
 | |
|     bool                            use_VBOs)
 | |
| {
 | |
|     std::vector<float> tool_colors = parse_colors(tool_colors_str);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Points                *shifted_copies;
 | |
|         std::vector<const Layer*>    layers;
 | |
|         bool                         has_perimeters;
 | |
|         bool                         has_infill;
 | |
|         bool                         has_support;
 | |
|         const std::vector<float>*    tool_colors;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max    () { return 131072; } // 3.15MB
 | |
| //        static const size_t          alloc_size_max    () { return 65536; } // 1.57MB 
 | |
| //        static const size_t          alloc_size_max    () { return 32768; } // 786kB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_perimeters  () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
 | |
|         static const float*          color_infill      () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
 | |
|         static const float*          color_support     () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int extruder, int feature) const 
 | |
|             { return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature; }
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.shifted_copies = &print_object->_shifted_copies;
 | |
| 
 | |
|     // order layers by print_z
 | |
|     ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size());
 | |
|     for (const Layer *layer : print_object->layers)
 | |
|         ctxt.layers.push_back(layer);
 | |
|     for (const Layer *layer : print_object->support_layers)
 | |
|         ctxt.layers.push_back(layer);
 | |
|     std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
 | |
| 
 | |
|     // Maximum size of an allocation block: 32MB / sizeof(float)
 | |
|     ctxt.has_perimeters = print_object->state.is_done(posPerimeters);
 | |
|     ctxt.has_infill     = print_object->state.is_done(posInfill);
 | |
|     ctxt.has_support    = print_object->state.is_done(posSupportMaterial);
 | |
|     ctxt.tool_colors    = tool_colors.empty() ? nullptr : &tool_colors;
 | |
|     
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         volume->outside_printer_detection_enabled = false;
 | |
|         volumes->volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = volumes->volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|             std::vector<GLVolume*> vols;
 | |
|             if (ctxt.color_by_tool()) {
 | |
|                 for (size_t i = 0; i < ctxt.number_tools(); ++ i)
 | |
|                     vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|             } else
 | |
|                 vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
 | |
|             for (GLVolume *vol : vols)
 | |
|                 vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|             for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
 | |
|                 const Layer *layer = ctxt.layers[idx_layer];
 | |
|                 for (size_t i = 0; i < vols.size(); ++ i) {
 | |
|                     GLVolume &vol = *vols[i];
 | |
|                     if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
 | |
|                         vol.print_zs.push_back(layer->print_z);
 | |
|                         vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                         vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                     }
 | |
|                 }
 | |
|                 for (const Point ©: *ctxt.shifted_copies) {
 | |
|                     for (const LayerRegion *layerm : layer->regions) {
 | |
|                         if (ctxt.has_perimeters)
 | |
|                             extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, 
 | |
|                                 *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
 | |
|                         if (ctxt.has_infill) {
 | |
|                             for (const ExtrusionEntity *ee : layerm->fills.entities) {
 | |
|                                 // fill represents infill extrusions of a single island.
 | |
|                                 const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
 | |
|                                 if (! fill->entities.empty())
 | |
|                                     extrusionentity_to_verts(*fill, float(layer->print_z), copy, 
 | |
|                                         *vols[ctxt.volume_idx(
 | |
|                                             is_solid_infill(fill->entities.front()->role()) ? 
 | |
|                                                 layerm->region()->config.solid_infill_extruder : 
 | |
|                                                 layerm->region()->config.infill_extruder,
 | |
|                                         1)]);
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                     if (ctxt.has_support) {
 | |
|                         const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
 | |
|                         if (support_layer) {
 | |
|                             for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
 | |
|                                 extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, 
 | |
|                                     *vols[ctxt.volume_idx(
 | |
|                                             (extrusion_entity->role() == erSupportMaterial) ? 
 | |
|                                                 support_layer->object()->config.support_material_extruder : 
 | |
|                                                 support_layer->object()->config.support_material_interface_extruder,
 | |
|                                             2)]);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 for (size_t i = 0; i < vols.size(); ++ i) {
 | |
|                     GLVolume &vol = *vols[i];
 | |
|                     if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                         // Store the vertex arrays and restart their containers, 
 | |
|                         vols[i] = new_volume(vol.color);
 | |
|                         GLVolume &vol_new = *vols[i];
 | |
|                         // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                         vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                         // Copy the content back to the old GLVolume.
