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			65 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Fill::Concentric;
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| use Moo;
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| 
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| extends 'Slic3r::Fill::Base';
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| 
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| use Slic3r::Geometry qw(scale unscale X);
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| use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained);
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| 
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| sub fill_surface {
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|     my $self = shift;
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|     my ($surface, %params) = @_;
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|     
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|     # no rotation is supported for this infill pattern
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|     
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|     my $expolygon = $surface->expolygon;
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|     my $bounding_box = $expolygon->bounding_box;
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|     
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|     my $flow = $params{flow};
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|     my $min_spacing = $flow->scaled_spacing;
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|     my $distance = $min_spacing / $params{density};
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|     
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|     my $flow_spacing = $flow->spacing;
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|     if ($params{density} == 1 && !$params{dont_adjust}) {
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|         $distance = $self->adjust_solid_spacing(
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|             width       => $bounding_box->size->[X],
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|             distance    => $distance,
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|         );
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|         $flow = Slic3r::Flow->new_from_spacing(
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|             spacing             => unscale($distance),
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|             nozzle_diameter     => $flow->nozzle_diameter,
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|             layer_height        => ($params{layer_height} or die "No layer_height supplied to fill_surface()"),
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|             bridge              => $flow->bridge,
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|         );
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|     }
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|     
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|     # compensate the overlap which is good for rectilinear but harmful for concentric
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|     # where the perimeter/infill spacing should be equal to any other loop spacing
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|     my @loops = my @last = @{offset(\@$expolygon, -&Slic3r::INFILL_OVERLAP_OVER_SPACING * $min_spacing / 2)};
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|     while (@last) {
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|         push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)};
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|     }
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|     
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|     # generate paths from the outermost to the innermost, to avoid 
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|     # adhesion problems of the first central tiny loops
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|     @loops = map Slic3r::Polygon->new(@$_),
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|         reverse @{union_pt_chained(\@loops)};
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|     
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|     # order paths using a nearest neighbor search
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|     my @paths = ();
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|     my $last_pos = Slic3r::Point->new(0,0);
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|     foreach my $loop (@loops) {
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|         push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop));
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|         $last_pos = $paths[-1]->last_point;
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|     }
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|     
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|     # clip the paths to prevent the extruder from getting exactly on the first point of the loop
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|     my $clip_length = scale($flow->nozzle_diameter) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER;
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|     $_->clip_end($clip_length) for @paths;
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|     @paths = grep $_->is_valid, @paths;  # remove empty paths (too short, thus eaten by clipping)
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|     
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|     # TODO: return ExtrusionLoop objects to get better chained paths
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|     return { flow => $flow, no_sort => 1 }, @paths;
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| }
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| 
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| 1;
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