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So far the work is shared between the old code in GLGizmoSlaSupports.cpp and the new class
37 lines
823 B
C++
37 lines
823 B
C++
#ifndef slic3r_MeshClipper_hpp_
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#define slic3r_MeshClipper_hpp_
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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namespace Slic3r {
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namespace GUI {
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class MeshClipper {
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public:
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void set_plane(const ClippingPlane& plane);
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void set_mesh(const TriangleMesh& mesh);
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void set_transformation(const Geometry::Transformation& trafo);
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const std::vector<Vec2f>& get_triangles();
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private:
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void recalculate_triangles();
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std::pair<Vec3f, float> get_mesh_cut_normal() const;
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Geometry::Transformation m_trafo;
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const TriangleMesh* m_mesh = nullptr;
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ClippingPlane m_plane;
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std::vector<Vec2f> m_triangles;
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bool m_triangles_valid = false;
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std::unique_ptr<TriangleMeshSlicer> m_tms;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_MeshClipper_hpp_
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