 | |
|                         vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                         // Finalize a bounding box of the old GLVolume.
 | |
|                         vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                         // Clear the buffers, but keep them pre-allocated.
 | |
|                         vol_new.indexed_vertex_array.clear();
 | |
|                         // Just make sure that clear did not clear the reserved memory.
 | |
|                         vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             for (GLVolume *vol : vols) {
 | |
|                 vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|                 vol->indexed_vertex_array.shrink_to_fit();
 | |
|             }
 | |
|         });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     volumes->volumes.erase(
 | |
|         std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), 
 | |
|             [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         volumes->volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
 | |
|         volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|   
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; 
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_wipe_tower_toolpaths(
 | |
|     const Print                    *print,
 | |
|     GLVolumeCollection             *volumes,
 | |
|     const std::vector<std::string> &tool_colors_str,
 | |
|     bool                            use_VBOs)
 | |
| {
 | |
|     if (print->m_wipe_tower_tool_changes.empty())
 | |
|         return;
 | |
| 
 | |
|     std::vector<float> tool_colors = parse_colors(tool_colors_str);
 | |
| 
 | |
|     struct Ctxt
 | |
|     {
 | |
|         const Print                 *print;
 | |
|         const std::vector<float>    *tool_colors;
 | |
| 
 | |
|         // Number of vertices (each vertex is 6x4=24 bytes long)
 | |
|         static const size_t          alloc_size_max    () { return 131072; } // 3.15MB
 | |
|         static const size_t          alloc_size_reserve() { return alloc_size_max() * 2; }
 | |
| 
 | |
|         static const float*          color_support     () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
 | |
| 
 | |
|         // For cloring by a tool, return a parsed color.
 | |
|         bool                         color_by_tool() const { return tool_colors != nullptr; }
 | |
|         size_t                       number_tools()  const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
 | |
|         const float*                 color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
 | |
|         int                          volume_idx(int tool, int feature) const 
 | |
|             { return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature; }
 | |
| 
 | |
|         const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) { 
 | |
|             return priming.empty() ? 
 | |
|                 ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
 | |
|                 ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
 | |
|         }
 | |
|         std::vector<WipeTower::ToolChangeResult> priming;
 | |
|         std::vector<WipeTower::ToolChangeResult> final;
 | |
|     } ctxt;
 | |
| 
 | |
|     ctxt.print          = print;
 | |
|     ctxt.tool_colors    = tool_colors.empty() ? nullptr : &tool_colors;
 | |
| 	if (print->m_wipe_tower_priming)
 | |
| 		ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get());
 | |
| 	if (print->m_wipe_tower_final_purge)
 | |
| 		ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get());
 | |
|     
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
 | |
| 
 | |
|     //FIXME Improve the heuristics for a grain size.
 | |
|     size_t          n_items    = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
 | |
|     size_t          grain_size = std::max(n_items / 128, size_t(1));
 | |
|     tbb::spin_mutex new_volume_mutex;
 | |
|     auto            new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
 | |
|         auto *volume = new GLVolume(color);
 | |
|         new_volume_mutex.lock();
 | |
|         volume->outside_printer_detection_enabled = false;
 | |
|         volumes->volumes.emplace_back(volume);
 | |
|         new_volume_mutex.unlock();
 | |
|         return volume;
 | |
|     };
 | |
|     const size_t   volumes_cnt_initial = volumes->volumes.size();
 | |
|     std::vector<GLVolumeCollection> volumes_per_thread(n_items);
 | |
|     tbb::parallel_for(
 | |
|         tbb::blocked_range<size_t>(0, n_items, grain_size),
 | |
|         [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
 | |
|             // Bounding box of this slab of a wipe tower.
 | |
|             std::vector<GLVolume*> vols;
 | |
|             if (ctxt.color_by_tool()) {
 | |
|                 for (size_t i = 0; i < ctxt.number_tools(); ++ i)
 | |
|                     vols.emplace_back(new_volume(ctxt.color_tool(i)));
 | |
|             } else
 | |
|                 vols = { new_volume(ctxt.color_support()) };
 | |
|             for (GLVolume *volume : vols)
 | |
|                 volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|             for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
 | |
|                 const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
 | |
|                 for (size_t i = 0; i < vols.size(); ++ i) {
 | |
|                     GLVolume &vol = *vols[i];
 | |
|                     if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
 | |
|                         vol.print_zs.push_back(layer.front().print_z);
 | |
|                         vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
 | |
|                         vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
 | |
|                     }
 | |
|                 }
 | |
|                 for (const WipeTower::ToolChangeResult &extrusions : layer) {
 | |
|                     for (size_t i = 1; i < extrusions.extrusions.size();) {
 | |
|                         const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                         if (e.width == 0.) {
 | |
|                             ++ i;
 | |
|                             continue;
 | |
|                         }
 | |
|                         size_t j = i + 1;
 | |
|                         if (ctxt.color_by_tool())
 | |
|                             for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ;
 | |
|                         else
 | |
|                             for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ;
 | |
|                         size_t              n_lines = j - i;
 | |
|                         Lines               lines;
 | |
|                         std::vector<double> widths;
 | |
|                         std::vector<double> heights;
 | |
|                         lines.reserve(n_lines);
 | |
|                         widths.reserve(n_lines);
 | |
|                         heights.assign(n_lines, extrusions.layer_height);
 | |
|                         for (; i < j; ++ i) {
 | |
|                             const WipeTower::Extrusion &e = extrusions.extrusions[i];
 | |
|                             assert(e.width > 0.f);
 | |
|                             const WipeTower::Extrusion &e_prev = *(&e - 1);
 | |
|                             lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
 | |
|                             widths.emplace_back(e.width);
 | |
|                         }
 | |
|                         thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, 
 | |
|                             *vols[ctxt.volume_idx(e.tool, 0)]);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             for (size_t i = 0; i < vols.size(); ++ i) {
 | |
|                 GLVolume &vol = *vols[i];
 | |
|                 if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
 | |
|                     // Store the vertex arrays and restart their containers, 
 | |
|                     vols[i] = new_volume(vol.color);
 | |
|                     GLVolume &vol_new = *vols[i];
 | |
|                     // Assign the large pre-allocated buffers to the new GLVolume.
 | |
|                     vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
 | |
|                     // Copy the content back to the old GLVolume.
 | |
|                     vol.indexed_vertex_array = vol_new.indexed_vertex_array;
 | |
|                     // Finalize a bounding box of the old GLVolume.
 | |
|                     vol.bounding_box = vol.indexed_vertex_array.bounding_box();
 | |
|                     // Clear the buffers, but keep them pre-allocated.
 | |
|                     vol_new.indexed_vertex_array.clear();
 | |
|                     // Just make sure that clear did not clear the reserved memory.
 | |
|                     vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
 | |
|                 }
 | |
|             }
 | |
|             for (GLVolume *vol : vols) {
 | |
|                 vol->bounding_box = vol->indexed_vertex_array.bounding_box();
 | |
|                 vol->indexed_vertex_array.shrink_to_fit();
 | |
|             }
 | |
|         });
 | |
| 
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
 | |
|     // Remove empty volumes from the newly added volumes.
 | |
|     volumes->volumes.erase(
 | |
|         std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), 
 | |
|             [](const GLVolume *volume) { return volume->empty(); }),
 | |
|         volumes->volumes.end());
 | |
|     for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
 | |
|         volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|   
 | |
|     BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; 
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs)
 | |
| {
 | |
|     // helper functions to select data in dependence of the extrusion view type
 | |
|     struct Helper
 | |
|     {
 | |
|         static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
 | |
|         {
 | |
|             switch (type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return (float)path.role();
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return path.height;
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return path.width;
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return path.feedrate;
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|                 return (float)path.extruder_id;
 | |
|             }
 | |
| 
 | |
|             return 0.0f;
 | |
|         }
 | |
| 
 | |
|         static const GCodePreviewData::Color& path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
 | |
|         {
 | |
|             switch (data.extrusion.view_type)
 | |
|             {
 | |
|             case GCodePreviewData::Extrusion::FeatureType:
 | |
|                 return data.get_extrusion_role_color((ExtrusionRole)(int)value);
 | |
|             case GCodePreviewData::Extrusion::Height:
 | |
|                 return data.get_extrusion_height_color(value);
 | |
|             case GCodePreviewData::Extrusion::Width:
 | |
|                 return data.get_extrusion_width_color(value);
 | |
|             case GCodePreviewData::Extrusion::Feedrate:
 | |
|                 return data.get_extrusion_feedrate_color(value);
 | |
|             case GCodePreviewData::Extrusion::Tool:
 | |
|                 {
 | |
|                     static GCodePreviewData::Color color;
 | |
|                     ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
 | |
|                     return color;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return GCodePreviewData::Color::Dummy;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     // Helper structure for filters
 | |
|     struct Filter
 | |
|     {
 | |
|         float value;
 | |
|         ExtrusionRole role;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         Filter(float value, ExtrusionRole role)
 | |
|             : value(value)
 | |
|             , role(role)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Filter& other) const
 | |
|         {
 | |
|             if (value != other.value)
 | |
|                 return false;
 | |
| 
 | |
|             if (role != other.role)
 | |
|                 return false;
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Filter> FiltersList;
 | |
| 
 | |
|     size_t initial_volumes_count = volumes.volumes.size();
 | |
| 
 | |
|     // detects filters
 | |
|     FiltersList filters;
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             ExtrusionRole role = path.role();
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
 | |
|                 filters.emplace_back(path_filter, role);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (filters.empty())
 | |
|         return;
 | |
| 
 | |
|     // creates a new volume for each filter
 | |
|     for (Filter& filter : filters)
 | |
|     {
 | |
|         s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)volumes.volumes.size());
 | |
| 
 | |
|         GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
 | |
|         if (volume != nullptr)
 | |
|         {
 | |
|             filter.volume = volume;
 | |
|             volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // an error occourred - restore to previous state and return
 | |
|             s_gcode_preview_volume_index.first_volumes.pop_back();
 | |
|             if (initial_volumes_count != volumes.volumes.size())
 | |
|             {
 | |
|                 std::vector<GLVolume*>::iterator begin = volumes.volumes.begin() + initial_volumes_count;
 | |
|                 std::vector<GLVolume*>::iterator end = volumes.volumes.end();
 | |
|                 for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
 | |
|                 {
 | |
|                     GLVolume* volume = *it;
 | |
|                     delete volume;
 | |
|                 }
 | |
|                 volumes.volumes.erase(begin, end);
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
 | |
|     {
 | |
|         for (const ExtrusionPath& path : layer.paths)
 | |
|         {
 | |
|             float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
 | |
|             FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
 | |
|             if (filter != filters.end())
 | |
|             {
 | |
|                 filter->volume->print_zs.push_back(layer.z);
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
 | |
|                 filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|                 extrusionentity_to_verts(path, layer.z, *filter->volume);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs)
 | |
| {
 | |
|     size_t initial_volumes_count = volumes.volumes.size();
 | |
|     s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     bool res = true;
 | |
|     switch (preview_data.extrusion.view_type)
 | |
|     {
 | |
|     case GCodePreviewData::Extrusion::Feedrate:
 | |
|         {
 | |
|             res = _travel_paths_by_feedrate(preview_data, volumes);
 | |
|             break;
 | |
|         }
 | |
|     case GCodePreviewData::Extrusion::Tool:
 | |
|         {
 | |
|             res = _travel_paths_by_tool(preview_data, volumes, tool_colors);
 | |
|             break;
 | |
|         }
 | |
|     default:
 | |
|         {
 | |
|             res = _travel_paths_by_type(preview_data, volumes);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!res)
 | |
|     {
 | |
|         // an error occourred - restore to previous state and return
 | |
|         if (initial_volumes_count != volumes.volumes.size())
 | |
|         {
 | |
|             std::vector<GLVolume*>::iterator begin = volumes.volumes.begin() + initial_volumes_count;
 | |
|             std::vector<GLVolume*>::iterator end = volumes.volumes.end();
 | |
|             for (std::vector<GLVolume*>::iterator it = begin; it < end; ++it)
 | |
|             {
 | |
|                 GLVolume* volume = *it;
 | |
|                 delete volume;
 | |
|             }
 | |
|             volumes.volumes.erase(begin, end);
 | |
|         }
 | |
| 
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // finalize volumes and sends geometry to gpu
 | |
|     if (volumes.volumes.size() > initial_volumes_count)
 | |
|     {
 | |
|         for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i)
 | |
|         {
 | |
|             GLVolume* volume = volumes.volumes[i];
 | |
|             volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|             volume->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool _3DScene::_travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes)
 | |
| {
 | |
|     // Helper structure for types
 | |
|     struct Type
 | |
|     {
 | |
|         GCodePreviewData::Travel::EType value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Type(GCodePreviewData::Travel::EType value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Type& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Type> TypesList;
 | |
| 
 | |
|     // colors travels by travel type
 | |
| 
 | |
|     // detects types
 | |
|     TypesList types;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
 | |
|             types.emplace_back(polyline.type);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (types.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each type
 | |
|     for (Type& type : types)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             type.volume = volume;
 | |
|             volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
 | |
|         if (type != types.end())
 | |
|         {
 | |
|             type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().max.z));
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
 | |
|             type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool _3DScene::_travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes)
 | |
| {
 | |
|     // Helper structure for feedrate
 | |
|     struct Feedrate
 | |
|     {
 | |
|         float value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Feedrate(float value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Feedrate& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Feedrate> FeedratesList;
 | |
| 
 | |
|     // colors travels by feedrate
 | |
| 
 | |
|     // detects feedrates
 | |
|     FeedratesList feedrates;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
 | |
|             feedrates.emplace_back(polyline.feedrate);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (feedrates.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each feedrate
 | |
|     for (Feedrate& feedrate : feedrates)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(preview_data.get_extrusion_feedrate_color(feedrate.value).rgba);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             feedrate.volume = volume;
 | |
|             volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
 | |
|         if (feedrate != feedrates.end())
 | |
|         {
 | |
|             feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().max.z));
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
 | |
|             feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool _3DScene::_travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     // Helper structure for tool
 | |
|     struct Tool
 | |
|     {
 | |
|         unsigned int value;
 | |
|         GLVolume* volume;
 | |
| 
 | |
|         explicit Tool(unsigned int value)
 | |
|             : value(value)
 | |
|             , volume(nullptr)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         bool operator == (const Tool& other) const
 | |
|         {
 | |
|             return value == other.value;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef std::vector<Tool> ToolsList;
 | |
| 
 | |
|     // colors travels by tool
 | |
| 
 | |
|     // detects tools
 | |
|     ToolsList tools;
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
 | |
|             tools.emplace_back(polyline.extruder_id);
 | |
|     }
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (tools.empty())
 | |
|         return true;
 | |
| 
 | |
|     // creates a new volume for each tool
 | |
|     for (Tool& tool : tools)
 | |
|     {
 | |
|         GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
 | |
|         if (volume == nullptr)
 | |
|             return false;
 | |
|         else
 | |
|         {
 | |
|             tool.volume = volume;
 | |
|             volumes.volumes.emplace_back(volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // populates volumes
 | |
|     for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
 | |
|     {
 | |
|         ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
 | |
|         if (tool != tools.end())
 | |
|         {
 | |
|             tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().max.z));
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
 | |
|             tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs)
 | |
| {
 | |
|     s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.retraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : preview_data.retraction.positions)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale(position.position.z));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs)
 | |
| {
 | |
|     s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)volumes.volumes.size());
 | |
| 
 | |
|     // nothing to render, return
 | |
|     if (preview_data.unretraction.positions.empty())
 | |
|         return;
 | |
| 
 | |
|     GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
 | |
|     if (volume != nullptr)
 | |
|     {
 | |
|         volumes.volumes.emplace_back(volume);
 | |
| 
 | |
|         for (const GCodePreviewData::Retraction::Position& position : preview_data.unretraction.positions)
 | |
|         {
 | |
|             volume->print_zs.push_back(unscale(position.position.z));
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
 | |
|             volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
 | |
| 
 | |
|             point3_to_verts(position.position, position.width, position.height, *volume);
 | |
|         }
 | |
| 
 | |
|         // finalize volumes and sends geometry to gpu
 | |
|         volume->bounding_box = volume->indexed_vertex_array.bounding_box();
 | |
|         volume->indexed_vertex_array.finalize_geometry(use_VBOs);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes)
 | |
| {
 | |
|     unsigned int size = (unsigned int)s_gcode_preview_volume_index.first_volumes.size();
 | |
|     for (unsigned int i = 0; i < size; ++i)
 | |
|     {
 | |
|         std::vector<GLVolume*>::iterator begin = volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i].id;
 | |
|         std::vector<GLVolume*>::iterator end = (i + 1 < size) ? volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i + 1].id : volumes.volumes.end();
 | |
| 
 | |
|         for (std::vector<GLVolume*>::iterator it = begin; it != end; ++it)
 | |
|         {
 | |
|             GLVolume* volume = *it;
 | |
|             volume->outside_printer_detection_enabled = false;
 | |
| 
 | |
|             switch (s_gcode_preview_volume_index.first_volumes[i].type)
 | |
|             {
 | |
|             case GCodePreviewVolumeIndex::Extrusion:
 | |
|                 {
 | |
|                     if ((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
 | |
|                         volume->zoom_to_volumes = false;
 | |
|                     
 | |
|                     volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag);
 | |
|                     break;
 | |
|                 }
 | |
|             case GCodePreviewVolumeIndex::Travel:
 | |
|                 {
 | |
|                     volume->is_active = preview_data.travel.is_visible;
 | |
|                     volume->zoom_to_volumes = false;
 | |
|                     break;
 | |
|                 }
 | |
|             case GCodePreviewVolumeIndex::Retraction:
 | |
|                 {
 | |
|                     volume->is_active = preview_data.retraction.is_visible;
 | |
|                     volume->zoom_to_volumes = false;
 | |
|                     break;
 | |
|                 }
 | |
|             case GCodePreviewVolumeIndex::Unretraction:
 | |
|                 {
 | |
|                     volume->is_active = preview_data.unretraction.is_visible;
 | |
|                     volume->zoom_to_volumes = false;
 | |
|                     break;
 | |
|                 }
 | |
|             case GCodePreviewVolumeIndex::Shell:
 | |
|                 {
 | |
|                     volume->is_active = preview_data.shell.is_visible;
 | |
|                     volume->color[3] = 0.25f;
 | |
|                     volume->zoom_to_volumes = false;
 | |
|                     break;
 | |
|                 }
 | |
|             default:
 | |
|                 {
 | |
|                     volume->is_active = false;
 | |
|                     volume->zoom_to_volumes = false;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
 | |
| {
 | |
|     s_legend_texture.generate(preview_data, tool_colors);
 | |
| }
 | |
| 
 | |
| void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs)
 | |
| {
 | |
|     size_t initial_volumes_count = volumes.volumes.size();
 | |
|     s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
 | |
| 
 | |
|     if (print.objects.empty())
 | |
|         // nothing to render, return
 | |
|         return;
 | |
| 
 | |
|     // adds objects' volumes 
 | |
|     unsigned int object_id = 0;
 | |
|     for (PrintObject* obj : print.objects)
 | |
|     {
 | |
|         ModelObject* model_obj = obj->model_object();
 | |
| 
 | |
|         std::vector<int> instance_ids(model_obj->instances.size());
 | |
|         for (int i = 0; i < model_obj->instances.size(); ++i)
 | |
|         {
 | |
|             instance_ids[i] = i;
 | |
|         }
 | |
| 
 | |
|         for (ModelInstance* instance : model_obj->instances)
 | |
|         {
 | |
|             volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", use_VBOs);
 | |
|         }
 | |
| 
 | |
|         ++object_id;
 | |
|     }
 | |
| 
 | |
|     // adds wipe tower's volume
 | |
|     coordf_t max_z = print.objects[0]->model_object()->get_model()->bounding_box().max.z;
 | |
|     const PrintConfig& config = print.config;
 | |
|     unsigned int extruders_count = config.nozzle_diameter.size();
 | |
|     if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects)
 | |
|         volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, config.wipe_tower_per_color_wipe * (extruders_count - 1), max_z, use_VBOs);
 | |
| }
 | |
| 
 | |
| }
 | 
